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authorn0n4m3 <none@none>2009-12-23 08:04:10 +0100
committern0n4m3 <none@none>2009-12-23 08:04:10 +0100
commit3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch)
treebe5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/AuctionHouseHandler.cpp
parent7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff)
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
Diffstat (limited to 'src/game/AuctionHouseHandler.cpp')
-rw-r--r--src/game/AuctionHouseHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp
index fdfea922c4f..6ff9d7d5f8d 100644
--- a/src/game/AuctionHouseHandler.cpp
+++ b/src/game/AuctionHouseHandler.cpp
@@ -30,6 +30,7 @@
#include "Opcodes.h"
#include "UpdateMask.h"
#include "Util.h"
+#include "TimeMgr.h"
//please DO NOT use iterator++, because it is slower than ++iterator!!!
//post-incrementation is always slower than pre-incrementation !
@@ -271,7 +272,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
AH->bidder = 0;
AH->bid = 0;
AH->buyout = buyout;
- AH->expire_time = time(NULL) + auction_time;
+ AH->expire_time = sGameTime.GetGameTime() + auction_time;
AH->deposit = deposit;
AH->auctionHouseEntry = auctionHouseEntry;