diff options
| author | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
|---|---|---|
| committer | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
| commit | 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch) | |
| tree | be5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/AuctionHouseHandler.cpp | |
| parent | 7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff) | |
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
Diffstat (limited to 'src/game/AuctionHouseHandler.cpp')
| -rw-r--r-- | src/game/AuctionHouseHandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp index fdfea922c4f..6ff9d7d5f8d 100644 --- a/src/game/AuctionHouseHandler.cpp +++ b/src/game/AuctionHouseHandler.cpp @@ -30,6 +30,7 @@ #include "Opcodes.h" #include "UpdateMask.h" #include "Util.h" +#include "TimeMgr.h" //please DO NOT use iterator++, because it is slower than ++iterator!!! //post-incrementation is always slower than pre-incrementation ! @@ -271,7 +272,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) AH->bidder = 0; AH->bid = 0; AH->buyout = buyout; - AH->expire_time = time(NULL) + auction_time; + AH->expire_time = sGameTime.GetGameTime() + auction_time; AH->deposit = deposit; AH->auctionHouseEntry = auctionHouseEntry; |
