diff options
Diffstat (limited to 'src/game/AggressorAI.cpp')
| -rw-r--r-- | src/game/AggressorAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp index e8836e374be..0c45fff79f4 100644 --- a/src/game/AggressorAI.cpp +++ b/src/game/AggressorAI.cpp @@ -51,7 +51,7 @@ AggressorAI::MoveInLineOfSight(Unit *u) if( !i_creature.getVictim() && !i_creature.hasUnitState(UNIT_STAT_STUNNED) && i_creature.canAttack(u) && ( i_creature.IsHostileTo( u ) /*|| u->getVictim() && i_creature.IsFriendlyTo( u->getVictim() )*/ ) && - u->isInAccessablePlaceFor(&i_creature) ) + u->isInAccessiblePlaceFor(&i_creature) ) { float attackRadius = i_creature.GetAttackDistance(u); if(i_creature.IsWithinDistInMap(u, attackRadius) && i_creature.IsWithinLOSInMap(u) ) |
