diff options
author | Spp <none@none> | 2010-04-07 23:25:02 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 23:25:02 +0200 |
commit | 2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (patch) | |
tree | b744629b9fc3004bcb717c5f95a10724df3a6a62 /src/game/BattleGroundAV.cpp | |
parent | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (diff) |
Code Style (game + scripts only):
"==" --> " == " (when needed)
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundAV.cpp')
-rw-r--r-- | src/game/BattleGroundAV.cpp | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp index 91a99b3bb6d..1d28258e33a 100644 --- a/src/game/BattleGroundAV.cpp +++ b/src/game/BattleGroundAV.cpp @@ -230,17 +230,17 @@ void BattleGroundAV::UpdateScore(uint16 team, int16 points) uint8 teamindex = GetTeamIndexByTeamId(team); //0=ally 1=horde m_Team_Scores[teamindex] += points; - UpdateWorldState(((teamindex==BG_TEAM_HORDE)?AV_Horde_Score:AV_Alliance_Score), m_Team_Scores[teamindex]); + UpdateWorldState(((teamindex == BG_TEAM_HORDE)?AV_Horde_Score:AV_Alliance_Score), m_Team_Scores[teamindex]); if (points < 0) { if (m_Team_Scores[teamindex] < 1) { m_Team_Scores[teamindex]=0; - EndBattleGround(((teamindex==BG_TEAM_HORDE)?ALLIANCE:HORDE)); + EndBattleGround(((teamindex == BG_TEAM_HORDE)?ALLIANCE:HORDE)); } else if (!m_IsInformedNearVictory[teamindex] && m_Team_Scores[teamindex] < SEND_MSG_NEAR_LOSE) { - SendMessageToAll(teamindex==BG_TEAM_HORDE?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE, teamindex==BG_TEAM_HORDE ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE); + SendMessageToAll(teamindex == BG_TEAM_HORDE?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE, teamindex == BG_TEAM_HORDE ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE); PlaySoundToAll(AV_SOUND_NEAR_VICTORY); m_IsInformedNearVictory[teamindex] = true; } @@ -309,7 +309,7 @@ void BattleGroundAV::Update(uint32 diff) m_CaptainBuffTimer[i] -= diff; else { - if (i==0) + if (i == 0) { CastSpellOnTeam(AV_BUFF_A_CAPTAIN,ALLIANCE); Creature* creature = GetBGCreature(AV_CPLACE_MAX + 61); @@ -386,7 +386,7 @@ void BattleGroundAV::AddPlayer(Player *plr) //create score and add it to map, default values are set in constructor BattleGroundAVScore* sc = new BattleGroundAVScore; m_PlayerScores[plr->GetGUID()] = sc; - if (m_MaxLevel==0) + if (m_MaxLevel == 0) m_MaxLevel=(plr->getLevel()%10 == 0)? plr->getLevel() : (plr->getLevel()-(plr->getLevel()%10))+10; //TODO: just look at the code \^_^/ --but queue-info should provide this information.. } @@ -564,8 +564,8 @@ void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) { for (uint8 i = 0; i < 4; i++) { - SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY); - SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY); + SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY); + SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY); } } } @@ -588,7 +588,7 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) if (team != ALLIANCE && team != HORDE) team = AV_NEUTRAL_TEAM; else - PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD); + PlaySoundToAll((team == ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD); if (m_Mine_Owner[mine] == team && !initial) return; @@ -598,11 +598,11 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) if (!initial) { sLog.outDebug("bg_av depopulating mine %i (0=north,1=south)",mine); - if (mine==AV_SOUTH_MINE) + if (mine == AV_SOUTH_MINE) for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) if (m_BgCreatures[i]) DelCreature(i); //TODO just set the respawntime to 999999 - for (uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++) + for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++) if (m_BgCreatures[i]) DelCreature(i); //TODO here also } @@ -611,7 +611,7 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) sLog.outDebug("bg_av populating mine %i (0=north,1=south)",mine); uint16 miner; //also neutral team exists.. after a big time, the neutral team tries to conquer the mine - if (mine==AV_NORTH_MINE) + if (mine == AV_NORTH_MINE) { if (team == ALLIANCE) miner = AV_NPC_N_MINE_A_1; @@ -640,14 +640,14 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++) AddAVCreature(cinfo,i); } - for (uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++) + for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++) AddAVCreature(miner,i); //the next chooses randomly between 2 cretures - for (uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++) + for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++) AddAVCreature(miner+(urand(1,2)),i); - AddAVCreature(miner+3,(mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); + AddAVCreature(miner+3,(mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); //because the gameobjects in this mine have changed, update all surrounding players: -// for (uint16 i = ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++) +// for (uint16 i = ((mine == AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine == AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++) // { //TODO: add gameobject-update code // } @@ -662,7 +662,7 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) } else { - if (mine==AV_SOUTH_MINE) //i think this gets called all the time + if (mine == AV_SOUTH_MINE) //i think this gets called all the time { Creature* creature = GetBGCreature(AV_CPLACE_MINE_S_3); YellToAll(creature,LANG_BG_AV_S_MINE_BOSS_CLAIMS,LANG_UNIVERSAL); @@ -674,9 +674,9 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) bool BattleGroundAV::PlayerCanDoMineQuest(int32 GOId,uint32 team) { if (GOId == BG_AV_OBJECTID_MINE_N) - return (m_Mine_Owner[AV_NORTH_MINE]==team); + return (m_Mine_Owner[AV_NORTH_MINE] == team); if (GOId == BG_AV_OBJECTID_MINE_S) - return (m_Mine_Owner[AV_SOUTH_MINE]==team); + return (m_Mine_Owner[AV_SOUTH_MINE] == team); return true; //cause it's no mine'object it is ok if this is true } @@ -688,7 +688,7 @@ void BattleGroundAV::PopulateNode(BG_AV_Nodes node) uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + (4 * node); uint32 creatureid; if (IsTower(node)) - creatureid=(owner==ALLIANCE)?AV_NPC_A_TOWERDEFENSE:AV_NPC_H_TOWERDEFENSE; + creatureid=(owner == ALLIANCE)?AV_NPC_A_TOWERDEFENSE:AV_NPC_H_TOWERDEFENSE; else { uint8 team2 = GetTeamIndexByTeamId(owner); @@ -864,8 +864,8 @@ void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object) { for (uint8 i = 0; i < 4; i++) { - SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY); - SpawnBGObject(((team==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY); + SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY); + SpawnBGObject(((team == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY); } } //send a nice message to all :) @@ -879,7 +879,7 @@ void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object) if (IsTower(node)) PlaySoundToAll(AV_SOUND_BOTH_TOWER_DEFEND); else - PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD); + PlaySoundToAll((team == ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD); } void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) @@ -941,10 +941,10 @@ void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) SpawnBGObject(object+22, RESPAWN_IMMEDIATELY); if (IsTower(node)) { //spawning/despawning of bigflag+aura - SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); - SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); - SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); - SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); + SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); + SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); + SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); + SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY); } else { @@ -985,7 +985,7 @@ void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) YellToAll(creature,buf,LANG_UNIVERSAL); //update the statistic for the assaulting player UpdatePlayerScore(player, (IsTower(node)) ? SCORE_TOWERS_ASSAULTED : SCORE_GRAVEYARDS_ASSAULTED, 1); - PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_ASSAULTS:AV_SOUND_HORDE_ASSAULTS); + PlaySoundToAll((team == ALLIANCE)?AV_SOUND_ALLIANCE_ASSAULTS:AV_SOUND_HORDE_ASSAULTS); } void BattleGroundAV::FillInitialWorldStates(WorldPacket& data) @@ -1006,7 +1006,7 @@ void BattleGroundAV::FillInitialWorldStates(WorldPacket& data) for (uint8 i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_MAX; i++) for (uint8 j =1; j <= 3; j+=2) {//j=1=assaulted j=3=controled //i dont have j=2=destroyed cause destroyed is the same like enemy-team controll - stateok = (m_Nodes[i].State == j || (m_Nodes[i].State == POINT_DESTROYED && j==3)); + stateok = (m_Nodes[i].State == j || (m_Nodes[i].State == POINT_DESTROYED && j == 3)); data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0); data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0); } @@ -1034,16 +1034,16 @@ const uint8 BattleGroundAV::GetWorldStateType(uint8 state, uint16 team) //this i //a_c a_a h_c h_a the positions in worldstate-array if (team == ALLIANCE) { - if (state==POINT_CONTROLED || state==POINT_DESTROYED) + if (state == POINT_CONTROLED || state == POINT_DESTROYED) return 0; - if (state==POINT_ASSAULTED) + if (state == POINT_ASSAULTED) return 1; } if (team == HORDE) { - if (state==POINT_DESTROYED || state==POINT_CONTROLED) + if (state == POINT_DESTROYED || state == POINT_CONTROLED) return 2; - if (state==POINT_ASSAULTED) + if (state == POINT_ASSAULTED) return 3; } sLog.outError("BG_AV: should update a strange worldstate state:%i team:%i",state,team); @@ -1061,13 +1061,13 @@ void BattleGroundAV::UpdateNodeWorldState(BG_AV_Nodes node) void BattleGroundAV::SendMineWorldStates(uint32 mine) { - assert(mine == AV_NORTH_MINE || mine==AV_SOUTH_MINE); + assert(mine == AV_NORTH_MINE || mine == AV_SOUTH_MINE); // currently i'm sure, that this works (: // assert(m_Mine_PrevOwner[mine] == ALLIANCE || m_Mine_PrevOwner[mine] == HORDE || m_Mine_PrevOwner[mine] == AV_NEUTRAL_TEAM); // assert(m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE || m_Mine_Owner[mine] == AV_NEUTRAL_TEAM); uint8 owner,prevowner,mine2; //those variables are needed to access the right worldstate in the BG_AV_MineWorldStates array - mine2 = (mine==AV_NORTH_MINE)?0:1; + mine2 = (mine == AV_NORTH_MINE)?0:1; if (m_Mine_PrevOwner[mine] == ALLIANCE) prevowner = 0; else if (m_Mine_PrevOwner[mine] == HORDE) @@ -1344,7 +1344,7 @@ void BattleGroundAV::AssaultNode(BG_AV_Nodes node, uint16 team) sLog.outCrash("Assault on an not assaulted node with total owner"); assert (false); } - //the timer gets another time, if the previous owner was 0==Neutral + //the timer gets another time, if the previous owner was 0 == Neutral m_Nodes[node].Timer = (m_Nodes[node].PrevOwner)? BG_AV_CAPTIME : BG_AV_SNOWFALL_FIRSTCAP; m_Nodes[node].PrevOwner = m_Nodes[node].Owner; m_Nodes[node].Owner = team; @@ -1390,7 +1390,7 @@ void BattleGroundAV::DefendNode(BG_AV_Nodes node, uint16 team) void BattleGroundAV::ResetBGSubclass() { m_MaxLevel=0; - for (uint8 i=0; i<2; i++) //forloop for both teams (it just make 0==alliance and 1==horde also for both mines 0=north 1=south + for (uint8 i=0; i<2; i++) //forloop for both teams (it just make 0 == alliance and 1 == horde also for both mines 0=north 1=south { for (uint8 j=0; j<9; j++) m_Team_QuestStatus[i][j]=0; |