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authorSpp <none@none>2010-04-07 23:25:02 +0200
committerSpp <none@none>2010-04-07 23:25:02 +0200
commit2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (patch)
treeb744629b9fc3004bcb717c5f95a10724df3a6a62
parent49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (diff)
Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
-rw-r--r--src/game/AchievementMgr.cpp46
-rw-r--r--src/game/AchievementMgr.h2
-rw-r--r--src/game/BattleGroundAB.cpp4
-rw-r--r--src/game/BattleGroundAV.cpp72
-rw-r--r--src/game/BattleGroundEY.cpp2
-rw-r--r--src/game/BattleGroundMgr.cpp2
-rw-r--r--src/game/Cell.h4
-rw-r--r--src/game/CharacterHandler.cpp18
-rw-r--r--src/game/Chat.cpp16
-rw-r--r--src/game/Creature.cpp28
-rw-r--r--src/game/Creature.h4
-rw-r--r--src/game/CreatureAI.h8
-rw-r--r--src/game/CreatureEventAI.cpp2
-rw-r--r--src/game/CreatureEventAI.h2
-rw-r--r--src/game/DBCStores.cpp16
-rw-r--r--src/game/Debugcmds.cpp2
-rw-r--r--src/game/GameEventMgr.cpp4
-rw-r--r--src/game/GameObject.cpp10
-rw-r--r--src/game/GossipDef.cpp10
-rw-r--r--src/game/GridDefines.h4
-rw-r--r--src/game/GridNotifiers.cpp2
-rw-r--r--src/game/GridNotifiers.h6
-rw-r--r--src/game/Group.cpp10
-rw-r--r--src/game/Group.h14
-rw-r--r--src/game/Guild.cpp2
-rw-r--r--src/game/HomeMovementGenerator.cpp2
-rw-r--r--src/game/InstanceData.cpp4
-rw-r--r--src/game/Item.cpp22
-rw-r--r--src/game/ItemHandler.cpp22
-rw-r--r--src/game/ItemPrototype.h8
-rw-r--r--src/game/LFGHandler.cpp4
-rw-r--r--src/game/Level0.cpp2
-rw-r--r--src/game/Level1.cpp10
-rw-r--r--src/game/Level2.cpp24
-rw-r--r--src/game/Level3.cpp58
-rw-r--r--src/game/LootHandler.cpp8
-rw-r--r--src/game/LootMgr.cpp8
-rw-r--r--src/game/Map.cpp36
-rw-r--r--src/game/Map.h2
-rw-r--r--src/game/MapManager.cpp2
-rw-r--r--src/game/MiscHandler.cpp6
-rw-r--r--src/game/MovementHandler.cpp2
-rw-r--r--src/game/NPCHandler.cpp4
-rw-r--r--src/game/Object.cpp14
-rw-r--r--src/game/ObjectMgr.cpp88
-rw-r--r--src/game/ObjectMgr.h26
-rw-r--r--src/game/Opcodes.h6
-rw-r--r--src/game/Pet.cpp16
-rw-r--r--src/game/Pet.h2
-rw-r--r--src/game/PetHandler.cpp2
-rw-r--r--src/game/PetitionsHandler.cpp6
-rw-r--r--src/game/Player.cpp226
-rw-r--r--src/game/Player.h6
-rw-r--r--src/game/PlayerDump.cpp10
-rw-r--r--src/game/ReputationMgr.cpp4
-rw-r--r--src/game/ScriptedCreature.cpp2
-rw-r--r--src/game/ScriptedGuardAI.cpp2
-rw-r--r--src/game/SkillDiscovery.cpp4
-rw-r--r--src/game/SkillExtraItems.cpp2
-rw-r--r--src/game/Spell.cpp52
-rw-r--r--src/game/Spell.h2
-rw-r--r--src/game/SpellAuraEffects.cpp46
-rw-r--r--src/game/SpellEffects.cpp42
-rw-r--r--src/game/SpellHandler.cpp2
-rw-r--r--src/game/SpellMgr.cpp78
-rw-r--r--src/game/SpellMgr.h16
-rw-r--r--src/game/StatSystem.cpp6
-rw-r--r--src/game/TaxiHandler.cpp4
-rw-r--r--src/game/ThreatManager.cpp2
-rw-r--r--src/game/ThreatManager.h2
-rw-r--r--src/game/Totem.cpp2
-rw-r--r--src/game/TradeHandler.cpp6
-rw-r--r--src/game/Transports.cpp6
-rw-r--r--src/game/Unit.cpp160
-rw-r--r--src/game/Unit.h2
-rw-r--r--src/game/World.cpp20
-rw-r--r--src/game/World.h2
-rw-r--r--src/game/WorldSession.cpp2
-rw-r--r--src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp8
-rw-r--r--src/scripts/eastern_kingdoms/isle_of_queldanas.cpp2
-rw-r--r--src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp2
-rw-r--r--src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp2
-rw-r--r--src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp20
-rw-r--r--src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp6
-rw-r--r--src/scripts/kalimdor/azshara.cpp2
-rw-r--r--src/scripts/kalimdor/azuremyst_isle.cpp2
-rw-r--r--src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp2
-rw-r--r--src/scripts/kalimdor/felwood.cpp8
-rw-r--r--src/scripts/kalimdor/moonglade.cpp4
-rw-r--r--src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp6
-rw-r--r--src/scripts/kalimdor/silithus.cpp2
-rw-r--r--src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp2
-rw-r--r--src/scripts/kalimdor/winterspring.cpp2
-rw-r--r--src/scripts/northrend/borean_tundra.cpp6
-rw-r--r--src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp6
-rw-r--r--src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp8
-rw-r--r--src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp2
-rw-r--r--src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp2
98 files changed, 738 insertions, 738 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 428bb46d39c..ea40945ac08 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -127,13 +127,13 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
criteria->ID, criteria->requiredType,dataType);
return false;
}
- if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE)==0)
+ if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,classRace.class_id);
return false;
}
- if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE)==0)
+ if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
criteria->ID, criteria->requiredType,dataType,classRace.race_id);
@@ -163,19 +163,19 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
if (!spellEntry)
{
sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell id in value1 (%u), ignore.",
- criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id);
+ criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id);
return false;
}
if (aura.effect_idx >= 3)
{
sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell effect index in value2 (%u), ignore.",
- criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.effect_idx);
+ criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.effect_idx);
return false;
}
if (!spellEntry->EffectApplyAuraName[aura.effect_idx])
{
sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
- criteria->ID, criteria->requiredType,(dataType==ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id,aura.effect_idx);
+ criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id,aura.effect_idx);
return false;
}
return true;
@@ -294,7 +294,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
{
uint32 zone_id,area_id;
source->GetZoneAndAreaId(zone_id,area_id);
- return area.id==zone_id || area.id==area_id;
+ return area.id == zone_id || area.id == area_id;
}
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
return target && target->HasAuraEffect(aura.spell_id,aura.effect_idx);
@@ -311,7 +311,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
return false; // always fail
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
- return source->GetMap()->GetSpawnMode()==difficulty.difficulty;
+ return source->GetMap()->GetSpawnMode() == difficulty.difficulty;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
@@ -327,7 +327,7 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
BattleGround* bg = source->GetBattleGround();
if (!bg)
return false;
- return bg->IsTeamScoreInRange(source->GetTeam()==ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
+ return bg->IsTeamScoreInRange(source->GetTeam() == ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
}
case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
{
@@ -404,7 +404,7 @@ void AchievementMgr::Reset()
void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2)
{
- if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
sLog.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
@@ -613,7 +613,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
return;
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
#endif
@@ -701,7 +701,7 @@ static const uint32 achievIdForDangeon[][4] =
*/
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
{
- if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
@@ -944,7 +944,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (!achievIdForDangeon[j][2])
break; // for
}
- else if (GetPlayer()->GetDungeonDifficulty()==DUNGEON_DIFFICULTY_NORMAL)
+ else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
{
// dungeon in normal mode accepted
if (!achievIdForDangeon[j][1])
@@ -964,7 +964,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (!found)
continue;
- //FIXME: work only for instances where max==min for players
+ //FIXME: work only for instances where max == min for players
if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
@@ -985,7 +985,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// if team check required: must kill by opposition faction
- if (achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam())
+ if (achievement->ID == 318 && miscvalue2 == GetPlayer()->GetTeam())
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
@@ -1102,7 +1102,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// zone specific
- if (achievementCriteria->loot_type.lootTypeCount==1)
+ if (achievementCriteria->loot_type.lootTypeCount == 1)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
@@ -1125,7 +1125,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// additional requirements
- if (achievementCriteria->win_rated_arena.flag==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
+ if (achievementCriteria->win_rated_arena.flag == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
@@ -1688,7 +1688,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
}
// all criterias completed requirement
- if (completed_all && achievmentForTestCount==0)
+ if (completed_all && achievmentForTestCount == 0)
return true;
return false;
@@ -1696,7 +1696,7 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
{
- if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
CriteriaProgress *progress = NULL;
@@ -1935,7 +1935,7 @@ AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteria
void AchievementGlobalMgr::LoadAchievementCriteriaList()
{
- if (sAchievementCriteriaStore.GetNumRows()==0)
+ if (sAchievementCriteriaStore.GetNumRows() == 0)
{
barGoLink bar(1);
bar.step();
@@ -1964,7 +1964,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
void AchievementGlobalMgr::LoadAchievementReferenceList()
{
- if (sAchievementStore.GetNumRows()==0)
+ if (sAchievementStore.GetNumRows() == 0)
{
barGoLink bar(1);
bar.step();
@@ -2093,11 +2093,11 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases
break;
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
- if (criteria->do_emote.count==0)
+ if (criteria->do_emote.count == 0)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
- if (criteria->win_duel.duelCount==0)
+ if (criteria->win_duel.duelCount == 0)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
@@ -2292,7 +2292,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
uint32 entry = fields[0].GetUInt32();
- if (m_achievementRewards.find(entry)==m_achievementRewards.end())
+ if (m_achievementRewards.find(entry) == m_achievementRewards.end())
{
sLog.outErrorDb("Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry);
continue;
diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h
index 3b8b9e75ba9..573e80b9534 100644
--- a/src/game/AchievementMgr.h
+++ b/src/game/AchievementMgr.h
@@ -46,7 +46,7 @@ enum AchievementCriteriaDataType
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0
- ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team==false if enemy team expected
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team == false if enemy team expected
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6, // area id 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx
diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp
index 0c2057b69a3..2a0d1b324cd 100644
--- a/src/game/BattleGroundAB.cpp
+++ b/src/game/BattleGroundAB.cpp
@@ -313,12 +313,12 @@ void BattleGroundAB::FillInitialWorldStates(WorldPacket& data)
// Node icons
for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
- data << uint32(BG_AB_OP_NODEICONS[node]) << uint32((m_Nodes[node]==0)?1:0);
+ data << uint32(BG_AB_OP_NODEICONS[node]) << uint32((m_Nodes[node] == 0)?1:0);
// Node occupied states
for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node)
for (uint8 i = 1; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
- data << uint32(BG_AB_OP_NODESTATES[node] + plusArray[i]) << uint32((m_Nodes[node]==i)?1:0);
+ data << uint32(BG_AB_OP_NODESTATES[node] + plusArray[i]) << uint32((m_Nodes[node] == i)?1:0);
// How many bases each team owns
uint8 ally = 0, horde = 0;
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp
index 91a99b3bb6d..1d28258e33a 100644
--- a/src/game/BattleGroundAV.cpp
+++ b/src/game/BattleGroundAV.cpp
@@ -230,17 +230,17 @@ void BattleGroundAV::UpdateScore(uint16 team, int16 points)
uint8 teamindex = GetTeamIndexByTeamId(team); //0=ally 1=horde
m_Team_Scores[teamindex] += points;
- UpdateWorldState(((teamindex==BG_TEAM_HORDE)?AV_Horde_Score:AV_Alliance_Score), m_Team_Scores[teamindex]);
+ UpdateWorldState(((teamindex == BG_TEAM_HORDE)?AV_Horde_Score:AV_Alliance_Score), m_Team_Scores[teamindex]);
if (points < 0)
{
if (m_Team_Scores[teamindex] < 1)
{
m_Team_Scores[teamindex]=0;
- EndBattleGround(((teamindex==BG_TEAM_HORDE)?ALLIANCE:HORDE));
+ EndBattleGround(((teamindex == BG_TEAM_HORDE)?ALLIANCE:HORDE));
}
else if (!m_IsInformedNearVictory[teamindex] && m_Team_Scores[teamindex] < SEND_MSG_NEAR_LOSE)
{
- SendMessageToAll(teamindex==BG_TEAM_HORDE?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE, teamindex==BG_TEAM_HORDE ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE);
+ SendMessageToAll(teamindex == BG_TEAM_HORDE?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE, teamindex == BG_TEAM_HORDE ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE);
PlaySoundToAll(AV_SOUND_NEAR_VICTORY);
m_IsInformedNearVictory[teamindex] = true;
}
@@ -309,7 +309,7 @@ void BattleGroundAV::Update(uint32 diff)
m_CaptainBuffTimer[i] -= diff;
else
{
- if (i==0)
+ if (i == 0)
{
CastSpellOnTeam(AV_BUFF_A_CAPTAIN,ALLIANCE);
Creature* creature = GetBGCreature(AV_CPLACE_MAX + 61);
@@ -386,7 +386,7 @@ void BattleGroundAV::AddPlayer(Player *plr)
//create score and add it to map, default values are set in constructor
BattleGroundAVScore* sc = new BattleGroundAVScore;
m_PlayerScores[plr->GetGUID()] = sc;
- if (m_MaxLevel==0)
+ if (m_MaxLevel == 0)
m_MaxLevel=(plr->getLevel()%10 == 0)? plr->getLevel() : (plr->getLevel()-(plr->getLevel()%10))+10; //TODO: just look at the code \^_^/ --but queue-info should provide this information..
}
@@ -564,8 +564,8 @@ void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
{
for (uint8 i = 0; i < 4; i++)
{
- SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY);
- SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY);
+ SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY);
}
}
}
@@ -588,7 +588,7 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
if (team != ALLIANCE && team != HORDE)
team = AV_NEUTRAL_TEAM;
else
- PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD);
+ PlaySoundToAll((team == ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD);
if (m_Mine_Owner[mine] == team && !initial)
return;
@@ -598,11 +598,11 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
if (!initial)
{
sLog.outDebug("bg_av depopulating mine %i (0=north,1=south)",mine);
- if (mine==AV_SOUTH_MINE)
+ if (mine == AV_SOUTH_MINE)
for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
if (m_BgCreatures[i])
DelCreature(i); //TODO just set the respawntime to 999999
- for (uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++)
+ for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); i++)
if (m_BgCreatures[i])
DelCreature(i); //TODO here also
}
@@ -611,7 +611,7 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
sLog.outDebug("bg_av populating mine %i (0=north,1=south)",mine);
uint16 miner;
//also neutral team exists.. after a big time, the neutral team tries to conquer the mine
- if (mine==AV_NORTH_MINE)
+ if (mine == AV_NORTH_MINE)
{
if (team == ALLIANCE)
miner = AV_NPC_N_MINE_A_1;
@@ -640,14 +640,14 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
AddAVCreature(cinfo,i);
}
- for (uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++)
+ for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MIN:AV_CPLACE_MINE_S_1_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_1_MAX:AV_CPLACE_MINE_S_1_MAX); i++)
AddAVCreature(miner,i);
//the next chooses randomly between 2 cretures
- for (uint16 i=((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++)
+ for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++)
AddAVCreature(miner+(urand(1,2)),i);
- AddAVCreature(miner+3,(mine==AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3);
+ AddAVCreature(miner+3,(mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3);
//because the gameobjects in this mine have changed, update all surrounding players:
-// for (uint16 i = ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine==AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++)
+// for (uint16 i = ((mine == AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine == AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++)
// {
//TODO: add gameobject-update code
// }
@@ -662,7 +662,7 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
}
else
{
- if (mine==AV_SOUTH_MINE) //i think this gets called all the time
+ if (mine == AV_SOUTH_MINE) //i think this gets called all the time
{
Creature* creature = GetBGCreature(AV_CPLACE_MINE_S_3);
YellToAll(creature,LANG_BG_AV_S_MINE_BOSS_CLAIMS,LANG_UNIVERSAL);
@@ -674,9 +674,9 @@ void BattleGroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
bool BattleGroundAV::PlayerCanDoMineQuest(int32 GOId,uint32 team)
{
if (GOId == BG_AV_OBJECTID_MINE_N)
- return (m_Mine_Owner[AV_NORTH_MINE]==team);
+ return (m_Mine_Owner[AV_NORTH_MINE] == team);
if (GOId == BG_AV_OBJECTID_MINE_S)
- return (m_Mine_Owner[AV_SOUTH_MINE]==team);
+ return (m_Mine_Owner[AV_SOUTH_MINE] == team);
return true; //cause it's no mine'object it is ok if this is true
}
@@ -688,7 +688,7 @@ void BattleGroundAV::PopulateNode(BG_AV_Nodes node)
uint32 c_place = AV_CPLACE_DEFENSE_STORM_AID + (4 * node);
uint32 creatureid;
if (IsTower(node))
- creatureid=(owner==ALLIANCE)?AV_NPC_A_TOWERDEFENSE:AV_NPC_H_TOWERDEFENSE;
+ creatureid=(owner == ALLIANCE)?AV_NPC_A_TOWERDEFENSE:AV_NPC_H_TOWERDEFENSE;
else
{
uint8 team2 = GetTeamIndexByTeamId(owner);
@@ -864,8 +864,8 @@ void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
{
for (uint8 i = 0; i < 4; i++)
{
- SpawnBGObject(((owner==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY);
- SpawnBGObject(((team==ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY);
+ SpawnBGObject(((owner == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_PA : BG_AV_OBJECT_SNOW_EYECANDY_PH)+i,RESPAWN_ONE_DAY);
+ SpawnBGObject(((team == ALLIANCE)?BG_AV_OBJECT_SNOW_EYECANDY_A : BG_AV_OBJECT_SNOW_EYECANDY_H)+i,RESPAWN_IMMEDIATELY);
}
}
//send a nice message to all :)
@@ -879,7 +879,7 @@ void BattleGroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
if (IsTower(node))
PlaySoundToAll(AV_SOUND_BOTH_TOWER_DEFEND);
else
- PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD);
+ PlaySoundToAll((team == ALLIANCE)?AV_SOUND_ALLIANCE_GOOD:AV_SOUND_HORDE_GOOD);
}
void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
@@ -941,10 +941,10 @@ void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
SpawnBGObject(object+22, RESPAWN_IMMEDIATELY);
if (IsTower(node))
{ //spawning/despawning of bigflag+aura
- SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team==HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == ALLIANCE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(node-BG_AV_NODES_DUNBALDAR_SOUTH)),(team == HORDE)? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
}
else
{
@@ -985,7 +985,7 @@ void BattleGroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
YellToAll(creature,buf,LANG_UNIVERSAL);
//update the statistic for the assaulting player
UpdatePlayerScore(player, (IsTower(node)) ? SCORE_TOWERS_ASSAULTED : SCORE_GRAVEYARDS_ASSAULTED, 1);
- PlaySoundToAll((team==ALLIANCE)?AV_SOUND_ALLIANCE_ASSAULTS:AV_SOUND_HORDE_ASSAULTS);
+ PlaySoundToAll((team == ALLIANCE)?AV_SOUND_ALLIANCE_ASSAULTS:AV_SOUND_HORDE_ASSAULTS);
}
void BattleGroundAV::FillInitialWorldStates(WorldPacket& data)
@@ -1006,7 +1006,7 @@ void BattleGroundAV::FillInitialWorldStates(WorldPacket& data)
for (uint8 i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_MAX; i++)
for (uint8 j =1; j <= 3; j+=2)
{//j=1=assaulted j=3=controled //i dont have j=2=destroyed cause destroyed is the same like enemy-team controll
- stateok = (m_Nodes[i].State == j || (m_Nodes[i].State == POINT_DESTROYED && j==3));
+ stateok = (m_Nodes[i].State == j || (m_Nodes[i].State == POINT_DESTROYED && j == 3));
data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,ALLIANCE)]) << uint32((m_Nodes[i].Owner == ALLIANCE && stateok)?1:0);
data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j,HORDE)]) << uint32((m_Nodes[i].Owner == HORDE && stateok)?1:0);
}
@@ -1034,16 +1034,16 @@ const uint8 BattleGroundAV::GetWorldStateType(uint8 state, uint16 team) //this i
//a_c a_a h_c h_a the positions in worldstate-array
if (team == ALLIANCE)
{
- if (state==POINT_CONTROLED || state==POINT_DESTROYED)
+ if (state == POINT_CONTROLED || state == POINT_DESTROYED)
return 0;
- if (state==POINT_ASSAULTED)
+ if (state == POINT_ASSAULTED)
return 1;
}
if (team == HORDE)
{
- if (state==POINT_DESTROYED || state==POINT_CONTROLED)
+ if (state == POINT_DESTROYED || state == POINT_CONTROLED)
return 2;
- if (state==POINT_ASSAULTED)
+ if (state == POINT_ASSAULTED)
return 3;
}
sLog.outError("BG_AV: should update a strange worldstate state:%i team:%i",state,team);
@@ -1061,13 +1061,13 @@ void BattleGroundAV::UpdateNodeWorldState(BG_AV_Nodes node)
void BattleGroundAV::SendMineWorldStates(uint32 mine)
{
- assert(mine == AV_NORTH_MINE || mine==AV_SOUTH_MINE);
+ assert(mine == AV_NORTH_MINE || mine == AV_SOUTH_MINE);
// currently i'm sure, that this works (:
// assert(m_Mine_PrevOwner[mine] == ALLIANCE || m_Mine_PrevOwner[mine] == HORDE || m_Mine_PrevOwner[mine] == AV_NEUTRAL_TEAM);
// assert(m_Mine_Owner[mine] == ALLIANCE || m_Mine_Owner[mine] == HORDE || m_Mine_Owner[mine] == AV_NEUTRAL_TEAM);
uint8 owner,prevowner,mine2; //those variables are needed to access the right worldstate in the BG_AV_MineWorldStates array
- mine2 = (mine==AV_NORTH_MINE)?0:1;
+ mine2 = (mine == AV_NORTH_MINE)?0:1;
if (m_Mine_PrevOwner[mine] == ALLIANCE)
prevowner = 0;
else if (m_Mine_PrevOwner[mine] == HORDE)
@@ -1344,7 +1344,7 @@ void BattleGroundAV::AssaultNode(BG_AV_Nodes node, uint16 team)
sLog.outCrash("Assault on an not assaulted node with total owner");
assert (false);
}
- //the timer gets another time, if the previous owner was 0==Neutral
+ //the timer gets another time, if the previous owner was 0 == Neutral
m_Nodes[node].Timer = (m_Nodes[node].PrevOwner)? BG_AV_CAPTIME : BG_AV_SNOWFALL_FIRSTCAP;
m_Nodes[node].PrevOwner = m_Nodes[node].Owner;
m_Nodes[node].Owner = team;
@@ -1390,7 +1390,7 @@ void BattleGroundAV::DefendNode(BG_AV_Nodes node, uint16 team)
void BattleGroundAV::ResetBGSubclass()
{
m_MaxLevel=0;
- for (uint8 i=0; i<2; i++) //forloop for both teams (it just make 0==alliance and 1==horde also for both mines 0=north 1=south
+ for (uint8 i=0; i<2; i++) //forloop for both teams (it just make 0 == alliance and 1 == horde also for both mines 0=north 1=south
{
for (uint8 j=0; j<9; j++)
m_Team_QuestStatus[i][j]=0;
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp
index 394ced214ef..e5667878b7f 100644
--- a/src/game/BattleGroundEY.cpp
+++ b/src/game/BattleGroundEY.cpp
@@ -886,7 +886,7 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
- if (m_PointOwnedByTeam[i]==player->GetTeam() && m_PointState[i]==EY_POINT_UNDER_CONTROL)
+ if (m_PointOwnedByTeam[i] == player->GetTeam() && m_PointState[i] == EY_POINT_UNDER_CONTROL)
{
entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId);
if (!entry)
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index 4581ed6c958..98feec46da0 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -1890,7 +1890,7 @@ void BattleGroundMgr::SendToBattleGround(Player *pl, uint32 instanceId, BattleGr
uint32 mapid = bg->GetMapId();
float x, y, z, O;
uint32 team = pl->GetBGTeam();
- if (team==0)
+ if (team == 0)
team = pl->GetTeam();
bg->GetTeamStartLoc(team, x, y, z, O);
diff --git a/src/game/Cell.h b/src/game/Cell.h
index e61a96124dd..4b77a278ddf 100644
--- a/src/game/Cell.h
+++ b/src/game/Cell.h
@@ -146,8 +146,8 @@ struct Cell
return *this;
}
- bool operator==(const Cell &cell) const { return (data.All == cell.data.All); }
- bool operator!=(const Cell &cell) const { return !operator==(cell); }
+ bool operator == (const Cell &cell) const { return (data.All == cell.data.All); }
+ bool operator!=(const Cell &cell) const { return !operator == (cell); }
union
{
struct
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp
index fb43f3909d7..21424a97d5b 100644
--- a/src/game/CharacterHandler.cpp
+++ b/src/game/CharacterHandler.cpp
@@ -309,7 +309,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
// speedup check for heroic class disabled case
uint32 heroic_free_slots = sWorld.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
- if (heroic_free_slots==0 && GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
+ if (heroic_free_slots == 0 && GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket(&data);
@@ -318,7 +318,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
// speedup check for heroic class disabled case
uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
- if (GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
SendPacket(&data);
@@ -331,7 +331,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
bool have_same_race = false;
// if 0 then allowed creating without any characters
- bool have_req_level_for_heroic = (req_level_for_heroic==0);
+ bool have_req_level_for_heroic = (req_level_for_heroic == 0);
if (!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
{
@@ -344,7 +344,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
Field* field = result2->Fetch();
uint8 acc_race = field[1].GetUInt32();
- if (GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
+ if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
uint8 acc_class = field[2].GetUInt32();
if (acc_class == CLASS_DEATH_KNIGHT)
@@ -352,7 +352,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
if (heroic_free_slots > 0)
--heroic_free_slots;
- if (heroic_free_slots==0)
+ if (heroic_free_slots == 0)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket(&data);
@@ -397,7 +397,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
if (!have_same_race)
have_same_race = race_ == acc_race;
- if (GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
+ if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
uint8 acc_class = field[2].GetUInt32();
if (acc_class == CLASS_DEATH_KNIGHT)
@@ -405,7 +405,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
if (heroic_free_slots > 0)
--heroic_free_slots;
- if (heroic_free_slots==0)
+ if (heroic_free_slots == 0)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
SendPacket(&data);
@@ -424,7 +424,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
}
}
- if (GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
+ if (GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
SendPacket(&data);
@@ -572,7 +572,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
// for send server info and strings (config)
ChatHandler chH = ChatHandler(pCurrChar);
- // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
+ // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
{
KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index e4175622250..ea324f3d5eb 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -827,7 +827,7 @@ bool ChatHandler::HasLowerSecurityAccount(WorldSession* target, uint32 target_ac
else if (target_account)
target_sec = accmgr.GetSecurity(target_account);
else
- return true; // caller must report error for (target==NULL && target_account==0)
+ return true; // caller must report error for (target == NULL && target_account == 0)
if (m_session->GetSecurity() < target_sec || (strong && m_session->GetSecurity() <= target_sec))
{
@@ -1058,7 +1058,7 @@ bool ChatHandler::SetDataForCommandInTable(ChatCommand *table, const char* text,
// in case "" command let process by caller
if (!cmd.empty())
{
- if (table==getCommandTable())
+ if (table == getCommandTable())
sLog.outErrorDb("Table `command` have not existed command '%s', skip.",cmd.c_str());
else
sLog.outErrorDb("Table `command` have not existed subcommand '%s' in command '%s', skip.",cmd.c_str(),fullcommand.c_str());
@@ -1347,7 +1347,7 @@ valid examples:
}
// ignore other integers
- while ((c >='0' && c <='9') || c==':')
+ while ((c >='0' && c <='9') || c == ':')
{
reader.ignore(1);
c = reader.peek();
@@ -1724,7 +1724,7 @@ bool ChatHandler::ShowHelpForSubCommands(ChatCommand *table, char const* cmd, ch
if (list.empty())
return false;
- if (table==getCommandTable())
+ if (table == getCommandTable())
{
SendSysMessage(LANG_AVIABLE_CMD);
PSendSysMessage("%s",list.c_str());
@@ -1927,7 +1927,7 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* linkType, char** s
return NULL;
// skip spaces
- while (*text==' '||*text=='\t'||*text=='\b')
+ while (*text == ' '||*text == '\t'||*text == '\b')
++text;
if (!*text)
@@ -1975,7 +1975,7 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* const* linkTypes,
return NULL;
// skip spaces
- while (*text==' '||*text=='\t'||*text=='\b')
+ while (*text == ' '||*text == '\t'||*text == '\b')
++text;
if (!*text)
@@ -1993,7 +1993,7 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* const* linkTypes,
char* tail;
- if (text[1]=='c')
+ if (text[1] == 'c')
{
char* check = strtok(text, "|"); // skip color
if (!check)
@@ -2347,7 +2347,7 @@ char* ChatHandler::extractQuotedArg(char* args)
if (!*args)
return NULL;
- if (*args=='"')
+ if (*args == '"')
return strtok(args+1, "\"");
else
{
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 24677237ac8..1f7af300bd5 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -64,7 +64,7 @@ bool VendorItemData::RemoveItem(uint32 item_id)
{
for (VendorItemList::iterator i = m_items.begin(); i != m_items.end(); ++i)
{
- if ((*i)->item==item_id)
+ if ((*i)->item == item_id)
{
m_items.erase(i);
return true;
@@ -76,7 +76,7 @@ bool VendorItemData::RemoveItem(uint32 item_id)
size_t VendorItemData::FindItemSlot(uint32 item_id) const
{
for (size_t i = 0; i < m_items.size(); ++i)
- if (m_items[i]->item==item_id)
+ if (m_items[i]->item == item_id)
return i;
return m_items.size();
}
@@ -84,7 +84,7 @@ size_t VendorItemData::FindItemSlot(uint32 item_id) const
VendorItem const* VendorItemData::FindItem(uint32 item_id) const
{
for (VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i)
- if ((*i)->item==item_id)
+ if ((*i)->item == item_id)
return *i;
return NULL;
}
@@ -350,7 +350,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data)
// checked at loading
m_defaultMovementType = MovementGeneratorType(cinfo->MovementType);
- if (!m_respawnradius && m_defaultMovementType==RANDOM_MOTION_TYPE)
+ if (!m_respawnradius && m_defaultMovementType == RANDOM_MOTION_TYPE)
m_defaultMovementType = IDLE_MOTION_TYPE;
for (uint8 i=0; i < CREATURE_MAX_SPELLS; ++i)
@@ -1051,13 +1051,13 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
data.orientation = GetOrientation();
data.spawntimesecs = m_respawnDelay;
// prevent add data integrity problems
- data.spawndist = GetDefaultMovementType()==IDLE_MOTION_TYPE ? 0 : m_respawnradius;
+ data.spawndist = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0 : m_respawnradius;
data.currentwaypoint = 0;
data.curhealth = GetHealth();
data.curmana = GetPower(POWER_MANA);
data.is_dead = m_isDeadByDefault;
// prevent add data integrity problems
- data.movementType = !m_respawnradius && GetDefaultMovementType()==RANDOM_MOTION_TYPE
+ data.movementType = !m_respawnradius && GetDefaultMovementType() == RANDOM_MOTION_TYPE
? IDLE_MOTION_TYPE : GetDefaultMovementType();
data.spawnMask = spawnMask;
@@ -1320,7 +1320,7 @@ bool Creature::hasQuest(uint32 quest_id) const
QuestRelations const& qr = objmgr.mCreatureQuestRelations;
for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
{
- if (itr->second==quest_id)
+ if (itr->second == quest_id)
return true;
}
return false;
@@ -1331,7 +1331,7 @@ bool Creature::hasInvolvedQuest(uint32 quest_id) const
QuestRelations const& qr = objmgr.mCreatureQuestInvolvedRelations;
for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
{
- if (itr->second==quest_id)
+ if (itr->second == quest_id)
return true;
}
return false;
@@ -1436,7 +1436,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const
float Creature::GetAttackDistance(Unit const* pl) const
{
float aggroRate = sWorld.getRate(RATE_CREATURE_AGGRO);
- if (aggroRate==0)
+ if (aggroRate == 0)
return 0.0f;
uint32 playerlevel = pl->getLevelForTarget(this);
@@ -1565,7 +1565,7 @@ void Creature::Respawn(bool force)
RemoveCorpse();
- if (getDeathState()==DEAD)
+ if (getDeathState() == DEAD)
{
if (m_DBTableGuid)
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
@@ -1759,7 +1759,7 @@ bool Creature::IsVisibleInGridForPlayer(Player const* pl) const
{
if (GetEntry() == VISUAL_WAYPOINT)
return false;
- return (isAlive() || m_deathTimer > 0 || (m_isDeadByDefault && m_deathState==CORPSE));
+ return (isAlive() || m_deathTimer > 0 || (m_isDeadByDefault && m_deathState == CORPSE));
}
// Dead player see live creatures near own corpse
@@ -2075,7 +2075,7 @@ void Creature::SendZoneUnderAttackMessage(Player* attacker)
WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4);
data << (uint32)GetAreaId();
- sWorld.SendGlobalMessage(&data,NULL,(enemy_team==ALLIANCE ? HORDE : ALLIANCE));
+ sWorld.SendGlobalMessage(&data,NULL,(enemy_team == ALLIANCE ? HORDE : ALLIANCE));
}
void Creature::SetInCombatWithZone()
@@ -2272,7 +2272,7 @@ uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
for (; itr != m_vendorItemCounts.end(); ++itr)
- if (itr->itemId==vItem->item)
+ if (itr->itemId == vItem->item)
break;
if (itr == m_vendorItemCounts.end())
@@ -2307,7 +2307,7 @@ uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 us
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
for (; itr != m_vendorItemCounts.end(); ++itr)
- if (itr->itemId==vItem->item)
+ if (itr->itemId == vItem->item)
break;
if (itr == m_vendorItemCounts.end())
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 047cfe8ae7f..a3fbfc828b1 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -158,11 +158,11 @@ struct CreatureInfo
bool isTameable(bool exotic) const
{
- if (type != CREATURE_TYPE_BEAST || family == 0 || (type_flags & CREATURE_TYPEFLAGS_TAMEABLE)==0)
+ if (type != CREATURE_TYPE_BEAST || family == 0 || (type_flags & CREATURE_TYPEFLAGS_TAMEABLE) == 0)
return false;
// if can tame exotic then can tame any temable
- return exotic || (type_flags & CREATURE_TYPEFLAGS_EXOTIC)==0;
+ return exotic || (type_flags & CREATURE_TYPEFLAGS_EXOTIC) == 0;
}
};
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index 3f4b6e9b3f2..d5cff8c4b9b 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -87,7 +87,7 @@ class CreatureAI : public UnitAI
virtual ~CreatureAI() {}
- ///== Reactions At =================================
+ /// == Reactions At =================================
// Called if IsVisible(Unit *who) is true at each *who move, reaction at visibility zone enter
void MoveInLineOfSight_Safe(Unit *who);
@@ -146,7 +146,7 @@ class CreatureAI : public UnitAI
// Called at text emote receive from player
virtual void ReceiveEmote(Player* pPlayer, uint32 text_emote) {}
- ///== Triggered Actions Requested ==================
+ /// == Triggered Actions Requested ==================
// Called when creature attack expected (if creature can and no have current victim)
// Note: for reaction at hostile action must be called AttackedBy function.
@@ -155,7 +155,7 @@ class CreatureAI : public UnitAI
// Called at World update tick
//virtual void UpdateAI(const uint32 diff) {}
- ///== State checks =================================
+ /// == State checks =================================
// Is unit visible for MoveInLineOfSight
//virtual bool IsVisible(Unit *) const { return false; }
@@ -166,7 +166,7 @@ class CreatureAI : public UnitAI
// Called when victim entered water and creature can not enter water
//virtual bool canReachByRangeAttack(Unit*) { return false; }
- ///== Fields =======================================
+ /// == Fields =======================================
// Pointer to controlled by AI creature
//Creature* const m_creature;
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 41837faaf4c..d4c01145f2b 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -567,7 +567,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
break;
case ACTION_T_COMBAT_MOVEMENT:
// ignore no affect case
- if (CombatMovementEnabled==(action.combat_movement.state!=0))
+ if (CombatMovementEnabled == (action.combat_movement.state!=0))
return;
CombatMovementEnabled = action.combat_movement.state != 0;
diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h
index 380947d7db7..96845524131 100644
--- a/src/game/CreatureEventAI.h
+++ b/src/game/CreatureEventAI.h
@@ -452,7 +452,7 @@ struct CreatureEventAI_Event
struct
{
uint32 spellId;
- uint32 schoolMask; // -1 (==0xffffffff) is ok value for full mask, or must be more limited mask like (0 < 1) = 1 for normal/physical school
+ uint32 schoolMask; // -1 ( == 0xffffffff) is ok value for full mask, or must be more limited mask like (0 < 1) = 1 for normal/physical school
uint32 repeatMin;
uint32 repeatMax;
} spell_hit;
diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp
index 9b3662202c5..b71f0a533ea 100644
--- a/src/game/DBCStores.cpp
+++ b/src/game/DBCStores.cpp
@@ -236,7 +236,7 @@ void LoadDBCStores(const std::string& dataPath)
sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));
// fill MapId->DBC records (skip sub zones and continents)
- if (area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571)
+ if (area->zone == 0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571)
sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
}
}
@@ -418,7 +418,7 @@ void LoadDBCStores(const std::string& dataPath)
continue;
// prevent memory corruption; otherwise cls will become 12 below
- if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
+ if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE) == 0)
continue;
// store class talent tab pages
@@ -465,7 +465,7 @@ void LoadDBCStores(const std::string& dataPath)
for (uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
if (SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
for (int j=0; j < 3; ++j)
- if (sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/)
+ if (sInfo->Effect[j] == 123 /*SPELL_EFFECT_SEND_TAXI*/)
spellPaths.insert(sInfo->EffectMiscValue[j]);
memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
@@ -483,7 +483,7 @@ void LoadDBCStores(const std::string& dataPath)
for (TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin(); dest_i != src_i->second.end(); ++dest_i)
{
// not spell path
- if (spellPaths.find(dest_i->second.ID)==spellPaths.end())
+ if (spellPaths.find(dest_i->second.ID) == spellPaths.end())
{
ok = true;
break;
@@ -583,7 +583,7 @@ char* GetPetName(uint32 petfamily, uint32 dbclang)
TalentSpellPos const* GetTalentSpellPos(uint32 spellId)
{
TalentSpellPosMap::const_iterator itr = sTalentSpellPosMap.find(spellId);
- if (itr==sTalentSpellPosMap.end())
+ if (itr == sTalentSpellPosMap.end())
return NULL;
return &itr->second;
@@ -678,9 +678,9 @@ ChatChannelsEntry const* GetChannelEntryFor(uint32 channel_id)
bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId)
{
- if (requiredTotemCategoryId==0)
+ if (requiredTotemCategoryId == 0)
return true;
- if (itemTotemCategoryId==0)
+ if (itemTotemCategoryId == 0)
return false;
TotemCategoryEntry const* itemEntry = sTotemCategoryStore.LookupEntry(itemTotemCategoryId);
@@ -693,7 +693,7 @@ bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredT
if (itemEntry->categoryType!=reqEntry->categoryType)
return false;
- return (itemEntry->categoryMask & reqEntry->categoryMask)==reqEntry->categoryMask;
+ return (itemEntry->categoryMask & reqEntry->categoryMask) == reqEntry->categoryMask;
}
void Zone2MapCoordinates(float& x,float& y,uint32 zone)
diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp
index 93a283adaad..7490f587b9d 100644
--- a/src/game/Debugcmds.cpp
+++ b/src/game/Debugcmds.cpp
@@ -49,7 +49,7 @@ bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args)
return false;
uint8 failnum = (uint8)atoi(px);
- if (failnum==0 && *px!='0')
+ if (failnum == 0 && *px!='0')
return false;
char* p1 = strtok(NULL, " ");
diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp
index fda9c71316c..e66c1a6e27d 100644
--- a/src/game/GameEventMgr.cpp
+++ b/src/game/GameEventMgr.cpp
@@ -230,7 +230,7 @@ void GameEventMgr::LoadFromDB()
bar.step();
uint16 event_id = fields[0].GetUInt16();
- if (event_id==0)
+ if (event_id == 0)
{
sLog.outErrorDb("`game_event` game event id (%i) is reserved and can't be used.",event_id);
continue;
@@ -248,7 +248,7 @@ void GameEventMgr::LoadFromDB()
pGameEvent.state = (GameEventState)(fields[7].GetUInt8());
pGameEvent.nextstart = 0;
- if (pGameEvent.length==0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check
+ if (pGameEvent.length == 0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check
{
sLog.outErrorDb("`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.",event_id);
continue;
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index f02cc1ba68e..1f3932c4f0f 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -732,7 +732,7 @@ bool GameObject::hasQuest(uint32 quest_id) const
QuestRelations const& qr = objmgr.mGOQuestRelations;
for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
{
- if (itr->second==quest_id)
+ if (itr->second == quest_id)
return true;
}
return false;
@@ -743,7 +743,7 @@ bool GameObject::hasInvolvedQuest(uint32 quest_id) const
QuestRelations const& qr = objmgr.mGOQuestInvolvedRelations;
for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
{
- if (itr->second==quest_id)
+ if (itr->second == quest_id)
return true;
}
return false;
@@ -1293,7 +1293,7 @@ void GameObject::Use(Unit* user)
return;
// accept only use by player from same group for caster except caster itself
- if (caster->ToPlayer()==player || !caster->ToPlayer()->IsInSameRaidWith(player))
+ if (caster->ToPlayer() == player || !caster->ToPlayer()->IsInSameRaidWith(player))
return;
AddUniqueUse(player);
@@ -1309,7 +1309,7 @@ void GameObject::Use(Unit* user)
return;
spellId = info->summoningRitual.spellId;
- if (spellId==62330) // GO store not existed spell, replace by expected
+ if (spellId == 62330) // GO store not existed spell, replace by expected
{
// spell have reagent and mana cost but it not expected use its
// it triggered spell in fact casted at currently channeled GO
@@ -1372,7 +1372,7 @@ void GameObject::Use(Unit* user)
if (level < info->meetingstone.minLevel)
return;
- if (info->id==194097)
+ if (info->id == 194097)
spellId = 61994; // Ritual of Summoning
else
spellId = 59782; // Summoning Stone Effect
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index 2595ba4d420..b2d8b2b942e 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -372,7 +372,7 @@ bool QuestMenu::HasItem(uint32 questid)
{
for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
{
- if (i->m_qId==questid)
+ if (i->m_qId == questid)
{
return true;
}
@@ -512,7 +512,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
// rewarded honor points. Multiply with 10 to satisfy client
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << float(0); // new 3.3.0, honor multiplier?
- data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
+ data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
data << int32(pQuest->GetRewSpellCast()); // casted spell
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
data << uint32(pQuest->GetBonusTalents()); // bonus talents
@@ -577,7 +577,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size
data << uint32(pQuest->GetQuestId()); // quest id
- data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
+ data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
data << uint32(pQuest->GetMinLevel()); // min level
data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
@@ -600,7 +600,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl)
data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
- data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
+ data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
data << int32(pQuest->GetRewSpellCast()); // casted spell
// rewarded honor points
@@ -765,7 +765,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID,
data << uint32(10*Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
data << float(0); // unk, honor multiplier?
data << uint32(0x08); // unused by client?
- data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
+ data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
data << int32(pQuest->GetRewSpellCast()); // casted spell
data << uint32(0); // unknown
data << uint32(pQuest->GetBonusTalents()); // bonus talents
diff --git a/src/game/GridDefines.h b/src/game/GridDefines.h
index d7a39fa08e7..9637881836e 100644
--- a/src/game/GridDefines.h
+++ b/src/game/GridDefines.h
@@ -78,8 +78,8 @@ struct CoordPair
{
CoordPair(uint32 x=0, uint32 y=0) : x_coord(x), y_coord(y) {}
CoordPair(const CoordPair<LIMIT> &obj) : x_coord(obj.x_coord), y_coord(obj.y_coord) {}
- bool operator==(const CoordPair<LIMIT> &obj) const { return (obj.x_coord == x_coord && obj.y_coord == y_coord); }
- bool operator!=(const CoordPair<LIMIT> &obj) const { return !operator==(obj); }
+ bool operator == (const CoordPair<LIMIT> &obj) const { return (obj.x_coord == x_coord && obj.y_coord == y_coord); }
+ bool operator!=(const CoordPair<LIMIT> &obj) const { return !operator == (obj); }
CoordPair<LIMIT>& operator=(const CoordPair<LIMIT> &obj)
{
x_coord = obj.x_coord;
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index 0b38ae15c8f..e481e457a3f 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -335,7 +335,7 @@ ObjectUpdater::Visit(GridRefManager<T> &m)
bool CannibalizeObjectCheck::operator()(Corpse* u)
{
// ignore bones
- if (u->GetType()==CORPSE_BONES)
+ if (u->GetType() == CORPSE_BONES)
return false;
Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index addc55d8181..1c806678d5f 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -497,7 +497,7 @@ namespace Trinity
{
if (i_funit->GetTypeId() != TYPEID_PLAYER || !((Player*)i_funit)->isHonorOrXPTarget(u) ||
u->getDeathState() != CORPSE || u->isDeadByDefault() || u->isInFlight() ||
- (u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1)))==0 ||
+ (u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1))) == 0 ||
(u->GetDisplayId() != u->GetNativeDisplayId()))
return false;
@@ -551,7 +551,7 @@ namespace Trinity
bool operator()(Creature* u)
{
if (i_funit->IsFriendlyTo(u) || u->isAlive() || u->isInFlight() ||
- (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD)==0)
+ (u->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0)
return false;
return i_funit->IsWithinDistInMap(u, i_range);
@@ -935,7 +935,7 @@ namespace Trinity
struct AnyStealthedCheck
{
- bool operator()(Unit* u) { return u->GetVisibility()==VISIBILITY_GROUP_STEALTH; }
+ bool operator()(Unit* u) { return u->GetVisibility() == VISIBILITY_GROUP_STEALTH; }
};
// Creature checks
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 9a9febc3c14..45db58fa813 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -384,7 +384,7 @@ void Group::ChangeLeader(const uint64 &guid)
{
member_citerator slot = _getMemberCSlot(guid);
- if (slot==m_memberSlots.end())
+ if (slot == m_memberSlots.end())
return;
_setLeader(guid);
@@ -1072,7 +1072,7 @@ void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int
if (!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this))
continue;
- if (pl->GetSession() && (group==-1 || itr->getSubGroup()==group))
+ if (pl->GetSession() && (group == -1 || itr->getSubGroup() == group))
pl->GetSession()->SendPacket(packet);
}
}
@@ -1222,7 +1222,7 @@ bool Group::_removeMember(const uint64 &guid)
void Group::_setLeader(const uint64 &guid)
{
member_witerator slot = _getMemberWSlot(guid);
- if (slot==m_memberSlots.end())
+ if (slot == m_memberSlots.end())
return;
if (!isBGGroup())
@@ -1301,7 +1301,7 @@ void Group::_removeRolls(const uint64 &guid)
bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group)
{
member_witerator slot = _getMemberWSlot(guid);
- if (slot==m_memberSlots.end())
+ if (slot == m_memberSlots.end())
return false;
slot->group = group;
@@ -1537,7 +1537,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleG
}
//===================================================
-//============== Roll ===============================
+//============== Roll ===============================
//===================================================
void Roll::targetObjectBuildLink()
diff --git a/src/game/Group.h b/src/game/Group.h
index 0cb632c62d7..ca29d330367 100644
--- a/src/game/Group.h
+++ b/src/game/Group.h
@@ -189,8 +189,8 @@ class Group
void Disband(bool hideDestroy=false);
// properties accessories
- bool IsFull() const { return (m_groupType==GROUPTYPE_NORMAL) ? (m_memberSlots.size()>=MAXGROUPSIZE) : (m_memberSlots.size()>=MAXRAIDSIZE); }
- bool isRaidGroup() const { return m_groupType==GROUPTYPE_RAID; }
+ bool IsFull() const { return (m_groupType == GROUPTYPE_NORMAL) ? (m_memberSlots.size()>=MAXGROUPSIZE) : (m_memberSlots.size()>=MAXRAIDSIZE); }
+ bool isRaidGroup() const { return m_groupType == GROUPTYPE_RAID; }
bool isBGGroup() const { return m_bgGroup != NULL; }
bool IsCreated() const { return GetMembersCount() > 0; }
const uint64& GetLeaderGUID() const { return m_leaderGuid; }
@@ -216,7 +216,7 @@ class Group
bool IsAssistant(uint64 guid) const
{
member_citerator mslot = _getMemberCSlot(guid);
- if (mslot==m_memberSlots.end())
+ if (mslot == m_memberSlots.end())
return false;
return mslot->flags & MEMBER_FLAG_ASSISTANT;
@@ -227,7 +227,7 @@ class Group
bool SameSubGroup(uint64 guid1,const uint64& guid2) const
{
member_citerator mslot2 = _getMemberCSlot(guid2);
- if (mslot2==m_memberSlots.end())
+ if (mslot2 == m_memberSlots.end())
return false;
return SameSubGroup(guid1,&*mslot2);
@@ -236,10 +236,10 @@ class Group
bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
{
member_citerator mslot1 = _getMemberCSlot(guid1);
- if (mslot1==m_memberSlots.end() || !slot2)
+ if (mslot1 == m_memberSlots.end() || !slot2)
return false;
- return (mslot1->group==slot2->group);
+ return (mslot1->group == slot2->group);
}
bool HasFreeSlotSubGroup(uint8 subgroup) const
@@ -256,7 +256,7 @@ class Group
uint8 GetMemberGroup(uint64 guid) const
{
member_citerator mslot = _getMemberCSlot(guid);
- if (mslot==m_memberSlots.end())
+ if (mslot == m_memberSlots.end())
return (MAXRAIDSIZE/MAXGROUPSIZE+1);
return mslot->group;
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index 91d2ee0f944..226932fd7f5 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -1994,7 +1994,7 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT
CharacterDatabase.CommitTransaction();
}
}
- DisplayGuildBankContentUpdate(BankTab,BankTabSlot,BankTab==BankTabDst ? BankTabSlotDst : -1);
+ DisplayGuildBankContentUpdate(BankTab,BankTabSlot,BankTab == BankTabDst ? BankTabSlotDst : -1);
if (BankTab != BankTabDst)
DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst);
}
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp
index b7f9ca318aa..54fbc34cf32 100644
--- a/src/game/HomeMovementGenerator.cpp
+++ b/src/game/HomeMovementGenerator.cpp
@@ -70,7 +70,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
// restore orientation of not moving creature at returning to home
- if (owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
+ if (owner.GetDefaultMovementType() == IDLE_MOTION_TYPE)
{
//sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
owner.SetOrientation(ori);
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index 4ebf9572bb0..890733b5a20 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -272,8 +272,8 @@ void InstanceData::DoRespawnGameObject(uint64 uiGuid, uint32 uiTimeToDespawn)
if (GameObject* pGo = instance->GetGameObject(uiGuid))
{
//not expect any of these should ever be handled
- if (pGo->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGo->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
- pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGo->GetGoType()==GAMEOBJECT_TYPE_TRAP)
+ if (pGo->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
+ pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGo->GetGoType() == GAMEOBJECT_TYPE_TRAP)
return;
if (pGo->isSpawned())
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index 2579a0c26ed..75f344a65a5 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -83,7 +83,7 @@ void AddItemsSetItem(Player*player,Item *item)
uint32 z=0;
for (; z<8; z++)
- if (eff->spells[z] && eff->spells[z]->Id==set->spells[x])
+ if (eff->spells[z] && eff->spells[z]->Id == set->spells[x])
break;
if (z < 8)
@@ -150,7 +150,7 @@ void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
for (uint32 z=0; z<8; z++)
{
- if (eff->spells[z] && eff->spells[z]->Id==set->spells[x])
+ if (eff->spells[z] && eff->spells[z]->Id == set->spells[x])
{
// spell can be not active if not fit form requirement
player->ApplyEquipSpell(eff->spells[z],NULL,false);
@@ -406,7 +406,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result
}
// update duration if need, and remove if not need
- if ((proto->Duration==0) != (GetUInt32Value(ITEM_FIELD_DURATION)==0))
+ if ((proto->Duration == 0) != (GetUInt32Value(ITEM_FIELD_DURATION) == 0))
{
SetUInt32Value(ITEM_FIELD_DURATION,abs(proto->Duration));
need_save = true;
@@ -544,7 +544,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
// item can have not null only one from field values
if ((itemProto->RandomProperty) && (itemProto->RandomSuffix))
{
- sLog.outErrorDb("Item template %u have RandomProperty==%u and RandomSuffix==%u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix);
+ sLog.outErrorDb("Item template %u have RandomProperty == %u and RandomSuffix == %u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix);
return 0;
}
@@ -617,7 +617,7 @@ void Item::SetItemRandomProperties(int32 randomPropId)
bool Item::UpdateItemSuffixFactor()
{
uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry());
- if (GetItemSuffixFactor()==suffixFactor)
+ if (GetItemSuffixFactor() == suffixFactor)
return false;
SetUInt32Value(ITEM_FIELD_PROPERTY_SEED,suffixFactor);
return true;
@@ -712,7 +712,7 @@ bool Item::CanBeTraded(bool mail) const
{
if (owner->CanUnequipItem(GetPos(),false) != EQUIP_ERR_OK)
return false;
- if (owner->GetLootGUID()==GetGUID())
+ if (owner->GetLootGUID() == GetGUID())
return false;
}
@@ -770,8 +770,8 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
if (spellInfo->EquippedItemClass != -1) // -1 == any item class
{
// Special case - accept vellum for armor/weapon requirements
- if ((spellInfo->EquippedItemClass==ITEM_CLASS_ARMOR && proto->IsArmorVellum())
- ||(spellInfo->EquippedItemClass==ITEM_CLASS_WEAPON && proto->IsWeaponVellum()))
+ if ((spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && proto->IsArmorVellum())
+ ||(spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && proto->IsWeaponVellum()))
if (spellmgr.IsSkillTypeSpell(spellInfo->Id, SKILL_ENCHANTING)) // only for enchanting spells
return true;
@@ -933,7 +933,7 @@ uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const
if (!gemProto)
continue;
- if (gemProto->ItemLimitCategory==limitCategory)
+ if (gemProto->ItemLimitCategory == limitCategory)
++count;
}
return count;
@@ -970,7 +970,7 @@ Item* Item::CreateItem(uint32 item, uint32 count, Player const* player)
if (count > pProto->GetMaxStackSize())
count = pProto->GetMaxStackSize();
- assert(count !=0 && "pProto->Stackable==0 but checked at loading already");
+ assert(count !=0 && "pProto->Stackable == 0 but checked at loading already");
Item *pItem = NewItemOrBag(pProto);
if (pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player))
@@ -1007,7 +1007,7 @@ bool Item::IsBindedNotWith(Player const* player) const
return false;
// own item
- if (GetOwnerGUID()== player->GetGUID())
+ if (GetOwnerGUID() == player->GetGUID())
return false;
// not BOA item case
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index 38eee6a71ac..2d940bfbaf8 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -41,10 +41,10 @@ void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data)
uint16 src = ((srcbag << 8) | srcslot);
uint16 dst = ((dstbag << 8) | dstslot);
- if (src==dst)
+ if (src == dst)
return;
- if (count==0)
+ if (count == 0)
return; //check count - if zero it's fake packet
if (!_player->IsValidPos(srcbag,srcslot))
@@ -71,7 +71,7 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data)
//sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
// prevent attempt swap same item to current position generated by client at special checting sequence
- if (srcslot==dstslot)
+ if (srcslot == dstslot)
return;
if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot))
@@ -123,7 +123,7 @@ void WorldSession::HandleSwapItem(WorldPacket & recv_data)
uint16 dst = ((dstbag << 8) | dstslot);
// prevent attempt swap same item to current position generated by client at special checting sequence
- if (src==dst)
+ if (src == dst)
return;
if (!_player->IsValidPos(srcbag,srcslot))
@@ -169,7 +169,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data)
}
uint16 src = pSrcItem->GetPos();
- if (dest==src) // prevent equip in same slot, only at cheat
+ if (dest == src) // prevent equip in same slot, only at cheat
return;
Item *pDstItem = _player->GetItemByPos(dest);
@@ -529,14 +529,14 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
}
// prevent sell currently looted item
- if (_player->GetLootGUID()==pItem->GetGUID())
+ if (_player->GetLootGUID() == pItem->GetGUID())
{
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
return;
}
// special case at auto sell (sell all)
- if (count==0)
+ if (count == 0)
{
count = pItem->GetCount();
}
@@ -817,7 +817,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data)
}
// no-op: placed in same slot
- if (dest.size()==1 && dest[0].pos==src)
+ if (dest.size() == 1 && dest[0].pos == src)
{
// just remove grey item state
_player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
@@ -1049,7 +1049,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
return;
}
- if (item==gift) // not possable with pacjket from real client
+ if (item == gift) // not possable with pacjket from real client
{
_player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL);
return;
@@ -1109,7 +1109,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
item->SetState(ITEM_CHANGED, _player);
- if (item->GetState()==ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
+ if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
{
// after save it will be impossible to remove the item from the queue
item->RemoveFromUpdateQueueOf(_player);
@@ -1209,7 +1209,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
{
for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
{
- if (i==j) // skip self
+ if (i == j) // skip self
continue;
if (Gems[j])
diff --git a/src/game/ItemPrototype.h b/src/game/ItemPrototype.h
index 741b215bc16..858db7d0a34 100644
--- a/src/game/ItemPrototype.h
+++ b/src/game/ItemPrototype.h
@@ -110,7 +110,7 @@ enum ITEM_FLAGS
ITEM_FLAGS_CONJURED = 0x00000002,
ITEM_FLAGS_OPENABLE = 0x00000004,
ITEM_FLAGS_WRAPPED = 0x00000008,
- ITEM_FLAGS_BROKEN = 0x00000010, // appears red icon (like when item durability==0)
+ ITEM_FLAGS_BROKEN = 0x00000010, // appears red icon (like when item durability == 0)
ITEM_FLAGS_TOTEM = 0x00000020, // ?
ITEM_FLAGS_USABLE = 0x00000040, // ?
ITEM_FLAGS_WRAPPER = 0x00000200, // used or not used wrapper
@@ -640,9 +640,9 @@ struct ItemPrototype
return 0;
}
- bool IsPotion() const { return Class==ITEM_CLASS_CONSUMABLE && SubClass==ITEM_SUBCLASS_POTION; }
- bool IsWeaponVellum() const { return Class==ITEM_CLASS_TRADE_GOODS && SubClass==ITEM_SUBCLASS_WEAPON_ENCHANTMENT; }
- bool IsArmorVellum() const { return Class==ITEM_CLASS_TRADE_GOODS && SubClass==ITEM_SUBCLASS_ARMOR_ENCHANTMENT; }
+ bool IsPotion() const { return Class == ITEM_CLASS_CONSUMABLE && SubClass == ITEM_SUBCLASS_POTION; }
+ bool IsWeaponVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_WEAPON_ENCHANTMENT; }
+ bool IsArmorVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ARMOR_ENCHANTMENT; }
bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_FLAGS_CONJURED); }
};
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp
index bd7b1076df1..abcf54161ec 100644
--- a/src/game/LFGHandler.cpp
+++ b/src/game/LFGHandler.cpp
@@ -39,7 +39,7 @@ static void AttemptJoin(Player* _player)
Player *plr = iter->second;
// skip enemies and self
- if (!plr || plr==_player || plr->GetTeam() != _player->GetTeam())
+ if (!plr || plr == _player || plr->GetTeam() != _player->GetTeam())
continue;
//skip players not in world
@@ -99,7 +99,7 @@ static void AttemptAddMore(Player* _player)
Player *plr = iter->second;
// skip enemies and self
- if (!plr || plr==_player || plr->GetTeam() != _player->GetTeam())
+ if (!plr || plr == _player || plr->GetTeam() != _player->GetTeam())
continue;
if (!plr->IsInWorld())
diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp
index 04af191c03f..f40f937c6c0 100644
--- a/src/game/Level0.cpp
+++ b/src/game/Level0.cpp
@@ -155,7 +155,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
// save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning
uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
- if ((save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS))
+ if ((save_interval == 0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS))
player->SaveToDB();
return true;
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index 95c005feb5d..5f8198e5a87 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -2254,7 +2254,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
loc = 0;
for (; loc < MAX_LOCALE; ++loc)
{
- if (loc==GetSessionDbcLocale ())
+ if (loc == GetSessionDbcLocale ())
continue;
name = areaEntry->area_name[loc];
@@ -2460,7 +2460,7 @@ bool ChatHandler::HandleTeleNameCommand(const char * args)
std::string chrNameLink = playerLink(target_name);
- if (target->IsBeingTeleported()==true)
+ if (target->IsBeingTeleported() == true)
{
PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
SetSentErrorMessage(true);
@@ -2623,7 +2623,7 @@ bool ChatHandler::HandleGroupgoCommand(const char* args)
{
Player *pl = itr->getSource();
- if (!pl || pl==m_session->GetPlayer() || !pl->GetSession())
+ if (!pl || pl == m_session->GetPlayer() || !pl->GetSession())
continue;
// check online security
@@ -2632,7 +2632,7 @@ bool ChatHandler::HandleGroupgoCommand(const char* args)
std::string plNameLink = GetNameLink(pl);
- if (pl->IsBeingTeleported()==true)
+ if (pl->IsBeingTeleported() == true)
{
PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
SetSentErrorMessage(true);
@@ -2835,7 +2835,7 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args)
float y = (float)atof(py);
// prevent accept wrong numeric args
- if ((x==0.0f && *px!='0') || (y==0.0f && *py!='0'))
+ if ((x == 0.0f && *px!='0') || (y == 0.0f && *py!='0'))
return false;
uint32 areaid = cAreaId ? (uint32)atoi(cAreaId) : _player->GetZoneId();
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index c7ed2abe26b..3d2b3248938 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -933,7 +933,7 @@ bool ChatHandler::HandleModifyRepCommand(const char * args)
wstrToLower(wrank);
- if (wrank.substr(0,wrankStr.size())==wrankStr)
+ if (wrank.substr(0,wrankStr.size()) == wrankStr)
{
char *deltaTxt = strtok(NULL, " ");
if (deltaTxt)
@@ -1194,7 +1194,7 @@ bool ChatHandler::HandleNpcChangeLevelCommand(const char* args)
if (pCreature->isPet())
{
- if (((Pet*)pCreature)->getPetType()==HUNTER_PET)
+ if (((Pet*)pCreature)->getPetType() == HUNTER_PET)
{
pCreature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(lvl)/4);
pCreature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
@@ -1933,7 +1933,7 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
srcslot = (uint8)atoi(pParam1);
dstslot = (uint8)atoi(pParam2);
- if (srcslot==dstslot)
+ if (srcslot == dstslot)
return true;
if (!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot))
@@ -2009,7 +2009,7 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args)
return false;
}
- if (player==m_session->GetPlayer())
+ if (player == m_session->GetPlayer())
{
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
@@ -2041,7 +2041,7 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args)
return false;
}
- if (m_session && name==m_session->GetPlayer()->GetName())
+ if (m_session && name == m_session->GetPlayer()->GetName())
{
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
@@ -2086,7 +2086,7 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args)
if (!extractPlayerTarget((char*)args,&target))
return false;
- if (m_session && target==m_session->GetPlayer())
+ if (m_session && target == m_session->GetPlayer())
{
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
@@ -3447,7 +3447,7 @@ bool ChatHandler::HandleEventActiveListCommand(const char* args)
++counter;
}
- if (counter==0)
+ if (counter == 0)
SendSysMessage(LANG_NOEVENTFOUND);
return true;
@@ -3703,7 +3703,7 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
loc = 0;
for (; loc < MAX_LOCALE; ++loc)
{
- if (loc==GetSessionDbcLocale())
+ if (loc == GetSessionDbcLocale())
continue;
name = skillInfo->name[loc];
@@ -3823,7 +3823,7 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult_AutoPtr result, int32 li
}
} while (result->NextRow());
- if (i==0) // empty accounts only
+ if (i == 0) // empty accounts only
{
PSendSysMessage(LANG_NO_PLAYERS_FOUND);
SetSentErrorMessage(true);
@@ -4264,7 +4264,7 @@ bool ChatHandler::HandleLookupTitleCommand(const char* args)
loc = 0;
for (; loc < MAX_LOCALE; ++loc)
{
- if (loc==GetSessionDbcLocale())
+ if (loc == GetSessionDbcLocale())
continue;
name = titleInfo->name[loc];
@@ -4280,7 +4280,7 @@ bool ChatHandler::HandleLookupTitleCommand(const char* args)
{
char const* knownStr = target && target->HasTitle(titleInfo) ? GetTrinityString(LANG_KNOWN) : "";
- char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE)==titleInfo->bit_index
+ char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
? GetTrinityString(LANG_ACTIVE)
: "";
@@ -4465,7 +4465,7 @@ bool ChatHandler::HandleCharacterTitlesCommand(const char* args)
if (name.empty())
continue;
- char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE)==titleInfo->bit_index
+ char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
? GetTrinityString(LANG_ACTIVE)
: "";
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index fcbdb9118c7..86bf4e007f2 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -1696,13 +1696,13 @@ bool ChatHandler::HandleCooldownCommand(const char *args)
if (!sSpellStore.LookupEntry(spell_id))
{
- PSendSysMessage(LANG_UNKNOWN_SPELL, target==m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : tNameLink.c_str());
+ PSendSysMessage(LANG_UNKNOWN_SPELL, target == m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : tNameLink.c_str());
SetSentErrorMessage(true);
return false;
}
target->RemoveSpellCooldown(spell_id,true);
- PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target==m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : tNameLink.c_str());
+ PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target == m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : tNameLink.c_str());
}
return true;
}
@@ -2393,7 +2393,7 @@ bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/)
continue;
// skip server-side/triggered spells
- if (spellInfo->spellLevel==0)
+ if (spellInfo->spellLevel == 0)
continue;
// skip wrong class/race skills
@@ -2513,7 +2513,7 @@ bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/)
continue;
// prevent learn talent for different family (cheating)
- if (((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask)==0)
+ if (((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask) == 0)
continue;
// search highest talent rank
@@ -2624,7 +2624,7 @@ bool ChatHandler::HandleAddItemCommand(const char *args)
uint32 itemId = 0;
- if (args[0]=='[') // [name] manual form
+ if (args[0] == '[') // [name] manual form
{
char* citemName = strtok((char*)args, "]");
@@ -2704,7 +2704,7 @@ bool ChatHandler::HandleAddItemCommand(const char *args)
Item* item = plTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
// remove binding (let GM give it to another player later)
- if (pl==plTarget)
+ if (pl == plTarget)
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
if (Item* item1 = pl->GetItemByPos(itr->pos))
item1->SetBinding(false);
@@ -2765,7 +2765,7 @@ bool ChatHandler::HandleAddItemSetCommand(const char *args)
Item* item = plTarget->StoreNewItem(dest, pProto->ItemId, true);
// remove binding (let GM give it to another player later)
- if (pl==plTarget)
+ if (pl == plTarget)
item->SetBinding(false);
pl->SendNewItem(item,1,false,true);
@@ -3299,7 +3299,7 @@ bool ChatHandler::HandleLookupItemSetCommand(const char *args)
loc = 0;
for (; loc < MAX_LOCALE; ++loc)
{
- if (loc==GetSessionDbcLocale())
+ if (loc == GetSessionDbcLocale())
continue;
name = set->name[loc];
@@ -3364,7 +3364,7 @@ bool ChatHandler::HandleLookupSkillCommand(const char *args)
loc = 0;
for (; loc < MAX_LOCALE; ++loc)
{
- if (loc==GetSessionDbcLocale())
+ if (loc == GetSessionDbcLocale())
continue;
name = skillInfo->name[loc];
@@ -3443,7 +3443,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char *args)
loc = 0;
for (; loc < MAX_LOCALE; ++loc)
{
- if (loc==GetSessionDbcLocale())
+ if (loc == GetSessionDbcLocale())
continue;
name = spellInfo->SpellName[loc];
@@ -3791,7 +3791,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char *args)
loc = 0;
for (; loc < MAX_LOCALE; ++loc)
{
- if (loc==GetSessionDbcLocale())
+ if (loc == GetSessionDbcLocale())
continue;
name = factionEntry->name[loc];
@@ -3881,7 +3881,7 @@ bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args)
loc = 0;
for (; loc < MAX_LOCALE; ++loc)
{
- if (loc==GetSessionDbcLocale())
+ if (loc == GetSessionDbcLocale())
continue;
name = nodeEntry->name[loc];
@@ -4410,9 +4410,9 @@ bool ChatHandler::HandleLinkGraveCommand(const char *args)
if (!px2)
g_team = 0;
- else if (strncmp(px2,"horde",6)==0)
+ else if (strncmp(px2,"horde",6) == 0)
g_team = HORDE;
- else if (strncmp(px2,"alliance",9)==0)
+ else if (strncmp(px2,"alliance",9) == 0)
g_team = ALLIANCE;
else
return false;
@@ -4454,9 +4454,9 @@ bool ChatHandler::HandleNearGraveCommand(const char *args)
if (!*args)
g_team = 0;
- else if (strncmp((char*)args,"horde",argslen)==0)
+ else if (strncmp((char*)args,"horde",argslen) == 0)
g_team = HORDE;
- else if (strncmp((char*)args,"alliance",argslen)==0)
+ else if (strncmp((char*)args,"alliance",argslen) == 0)
g_team = ALLIANCE;
else
return false;
@@ -4810,7 +4810,7 @@ bool ChatHandler::HandleCharacterLevelCommand(const char *args)
HandleCharacterLevel(target,target_guid,oldlevel,newlevel);
- if (!m_session || m_session->GetPlayer() != target) // including player==NULL
+ if (!m_session || m_session->GetPlayer() != target) // including player == NULL
{
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_YOU_CHANGE_LVL,nameLink.c_str(),newlevel);
@@ -4850,7 +4850,7 @@ bool ChatHandler::HandleLevelUpCommand(const char *args)
HandleCharacterLevel(target,target_guid,oldlevel,newlevel);
- if (!m_session || m_session->GetPlayer() != target) // including chr==NULL
+ if (!m_session || m_session->GetPlayer() != target) // including chr == NULL
{
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_YOU_CHANGE_LVL,nameLink.c_str(),newlevel);
@@ -5181,7 +5181,7 @@ static bool HandleResetStatsOrLevelHelper(Player* player)
player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powertype << 24)));
// reset only if player not in some form;
- if (player->m_form==FORM_NONE)
+ if (player->m_form == FORM_NONE)
player->InitDisplayIds();
player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
@@ -5339,14 +5339,14 @@ bool ChatHandler::HandleResetAllCommand(const char * args)
AtLoginFlags atLogin;
// Command specially created as single command to prevent using short case names
- if (casename=="spells")
+ if (casename == "spells")
{
atLogin = AT_LOGIN_RESET_SPELLS;
sWorld.SendWorldText(LANG_RESETALL_SPELLS);
if (!m_session)
SendSysMessage(LANG_RESETALL_SPELLS);
}
- else if (casename=="talents")
+ else if (casename == "talents")
{
atLogin = AtLoginFlags(AT_LOGIN_RESET_TALENTS | AT_LOGIN_RESET_PET_TALENTS);
sWorld.SendWorldText(LANG_RESETALL_TALENTS);
@@ -5601,7 +5601,7 @@ bool ChatHandler::HandleQuestRemove(const char *args)
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
{
uint32 quest = player->GetQuestSlotQuestId(slot);
- if (quest==entry)
+ if (quest == entry)
{
player->SetQuestSlot(slot,0);
@@ -6045,7 +6045,7 @@ bool ChatHandler::HandleBanListHelper(QueryResult_AutoPtr result)
else
{
SendSysMessage(LANG_BANLIST_ACCOUNTS);
- SendSysMessage("===============================================================================");
+ SendSysMessage(" ===============================================================================");
SendSysMessage(LANG_BANLIST_ACCOUNTS_HEADER);
do
{
@@ -6090,7 +6090,7 @@ bool ChatHandler::HandleBanListHelper(QueryResult_AutoPtr result)
}while (banInfo->NextRow());
}
}while (result->NextRow());
- SendSysMessage("===============================================================================");
+ SendSysMessage(" ===============================================================================");
}
return true;
}
@@ -6138,7 +6138,7 @@ bool ChatHandler::HandleBanListIPCommand(const char *args)
else
{
SendSysMessage(LANG_BANLIST_IPS);
- SendSysMessage("===============================================================================");
+ SendSysMessage(" ===============================================================================");
SendSysMessage(LANG_BANLIST_IPS_HEADER);
do
{
@@ -6162,7 +6162,7 @@ bool ChatHandler::HandleBanListIPCommand(const char *args)
fields[3].GetString(), fields[4].GetString());
}
}while (result->NextRow());
- SendSysMessage("===============================================================================");
+ SendSysMessage(" ===============================================================================");
}
return true;
@@ -6871,9 +6871,9 @@ bool ChatHandler::HandleGMListFullCommand(const char* /*args*/)
if (result)
{
SendSysMessage(LANG_GMLIST);
- SendSysMessage("========================");
+ SendSysMessage(" ======================== ");
SendSysMessage(LANG_GMLIST_HEADER);
- SendSysMessage("========================");
+ SendSysMessage(" ======================== ");
///- Circle through them. Display username and GM level
do
@@ -6882,7 +6882,7 @@ bool ChatHandler::HandleGMListFullCommand(const char* /*args*/)
PSendSysMessage("|%15s|%6s|", fields[0].GetString(),fields[1].GetString());
}while (result->NextRow());
- PSendSysMessage("========================");
+ PSendSysMessage(" ======================== ");
}
else
PSendSysMessage(LANG_GMLIST_EMPTY);
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 37d457575f8..e73a94b5b4d 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -81,7 +81,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
{
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
+ bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed);
if (!ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
{
@@ -176,7 +176,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
GameObject *pGameObject = GetPlayer()->GetMap()->GetGameObject(guid);
// not check distance for GO in case owned GO (fishing bobber case, for example)
- if (pGameObject && ((pGameObject->GetOwnerGUID()==_player->GetGUID() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE))))
+ if (pGameObject && ((pGameObject->GetOwnerGUID() == _player->GetGUID() || pGameObject->IsWithinDistInMap(_player,INTERACTION_DISTANCE))))
pLoot = &pGameObject->loot;
break;
@@ -200,7 +200,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
{
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(guid);
- bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
+ bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed);
if (ok_loot && pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
pLoot = &pCreature->loot ;
@@ -430,7 +430,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
{
Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
+ bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed);
if (!ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
return;
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index ac86023781c..e8a6fefbd72 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -639,7 +639,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
if (itr != PlayerFFAItems.end())
{
for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
- if (iter->index==lootSlot)
+ if (iter->index == lootSlot)
{
QuestItem *ffaitem2 = (QuestItem*)&(*iter);
if (ffaitem)
@@ -656,7 +656,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
{
for (QuestItemList::const_iterator iter=itr->second->begin(); iter!= itr->second->end(); ++iter)
{
- if (iter->index==lootSlot)
+ if (iter->index == lootSlot)
{
QuestItem *conditem2 = (QuestItem*)&(*iter);
if (conditem)
@@ -820,7 +820,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
case ALL_PERMISSION:
case MASTER_PERMISSION:
{
- uint8 slot_type = (lv.permission==MASTER_PERMISSION) ? LOOT_SLOT_TYPE_MASTER : LOOT_SLOT_TYPE_ALLOW_LOOT;
+ uint8 slot_type = (lv.permission == MASTER_PERMISSION) ? LOOT_SLOT_TYPE_MASTER : LOOT_SLOT_TYPE_ALLOW_LOOT;
for (uint8 i = 0; i < l.items.size(); ++i)
{
if (!l.items[i].is_looted && !l.items[i].freeforall && !l.items[i].conditionId && l.items[i].AllowedForPlayer(lv.viewer))
@@ -1192,7 +1192,7 @@ bool LootTemplate::HasQuestDrop(LootTemplateMap const& store, uint8 groupId) con
if (i->mincountOrRef < 0) // References
{
LootTemplateMap::const_iterator Referenced = store.find(-i->mincountOrRef);
- if (Referenced ==store.end())
+ if (Referenced == store.end())
continue; // Error message [should be] already printed at loading stage
if (Referenced->second->HasQuestDrop(store, i->group))
return true;
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index a4257087062..7889b61e749 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -987,7 +987,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
if (old_cell.DiffCell(new_cell))
{
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
sLog.outDebug("Creature (GUID: %u Entry: %u) moved in grid[%u,%u] from cell[%u,%u] to cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
@@ -997,7 +997,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
else
{
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
@@ -1011,7 +1011,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
EnsureGridLoadedAtEnter(new_cell);
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
sLog.outDebug("Active creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
@@ -1025,7 +1025,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
if (loaded(GridPair(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
@@ -1056,7 +1056,7 @@ bool Map::CreatureRespawnRelocation(Creature *c)
c->GetMotionMaster()->Clear();
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
sLog.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
#endif
@@ -2152,7 +2152,7 @@ void Map::SendInitTransports(Player * player)
for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
{
// send data for current transport in other place
- if ((*i) != player->GetTransport() && (*i)->GetMapId()==GetId())
+ if ((*i) != player->GetTransport() && (*i)->GetMapId() == GetId())
{
(*i)->BuildCreateUpdateBlockForPlayer(&transData, player);
}
@@ -2217,7 +2217,7 @@ void Map::DelayedUpdate(const uint32 t_diff)
void Map::AddObjectToRemoveList(WorldObject *obj)
{
- assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId());
+ assert(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
@@ -2227,7 +2227,7 @@ void Map::AddObjectToRemoveList(WorldObject *obj)
void Map::AddObjectToSwitchList(WorldObject *obj, bool on)
{
- assert(obj->GetMapId()==GetId() && obj->GetInstanceId()==GetInstanceId());
+ assert(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.find(obj);
if (itr == i_objectsToSwitch.end())
@@ -2848,7 +2848,7 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
// prepare static data
uint64 sourceGUID = source ? source->GetGUID() : (uint64)0; //some script commands doesn't have source
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
- uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
+ uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
///- Schedule script execution for all scripts in the script map
ScriptMap const *s2 = &(s->second);
@@ -2883,7 +2883,7 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
// prepare static data
uint64 sourceGUID = source ? source->GetGUID() : (uint64)0;
uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
- uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
+ uint64 ownerGUID = (source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
ScriptAction sa;
sa.sourceGUID = sourceGUID;
@@ -2924,7 +2924,7 @@ void Map::ScriptsProcess()
switch(GUID_HIPART(step.sourceGUID))
{
case HIGHGUID_ITEM:
- // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
+ // case HIGHGUID_CONTAINER: == HIGHGUID_ITEM
{
Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
if (player)
@@ -3260,10 +3260,10 @@ void Map::ScriptsProcess()
break;
}
- if (go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
- go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
- go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
- go->GetGoType()==GAMEOBJECT_TYPE_TRAP)
+ if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
+ go->GetGoType() == GAMEOBJECT_TYPE_DOOR ||
+ go->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
+ go->GetGoType() == GAMEOBJECT_TYPE_TRAP)
{
sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
break;
@@ -3329,7 +3329,7 @@ void Map::ScriptsProcess()
door->UseDoorOrButton(time_to_close);
- if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
+ if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
((GameObject*)target)->UseDoorOrButton(time_to_close);
break;
}
@@ -3384,7 +3384,7 @@ void Map::ScriptsProcess()
door->UseDoorOrButton(time_to_open);
- if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
+ if (target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
((GameObject*)target)->UseDoorOrButton(time_to_open);
break;
@@ -3438,7 +3438,7 @@ void Map::ScriptsProcess()
// quest id and flags checked at script loading
if ((worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
- (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))))
+ (step.script->datalong2 == 0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))))
player->AreaExploredOrEventHappens(step.script->datalong);
else
player->FailQuest(step.script->datalong);
diff --git a/src/game/Map.h b/src/game/Map.h
index 4a120b16242..ef1fcf53dd2 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -543,7 +543,7 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl
ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
if (itr == m_activeNonPlayers.end())
return;
- if (itr==m_activeNonPlayersIter)
+ if (itr == m_activeNonPlayersIter)
++m_activeNonPlayersIter;
m_activeNonPlayers.erase(itr);
}
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index fadac236448..956c85f8869 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -205,7 +205,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
uint32 instance_map = corpse->GetMapId();
do
{
- if (instance_map==mapid)
+ if (instance_map == mapid)
break;
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 513c1a5223b..5ebc08b389a 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -561,7 +561,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult_AutoPtr result, uin
{
if (friendGuid)
{
- if (friendGuid==session->GetPlayer()->GetGUID())
+ if (friendGuid == session->GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
else if (session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
friendResult = FRIEND_ENEMY;
@@ -643,7 +643,7 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult_AutoPtr result, uin
if (IgnoreGuid)
{
- if (IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
+ if (IgnoreGuid == session->GetPlayer()->GetGUID()) //not add yourself
ignoreResult = FRIEND_IGNORE_SELF;
else if (session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)))
ignoreResult = FRIEND_IGNORE_ALREADY;
@@ -729,7 +729,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
return;
// prevent resurrect before 30-sec delay after body release not finished
- if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType()==CORPSE_RESURRECTABLE_PVP) > time(NULL))
+ if (corpse->GetGhostTime() + GetPlayer()->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP) > time(NULL))
return;
if (!corpse->IsWithinDistInMap(GetPlayer(), CORPSE_RECLAIM_RADIUS, true))
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index c530237ce9b..c0809b67fbc 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -648,7 +648,7 @@ void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
void WorldSession::HandleEjectPasenger(WorldPacket &data)
{
- if (data.GetOpcode()==CMSG_EJECT_PASSENGER)
+ if (data.GetOpcode() == CMSG_EJECT_PASSENGER)
{
if (Vehicle* Vv= _player->GetVehicleKit())
{
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp
index b3d60b73042..bd9e704ef62 100644
--- a/src/game/NPCHandler.cpp
+++ b/src/game/NPCHandler.cpp
@@ -178,7 +178,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
TrainerSpellState state = _player->GetTrainerSpellState(tSpell);
data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
- data << uint8(state==TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
+ data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
data << uint32(floor(tSpell->spellCost * fDiscountMod));
data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
@@ -545,7 +545,7 @@ void WorldSession::SendStablePet(uint64 guid)
uint8 num = 0; // counter for place holder
// not let move dead pet in slot
- if (pet && pet->isAlive() && pet->getPetType()==HUNTER_PET)
+ if (pet && pet->isAlive() && pet->getPetType() == HUNTER_PET)
{
data << uint32(pet->GetCharmInfo()->GetPetNumber());
data << uint32(pet->GetEntry());
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 433edb1a22b..5e60d8a8011 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -53,7 +53,7 @@ uint32 GuidHigh2TypeId(uint32 guid_hi)
switch(guid_hi)
{
case HIGHGUID_ITEM: return TYPEID_ITEM;
- //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER==HIGHGUID_ITEM currently
+ //case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER == HIGHGUID_ITEM currently
case HIGHGUID_UNIT: return TYPEID_UNIT;
case HIGHGUID_PET: return TYPEID_UNIT;
case HIGHGUID_PLAYER: return TYPEID_PLAYER;
@@ -1584,7 +1584,7 @@ void WorldObject::MonsterYellToZone(int32 textId, uint32 language, uint64 Target
Map::PlayerList const& pList = GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
- if (itr->getSource()->GetZoneId()==zoneid)
+ if (itr->getSource()->GetZoneId() == zoneid)
say_do(itr->getSource());
}
@@ -1823,7 +1823,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr!=auraClassScripts.end();)
{
- if ((*itr)->GetMiscValue()==2228)
+ if ((*itr)->GetMiscValue() == 2228)
{
RemoveAurasDueToSpell((*itr)->GetId());
itr = auraClassScripts.begin();
@@ -1838,7 +1838,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
return NULL;
}
- // petentry==0 for hunter "call pet" (current pet summoned if any)
+ // petentry == 0 for hunter "call pet" (current pet summoned if any)
if (!entry)
{
delete pet;
@@ -1904,7 +1904,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
Unit::AuraEffectList const& auraClassScripts = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr!=auraClassScripts.end();)
{
- if ((*itr)->GetMiscValue()==2228)
+ if ((*itr)->GetMiscValue() == 2228)
{
RemoveAurasDueToSpell((*itr)->GetId());
itr = auraClassScripts.begin();
@@ -2030,7 +2030,7 @@ namespace Trinity
void operator()(Creature* c) const
{
// skip self or target
- if (c==i_searcher || c==&i_object)
+ if (c == i_searcher || c == &i_object)
return;
float x,y,z;
@@ -2049,7 +2049,7 @@ namespace Trinity
void operator()(T* u) const
{
// skip self or target
- if (u==i_searcher || u==&i_object)
+ if (u == i_searcher || u == &i_object)
return;
float x,y;
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 06c4bbf2069..ef474031481 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -939,7 +939,7 @@ void ObjectMgr::LoadCreatureAddons()
// check entry ids
for (uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i)
if (CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i))
- if (mCreatureDataMap.find(addon->guidOrEntry)==mCreatureDataMap.end())
+ if (mCreatureDataMap.find(addon->guidOrEntry) == mCreatureDataMap.end())
sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry);
}
@@ -1336,7 +1336,7 @@ void ObjectMgr::LoadCreatures()
}
}
- if (data.phaseMask==0)
+ if (data.phaseMask == 0)
{
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id);
data.phaseMask = 1;
@@ -1356,7 +1356,7 @@ void ObjectMgr::LoadCreatures()
gameeventmgr.mGameEventCreatureGuids[51+50].push_back(guid2);
}*/
- if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system
+ if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddCreatureToGrid(guid, &data);
++count;
@@ -1623,7 +1623,7 @@ void ObjectMgr::LoadGameobjects()
continue;
}
- if (data.spawntimesecs==0 && gInfo->IsDespawnAtAction())
+ if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.",guid,data.id);
}
@@ -1666,13 +1666,13 @@ void ObjectMgr::LoadGameobjects()
continue;
}
- if (data.phaseMask==0)
+ if (data.phaseMask == 0)
{
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id);
data.phaseMask = 1;
}
- if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system
+ if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddGameobjectToGrid(guid, &data);
++count;
@@ -2183,7 +2183,7 @@ void ObjectMgr::LoadItemPrototypes()
const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// allowed only in special format
- else if ((proto->Spells[1].SpellId==483) || (proto->Spells[1].SpellId == 55884))
+ else if ((proto->Spells[1].SpellId == 483) || (proto->Spells[1].SpellId == 55884))
{
sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId);
const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
@@ -2283,7 +2283,7 @@ void ObjectMgr::LoadItemPrototypes()
for (uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
{
uint32 mask = 1 << j;
- if ((proto->BagFamily & mask)==0)
+ if ((proto->BagFamily & mask) == 0)
continue;
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
@@ -2569,7 +2569,7 @@ void ObjectMgr::LoadPetLevelInfo()
PetLevelInfo*& pInfoMapEntry = petInfo[creature_id];
- if (pInfoMapEntry==NULL)
+ if (pInfoMapEntry == NULL)
pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)];
// data for level 1 stored in [0] array element, ...
@@ -2773,7 +2773,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!amount)
{
- sLog.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class);
+ sLog.outErrorDb("Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class);
continue;
}
@@ -3196,7 +3196,7 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, Play
return;
PlayerInfo const* pInfo = &playerInfo[race][class_];
- if (pInfo->displayId_m==0 || pInfo->displayId_f==0)
+ if (pInfo->displayId_m == 0 || pInfo->displayId_f == 0)
return;
if (level <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
@@ -3849,7 +3849,7 @@ void ObjectMgr::LoadQuests()
qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId);
qinfo->SrcItemId = 0; // quest can't be done for this requirement
}
- else if (qinfo->SrcItemCount==0)
+ else if (qinfo->SrcItemCount == 0)
{
sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(),qinfo->SrcItemId);
@@ -3885,7 +3885,7 @@ void ObjectMgr::LoadQuests()
uint32 id = qinfo->ReqItemId[j];
if (id)
{
- if (qinfo->ReqItemCount[j]==0)
+ if (qinfo->ReqItemCount[j] == 0)
{
sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(),j+1,id,j+1);
@@ -4439,7 +4439,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.datalong,tmp.id);
continue;
}
- if (tmp.dataint==0)
+ if (tmp.dataint == 0)
{
sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,tmp.id);
continue;
@@ -4522,11 +4522,11 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
continue;
}
- if (info->type==GAMEOBJECT_TYPE_FISHINGNODE ||
- info->type==GAMEOBJECT_TYPE_FISHINGHOLE ||
- info->type==GAMEOBJECT_TYPE_DOOR ||
- info->type==GAMEOBJECT_TYPE_BUTTON ||
- info->type==GAMEOBJECT_TYPE_TRAP)
+ if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
+ info->type == GAMEOBJECT_TYPE_FISHINGHOLE ||
+ info->type == GAMEOBJECT_TYPE_DOOR ||
+ info->type == GAMEOBJECT_TYPE_BUTTON ||
+ info->type == GAMEOBJECT_TYPE_TRAP)
{
sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename,info->id,tmp.id);
continue;
@@ -4539,20 +4539,20 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
GameObjectData const* data = GetGOData(tmp.datalong);
if (!data)
{
- sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename,tmp.datalong,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
+ sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename,tmp.datalong,(tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
continue;
}
GameObjectInfo const* info = GetGameObjectInfo(data->id);
if (!info)
{
- sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename,tmp.datalong,data->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
+ sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename,tmp.datalong,data->id,(tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
continue;
}
if (info->type!=GAMEOBJECT_TYPE_DOOR)
{
- sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command==SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
+ sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename,info->id,(tmp.command == SCRIPT_COMMAND_OPEN_DOOR ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp.id);
continue;
}
@@ -5347,7 +5347,7 @@ uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, ui
uint32 submask = 1<<((i-1)%32);
// skip not taxi network nodes
- if ((sTaxiNodesMask[field] & submask)==0)
+ if ((sTaxiNodesMask[field] & submask) == 0)
continue;
float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
@@ -5373,7 +5373,7 @@ uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, ui
void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost)
{
TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
- if (src_i==sTaxiPathSetBySource.end())
+ if (src_i == sTaxiPathSetBySource.end())
{
path = 0;
cost = 0;
@@ -5383,7 +5383,7 @@ void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uin
TaxiPathSetForSource& pathSet = src_i->second;
TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
- if (dest_i==pathSet.end())
+ if (dest_i == pathSet.end())
{
path = 0;
cost = 0;
@@ -5556,7 +5556,7 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float
MapEntry const* map = sMapStore.LookupEntry(MapId);
// not need to check validity of map object; MapId _MUST_ be valid here
- if (graveLow==graveUp && !map->IsBattleArena())
+ if (graveLow == graveUp && !map->IsBattleArena())
{
//sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
return NULL;
@@ -5662,7 +5662,7 @@ GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId)
for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
{
- if (itr->second.safeLocId==id)
+ if (itr->second.safeLocId == id)
return &itr->second;
}
@@ -5695,7 +5695,7 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool
{
GraveYardMap::iterator graveLow = mGraveYardMap.lower_bound(zoneId);
GraveYardMap::iterator graveUp = mGraveYardMap.upper_bound(zoneId);
- if (graveLow==graveUp)
+ if (graveLow == graveUp)
{
//sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
return;
@@ -5793,7 +5793,7 @@ void ObjectMgr::LoadAreaTriggerTeleports()
continue;
}
- if (at.target_X==0 && at.target_Y==0 && at.target_Z==0)
+ if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0)
{
sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
continue;
@@ -7015,7 +7015,7 @@ void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
next = itr;
++next;
- if (GUID_HIPART(itr->first)==instance)
+ if (GUID_HIPART(itr->first) == instance)
mGORespawnTimes.erase(itr);
}
@@ -7024,7 +7024,7 @@ void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
next = itr;
++next;
- if (GUID_HIPART(itr->first)==instance)
+ if (GUID_HIPART(itr->first) == instance)
mCreatureRespawnTimes.erase(itr);
}
@@ -7250,7 +7250,7 @@ static LanguageType GetRealmLanguageType(bool create)
bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
{
- if (strictMask==0) // any language, ignore realm
+ if (strictMask == 0) // any language, ignore realm
{
if (isExtendedLatinString(wstr,numericOrSpace))
return true;
@@ -7344,11 +7344,11 @@ PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name)
int ObjectMgr::GetIndexForLocale(LocaleConstant loc)
{
- if (loc==LOCALE_enUS)
+ if (loc == LOCALE_enUS)
return -1;
for (size_t i=0; i < m_LocalForIndex.size(); ++i)
- if (m_LocalForIndex[i]==loc)
+ if (m_LocalForIndex[i] == loc)
return i;
return -1;
@@ -7364,11 +7364,11 @@ LocaleConstant ObjectMgr::GetLocaleForIndex(int i)
int ObjectMgr::GetOrNewIndexForLocale(LocaleConstant loc)
{
- if (loc==LOCALE_enUS)
+ if (loc == LOCALE_enUS)
return -1;
for (size_t i=0; i < m_LocalForIndex.size(); ++i)
- if (m_LocalForIndex[i]==loc)
+ if (m_LocalForIndex[i] == loc)
return i;
m_LocalForIndex.push_back(loc);
@@ -7495,7 +7495,7 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi
int32 entry = fields[0].GetInt32();
- if (entry==0)
+ if (entry == 0)
{
sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table);
continue;
@@ -7549,7 +7549,7 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi
const char *ObjectMgr::GetTrinityString(int32 entry, int locale_idx) const
{
- // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
+ // locale_idx == -1 -> default, locale_idx >= 0 in to idx+1
// Content[0] always exist if exist TrinityStringLocale
if (TrinityStringLocale const *msl = GetTrinityStringLocale(entry))
{
@@ -7752,7 +7752,7 @@ bool PlayerCondition::Meets(Player const * player) const
{
Unit::AuraApplicationMap const& auras = player->GetAppliedAuras();
for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- if ((itr->second->GetBase()->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetBase()->GetSpellProto()->SpellVisual[0]==3580)
+ if ((itr->second->GetBase()->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetBase()->GetSpellProto()->SpellVisual[0] == 3580)
return true;
return false;
}
@@ -8180,7 +8180,7 @@ bool ObjectMgr::AddSpellToTrainer(int32 entry, int32 spell, Field *fields, std::
if (GetTalentSpellCost(spell))
{
- if (talentIds->count(spell)==0)
+ if (talentIds->count(spell) == 0)
{
sLog.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell);
talentIds->insert(spell);
@@ -8700,7 +8700,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR))
{
- if (!skip_vendors || skip_vendors->count(vendor_entry)==0)
+ if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
{
if (pl)
ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
@@ -8734,15 +8734,15 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (maxcount > 0 && incrtime == 0)
{
if (pl)
- ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount);
+ ChatHandler(pl).PSendSysMessage("MaxCount!=0 (%u) but IncrTime == 0", maxcount);
else
sLog.outErrorDb("Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
return false;
}
- else if (maxcount==0 && incrtime > 0)
+ else if (maxcount == 0 && incrtime > 0)
{
if (pl)
- ChatHandler(pl).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
+ ChatHandler(pl).PSendSysMessage("MaxCount == 0 but IncrTime<>=0");
else
sLog.outErrorDb("Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
return false;
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 01fb9351404..eaf07245980 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -489,7 +489,7 @@ class ObjectMgr
if (race >= MAX_RACES) return NULL;
if (class_ >= MAX_CLASSES) return NULL;
PlayerInfo const* info = &playerInfo[race][class_];
- if (info->displayId_m==0 || info->displayId_f==0) return NULL;
+ if (info->displayId_m == 0 || info->displayId_f == 0) return NULL;
return info;
}
void GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const;
@@ -763,7 +763,7 @@ class ObjectMgr
CreatureData const* GetCreatureData(uint32 guid) const
{
CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
- if (itr==mCreatureDataMap.end()) return NULL;
+ if (itr == mCreatureDataMap.end()) return NULL;
return &itr->second;
}
CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
@@ -777,49 +777,49 @@ class ObjectMgr
CreatureLocale const* GetCreatureLocale(uint32 entry) const
{
CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
- if (itr==mCreatureLocaleMap.end()) return NULL;
+ if (itr == mCreatureLocaleMap.end()) return NULL;
return &itr->second;
}
GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
{
GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
- if (itr==mGameObjectLocaleMap.end()) return NULL;
+ if (itr == mGameObjectLocaleMap.end()) return NULL;
return &itr->second;
}
ItemLocale const* GetItemLocale(uint32 entry) const
{
ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
- if (itr==mItemLocaleMap.end()) return NULL;
+ if (itr == mItemLocaleMap.end()) return NULL;
return &itr->second;
}
QuestLocale const* GetQuestLocale(uint32 entry) const
{
QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
- if (itr==mQuestLocaleMap.end()) return NULL;
+ if (itr == mQuestLocaleMap.end()) return NULL;
return &itr->second;
}
NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
{
NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
- if (itr==mNpcTextLocaleMap.end()) return NULL;
+ if (itr == mNpcTextLocaleMap.end()) return NULL;
return &itr->second;
}
PageTextLocale const* GetPageTextLocale(uint32 entry) const
{
PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
- if (itr==mPageTextLocaleMap.end()) return NULL;
+ if (itr == mPageTextLocaleMap.end()) return NULL;
return &itr->second;
}
GossipMenuItemsLocale const* GetGossipMenuItemsLocale(uint32 entry) const
{
GossipMenuItemsLocaleMap::const_iterator itr = mGossipMenuItemsLocaleMap.find(entry);
- if (itr==mGossipMenuItemsLocaleMap.end()) return NULL;
+ if (itr == mGossipMenuItemsLocaleMap.end()) return NULL;
return &itr->second;
}
PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const
{
PointOfInterestLocaleMap::const_iterator itr = mPointOfInterestLocaleMap.find(poi_id);
- if (itr==mPointOfInterestLocaleMap.end()) return NULL;
+ if (itr == mPointOfInterestLocaleMap.end()) return NULL;
return &itr->second;
}
@@ -835,7 +835,7 @@ class ObjectMgr
GameObjectData const* GetGOData(uint32 guid) const
{
GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
- if (itr==mGameObjectDataMap.end()) return NULL;
+ if (itr == mGameObjectDataMap.end()) return NULL;
return &itr->second;
}
GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
@@ -844,7 +844,7 @@ class ObjectMgr
TrinityStringLocale const* GetTrinityStringLocale(int32 entry) const
{
TrinityStringLocaleMap::const_iterator itr = mTrinityStringLocaleMap.find(entry);
- if (itr==mTrinityStringLocaleMap.end()) return NULL;
+ if (itr == mTrinityStringLocaleMap.end()) return NULL;
return &itr->second;
}
const char *GetTrinityString(int32 entry, int locale_idx) const;
@@ -901,7 +901,7 @@ class ObjectMgr
GameTele const* GetGameTele(uint32 id) const
{
GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
- if (itr==m_GameTeleMap.end()) return NULL;
+ if (itr == m_GameTeleMap.end()) return NULL;
return &itr->second;
}
GameTele const* GetGameTele(const std::string& name) const;
diff --git a/src/game/Opcodes.h b/src/game/Opcodes.h
index 4d3be8220c2..a020a7a28d7 100644
--- a/src/game/Opcodes.h
+++ b/src/game/Opcodes.h
@@ -904,7 +904,7 @@ enum Opcodes
SMSG_LFG_PROPOSAL_DECLINED = 0x361, // SMSG uint32, uint8, uint32, uint32, uint8, for (uint8) {uint32,uint8,uint8,uint8,uint8}
CMSG_LFG_PROPOSAL_RESULT = 0x362, // CMSG AcceptProposal, RejectProposal
SMSG_LFG_ROLE_CHECK = 0x363, // SMSG uint32, uint8, for (uint8) uint32, uint8, for (uint8) { uint64, uint8, uint32, uint8, }
- SMSG_LFG_ROLE_CHECK_FAILED_RESULT = 0x364, // SMSG uint32 unk, uint32, if (unk==6) { uint8 count, for (count) uint64 }
+ SMSG_LFG_ROLE_CHECK_FAILED_RESULT = 0x364, // SMSG uint32 unk, uint32, if (unk == 6) { uint8 count, for (count) uint64 }
SMSG_LFG_QUEUE_STATUS_UPDATE = 0x365, // SMSG uint32 dungeon, uint32 lfgtype, uint32, uint32, uint32, uint32, uint8, uint8, uint8, uint8
CMSG_SET_LFG_COMMENT = 0x366, // CMSG SetLFGComment
SMSG_LFG_LFG_PROPOSAL_INFO = 0x367, // SMSG uint8, if (uint8) { uint8, uint8, uint8, uint8, if (uint8) for (uint8) uint32, string}
@@ -1329,10 +1329,10 @@ enum Opcodes
/// Player state
enum SessionStatus
{
- STATUS_AUTHED = 0, ///< Player authenticated (_player==NULL, m_playerRecentlyLogout = false or will be reset before handler call, m_GUID have garbage)
+ STATUS_AUTHED = 0, ///< Player authenticated (_player == NULL, m_playerRecentlyLogout = false or will be reset before handler call, m_GUID have garbage)
STATUS_LOGGEDIN, ///< Player in game (_player!=NULL, m_GUID == _player->GetGUID(), inWorld())
STATUS_TRANSFER, ///< Player transferring to another map (_player!=NULL, m_GUID == _player->GetGUID(), !inWorld())
- STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, ///< _player!= NULL or _player==NULL && m_playerRecentlyLogout, m_GUID store last _player guid)
+ STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, ///< _player!= NULL or _player == NULL && m_playerRecentlyLogout, m_GUID store last _player guid)
STATUS_NEVER ///< Opcode not accepted from client (deprecated or server side only)
};
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 8ab29861760..a34b84f720c 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -153,7 +153,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
return false;
PetType pet_type = PetType(fields[18].GetUInt8());
- if (pet_type==HUNTER_PET)
+ if (pet_type == HUNTER_PET)
{
CreatureInfo const* creatureInfo = objmgr.GetCreatureTemplate(petentry);
if (!creatureInfo || !creatureInfo->isTameable(owner->CanTameExoticPets()))
@@ -368,7 +368,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
{
// pet will lost anyway at restore temporary unsummoned
- if (getPetType()==HUNTER_PET)
+ if (getPetType() == HUNTER_PET)
return;
// for warlock case
@@ -404,7 +404,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
PET_SAVE_NOT_IN_SLOT, owner, uint32(mode));
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
- if (getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT))
+ if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT||mode > PET_SAVE_LAST_STABLE_SLOT))
CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u')",
owner,PET_SAVE_AS_CURRENT,PET_SAVE_LAST_STABLE_SLOT);
// save pet
@@ -461,7 +461,7 @@ void Pet::DeleteFromDB(uint32 guidlow)
void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
{
Creature::setDeathState(s);
- if (getDeathState()==CORPSE)
+ if (getDeathState() == CORPSE)
{
if (getPetType() == HUNTER_PET)
{
@@ -477,7 +477,7 @@ void Pet::setDeathState(DeathState s) // overwrite virtual
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
}
- else if (getDeathState()==ALIVE)
+ else if (getDeathState() == ALIVE)
{
//RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
CastPetAuras(true);
@@ -519,7 +519,7 @@ void Pet::Update(uint32 diff)
if (owner->GetPetGUID() != GetGUID())
{
sLog.outError("Pet %u is not pet of owner %u, removed", GetEntry(), m_owner->GetName());
- Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
+ Remove(getPetType() == HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
return;
}
}
@@ -833,7 +833,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
//scale
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
- if (cFamily && cFamily->minScale > 0.0f && petType==HUNTER_PET)
+ if (cFamily && cFamily->minScale > 0.0f && petType == HUNTER_PET)
{
float scale;
if (getLevel() >= cFamily->maxScaleLevel)
@@ -1348,7 +1348,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
{
// skip learning spell and no rank spell case
uint32 rankSpellId = talentInfo->RankID[i];
- if (!rankSpellId || rankSpellId==spell_id)
+ if (!rankSpellId || rankSpellId == spell_id)
continue;
// skip unknown ranks
diff --git a/src/game/Pet.h b/src/game/Pet.h
index 11c5f25d718..0c0127c6f9a 100644
--- a/src/game/Pet.h
+++ b/src/game/Pet.h
@@ -133,7 +133,7 @@ class Pet : public Guardian
PetType getPetType() const { return m_petType; }
void setPetType(PetType type) { m_petType = type; }
- bool isControlled() const { return getPetType()==SUMMON_PET || getPetType()==HUNTER_PET; }
+ bool isControlled() const { return getPetType() == SUMMON_PET || getPetType() == HUNTER_PET; }
bool isTemporarySummoned() const { return m_duration > 0; }
bool IsPermanentPetFor(Player* owner); // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 4b277797dfd..29c85996e78 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -430,7 +430,7 @@ void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
return;
// in the normal case, command and reaction buttons can only be moved, not removed
- // at moving count ==2, at removing count == 1
+ // at moving count == 2, at removing count == 1
// ignore attempt to remove command|reaction buttons (not possible at normal case)
if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
{
diff --git a/src/game/PetitionsHandler.cpp b/src/game/PetitionsHandler.cpp
index 74e9af8b893..95a1e0beb87 100644
--- a/src/game/PetitionsHandler.cpp
+++ b/src/game/PetitionsHandler.cpp
@@ -256,12 +256,12 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket & recv_data)
uint32 type = fields[0].GetUInt32();
// if guild petition and has guild => error, return;
- if (type==9 && _player->GetGuildId())
+ if (type == 9 && _player->GetGuildId())
return;
result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", petitionguid_low);
- // result==NULL also correct in case no sign yet
+ // result == NULL also correct in case no sign yet
if (result)
signs = result->GetRowCount();
@@ -662,7 +662,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
}
result = CharacterDatabase.PQuery("SELECT playerguid FROM petition_sign WHERE petitionguid = '%u'", GUID_LOPART(petitionguid));
- // result==NULL also correct charter without signs
+ // result == NULL also correct charter without signs
if (result)
signs = result->GetRowCount();
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 15e4ece04f8..a69b864bc02 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -134,7 +134,7 @@ enum CharacterCustomizeFlags
static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
-//== PlayerTaxi ================================================
+// == PlayerTaxi ================================================
PlayerTaxi::PlayerTaxi()
{
@@ -280,7 +280,7 @@ std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
return ss;
}
-//== Player ====================================================
+// == Player ====================================================
UpdateMask Player::updateVisualBits;
@@ -711,7 +711,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
UpdateMaxHealth(); // Update max Health (for add bonus from stamina)
SetHealth(GetMaxHealth());
- if (getPowerType()==POWER_MANA)
+ if (getPowerType() == POWER_MANA)
{
UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
SetPower(POWER_MANA,GetMaxPower(POWER_MANA));
@@ -764,12 +764,12 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
uint32 count = iProto->BuyCount;
// special amount for food/drink
- if (iProto->Class==ITEM_CLASS_CONSUMABLE && iProto->SubClass==ITEM_SUBCLASS_FOOD)
+ if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
{
switch(iProto->Spells[0].SpellCategory)
{
case SPELL_CATEGORY_FOOD: // food
- count = getClass()==CLASS_DEATH_KNIGHT ? 10 : 4;
+ count = getClass() == CLASS_DEATH_KNIGHT ? 10 : 4;
break;
case SPELL_CATEGORY_DRINK: // drink
count = 2;
@@ -779,7 +779,7 @@ bool Player::Create(uint32 guidlow, const std::string& name, uint8 race, uint8 c
count = iProto->Stackable;
}
// special amount for daggers
- else if (iProto->Class==ITEM_CLASS_WEAPON && iProto->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER)
+ else if (iProto->Class == ITEM_CLASS_WEAPON && iProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
{
count = 2; // will placed to 2 slots
}
@@ -919,7 +919,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
if (!isAlive())
{
- if (type==DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
+ if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
{
DEBUG_LOG("We are fall to death, loosing 10 percents durability");
DurabilityLossAll(0.10f,false);
@@ -2319,7 +2319,7 @@ bool Player::IsUnderWater() const
void Player::SetInWater(bool apply)
{
- if (m_isInWater==apply)
+ if (m_isInWater == apply)
return;
//define player in water by opcodes
@@ -2417,13 +2417,13 @@ bool Player::IsGroupVisibleFor(Player* p) const
{
default: return IsInSameGroupWith(p);
case 1: return IsInSameRaidWith(p);
- case 2: return GetTeam()==p->GetTeam();
+ case 2: return GetTeam() == p->GetTeam();
}
}
bool Player::IsInSameGroupWith(Player const* p) const
{
- return (p==this || (GetGroup() != NULL &&
+ return (p == this || (GetGroup() != NULL &&
GetGroup() == p->GetGroup() &&
GetGroup()->SameSubGroup((Player*)this, (Player*)p)));
}
@@ -3319,7 +3319,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL ||
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
- ((pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0))
+ ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
{
switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask!=0))
{
@@ -3560,7 +3560,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
{
// not reset skills for professions and racial abilities
- if ((pSkill->categoryId==SKILL_CATEGORY_SECONDARY || pSkill->categoryId==SKILL_CATEGORY_PROFESSION) &&
+ if ((pSkill->categoryId == SKILL_CATEGORY_SECONDARY || pSkill->categoryId == SKILL_CATEGORY_PROFESSION) &&
(IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask!=0))
continue;
@@ -3887,7 +3887,7 @@ bool Player::resetTalents(bool no_cost)
/* when prev line will dropped use next line
if (Pet* pet = GetPet())
{
- if (pet->getPetType()==HUNTER_PET && !pet->GetCreatureInfo()->isTameable(CanTameExoticPets()))
+ if (pet->getPetType() == HUNTER_PET && !pet->GetCreatureInfo()->isTameable(CanTameExoticPets()))
RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true);
}
*/
@@ -4784,12 +4784,12 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
costs = uint32(costs * discountMod) * sWorld.getRate(RATE_REPAIRCOST);
- if (costs==0) //fix for ITEM_QUALITY_ARTIFACT
+ if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT
costs = 1;
if (guildBank)
{
- if (GetGuildId()==0)
+ if (GetGuildId() == 0)
{
DEBUG_LOG("You are not member of a guild");
return TotalCost;
@@ -5409,7 +5409,7 @@ bool Player::UpdateCraftSkill(uint32 spellid)
// Alchemy Discoveries here
SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellid);
- if (spellEntry && spellEntry->Mechanic==MECHANIC_DISCOVERY)
+ if (spellEntry && spellEntry->Mechanic == MECHANIC_DISCOVERY)
{
if (uint32 discoveredSpell = GetSkillDiscoverySpell(_spell_idx->second->skillId, spellid, this))
learnSpell(discoveredSpell,false);
@@ -5442,12 +5442,12 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve
case SKILL_INSCRIPTION:
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
case SKILL_SKINNING:
- if (sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)==0)
+ if (sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0)
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
else
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain);
case SKILL_MINING:
- if (sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)==0)
+ if (sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0)
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
else
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)),gathering_skill_gain);
@@ -5973,7 +5973,7 @@ void Player::removeActionButton(uint8 button)
buttonItr->second.canRemoveByClient = true;
return;
}
- if (buttonItr->second.uState==ACTIONBUTTON_NEW)
+ if (buttonItr->second.uState == ACTIONBUTTON_NEW)
m_actionButtons.erase(buttonItr); // new and not saved
else
buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
@@ -6093,7 +6093,7 @@ void Player::CheckExploreSystem()
}
uint16 areaFlag = GetBaseMap()->GetAreaFlag(GetPositionX(),GetPositionY(),GetPositionZ());
- if (areaFlag==0xffff)
+ if (areaFlag == 0xffff)
return;
int offset = areaFlag / 32;
@@ -6901,14 +6901,14 @@ void Player::DuelComplete(DuelCompleteType type)
}
// cleanup combo points
- if (GetComboTarget()==duel->opponent->GetGUID())
+ if (GetComboTarget() == duel->opponent->GetGUID())
ClearComboPoints();
- else if (GetComboTarget()==duel->opponent->GetPetGUID())
+ else if (GetComboTarget() == duel->opponent->GetPetGUID())
ClearComboPoints();
- if (duel->opponent->GetComboTarget()==GetGUID())
+ if (duel->opponent->GetComboTarget() == GetGUID())
duel->opponent->ClearComboPoints();
- else if (duel->opponent->GetComboTarget()==GetPetGUID())
+ else if (duel->opponent->GetComboTarget() == GetPetGUID())
duel->opponent->ClearComboPoints();
// Honor points after duel (the winner) - ImpConfig
@@ -6959,7 +6959,7 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
_ApplyItemBonuses(proto,slot,apply);
- if (slot==EQUIPMENT_SLOT_RANGED)
+ if (slot == EQUIPMENT_SLOT_RANGED)
_ApplyAmmoBonuses();
ApplyItemEquipSpell(item,apply);
@@ -7224,7 +7224,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
{
attType = RANGED_ATTACK;
}
- else if (slot==EQUIPMENT_SLOT_OFFHAND)
+ else if (slot == EQUIPMENT_SLOT_OFFHAND)
{
attType = OFF_ATTACK;
}
@@ -7276,9 +7276,9 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
{
if (slot == EQUIPMENT_SLOT_RANGED)
SetAttackTime(RANGED_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
- else if (slot==EQUIPMENT_SLOT_MAINHAND)
+ else if (slot == EQUIPMENT_SLOT_MAINHAND)
SetAttackTime(BASE_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
- else if (slot==EQUIPMENT_SLOT_OFFHAND)
+ else if (slot == EQUIPMENT_SLOT_OFFHAND)
SetAttackTime(OFF_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
}
@@ -7417,7 +7417,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply
if (form_change) // check aura compatibility
{
// Cannot be used in this stance/form
- if (GetErrorAtShapeshiftedCast(spellInfo, m_form)==SPELL_CAST_OK)
+ if (GetErrorAtShapeshiftedCast(spellInfo, m_form) == SPELL_CAST_OK)
return; // and remove only not compatible at form change
}
@@ -9710,7 +9710,7 @@ uint8 Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVe
Item* pItem2 = GetItemByPos(bag, slot);
// ignore move item (this slot will be empty at move)
- if (pItem2==pSrcItem)
+ if (pItem2 == pSrcItem)
pItem2 = NULL;
uint32 need_space;
@@ -9782,7 +9782,7 @@ uint8 Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVe
uint8 Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
{
// skip specific bag already processed in first called _CanStoreItem_InBag
- if (bag==skip_bag)
+ if (bag == skip_bag)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, bag);
@@ -9803,13 +9803,13 @@ uint8 Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemPrototyp
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
- if (j==skip_slot)
+ if (j == skip_slot)
continue;
Item* pItem2 = GetItemByPos(bag, j);
// ignore move item (this slot will be empty at move)
- if (pItem2==pSrcItem)
+ if (pItem2 == pSrcItem)
pItem2 = NULL;
// if merge skip empty, if !merge skip non-empty
@@ -9830,7 +9830,7 @@ uint8 Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemPrototyp
dest.push_back(newPosition);
count -= need_space;
- if (count==0)
+ if (count == 0)
return EQUIP_ERR_OK;
}
}
@@ -9847,7 +9847,7 @@ uint8 Player::_CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemPrototyp
dest.push_back(newPosition);
count -= need_space;
- if (count==0)
+ if (count == 0)
return EQUIP_ERR_OK;
}
}
@@ -9860,13 +9860,13 @@ uint8 Player::_CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, I
for (uint32 j = slot_begin; j < slot_end; j++)
{
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
- if (INVENTORY_SLOT_BAG_0==skip_bag && j==skip_slot)
+ if (INVENTORY_SLOT_BAG_0 == skip_bag && j == skip_slot)
continue;
Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, j);
// ignore move item (this slot will be empty at move)
- if (pItem2==pSrcItem)
+ if (pItem2 == pSrcItem)
pItem2 = NULL;
// if merge skip empty, if !merge skip non-empty
@@ -9886,7 +9886,7 @@ uint8 Player::_CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, I
dest.push_back(newPosition);
count -= need_space;
- if (count==0)
+ if (count == 0)
return EQUIP_ERR_OK;
}
}
@@ -9903,7 +9903,7 @@ uint8 Player::_CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, I
dest.push_back(newPosition);
count -= need_space;
- if (count==0)
+ if (count == 0)
return EQUIP_ERR_OK;
}
}
@@ -9935,7 +9935,7 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
uint8 res = _CanTakeMoreSimilarItems(entry,count,pItem,&no_similar_count);
if (res!=EQUIP_ERR_OK)
{
- if (count==no_similar_count)
+ if (count == no_similar_count)
{
if (no_space_count)
*no_space_count = no_similar_count;
@@ -9955,9 +9955,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -9984,9 +9984,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10002,9 +10002,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10026,9 +10026,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10053,9 +10053,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10071,9 +10071,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10091,9 +10091,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10110,9 +10110,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10133,9 +10133,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10158,9 +10158,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10176,9 +10176,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10194,9 +10194,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
if (res!=EQUIP_ERR_OK)
continue;
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10212,9 +10212,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
if (res!=EQUIP_ERR_OK)
continue;
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10238,9 +10238,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10258,9 +10258,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10275,9 +10275,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
if (res!=EQUIP_ERR_OK)
continue;
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10296,9 +10296,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
return res;
}
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10312,9 +10312,9 @@ uint8 Player::_CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32
if (res!=EQUIP_ERR_OK)
continue;
- if (count==0)
+ if (count == 0)
{
- if (no_similar_count==0)
+ if (no_similar_count == 0)
return EQUIP_ERR_OK;
if (no_space_count)
@@ -10674,7 +10674,7 @@ uint8 Player::CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, boo
{
if (ItemPrototype const* pBagProto = pBag->GetProto())
{
- if (pBagProto->Class==pProto->Class && (!swap || pBag->GetSlot() != eslot))
+ if (pBagProto->Class == pProto->Class && (!swap || pBag->GetSlot() != eslot))
return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
? EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH
: EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER;
@@ -10815,7 +10815,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
if (res!=EQUIP_ERR_OK)
return res;
- if (count==0)
+ if (count == 0)
return EQUIP_ERR_OK;
}
@@ -10840,7 +10840,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
if (res!=EQUIP_ERR_OK)
return res;
- if (count==0)
+ if (count == 0)
return EQUIP_ERR_OK;
}
else
@@ -10852,7 +10852,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
if (res!=EQUIP_ERR_OK)
return res;
- if (count==0)
+ if (count == 0)
return EQUIP_ERR_OK;
}
}
@@ -10864,7 +10864,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
if (res!=EQUIP_ERR_OK)
return res;
- if (count==0)
+ if (count == 0)
return EQUIP_ERR_OK;
}
else
@@ -10903,7 +10903,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
if (res!=EQUIP_ERR_OK)
continue;
- if (count==0)
+ if (count == 0)
return EQUIP_ERR_OK;
}
}
@@ -10914,7 +10914,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
if (res!=EQUIP_ERR_OK)
continue;
- if (count==0)
+ if (count == 0)
return EQUIP_ERR_OK;
}
}
@@ -10928,7 +10928,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
if (res!=EQUIP_ERR_OK)
continue;
- if (count==0)
+ if (count == 0)
return EQUIP_ERR_OK;
}
}
@@ -10938,7 +10938,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
if (res!=EQUIP_ERR_OK)
return res;
- if (count==0)
+ if (count == 0)
return EQUIP_ERR_OK;
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
@@ -10947,7 +10947,7 @@ uint8 Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pI
if (res!=EQUIP_ERR_OK)
continue;
- if (count==0)
+ if (count == 0)
return EQUIP_ERR_OK;
}
return EQUIP_ERR_BANK_FULL;
@@ -11586,7 +11586,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
sLog.outDebug("STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
// start from destroy contained items (only equipped bag can have its)
- if (pItem->IsBag() && pItem->IsEquipped()) // this also prevent infinity loop if empty bag stored in bag==slot
+ if (pItem->IsBag() && pItem->IsEquipped()) // this also prevent infinity loop if empty bag stored in bag == slot
{
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
DestroyItem(slot, i, update);
@@ -11868,7 +11868,7 @@ Item* Player::GetItemByEntry(uint32 entry) const
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
if (Item* pItem = pBag->GetItemByPos(j))
- if (pItem->GetEntry()==entry)
+ if (pItem->GetEntry() == entry)
return pItem;
}
}
@@ -11878,7 +11878,7 @@ Item* Player::GetItemByEntry(uint32 entry) const
for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
- if (pItem->GetEntry()==entry)
+ if (pItem->GetEntry() == entry)
return pItem;
}
@@ -13880,7 +13880,7 @@ void Player::AddQuest(Quest const *pQuest, Object *questGiver)
uint32 quest_id = pQuest->GetQuestId();
- // if not exist then created with set uState==NEW and rewarded=false
+ // if not exist then created with set uState == NEW and rewarded=false
QuestStatusData& questStatusData = mQuestStatus[quest_id];
// check for repeatable quests status reset
@@ -14530,7 +14530,7 @@ bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg)
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
{
uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx);
- if (qInfo->GetQuestId()==id)
+ if (qInfo->GetQuestId() == id)
return false;
if (!id)
@@ -18719,7 +18719,7 @@ void Player::SendProficiency(uint8 pr1, uint32 pr2)
void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
{
QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL);
- if (type==10)
+ if (type == 10)
result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid));
else
result = CharacterDatabase.PQuery("SELECT ownerguid,petitionguid FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
@@ -18738,7 +18738,7 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type)
} while (result->NextRow());
- if (type==10)
+ if (type == 10)
CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE playerguid = '%u'", GUID_LOPART(guid));
else
CharacterDatabase.PExecute("DELETE FROM petition_sign WHERE playerguid = '%u' AND type = '%u'", GUID_LOPART(guid), type);
@@ -18812,7 +18812,7 @@ void Player::HandleStealthedUnitsDetection()
for (std::list<Unit*>::const_iterator i = stealthedUnits.begin(); i != stealthedUnits.end(); ++i)
{
- if ((*i)==this)
+ if ((*i) == this)
continue;
bool hasAtClient = HaveAtClient((*i));
@@ -18826,7 +18826,7 @@ void Player::HandleStealthedUnitsDetection()
m_clientGUIDs.insert((*i)->GetGUID());
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0)
sLog.outDebug("Object %u (Type: %u) is detected in stealth by player %u. Distance = %f",(*i)->GetGUIDLow(),(*i)->GetTypeId(),GetGUIDLow(),GetDistance(*i));
#endif
@@ -18995,7 +18995,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
prevnode = lastnode;
}
- // get mount model (in case non taximaster (npc==NULL) allow more wide lookup)
+ // get mount model (in case non taximaster (npc == NULL) allow more wide lookup)
//
// Hack-Fix for Alliance not being able to use Acherus taxi. There is
// only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
@@ -19985,7 +19985,7 @@ void Player::ReportedAfkBy(Player* reporter)
return;
// check if player has 'Idle' or 'Inactive' debuff
- if (m_bgData.bgAfkReporter.find(reporter->GetGUIDLow())==m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
+ if (m_bgData.bgAfkReporter.find(reporter->GetGUIDLow()) == m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
{
m_bgData.bgAfkReporter.insert(reporter->GetGUIDLow());
// 3 players have to complain to apply debuff
@@ -20177,7 +20177,7 @@ bool Player::IsVisibleGloballyFor(Player* u) const
return false;
// Always can see self
- if (u==this)
+ if (u == this)
return true;
// Visible units, always are visible for all players
@@ -20231,7 +20231,7 @@ inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/)
template<>
inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p)
{
- if (p->GetPetGUID()==t->GetGUID() && t->ToCreature()->isPet())
+ if (p->GetPetGUID() == t->GetGUID() && t->ToCreature()->isPet())
((Pet*)t)->Remove(PET_SAVE_NOT_IN_SLOT, true);
}
@@ -20241,14 +20241,14 @@ void Player::UpdateVisibilityOf(WorldObject* target)
{
if (!target->isVisibleForInState(this, true))
{
- if (target->GetTypeId()==TYPEID_UNIT)
+ if (target->GetTypeId() == TYPEID_UNIT)
BeforeVisibilityDestroy<Creature>(target->ToCreature(),this);
target->DestroyForPlayer(this);
m_clientGUIDs.erase(target->GetGUID());
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0)
sLog.outDebug("Object %u (Type: %u) out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target));
#endif
}
@@ -20264,7 +20264,7 @@ void Player::UpdateVisibilityOf(WorldObject* target)
m_clientGUIDs.insert(target->GetGUID());
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0)
sLog.outDebug("Object %u (Type: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target));
#endif
@@ -20301,7 +20301,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& vi
m_clientGUIDs.erase(target->GetGUID());
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0)
sLog.outDebug("Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target));
#endif
}
@@ -20317,7 +20317,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& vi
UpdateVisibilityOf_helper(m_clientGUIDs,target,visibleNow);
#ifdef TRINITY_DEBUG
- if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES) == 0)
sLog.outDebug("Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),target->GetEntry(),GetGUIDLow(),GetDistance(target));
#endif
}
@@ -20767,12 +20767,12 @@ void Player::learnQuestRewardedSpells(Quest const* quest)
uint32 profSpell = itr2->second;
// specialization
- if (learnedInfo->Effect[0]==SPELL_EFFECT_TRADE_SKILL && learnedInfo->Effect[1]==0 && profSpell)
+ if (learnedInfo->Effect[0] == SPELL_EFFECT_TRADE_SKILL && learnedInfo->Effect[1] == 0 && profSpell)
{
// search other specialization for same prof
for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
{
- if (itr->second->state == PLAYERSPELL_REMOVED || itr->first==learned_0)
+ if (itr->second->state == PLAYERSPELL_REMOVED || itr->first == learned_0)
continue;
SpellEntry const *itrInfo = sSpellStore.LookupEntry(itr->first);
@@ -20906,7 +20906,7 @@ void Player::ResetDailyQuestStatus()
BattleGround* Player::GetBattleGround() const
{
- if (GetBattleGroundId()==0)
+ if (GetBattleGroundId() == 0)
return NULL;
return sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgData.bgTypeID);
@@ -20958,7 +20958,7 @@ bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const
uint32 classmask = getClassMask();
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spell_id);
- if (bounds.first==bounds.second)
+ if (bounds.first == bounds.second)
return true;
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
@@ -21260,7 +21260,7 @@ uint32 Player::GetResurrectionSpellId()
prio = 3;
}
// Twisting Nether // prio: 2 (max)
- else if ((*itr)->GetId()==23701 && roll_chance_i(10))
+ else if ((*itr)->GetId() == 23701 && roll_chance_i(10))
{
prio = 2;
spell_id = 23700;
@@ -21332,7 +21332,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
continue; // member (alive or dead) or his corpse at req. distance
// honor can be in PvP and !PvP (racial leader) cases (for alive)
- if (pGroupGuy->isAlive() && pGroupGuy->RewardHonor(pVictim,count, -1, true) && pGroupGuy==this)
+ if (pGroupGuy->isAlive() && pGroupGuy->RewardHonor(pVictim,count, -1, true) && pGroupGuy == this)
honored_kill = true;
// xp and reputation only in !PvP case
@@ -21752,7 +21752,7 @@ void Player::UpdateUnderwaterState(Map* m, float x, float y, float z)
void Player::SetCanParry(bool value)
{
- if (m_canParry==value)
+ if (m_canParry == value)
return;
m_canParry = value;
@@ -21761,7 +21761,7 @@ void Player::SetCanParry(bool value)
void Player::SetCanBlock(bool value)
{
- if (m_canBlock==value)
+ if (m_canBlock == value)
return;
m_canBlock = value;
@@ -22960,7 +22960,7 @@ void Player::SendEquipmentSetList()
data << uint32(count); // count placeholder
for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
{
- if (itr->second.state==EQUIPMENT_SET_DELETED)
+ if (itr->second.state == EQUIPMENT_SET_DELETED)
continue;
data.appendPackGUID(itr->second.Guid);
data << uint32(itr->first);
diff --git a/src/game/Player.h b/src/game/Player.h
index 3f32047e4a9..b0123fb82d3 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1693,7 +1693,7 @@ class Player : public Unit, public GridObject<Player>
bool IsGroupVisibleFor(Player* p) const;
bool IsInSameGroupWith(Player const* p) const;
- bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
+ bool IsInSameRaidWith(Player const* p) const { return p == this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
void UninviteFromGroup();
static void RemoveFromGroup(Group* group, uint64 guid);
void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
@@ -2185,7 +2185,7 @@ class Player : public Unit, public GridObject<Player>
typedef std::set<uint64> ClientGUIDs;
ClientGUIDs m_clientGUIDs;
- bool HaveAtClient(WorldObject const* u) const { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
+ bool HaveAtClient(WorldObject const* u) const { return u == this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool IsVisibleInGridForPlayer(Player const* pl) const;
@@ -2650,7 +2650,7 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
continue;
// special case (skip >10sec spell casts for instant cast setting)
- if (mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
+ if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
continue;
totalmul *= 1.0f + (float)mod->value / 100.0f;
diff --git a/src/game/PlayerDump.cpp b/src/game/PlayerDump.cpp
index 32aca45662f..d0dca3cdfc3 100644
--- a/src/game/PlayerDump.cpp
+++ b/src/game/PlayerDump.cpp
@@ -349,7 +349,7 @@ std::string PlayerDumpWriter::GetDump(uint32 guid)
std::string reqName;
for (QueryFieldNames::const_iterator itr = namesMap.begin(); itr != namesMap.end(); ++itr)
{
- if (itr->substr(0,9)=="required_")
+ if (itr->substr(0,9) == "required_")
{
reqName = *itr;
break;
@@ -472,16 +472,16 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
// skip empty strings
size_t nw_pos = line.find_first_not_of(" \t\n\r\7");
- if (nw_pos==std::string::npos)
+ if (nw_pos == std::string::npos)
continue;
// skip NOTE
- if (line.substr(nw_pos,15)=="IMPORTANT NOTE:")
+ if (line.substr(nw_pos,15) == "IMPORTANT NOTE:")
continue;
// add required_ check
/*
- if (line.substr(nw_pos,41)=="UPDATE character_db_version SET required_")
+ if (line.substr(nw_pos,41) == "UPDATE character_db_version SET required_")
{
if (!CharacterDatabase.Execute(line.c_str()))
ROLLBACK(DUMP_FILE_BROKEN);
@@ -600,7 +600,7 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
{
//store a map of old pet id to new inserted pet id for use by type 5 tables
snprintf(currpetid, 20, "%s", getnth(line, 1).c_str());
- if (strlen(lastpetid)==0) snprintf(lastpetid, 20, "%s", currpetid);
+ if (strlen(lastpetid) == 0) snprintf(lastpetid, 20, "%s", currpetid);
if (strcmp(lastpetid,currpetid)!=0)
{
snprintf(newpetid, 20, "%d", objmgr.GeneratePetNumber());
diff --git a/src/game/ReputationMgr.cpp b/src/game/ReputationMgr.cpp
index 264f0fd1aed..9d363921f4c 100644
--- a/src/game/ReputationMgr.cpp
+++ b/src/game/ReputationMgr.cpp
@@ -67,7 +67,7 @@ int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const
return factionEntry->BaseRepValue[i];
}
- // in faction.dbc exist factions with (RepListId >=0, listed in character reputation list) with all BaseRepRaceMask[i]==0
+ // in faction.dbc exist factions with (RepListId >=0, listed in character reputation list) with all BaseRepRaceMask[i] == 0
return 0;
}
@@ -508,7 +508,7 @@ void ReputationMgr::LoadFromDB(QueryResult_AutoPtr result)
SetAtWar(faction,true);
// reset changed flag if values similar to saved in DB
- if (faction->Flags==dbFactionFlags)
+ if (faction->Flags == dbFactionFlags)
faction->Changed = false;
}
}
diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp
index 32234e683bd..b44c7e63930 100644
--- a/src/game/ScriptedCreature.cpp
+++ b/src/game/ScriptedCreature.cpp
@@ -386,7 +386,7 @@ void FillSpellSummary()
if (pTempSpell->Effect[j] == SPELL_EFFECT_HEAL ||
pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH ||
pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL ||
- (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j]== 8))
+ (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j] == 8))
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1);
//Make sure that this spell applies an aura
diff --git a/src/game/ScriptedGuardAI.cpp b/src/game/ScriptedGuardAI.cpp
index 32f2882d6f4..e99815aa7e5 100644
--- a/src/game/ScriptedGuardAI.cpp
+++ b/src/game/ScriptedGuardAI.cpp
@@ -183,7 +183,7 @@ void guardAI::DoReplyToTextEmote(uint32 em)
void guardAI_orgrimmar::ReceiveEmote(Player* pPlayer, uint32 text_emote)
{
- if (pPlayer->GetTeam()==HORDE)
+ if (pPlayer->GetTeam() == HORDE)
DoReplyToTextEmote(text_emote);
}
diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp
index 05743573b97..163f7a2bf7e 100644
--- a/src/game/SkillDiscovery.cpp
+++ b/src/game/SkillDiscovery.cpp
@@ -120,7 +120,7 @@ void LoadSkillDiscoveryTable()
{
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellId);
- if (bounds.first==bounds.second)
+ if (bounds.first == bounds.second)
{
sLog.outErrorDb("Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table",spellId);
continue;
@@ -154,7 +154,7 @@ void LoadSkillDiscoveryTable()
if (!IsExplicitDiscoverySpell(spellEntry))
continue;
- if (SkillDiscoveryStore.find(spell_id)==SkillDiscoveryStore.end())
+ if (SkillDiscoveryStore.find(spell_id) == SkillDiscoveryStore.end())
sLog.outErrorDb("Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table",spell_id);
}
}
diff --git a/src/game/SkillExtraItems.cpp b/src/game/SkillExtraItems.cpp
index 9f2247790a5..cc50d3683f4 100644
--- a/src/game/SkillExtraItems.cpp
+++ b/src/game/SkillExtraItems.cpp
@@ -122,7 +122,7 @@ bool canCreateExtraItems(Player * player, uint32 spellId, float &additionalChanc
{
// get the info for the specified spell
SkillExtraItemMap::const_iterator ret = SkillExtraItemStore.find(spellId);
- if (ret==SkillExtraItemStore.end())
+ if (ret == SkillExtraItemStore.end())
return false;
SkillExtraItemEntry const* specEntry = &ret->second;
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 859c872d24f..33dd018a833 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -985,7 +985,7 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
if (dist < 5.0f) dist = 5.0f;
target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
- if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
+ if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
m_delayMoment = target.timeDelay;
}
else
@@ -1035,7 +1035,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Get mask of effects for target
uint32 mask = target->effectMask;
- Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
+ Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
if (!unit)
return;
@@ -1071,7 +1071,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
bool canEffectTrigger = unitTarget->CanProc() && (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) ? m_caster!=unitTarget : true);
Unit * spellHitTarget = NULL;
- if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
+ if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
spellHitTarget = unit;
else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
{
@@ -1435,7 +1435,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit)
}
// spells with this flag can trigger only if not selfcast (eviscerate for example)
- if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit==m_caster)))
+ if (m_ChanceTriggerSpells.size() && (!((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) && unit == m_caster)))
{
int _duration=0;
for (ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)
@@ -1447,7 +1447,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit)
m_caster->CastSpell(unit, i->first, true);
sLog.outDebug("Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id);
}
- if (GetSpellDuration(i->first)==-1)
+ if (GetSpellDuration(i->first) == -1)
{
if (Aura * triggeredAur = unit->GetAura(i->first->Id, m_caster->GetGUID()))
{
@@ -1720,7 +1720,7 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
case SPELL_TARGETS_ENTRY:
{
SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
- if (bounds.first==bounds.second)
+ if (bounds.first == bounds.second)
{
sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
if (IsPositiveSpell(m_spellInfo->Id))
@@ -3379,7 +3379,7 @@ void Spell::finish(bool ok)
// Unsummon statue
uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell);
- if (spellInfo && spellInfo->SpellIconID==2056)
+ if (spellInfo && spellInfo->SpellIconID == 2056)
{
sLog.outDebug("Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
m_caster->setDeathState(JUST_DIED);
@@ -3740,7 +3740,7 @@ void Spell::WriteAmmoToPacket(WorldPacket * data)
{
if (ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
{
- if (itemEntry->Class==ITEM_CLASS_WEAPON)
+ if (itemEntry->Class == ITEM_CLASS_WEAPON)
{
switch(itemEntry->SubClass)
{
@@ -4088,7 +4088,7 @@ void Spell::TakeCastItem()
m_caster->ToPlayer()->DestroyItemCount(m_CastItem, count, true);
// prevent crash at access to deleted m_targets.getItemTarget
- if (m_CastItem==m_targets.getItemTarget())
+ if (m_CastItem == m_targets.getItemTarget())
m_targets.setItemTarget(NULL);
m_CastItem = NULL;
@@ -4161,12 +4161,12 @@ void Spell::TakeAmmo()
Item *pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
// wands don't have ammo
- if (!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND)
+ if (!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
return;
if (pItem->GetProto()->InventoryType == INVTYPE_THROWN)
{
- if (pItem->GetMaxStackCount()==1)
+ if (pItem->GetMaxStackCount() == 1)
{
// decrease durability for non-stackable throw weapon
m_caster->ToPlayer()->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED);
@@ -4462,7 +4462,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if ((*j)->IsAffectedOnSpell(m_spellInfo))
{
- if ((*j)->GetMiscValue()==1)
+ if ((*j)->GetMiscValue() == 1)
{
reqCombat=false;
break;
@@ -4730,7 +4730,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
- if (lower==upper)
+ if (lower == upper)
sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_UNIT_NEARBY_ENTRY or TARGET_DST_NEARBY_ENTRY, but does not have record in `spell_script_target`",m_spellInfo->Id);
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
@@ -5130,7 +5130,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if (m_caster->GetPetGUID()) //let warlock do a replacement summon
{
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK)
{
if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
if (Pet* pet = m_caster->ToPlayer()->GetPet())
@@ -5463,7 +5463,7 @@ SpellCastResult Spell::CheckCasterAuras() const
dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
}
//immune movement impairment and loss of control
- if (m_spellInfo->Id==42292 || m_spellInfo->Id==59752)
+ if (m_spellInfo->Id == 42292 || m_spellInfo->Id == 59752)
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
}
@@ -5522,9 +5522,9 @@ SpellCastResult Spell::CheckCasterAuras() const
case SPELL_AURA_MOD_SILENCE:
case SPELL_AURA_MOD_PACIFY:
case SPELL_AURA_MOD_PACIFY_SILENCE:
- if (m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
+ if (m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
return SPELL_FAILED_PACIFIED;
- else if (m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
+ else if (m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
return SPELL_FAILED_SILENCED;
break;
default: break;
@@ -6252,7 +6252,7 @@ bool Spell::CheckTargetCreatureType(Unit* target) const
uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
// Curse of Doom & Exorcism: not find another way to fix spell target check :/
- if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179)
{
// not allow cast at player
if (target->GetTypeId() == TYPEID_PLAYER)
@@ -6610,7 +6610,7 @@ void Spell::CalculateDamageDoneForAllTargets()
if (!mask)
continue;
- Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
+ Unit* unit = m_caster->GetGUID() == target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
if (!unit) // || !unit->isAlive()) do we need to check alive here?
continue;
@@ -6636,7 +6636,7 @@ void Spell::CalculateDamageDoneForAllTargets()
}
}
- if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
+ if (target.missCondition == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
{
target.damage += CalculateDamageDone(unit, mask, multiplier);
target.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
@@ -6726,7 +6726,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
{
// check key item (many fit cases can be)
case LOCK_KEY_ITEM:
- if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
+ if (lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry() == lockInfo->Index[j])
return SPELL_CAST_OK;
reqKey = true;
break;
@@ -6944,16 +6944,16 @@ void Spell::FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float rad
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
- if (Target && (raid || subgroup==Target->GetSubGroup())
+ if (Target && (raid || subgroup == Target->GetSubGroup())
&& !m_caster->IsHostileTo(Target))
{
- if (Target==m_caster && withcaster ||
+ if (Target == m_caster && withcaster ||
Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius))
TagUnitMap.push_back(Target);
if (withPets)
if (Pet* pet = Target->GetPet())
- if (pet==m_caster && withcaster ||
+ if (pet == m_caster && withcaster ||
pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
TagUnitMap.push_back(pet);
}
@@ -6962,13 +6962,13 @@ void Spell::FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float rad
else
{
Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf();
- if (ownerOrSelf==m_caster && withcaster ||
+ if (ownerOrSelf == m_caster && withcaster ||
ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
TagUnitMap.push_back(ownerOrSelf);
if (withPets)
if (Guardian* pet = ownerOrSelf->GetGuardianPet())
- if (pet==m_caster && withcaster ||
+ if (pet == m_caster && withcaster ||
pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
TagUnitMap.push_back(pet);
}
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 17235c77961..f3065f8c425 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -189,7 +189,7 @@ class SpellCastTargets
}
}
- bool IsEmpty() const { return m_GOTargetGUID==0 && m_unitTargetGUID==0 && m_itemTarget==0 && m_CorpseTargetGUID==0; }
+ bool IsEmpty() const { return m_GOTargetGUID == 0 && m_unitTargetGUID == 0 && m_itemTarget == 0 && m_CorpseTargetGUID == 0; }
bool HasSrc() const { return m_intTargetFlags & FLAG_INT_SRC_LOC; }
bool HasDst() const { return m_intTargetFlags & FLAG_INT_DST_LOC; }
bool HasTraj() const { return m_speed != 0; }
diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp
index 4ff5194458c..f6086aa14bd 100644
--- a/src/game/SpellAuraEffects.cpp
+++ b/src/game/SpellAuraEffects.cpp
@@ -957,7 +957,7 @@ void AuraEffect::ApplySpellMod(Unit * target, bool apply)
if (AuraEffect * aurEff = aura->GetEffect(1))
aurEff->RecalculateAmount();
}
- else //if (modOp ==SPELLMOD_EFFECT3)
+ else //if (modOp == SPELLMOD_EFFECT3)
{
if (AuraEffect * aurEff = aura->GetEffect(2))
aurEff->RecalculateAmount();
@@ -976,7 +976,7 @@ void AuraEffect::Update(uint32 diff, Unit * caster)
{
if (m_periodicTimer > diff)
m_periodicTimer -= diff;
- else // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
+ else // tick also at m_periodicTimer == 0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
{
++m_tickNumber;
@@ -1210,7 +1210,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
case 38772: // Grievous Wound
{
uint32 percent =
- GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ?
+ GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
caster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],target) :
100;
if (target->GetHealth()*100 >= target->GetMaxHealth()*percent)
@@ -1245,7 +1245,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
}
// Curse of Agony damage-per-tick calculation
- if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x400) && GetSpellProto()->SpellIconID==544)
+ if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x400) && GetSpellProto()->SpellIconID == 544)
{
uint32 totalTick = GetTotalTicks();
// 1..4 ticks, 1/2 from normal tick damage
@@ -1321,7 +1321,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
if (!caster->isAlive())
return;
- if (GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
+ if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
caster->SpellHitResult(target,GetSpellProto(),false)!=SPELL_MISS_NONE)
return;
@@ -1507,7 +1507,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
if (!caster || !caster->isAlive())
break;
- if (GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
+ if (GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
caster->SpellHitResult(target,GetSpellProto(),false) != SPELL_MISS_NONE)
break;
@@ -1643,7 +1643,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
if (target->GetMaxPower(power) == 0)
return;
- if (GetBase()->GetDuration() ==-1 && target->GetPower(power)==target->GetMaxPower(power))
+ if (GetBase()->GetDuration() == -1 && target->GetPower(power) == target->GetMaxPower(power))
return;
uint32 amount = m_amount;
@@ -1864,7 +1864,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
// TODO: this should use effect[1] of 51690
UnitList targets;
{
- // eff_radius ==0
+ // eff_radius == 0
float radius = GetSpellMaxRange(GetSpellProto(), false);
CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(),caster->GetPositionY()));
@@ -2058,7 +2058,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
case 30427:
{
// move loot to player inventory and despawn target
- if (caster->GetTypeId() ==TYPEID_PLAYER &&
+ if (caster->GetTypeId() == TYPEID_PLAYER &&
triggerTarget->GetTypeId() == TYPEID_UNIT &&
triggerTarget->ToCreature()->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
{
@@ -2400,7 +2400,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
- if (itr->first==spellId || itr->first==spellId2) continue;
+ if (itr->first == spellId || itr->first == spellId2) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
if (spellInfo->Stances & (1<<(GetMiscValue()-1)))
@@ -2941,7 +2941,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode,
if (apply)
{
// special case (spell specific functionality)
- if (GetMiscValue()==0)
+ if (GetMiscValue() == 0)
{
// player applied only
if (target->GetTypeId() != TYPEID_PLAYER)
@@ -3028,7 +3028,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode,
target->SetDisplayId(model_id);
// Dragonmaw Illusion (set mount model also)
- if (GetId()==42016 && target->GetMountID() && !target->GetAuraEffectsByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED).empty())
+ if (GetId() == 42016 && target->GetMountID() && !target->GetAuraEffectsByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED).empty())
target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
}
}
@@ -3184,7 +3184,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const * aurApp, uint8 mode, bo
target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
// prevent interrupt message
- if (GetCasterGUID()==target->GetGUID() && target->GetCurrentSpell(CURRENT_GENERIC_SPELL))
+ if (GetCasterGUID() == target->GetGUID() && target->GetCurrentSpell(CURRENT_GENERIC_SPELL))
target->FinishSpell(CURRENT_GENERIC_SPELL, false);
target->InterruptNonMeleeSpells(true);
target->getHostileRefManager().deleteReferences();
@@ -4073,7 +4073,7 @@ void AuraEffect::HandleModStateImmunityMask(AuraApplication const * aurApp, uint
// Patch 3.0.3 Bladestorm now breaks all snares and roots on the warrior when activated.
// however not all mechanic specified in immunity
- if (apply && GetId()==46924)
+ if (apply && GetId() == 46924)
{
target->RemoveAurasByType(SPELL_AURA_MOD_ROOT);
target->RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
@@ -4368,7 +4368,7 @@ void AuraEffect::HandleModTargetResistance(AuraApplication const * aurApp, uint8
target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,GetAmount(), apply);
// show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
- if (target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
+ if (target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_SPELL) == SPELL_SCHOOL_MASK_SPELL)
target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,GetAmount(), apply);
}
@@ -4659,7 +4659,7 @@ void AuraEffect::HandleAuraModIncreaseMaxHealth(AuraApplication const * aurApp,
if (oldhealth > 0)
{
uint32 newhealth = uint32(ceil((double)target->GetMaxHealth() * healthPercentage));
- if (newhealth==0)
+ if (newhealth == 0)
newhealth = 1;
target->SetHealth(newhealth);
@@ -4680,7 +4680,7 @@ void AuraEffect::HandleAuraModIncreaseEnergy(AuraApplication const * aurApp, uin
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
// Special case with temporary increase max/current power (percent)
- if (GetId()==64904) // Hymn of Hope
+ if (GetId() == 64904) // Hymn of Hope
{
if (mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)
{
@@ -5365,7 +5365,7 @@ void AuraEffect::HandleAuraRetainComboPoints(AuraApplication const * aurApp, uin
// combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
// remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
- if (!(apply) && GetBase()->GetDuration()==0 && target->ToPlayer()->GetComboTarget())
+ if (!(apply) && GetBase()->GetDuration() == 0 && target->ToPlayer()->GetComboTarget())
if (Unit* unit = ObjectAccessor::GetUnit(*target,target->ToPlayer()->GetComboTarget()))
target->ToPlayer()->AddComboPoints(unit, -GetAmount());
}
@@ -5682,12 +5682,12 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
break;
case SPELLFAMILY_HUNTER:
// Misdirection
- if (GetId()==34477)
+ if (GetId() == 34477)
target->SetReducedThreatPercent(0, 0);
break;
case SPELLFAMILY_DEATHKNIGHT:
// Summon Gargoyle (will start feeding gargoyle)
- if (GetId()==61777)
+ if (GetId() == 61777)
target->CastSpell(target,m_spellProto->EffectTriggerSpell[m_effIndex],true);
break;
default:
@@ -6013,7 +6013,7 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const * aurApp, uint8 mo
{
count-=noSpaceForCount;
plCaster->SendEquipError(msg, NULL, NULL);
- if (count==0)
+ if (count == 0)
return;
}
@@ -6097,13 +6097,13 @@ void AuraEffect::HandleAuraModFaction(AuraApplication const * aurApp, uint8 mode
if (apply)
{
target->setFaction(GetMiscValue());
- if (target->GetTypeId()==TYPEID_PLAYER)
+ if (target->GetTypeId() == TYPEID_PLAYER)
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
}
else
{
target->RestoreFaction();
- if (target->GetTypeId()==TYPEID_PLAYER)
+ if (target->GetTypeId() == TYPEID_PLAYER)
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
}
}
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 2763c9b881c..0d91cbc49fa 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -458,7 +458,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
case SPELLFAMILY_WARLOCK:
{
// Incinerate Rank 1 & 2
- if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID==2128)
+ if ((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID == 2128)
{
// Incinerate does more dmg (dmg*0.25) if the target have Immolate debuff.
// Check aura state for speed but aura state set not only for Immolate spell
@@ -572,7 +572,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
case SPELLFAMILY_DRUID:
{
// Ferocious Bite
- if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0]==6587)
+ if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0] == 6587)
{
// converts each extra point of energy into ($f1+$AP/410) additional damage
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
@@ -1941,7 +1941,7 @@ void Spell::EffectDummy(uint32 i)
break;
case SPELLFAMILY_SHAMAN:
// Cleansing Totem Pulse
- if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS && m_spellInfo->SpellIconID==1673)
+ if (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS && m_spellInfo->SpellIconID == 1673)
{
int32 bp1 = 1;
// Cleansing Totem Effect
@@ -2105,7 +2105,7 @@ void Spell::EffectDummy(uint32 i)
spell_id=48289;
}
// Raise dead - take reagents and trigger summon spells
- else if (m_spellInfo->Id ==48289)
+ else if (m_spellInfo->Id == 48289)
{
if (m_targets.HasDst())
targets.setDst(&m_targets.m_dstPos);
@@ -2701,7 +2701,7 @@ void Spell::EffectPowerDrain(uint32 i)
if (drain_power == POWER_MANA && m_caster != unitTarget)
{
float manaMultiplier = m_spellInfo->EffectMultipleValue[i];
- if (manaMultiplier==0)
+ if (manaMultiplier == 0)
manaMultiplier = 1;
if (Player *modOwner = m_caster->GetSpellModOwner())
@@ -2875,7 +2875,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
}
}
// Riptide - increase healing done by Chain Heal
- else if (m_spellInfo->SpellFamilyName==SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x100)
+ else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN && m_spellInfo->SpellFamilyFlags[0] & 0x100)
{
addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
if (AuraEffect * aurEff = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, m_originalCasterGUID))
@@ -3967,7 +3967,7 @@ void Spell::EffectTeleUnitsFaceCaster(uint32 i)
float fx,fy,fz;
m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis);
- unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget==m_caster);
+ unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget == m_caster);
}
void Spell::EffectLearnSkill(uint32 i)
@@ -4100,7 +4100,7 @@ void Spell::EffectEnchantItemPrismatic(uint32 effect_idx)
bool add_socket = false;
for (uint8 i = 0; i < 3; ++i)
{
- if (pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
+ if (pEnchant->type[i] == ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET)
{
add_socket = true;
break;
@@ -4368,7 +4368,7 @@ void Spell::EffectSummonPet(uint32 i)
}
if (owner->GetTypeId() == TYPEID_PLAYER)
- owner->ToPlayer()->RemovePet(OldSummon,(OldSummon->getPetType()==HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
+ owner->ToPlayer()->RemovePet(OldSummon,(OldSummon->getPetType() == HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
else
return;
}
@@ -4563,7 +4563,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
}
// Seal of Command Unleashed
- else if (m_spellInfo->Id==20467)
+ else if (m_spellInfo->Id == 20467)
{
spell_bonus += int32(0.08f*m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
spell_bonus += int32(0.13f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)));
@@ -4849,7 +4849,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
{
case 489: //WS
{
- if (bg && bg->GetTypeID()==BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS)
+ if (bg && bg->GetTypeID() == BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS)
{
uint32 team = ALLIANCE;
@@ -4862,7 +4862,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
}
case 566: //EY
{
- if (bg && bg->GetTypeID()==BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS)
+ if (bg && bg->GetTypeID() == BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS)
{
((BattleGroundEY*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID());
}
@@ -4910,7 +4910,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
Player* plr = m_caster->ToPlayer();
if (plr && plr->GetLastPetNumber())
{
- PetType NewPetType = (plr->getClass()==CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
+ PetType NewPetType = (plr->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
if (Pet* NewPet = new Pet(plr,NewPetType))
{
if (NewPet->LoadPetFromDB(plr, 0, plr->GetLastPetNumber(), true))
@@ -5222,11 +5222,11 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;;
case 150: unitTarget->CastSpell(unitTarget, 48024, true); break;
case 225:
- if (unitTarget->ToPlayer()->GetMapId()==571 || unitTarget->ToPlayer()->GetMapId()==530)
+ if (unitTarget->ToPlayer()->GetMapId() == 571 || unitTarget->ToPlayer()->GetMapId() == 530)
unitTarget->CastSpell(unitTarget, 51617, true);
break;
case 300:
- if (unitTarget->ToPlayer()->GetMapId()==571 || unitTarget->ToPlayer()->GetMapId()==530)
+ if (unitTarget->ToPlayer()->GetMapId() == 571 || unitTarget->ToPlayer()->GetMapId() == 530)
unitTarget->CastSpell(unitTarget, 48023, true);
break;
default: break;
@@ -6292,7 +6292,7 @@ void Spell::EffectStuck(uint32 /*i*/)
pTarget->TeleportTo(pTarget->GetStartPosition(), unitTarget == m_caster ? TELE_TO_SPELL : 0);
// homebind location is loaded always
- // pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget==m_caster ? TELE_TO_SPELL : 0));
+ // pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget == m_caster ? TELE_TO_SPELL : 0));
// Stuck spell trigger Hearthstone cooldown
SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690);
@@ -6686,7 +6686,7 @@ void Spell::EffectLeapForward(uint32 i)
}
if (j < 10)
- unitTarget->NearTeleportTo(destx, desty, destz + 0.07531, orientation, unitTarget==m_caster);
+ unitTarget->NearTeleportTo(destx, desty, destz + 0.07531, orientation, unitTarget == m_caster);
}
void Spell::EffectReputation(uint32 i)
@@ -7056,7 +7056,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
if (m_targets.HasDst())
m_targets.m_dstPos.GetPosition(fx, fy, fz);
//FIXME: this can be better check for most objects but still hack
- else if (m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed==0)
+ else if (m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed == 0)
{
float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
@@ -7072,7 +7072,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
}
Map *cMap = m_caster->GetMap();
- if (goinfo->type==GAMEOBJECT_TYPE_FISHINGNODE)
+ if (goinfo->type == GAMEOBJECT_TYPE_FISHINGNODE)
{
//dirty way to hack serpent shrine pool
if (cMap->GetId() == 548 && m_caster->GetDistance(36.69, -416.38, -19.9645) <= 16)//center of strange pool
@@ -7092,7 +7092,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
fz = cMap->GetWaterLevel(fx, fy);
}
// if gameobject is summoning object, it should be spawned right on caster's position
- else if (goinfo->type==GAMEOBJECT_TYPE_SUMMONING_RITUAL)
+ else if (goinfo->type == GAMEOBJECT_TYPE_SUMMONING_RITUAL)
{
m_caster->GetPosition(fx, fy, fz);
}
@@ -7266,7 +7266,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i)
{
sLog.outDebug("Effect: StealBeneficialBuff");
- if (!unitTarget || unitTarget==m_caster) // can't steal from self
+ if (!unitTarget || unitTarget == m_caster) // can't steal from self
return;
Unit::AuraList steal_list;
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index 5125ec18b6c..b3c9dbb10f3 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -415,7 +415,7 @@ void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
if (IsChanneledSpell(spellInfo))
{
if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
- if (curSpell->m_spellInfo->Id==spellId)
+ if (curSpell->m_spellInfo->Id == spellId)
_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
return;
}
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 492fa1e2bf4..4c23ecb907b 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -480,8 +480,8 @@ AuraState GetSpellAuraState(SpellEntry const * spellInfo)
{
for (uint8 i = 0; i<MAX_SPELL_EFFECTS; ++i)
{
- if (spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_STUN
- || spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_ROOT)
+ if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STUN
+ || spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_ROOT)
return AURA_STATE_FROZEN;
}
}
@@ -555,7 +555,7 @@ SpellSpecific GetSpellSpecific(SpellEntry const * spellInfo)
if (spellInfo->SpellFamilyFlags[0] & 0x400)
return SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE;
- if ((spellInfo->SpellFamilyFlags[0] & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
+ if ((spellInfo->SpellFamilyFlags[0] & 0x1000000) && spellInfo->EffectApplyAuraName[0] == SPELL_AURA_MOD_CONFUSE)
return SPELL_SPECIFIC_MAGE_POLYMORPH;
break;
@@ -672,7 +672,7 @@ bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1,SpellSpecific s
case SPELL_SPECIFIC_ASPECT:
case SPELL_SPECIFIC_JUDGEMENT:
case SPELL_SPECIFIC_WARLOCK_CORRUPTION:
- return spellSpec1==spellSpec2;
+ return spellSpec1 == spellSpec2;
default:
return false;
}
@@ -694,17 +694,17 @@ bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1, SpellSpecific
case SPELL_SPECIFIC_WARRIOR_ENRAGE:
case SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE:
case SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT:
- return spellSpec1==spellSpec2;
+ return spellSpec1 == spellSpec2;
case SPELL_SPECIFIC_FOOD:
- return spellSpec2==SPELL_SPECIFIC_FOOD
- || spellSpec2==SPELL_SPECIFIC_FOOD_AND_DRINK;
+ return spellSpec2 == SPELL_SPECIFIC_FOOD
+ || spellSpec2 == SPELL_SPECIFIC_FOOD_AND_DRINK;
case SPELL_SPECIFIC_DRINK:
- return spellSpec2==SPELL_SPECIFIC_DRINK
- || spellSpec2==SPELL_SPECIFIC_FOOD_AND_DRINK;
+ return spellSpec2 == SPELL_SPECIFIC_DRINK
+ || spellSpec2 == SPELL_SPECIFIC_FOOD_AND_DRINK;
case SPELL_SPECIFIC_FOOD_AND_DRINK:
- return spellSpec2==SPELL_SPECIFIC_FOOD
- || spellSpec2==SPELL_SPECIFIC_DRINK
- || spellSpec2==SPELL_SPECIFIC_FOOD_AND_DRINK;
+ return spellSpec2 == SPELL_SPECIFIC_FOOD
+ || spellSpec2 == SPELL_SPECIFIC_DRINK
+ || spellSpec2 == SPELL_SPECIFIC_FOOD_AND_DRINK;
default:
return false;
}
@@ -839,7 +839,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
// many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
break;
case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment.
- if (effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0)
+ if (effIndex == 0 && spellproto->Effect[1] == 0 && spellproto->Effect[2] == 0)
return false; // but all single stun aura spells is negative
break;
case SPELL_AURA_MOD_PACIFY_SILENCE:
@@ -863,7 +863,7 @@ bool SpellMgr::_isPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) con
if (spellproto->EffectImplicitTargetA[effIndex] != TARGET_UNIT_CASTER)
return false;
// but not this if this first effect (didn't find better check)
- if (spellproto->Attributes & 0x4000000 && effIndex==0)
+ if (spellproto->Attributes & 0x4000000 && effIndex == 0)
return false;
break;
case SPELL_AURA_MECHANIC_IMMUNITY:
@@ -1017,7 +1017,7 @@ SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32
// talents that learn spells can have stance requirements that need ignore
// (this requirement only for client-side stance show in talent description)
if (GetTalentSpellCost(spellInfo->Id) > 0 &&
- (spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL))
+ (spellInfo->Effect[0] == SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1] == SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2] == SPELL_EFFECT_LEARN_SPELL))
return SPELL_CAST_OK;
uint32 stanceMask = (form ? 1 << (form - 1) : 0);
@@ -1115,7 +1115,7 @@ void SpellMgr::LoadSpellTargetPositions()
bool found = false;
for (int i = 0; i < 3; ++i)
{
- if (spellInfo->EffectImplicitTargetA[i]==TARGET_DST_DB || spellInfo->EffectImplicitTargetB[i]==TARGET_DST_DB)
+ if (spellInfo->EffectImplicitTargetA[i] == TARGET_DST_DB || spellInfo->EffectImplicitTargetB[i] == TARGET_DST_DB)
{
found = true;
break;
@@ -1134,7 +1134,7 @@ void SpellMgr::LoadSpellTargetPositions()
continue;
}
- if (st.target_X==0 && st.target_Y==0 && st.target_Z==0)
+ if (st.target_X == 0 && st.target_Y == 0 && st.target_Z == 0)
{
sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
continue;
@@ -1250,7 +1250,7 @@ void SpellMgr::LoadSpellProcEvents()
mSpellProcEventMap[entry] = spe;
- if (spell->procFlags==0)
+ if (spell->procFlags == 0)
{
if (spe.procFlags == 0)
{
@@ -1638,7 +1638,7 @@ bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellI
if (!spellInfo_1 || !spellInfo_2) return false;
if (spellInfo_1->Id == spellId_2) return false;
- return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2);
+ return GetFirstSpellInChain(spellInfo_1->Id) == GetFirstSpellInChain(spellId_2);
}
bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
@@ -1660,18 +1660,18 @@ bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
{
case SPELLFAMILY_PALADIN:
// Paladin aura Spell
- if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_RAID)
+ if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID)
return false;
break;
case SPELLFAMILY_DRUID:
// Druid form Spell
- if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA &&
+ if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
return false;
break;
case SPELLFAMILY_ROGUE:
// Rogue Stealth
- if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA &&
+ if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
return false;
}
@@ -1741,7 +1741,7 @@ bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId)
bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const
{
- return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1;
+ return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId) == 1;
}
bool SpellMgr::IsSkillBonusSpell(uint32 spellId) const
@@ -1819,7 +1819,7 @@ void SpellMgr::LoadSpellLearnSkills()
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if (entry->Effect[i]==SPELL_EFFECT_SKILL)
+ if (entry->Effect[i] == SPELL_EFFECT_SKILL)
{
SpellLearnSkillNode dbc_node;
dbc_node.skill = entry->EffectMiscValue[i];
@@ -1908,7 +1908,7 @@ void SpellMgr::LoadSpellLearnSpells()
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if (entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL)
+ if (entry->Effect[i] == SPELL_EFFECT_LEARN_SPELL)
{
SpellLearnSpellNode dbc_node;
dbc_node.spell = entry->EffectTriggerSpell[i];
@@ -1991,18 +1991,18 @@ void SpellMgr::LoadSpellScriptTarget()
bool targetfound = false;
for (uint8 i = 0; i < 3; ++i)
{
- if (spellProto->EffectImplicitTargetA[i]==TARGET_UNIT_AREA_ENTRY_SRC ||
- spellProto->EffectImplicitTargetB[i]==TARGET_UNIT_AREA_ENTRY_SRC ||
- spellProto->EffectImplicitTargetA[i]==TARGET_UNIT_AREA_ENTRY_DST ||
- spellProto->EffectImplicitTargetB[i]==TARGET_UNIT_AREA_ENTRY_DST ||
- spellProto->EffectImplicitTargetA[i]==TARGET_UNIT_NEARBY_ENTRY ||
- spellProto->EffectImplicitTargetB[i]==TARGET_UNIT_NEARBY_ENTRY ||
- spellProto->EffectImplicitTargetA[i]==TARGET_GAMEOBJECT_NEARBY_ENTRY ||
- spellProto->EffectImplicitTargetB[i]==TARGET_GAMEOBJECT_NEARBY_ENTRY ||
- spellProto->EffectImplicitTargetA[i]==TARGET_DST_NEARBY_ENTRY ||
- spellProto->EffectImplicitTargetB[i]==TARGET_DST_NEARBY_ENTRY ||
- spellProto->EffectImplicitTargetA[i]==TARGET_UNIT_CONE_ENTRY ||
- spellProto->EffectImplicitTargetB[i]==TARGET_UNIT_CONE_ENTRY)
+ if (spellProto->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENTRY_SRC ||
+ spellProto->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ENTRY_SRC ||
+ spellProto->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENTRY_DST ||
+ spellProto->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ENTRY_DST ||
+ spellProto->EffectImplicitTargetA[i] == TARGET_UNIT_NEARBY_ENTRY ||
+ spellProto->EffectImplicitTargetB[i] == TARGET_UNIT_NEARBY_ENTRY ||
+ spellProto->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_NEARBY_ENTRY ||
+ spellProto->EffectImplicitTargetB[i] == TARGET_GAMEOBJECT_NEARBY_ENTRY ||
+ spellProto->EffectImplicitTargetA[i] == TARGET_DST_NEARBY_ENTRY ||
+ spellProto->EffectImplicitTargetB[i] == TARGET_DST_NEARBY_ENTRY ||
+ spellProto->EffectImplicitTargetA[i] == TARGET_UNIT_CONE_ENTRY ||
+ spellProto->EffectImplicitTargetB[i] == TARGET_UNIT_CONE_ENTRY)
{
targetfound = true;
break;
@@ -2574,7 +2574,7 @@ void SpellMgr::LoadSpellAreas()
continue;
}
- if (spellArea.questEnd==spellArea.questStart && !spellArea.questStartCanActive)
+ if (spellArea.questEnd == spellArea.questStart && !spellArea.questStartCanActive)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have quest (%u) requirement for start and end in same time", spell,spellArea.questEnd);
continue;
@@ -2634,7 +2634,7 @@ void SpellMgr::LoadSpellAreas()
}
}
- if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE)==0)
+ if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0)
{
sLog.outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell,spellArea.raceMask);
continue;
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index af9b669af78..273bec9c406 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -248,7 +248,7 @@ inline float GetSpellMaxRange(uint32 id, bool positive)
inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
{
for (int i= 0; i < 3; ++i)
- if (SpellEffects(spellInfo->Effect[i])==effect)
+ if (SpellEffects(spellInfo->Effect[i]) == effect)
return true;
return false;
}
@@ -256,7 +256,7 @@ inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
inline bool IsSpellHaveAura(SpellEntry const *spellInfo, AuraType aura)
{
for (int i= 0; i < 3; ++i)
- if (AuraType(spellInfo->EffectApplyAuraName[i])==aura)
+ if (AuraType(spellInfo->EffectApplyAuraName[i]) == aura)
return true;
return false;
}
@@ -283,14 +283,14 @@ inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
{
return ((spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM
&& spellInfo->Effect[1] == SPELL_EFFECT_SCRIPT_EFFECT)
- || spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data)
+ || spellInfo->Id == 64323); // Book of Glyph Mastery (Effect0 == SPELL_EFFECT_SCRIPT_EFFECT without any other data)
}
inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
{
- return (spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM ||
- // different random cards from Inscription (121==Virtuoso Inking Set category)
- (spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121));
+ return (spellInfo->Effect[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM ||
+ // different random cards from Inscription (121 == Virtuoso Inking Set category)
+ (spellInfo->Effect[0] == SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121));
}
bool IsHigherHankOfSpell(uint32 spellId_1,uint32 spellId_2);
@@ -971,7 +971,7 @@ class SpellMgr
uint16 GetSpellThreat(uint32 spellid) const
{
SpellThreatMap::const_iterator itr = mSpellThreatMap.find(spellid);
- if (itr==mSpellThreatMap.end())
+ if (itr == mSpellThreatMap.end())
return 0;
return itr->second;
@@ -1150,7 +1150,7 @@ class SpellMgr
{
SpellLearnSpellMapBounds bounds = GetSpellLearnSpellMapBounds(spell_id1);
for (SpellLearnSpellMap::const_iterator i = bounds.first; i != bounds.second; ++i)
- if (i->second.spell==spell_id2)
+ if (i->second.spell == spell_id2)
return true;
return false;
}
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 2a7ec56372b..0b7698369f1 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -321,7 +321,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
// Predatory Strikes (effect 0)
- if ((*itr)->GetEffIndex()==0 && (*itr)->GetSpellProto()->SpellIconID == 1563)
+ if ((*itr)->GetEffIndex() == 0 && (*itr)->GetSpellProto()->SpellIconID == 1563)
{
mLevelMult = (*itr)->GetAmount() / 100.0f;
break;
@@ -360,7 +360,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
//add dynamic flat mods
if (ranged)
{
- if ((getClassMask() & CLASSMASK_WAND_USERS)==0)
+ if ((getClassMask() & CLASSMASK_WAND_USERS) == 0)
{
AuraEffectList const& mRAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT);
for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i)
@@ -661,7 +661,7 @@ void Player::UpdateAllSpellCritChances()
void Player::UpdateExpertise(WeaponAttackType attack)
{
- if (attack==RANGED_ATTACK)
+ if (attack == RANGED_ATTACK)
return;
int32 expertise = int32(GetRatingBonusValue(CR_EXPERTISE));
diff --git a/src/game/TaxiHandler.cpp b/src/game/TaxiHandler.cpp
index 539f3da8016..b0660527f71 100644
--- a/src/game/TaxiHandler.cpp
+++ b/src/game/TaxiHandler.cpp
@@ -124,7 +124,7 @@ void WorldSession::SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathN
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
- while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
+ while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
GetPlayer()->GetMotionMaster()->MovementExpired(false);
if (mountDisplayId)
@@ -216,7 +216,7 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data)
// far teleport case
if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId())
{
- if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
+ if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
{
// short preparations to continue flight
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp
index 2800a86f380..9b73ba961ff 100644
--- a/src/game/ThreatManager.cpp
+++ b/src/game/ThreatManager.cpp
@@ -248,7 +248,7 @@ void ThreatContainer::modifyThreatPercent(Unit *pVictim, int32 iPercent)
bool HostileReferenceSortPredicate(const HostileReference* lhs, const HostileReference* rhs)
{
- // std::list::sort ordering predicate must be: (Pred(x,y)&&Pred(y,x))==false
+ // std::list::sort ordering predicate must be: (Pred(x,y)&&Pred(y,x)) == false
return lhs->getThreat() > rhs->getThreat(); // reverse sorting
}
diff --git a/src/game/ThreatManager.h b/src/game/ThreatManager.h
index 398fee12699..94fdf848bc2 100644
--- a/src/game/ThreatManager.h
+++ b/src/game/ThreatManager.h
@@ -106,7 +106,7 @@ class HostileReference : public Reference<Unit, ThreatManager>
void setAccessibleState(bool pIsAccessible);
//=================================================
- bool operator ==(const HostileReference& pHostileReference) const { return pHostileReference.getUnitGuid() == getUnitGuid(); }
+ bool operator == (const HostileReference& pHostileReference) const { return pHostileReference.getUnitGuid() == getUnitGuid(); }
//=================================================
diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp
index 6d461ef291d..13b55da7231 100644
--- a/src/game/Totem.cpp
+++ b/src/game/Totem.cpp
@@ -133,7 +133,7 @@ void Totem::UnSummon()
// clear owner's totem slot
for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
{
- if (m_owner->m_SummonSlot[i]==GetGUID())
+ if (m_owner->m_SummonSlot[i] == GetGUID())
{
m_owner->m_SummonSlot[i] = 0;
break;
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp
index eeb24d6b8c9..51623622dc5 100644
--- a/src/game/TradeHandler.cpp
+++ b/src/game/TradeHandler.cpp
@@ -183,8 +183,8 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
- bool traderCanTrade = (myItems[i]==NULL || _player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
- bool playerCanTrade = (hisItems[i]==NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
+ bool traderCanTrade = (myItems[i] == NULL || _player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
+ bool playerCanTrade = (hisItems[i] == NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
if (traderCanTrade && playerCanTrade)
{
// Ok, if trade item exists and can be stored
@@ -336,7 +336,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// test if item will fit in each inventory
- hisCanCompleteTrade = (_player->pTrader->CanStoreItems(myItems,TRADE_SLOT_TRADED_COUNT)== EQUIP_ERR_OK);
+ hisCanCompleteTrade = (_player->pTrader->CanStoreItems(myItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
myCanCompleteTrade = (_player->CanStoreItems(hisItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
// clear 'in-trade' flag
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index c64777af1ce..444e115f8b9 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -543,10 +543,10 @@ void Transport::Update(uint32 /*p_time*/)
m_nextNodeTime = m_curr->first;
- if (m_curr == m_WayPoints.begin() && (sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0)
+ if (m_curr == m_WayPoints.begin() && (sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES) == 0)
sLog.outDetail(" ************ BEGIN ************** %s", this->m_name.c_str());
- if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0)
+ if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES) == 0)
sLog.outDetail("%s moved to %d %f %f %f %d", this->m_name.c_str(), m_curr->second.id, m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid);
//Transport Event System
@@ -560,7 +560,7 @@ void Transport::UpdateForMap(Map const* targetMap)
if (pl.isEmpty())
return;
- if (GetMapId()==targetMap->GetId())
+ if (GetMapId() == targetMap->GetId())
{
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
{
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 745385cba8e..a46581bf6a8 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -614,7 +614,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// Rage from Damage made (only from direct weapon damage)
- if (cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && getPowerType() == POWER_RAGE)
+ if (cleanDamage && damagetype == DIRECT_DAMAGE && this != pVictim && getPowerType() == POWER_RAGE)
{
uint32 weaponSpeedHitFactor;
uint32 rage_damage = damage + cleanDamage->absorbed_damage;
@@ -690,7 +690,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->duel && damage >= (health-1))
{
// prevent kill only if killed in duel and killed by opponent or opponent controlled creature
- if (pVictim->ToPlayer()->duel->opponent==this || pVictim->ToPlayer()->duel->opponent->GetGUID() == GetOwnerGUID())
+ if (pVictim->ToPlayer()->duel->opponent == this || pVictim->ToPlayer()->duel->opponent->GetGUID() == GetOwnerGUID())
damage = health-1;
duel_hasEnded = true;
@@ -1144,7 +1144,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
{
- if (damageInfo==0)
+ if (damageInfo == 0)
return;
Unit *pVictim = damageInfo->target;
@@ -1447,7 +1447,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
// If this is a creature and it attacks from behind it has a probability to daze it's victim
- if ((damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
+ if ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
GetTypeId() != TYPEID_PLAYER && !this->ToCreature()->IsControlledByPlayer() && !pVictim->HasInArc(M_PI, this)
&& (pVictim->GetTypeId() == TYPEID_PLAYER || !pVictim->ToCreature()->isWorldBoss()))
{
@@ -1993,7 +1993,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
next = i; ++next;
// check damage school mask
- if (((*i)->GetMiscValue() & schoolMask)==0)
+ if (((*i)->GetMiscValue() & schoolMask) == 0)
continue;
int32 currentAbsorb;
@@ -2066,7 +2066,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
next = i; ++next;
// check damage school mask
- if (((*i)->GetMiscValue() & schoolMask)==0)
+ if (((*i)->GetMiscValue() & schoolMask) == 0)
continue;
// Damage can be splitted only if aura has an alive caster
@@ -2114,7 +2114,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
{
pVictim->CastSpell(pVictim,31231,true);
pVictim->ToPlayer()->AddSpellCooldown(31231,0,time(NULL)+60);
- // with health > 10% lost health until health==10%, in other case no losses
+ // with health > 10% lost health until health == 10%, in other case no losses
uint32 health10 = pVictim->GetMaxHealth()/10;
RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
}
@@ -2493,7 +2493,7 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, Weap
{
if (!(*i)->IsAffectedOnSpell(spellProto))
continue;
- if ((*i)->GetMiscValue() ==)
+ if ((*i)->GetMiscValue() == )
return false;
}
*/
@@ -3386,22 +3386,22 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant)
{
// generic spells are interrupted if they are not finished or delayed
- if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
+ if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id))
InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed,withInstant);
// autorepeat spells are interrupted if they are not finished or delayed
- if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == spell_id))
InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed,withInstant);
// channeled spells are interrupted if they are not finished, even if they are delayed
- if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
+ if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id == spell_id))
InterruptSpell(CURRENT_CHANNELED_SPELL,true,true);
}
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
{
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
- if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
+ if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id == spell_id)
return m_currentSpells[i];
return NULL;
}
@@ -4526,7 +4526,7 @@ uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove)
{
// Get auras with disease dispel type by caster
if ((*i)->GetSpellProto()->Dispel == DISPEL_DISEASE
- && (*i)->GetCasterGUID()==casterGUID)
+ && (*i)->GetCasterGUID() == casterGUID)
{
++diseases;
@@ -4559,7 +4559,7 @@ uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
// Get auras by caster
- if ((*i)->GetCasterGUID()==casterGUID)
+ if ((*i)->GetCasterGUID() == casterGUID)
++dots;
}
}
@@ -4675,7 +4675,7 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value)
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->GetMiscValue()== misc_value)
+ if ((*i)->GetMiscValue() == misc_value)
modifier += (*i)->GetAmount();
}
return modifier;
@@ -4688,7 +4688,7 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->GetMiscValue()== misc_value)
+ if ((*i)->GetMiscValue() == misc_value)
multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
}
return multiplier;
@@ -4701,7 +4701,7 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() > modifier)
+ if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
}
@@ -4715,7 +4715,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() < modifier)
+ if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
}
@@ -4788,7 +4788,7 @@ GameObject* Unit::GetGameObject(uint32 spellId) const
void Unit::AddGameObject(GameObject* gameObj)
{
- if (!gameObj || !gameObj->GetOwnerGUID()==0) return;
+ if (!gameObj || !gameObj->GetOwnerGUID() == 0) return;
m_gameObj.push_back(gameObj);
gameObj->SetOwnerGUID(GetGUID());
@@ -4804,7 +4804,7 @@ void Unit::AddGameObject(GameObject* gameObj)
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
- if (!gameObj || !gameObj->GetOwnerGUID()==GetGUID()) return;
+ if (!gameObj || !gameObj->GetOwnerGUID() == GetGUID()) return;
gameObj->SetOwnerGUID(0);
@@ -5936,7 +5936,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i)
{
- if ((*i)->GetId()==54117 || (*i)->GetId()==54118)
+ if ((*i)->GetId() == 54117 || (*i)->GetId() == 54118)
{
if ((*i)->GetEffIndex() != 0)
continue;
@@ -6126,7 +6126,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
case 39372:
{
- if (!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0)
+ if (!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW)) == 0)
return false;
// heal amount
@@ -6304,7 +6304,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
else if (dummySpell->SpellIconID == 2850)
{
// Effect 0 - mod damage while having Enrage
- if (effIndex==0)
+ if (effIndex == 0)
{
if (!(procSpell->SpellFamilyFlags[0] & 0x00080000))
return false;
@@ -6314,7 +6314,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
break;
}
// Effect 1 - Tiger's Fury restore energy
- else if (effIndex==1)
+ else if (effIndex == 1)
{
if (!(procSpell->SpellFamilyFlags[2] & 0x00000800))
return false;
@@ -7367,11 +7367,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++)
{
- if (procSpell->Effect[i]==SPELL_EFFECT_HEAL)
+ if (procSpell->Effect[i] == SPELL_EFFECT_HEAL)
{
triggered_spell_id = 21399;
}
- else if (procSpell->Effect[i]==SPELL_EFFECT_ENERGIZE)
+ else if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
{
triggered_spell_id = 21400;
}
@@ -7822,7 +7822,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case SPELLFAMILY_PRIEST:
{
// Greater Heal Refund
- if (auraSpellInfo->Id==37594)
+ if (auraSpellInfo->Id == 37594)
trigger_spell_id = 37595;
// Blessed Recovery
else if (auraSpellInfo->SpellIconID == 1875)
@@ -7844,7 +7844,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case SPELLFAMILY_DRUID:
{
// Druid Forms Trinket
- if (auraSpellInfo->Id==37336)
+ if (auraSpellInfo->Id == 37336)
{
switch(m_form)
{
@@ -7859,7 +7859,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
}
}
// Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
- else if (auraSpellInfo->Id==67353)
+ else if (auraSpellInfo->Id == 67353)
{
switch(m_form)
{
@@ -7952,7 +7952,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
}
default:
// Illumination
- if (auraSpellInfo->SpellIconID==241)
+ if (auraSpellInfo->SpellIconID == 241)
{
if (!procSpell)
return false;
@@ -8277,7 +8277,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Enlightenment (trigger only from mana cost spells)
case 35095:
{
- if (!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
+ if (!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->manaCostPerlevel == 0)
return false;
break;
}
@@ -8568,7 +8568,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
if (!unit)
return false;
// always non-hostile to self
- if (unit==this)
+ if (unit == this)
return false;
// always non-hostile to GM in GM mode
@@ -8576,7 +8576,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
return false;
// always hostile to enemy
- if (getVictim()==unit || unit->getVictim()==this)
+ if (getVictim() == unit || unit->getVictim() == this)
return true;
// test pet/charm masters instead pers/charmeds
@@ -8584,22 +8584,22 @@ bool Unit::IsHostileTo(Unit const* unit) const
Unit const* targetOwner = unit->GetCharmerOrOwner();
// always hostile to owner's enemy
- if (testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
+ if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
return true;
// always hostile to enemy owner
- if (targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
+ if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
return true;
// always hostile to owner of owner's enemy
- if (testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
+ if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
return true;
Unit const* tester = testerOwner ? testerOwner : this;
Unit const* target = targetOwner ? targetOwner : unit;
// always non-hostile to target with common owner, or to owner/pet
- if (tester==target)
+ if (tester == target)
return false;
// special cases (Duel, etc)
@@ -8613,7 +8613,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
return true;
// Group
- if (pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
+ if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
return false;
// Sanctuary
@@ -8628,7 +8628,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
// Green/Blue (can't attack)
if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
{
- if (pTester->GetTeam()==pTarget->GetTeam())
+ if (pTester->GetTeam() == pTarget->GetTeam())
return false;
// Red (can attack) if true, Blue/Yellow (can't attack) in another case
@@ -8683,7 +8683,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
bool Unit::IsFriendlyTo(Unit const* unit) const
{
// always friendly to self
- if (unit==this)
+ if (unit == this)
return true;
// always friendly to GM in GM mode
@@ -8691,7 +8691,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return true;
// always non-friendly to enemy
- if (getVictim()==unit || unit->getVictim()==this)
+ if (getVictim() == unit || unit->getVictim() == this)
return false;
// test pet/charm masters instead pers/charmeds
@@ -8699,22 +8699,22 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
Unit const* targetOwner = unit->GetCharmerOrOwner();
// always non-friendly to owner's enemy
- if (testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
+ if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
return false;
// always non-friendly to enemy owner
- if (targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
+ if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
return false;
// always non-friendly to owner of owner's enemy
- if (testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
+ if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
return false;
Unit const* tester = testerOwner ? testerOwner : this;
Unit const* target = targetOwner ? targetOwner : unit;
// always friendly to target with common owner, or to owner/pet
- if (tester==target)
+ if (tester == target)
return true;
// special cases (Duel)
@@ -8728,7 +8728,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return false;
// Group
- if (pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
+ if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
return true;
// Sanctuary
@@ -8743,7 +8743,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
// Green/Blue (non-attackable)
if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
{
- if (pTester->GetTeam()==pTarget->GetTeam())
+ if (pTester->GetTeam() == pTarget->GetTeam())
return true;
// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
@@ -9857,13 +9857,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
case SPELLFAMILY_PALADIN:
// Judgement of Vengeance/Judgement of Corruption
- if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID==2292)
+ if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID == 2292)
{
// Get stack of Holy Vengeance/Blood Corruption on the target added by caster
uint32 stacks = 0;
Unit::AuraEffectList const& auras = pVictim->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
- if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
+ if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID())
{
stacks = (*itr)->GetBase()->GetStackAmount();
break;
@@ -10529,7 +10529,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
coeff = 1.0f;
}
// Earthliving - 0.45% of normal hot coeff
- else if (spellProto->SpellFamilyName==SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
+ else if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
factorMod *= 0.45f;
// Already set to scripted? so not uses healing bonus coefficient
// No heal coeff for SPELL_DAMAGE_CLASS_NONE class spells by default
@@ -10658,7 +10658,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
AuraEffectList const& mHealingGet= pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_RECEIVED);
for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
- if (GetGUID()==(*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto))
+ if (GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto))
TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
heal = (int32(heal) + TakenTotal) * TakenTotalMod;
@@ -11280,7 +11280,7 @@ void Unit::Unmount()
else
this->ToPlayer()->ResummonPetTemporaryUnSummonedIfAny();
}
- if (GetTypeId()==TYPEID_PLAYER && GetVehicleKit())
+ if (GetTypeId() == TYPEID_PLAYER && GetVehicleKit())
{
// Send other players that we are no longer a vehicle
WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, 8+4);
@@ -11482,7 +11482,7 @@ int32 Unit::ModifyHealth(int32 dVal)
{
int32 gain = 0;
- if (dVal==0)
+ if (dVal == 0)
return 0;
int32 curHealth = (int32)GetHealth();
@@ -11514,7 +11514,7 @@ int32 Unit::GetHealthGain(int32 dVal)
{
int32 gain = 0;
- if (dVal==0)
+ if (dVal == 0)
return 0;
int32 curHealth = (int32)GetHealth();
@@ -11539,7 +11539,7 @@ int32 Unit::ModifyPower(Powers power, int32 dVal)
{
int32 gain = 0;
- if (dVal==0)
+ if (dVal == 0)
return 0;
int32 curPower = (int32)GetPower(power);
@@ -11586,26 +11586,26 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
return true;
AuraEffectList const& auras = u->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark
for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
- if ((*iter)->GetCasterGUID()==GetGUID())
+ if ((*iter)->GetCasterGUID() == GetGUID())
return true;
if (uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
{
for (uint32 i = 0; i < 10; ++i)
{
- if (((1 << i) & mask)==0)
+ if (((1 << i) & mask) == 0)
continue;
// find invisibility level
uint32 invLevel = 0;
Unit::AuraEffectList const& iAuras = u->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
- if (((*itr)->GetMiscValue())==i && invLevel < (*itr)->GetAmount())
+ if (((*itr)->GetMiscValue()) == i && invLevel < (*itr)->GetAmount())
invLevel = (*itr)->GetAmount();
// find invisibility detect level
uint32 detectLevel = 0;
- if (i==6 && GetTypeId() == TYPEID_PLAYER) // special drunk detection case
+ if (i == 6 && GetTypeId() == TYPEID_PLAYER) // special drunk detection case
{
detectLevel = this->ToPlayer()->GetDrunkValue();
}
@@ -11613,7 +11613,7 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
{
Unit::AuraEffectList const& dAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
for (Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
- if (((*itr)->GetMiscValue())==i && detectLevel < (*itr)->GetAmount())
+ if (((*itr)->GetMiscValue()) == i && detectLevel < (*itr)->GetAmount())
detectLevel = (*itr)->GetAmount();
}
@@ -12408,7 +12408,7 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
return DIMINISHING_LEVEL_1;
// If last spell was casted more than 15 seconds ago - reset the count.
- if (i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
+ if (i->stack == 0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
{
i->hitCount = DIMINISHING_LEVEL_1;
return DIMINISHING_LEVEL_1;
@@ -13547,8 +13547,8 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
// Skip this auras
if (isNonTriggerAura[aurEff->GetAuraType()])
continue;
- // If not trigger by default and spellProcEvent==NULL - skip
- if (!isTriggerAura[aurEff->GetAuraType()] && triggerData.spellProcEvent==NULL)
+ // If not trigger by default and spellProcEvent == NULL - skip
+ if (!isTriggerAura[aurEff->GetAuraType()] && triggerData.spellProcEvent == NULL)
continue;
uint32 triggered_spell_id = aurEff->GetSpellProto()->EffectTriggerSpell[i];
// check for positive auras that proc with charge drop
@@ -13913,7 +13913,7 @@ bool Unit::IsPolymorphed() const
if (!spellInfo)
return false;
- return GetSpellSpecific(spellInfo)==SPELL_SPECIFIC_MAGE_POLYMORPH;
+ return GetSpellSpecific(spellInfo) == SPELL_SPECIFIC_MAGE_POLYMORPH;
}
void Unit::SetDisplayId(uint32 modelId)
@@ -13938,7 +13938,7 @@ void Unit::ClearComboPointHolders()
uint32 lowguid = *m_ComboPointHolders.begin();
Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
- if (plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
+ if (plr && plr->GetComboTarget() == GetGUID()) // recheck for safe
plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
else
m_ComboPointHolders.erase(lowguid); // or remove manually
@@ -14059,8 +14059,8 @@ void Unit::ApplyCastTimePercentMod(float val, bool apply)
uint32 Unit::GetCastingTimeForBonus(SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime)
{
- // Not apply this to creature casted spells with casttime==0
- if (CastingTime==0 && GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet())
+ // Not apply this to creature casted spells with casttime == 0
+ if (CastingTime == 0 && GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet())
return 3500;
if (CastingTime > 7000) CastingTime = 7000;
@@ -14196,7 +14196,7 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
case INVTYPE_WEAPONMAINHAND:
case INVTYPE_WEAPONOFFHAND:
default:
- return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
+ return Weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
}
}
@@ -14609,7 +14609,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
AuraEffectList const& vDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
{
- if ((*itr)->GetSpellProto()->SpellIconID==1654)
+ if ((*itr)->GetSpellProto()->SpellIconID == 1654)
{
// save value before aura remove
uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
@@ -14891,7 +14891,7 @@ void Unit::SetFeared(bool apply)
caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
if (!caster)
caster = getAttackerForHelper();
- GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster==NULL processed in MoveFleeing
+ GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster == NULL processed in MoveFleeing
}
else
{
@@ -15313,7 +15313,7 @@ void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
- if (Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target))
+ if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
{
if (Target->isAlive() && IsWithinDistInMap(Target, radius))
TagUnitMap.push_back(Target);
@@ -15350,7 +15350,7 @@ void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
- if (Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target))
+ if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
{
if (Target->isAlive() && IsInMap(Target))
TagUnitMap.push_back(Target);
@@ -15644,7 +15644,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
return 8571;
}
}
- else if (Player::TeamForRace(getRace())==ALLIANCE)
+ else if (Player::TeamForRace(getRace()) == ALLIANCE)
return 892;
else
return 8571;
@@ -15723,14 +15723,14 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
return 2289;
}
}
- else if (Player::TeamForRace(getRace())==ALLIANCE)
+ else if (Player::TeamForRace(getRace()) == ALLIANCE)
return 2281;
else
return 2289;
case FORM_TRAVEL:
return 632;
case FORM_AQUA:
- if (Player::TeamForRace(getRace())==ALLIANCE)
+ if (Player::TeamForRace(getRace()) == ALLIANCE)
return 2428;
else
return 2428;
@@ -15741,17 +15741,17 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
case FORM_GHOSTWOLF:
return 4613;
case FORM_FLIGHT:
- if (Player::TeamForRace(getRace())==ALLIANCE)
+ if (Player::TeamForRace(getRace()) == ALLIANCE)
return 20857;
else
return 20872;
case FORM_MOONKIN:
- if (Player::TeamForRace(getRace())==ALLIANCE)
+ if (Player::TeamForRace(getRace()) == ALLIANCE)
return 15374;
else
return 15375;
case FORM_FLIGHT_EPIC:
- if (Player::TeamForRace(getRace())==ALLIANCE)
+ if (Player::TeamForRace(getRace()) == ALLIANCE)
return 21243;
else
return 21244;
@@ -16176,7 +16176,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
{
if (Unit* victim = getVictim())
{
- if (victim->getFactionTemplateEntry()->faction==faction_id)
+ if (victim->getFactionTemplateEntry()->faction == faction_id)
{
AttackStop();
if (IsNonMeleeSpellCasted(false))
@@ -16191,7 +16191,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
AttackerSet const& attackers = getAttackers();
for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
{
- if ((*itr)->getFactionTemplateEntry()->faction==faction_id)
+ if ((*itr)->getFactionTemplateEntry()->faction == faction_id)
{
(*itr)->AttackStop();
itr = attackers.begin();
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 2a4f4726ca8..6c62f1c1bfe 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1169,7 +1169,7 @@ class Unit : public WorldObject
bool CanFreeMove() const
{
return !hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING | UNIT_STAT_IN_FLIGHT |
- UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) && GetOwnerGUID()==0;
+ UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) && GetOwnerGUID() == 0;
}
uint32 HasUnitTypeMask(uint32 mask) const { return mask & m_unitTypeMask; }
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 52868f618ac..cbd53eefd0d 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -341,7 +341,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
{
- if (*iter==sess)
+ if (*iter == sess)
{
sess->SetInQueue(false);
iter = m_QueuedPlayer.erase(iter);
@@ -2199,7 +2199,7 @@ BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string dura
if (!resultAccounts)
{
- if (mode==BAN_IP)
+ if (mode == BAN_IP)
return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
else
return BAN_NOTFOUND; // Nobody to ban
@@ -2266,7 +2266,7 @@ void World::_UpdateGameTime()
///- ... and it is overdue, stop the world (set m_stopEvent)
if (m_ShutdownTimer <= elapsed)
{
- if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
+ if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; // minimum timer value to wait idle state
@@ -2292,9 +2292,9 @@ void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
m_ExitCode = exitcode;
///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
- if (time==0)
+ if (time == 0)
{
- if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
+ if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
m_stopEvent = true; // exist code already set
else
m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
@@ -2320,15 +2320,15 @@ void World::ShutdownMsg(bool show, Player* player)
if (show ||
(m_ShutdownTimer < 10) ||
// < 30 sec; every 5 sec
- (m_ShutdownTimer<30 && (m_ShutdownTimer % 5)==0) ||
+ (m_ShutdownTimer<30 && (m_ShutdownTimer % 5) == 0) ||
// < 5 min ; every 1 min
- (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE)==0) ||
+ (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE) == 0) ||
// < 30 min ; every 5 min
- (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) ||
+ (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE)) == 0) ||
// < 12 h ; every 1 h
- (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR)==0) ||
+ (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR) == 0) ||
// > 12 h ; every 12 h
- (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR))==0))
+ (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR)) == 0))
{
std::string str = secsToTimeString(m_ShutdownTimer);
diff --git a/src/game/World.h b/src/game/World.h
index 488fc79d41f..817ddf748cc 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -404,7 +404,7 @@ enum RealmZone
#define SCRIPT_COMMAND_OPEN_DOOR 11 // source = unit, datalong=db_guid, datalong2=reset_delay
#define SCRIPT_COMMAND_CLOSE_DOOR 12 // source = unit, datalong=db_guid, datalong2=reset_delay
#define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO
-#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
+#define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong == 0) unit, datalong = spell_id
#define SCRIPT_COMMAND_CAST_SPELL 15 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
#define SCRIPT_COMMAND_PLAY_SOUND 16 // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent)
#define SCRIPT_COMMAND_LOAD_PATH 20 // source = unit, path = datalong, repeatable datalong2
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 427082dfeb0..b51170f117b 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -586,7 +586,7 @@ void WorldSession::LoadAccountData(QueryResult_AutoPtr result, uint32 mask)
continue;
}
- if ((mask & (1 << type))==0)
+ if ((mask & (1 << type)) == 0)
{
sLog.outError("Table `%s` have non appropriate for table account data type (%u), ignore.",
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
diff --git a/src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp b/src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
index df93b22541c..f2e7c97f251 100644
--- a/src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
+++ b/src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
@@ -938,7 +938,7 @@ struct npc_marshal_reginald_windsorAI : public npc_escortAI
void UpdateAI(const uint32 diff)
{
if (pInstance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
- if (wp==7)
+ if (wp == 7)
{
if (!pInstance->GetData(DATA_GATE_J) && pInstance->GetData(DATA_JAZ) == ENCOUNTER_STATE_NOT_STARTED)
{
@@ -951,7 +951,7 @@ struct npc_marshal_reginald_windsorAI : public npc_escortAI
pInstance->SetData(DATA_JAZ,ENCOUNTER_STATE_ENDED);
}
}
- else if (wp==11)
+ else if (wp == 11)
{
if (!pInstance->GetData(DATA_GATE_S) && pInstance->GetData(DATA_SHILL) == ENCOUNTER_STATE_NOT_STARTED)
{
@@ -964,7 +964,7 @@ struct npc_marshal_reginald_windsorAI : public npc_escortAI
SetEscortPaused(false);
}
}
- else if (wp==20)
+ else if (wp == 20)
{
if (!pInstance->GetData(DATA_GATE_C) && pInstance->GetData(DATA_CREST) == ENCOUNTER_STATE_NOT_STARTED)
{
@@ -978,7 +978,7 @@ struct npc_marshal_reginald_windsorAI : public npc_escortAI
pInstance->SetData(DATA_CREST,ENCOUNTER_STATE_ENDED);
}
}
- if (pInstance->GetData(DATA_TOBIAS)==ENCOUNTER_STATE_OBJECTIVE_COMPLETED) SetEscortPaused(false);
+ if (pInstance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) SetEscortPaused(false);
npc_escortAI::UpdateAI(diff);
}
};
diff --git a/src/scripts/eastern_kingdoms/isle_of_queldanas.cpp b/src/scripts/eastern_kingdoms/isle_of_queldanas.cpp
index 50bbeaec1f5..b5e980e872d 100644
--- a/src/scripts/eastern_kingdoms/isle_of_queldanas.cpp
+++ b/src/scripts/eastern_kingdoms/isle_of_queldanas.cpp
@@ -62,7 +62,7 @@ struct npc_converted_sentryAI : public ScriptedAI
if (Timer <= diff)
{
uint32 i = urand(1,2);
- if (i==1)
+ if (i == 1)
DoScriptText(SAY_CONVERTED_1, m_creature);
else
DoScriptText(SAY_CONVERTED_2, m_creature);
diff --git a/src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp b/src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp
index 218f094f4c4..a5b8f55b705 100644
--- a/src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp
+++ b/src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp
@@ -94,7 +94,7 @@ struct boss_midnightAI : public ScriptedAI
if (Unit *pAttumen = Unit::GetUnit(*m_creature, Attumen))
Mount(pAttumen);
}
- else if (Phase ==3)
+ else if (Phase == 3)
{
if (Mount_Timer)
{
diff --git a/src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp b/src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp
index 575f7db1552..41a9f2325e1 100644
--- a/src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp
+++ b/src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp
@@ -207,7 +207,7 @@ struct boss_netherspiteAI : public ScriptedAI
}
}
// aggro target if Red Beam
- if (j==RED_PORTAL && m_creature->getVictim() != pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
+ if (j == RED_PORTAL && m_creature->getVictim() != pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
m_creature->getThreatManager().addThreat(pTarget, 100000.0f+DoGetThreat(m_creature->getVictim()));
}
}
diff --git a/src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp b/src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp
index 6357c156152..8140b3741ff 100644
--- a/src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp
+++ b/src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp
@@ -99,7 +99,7 @@ struct instance_uldaman : public ScriptedInstance
for (std::vector<uint64>::const_iterator i = stoneKeeper.begin(); i != stoneKeeper.end(); ++i)
{
Creature *pTarget = instance->GetCreature(*i);
- if (!pTarget || !pTarget->isAlive() || pTarget->getFaction()==14)
+ if (!pTarget || !pTarget->isAlive() || pTarget->getFaction() == 14)
continue;
pTarget->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE);
pTarget->setFaction(14);
@@ -119,7 +119,7 @@ struct instance_uldaman : public ScriptedInstance
for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
{
Creature *pTarget = instance->GetCreature(*i);
- if (!pTarget || !pTarget->isAlive() || pTarget->getFaction()==14)
+ if (!pTarget || !pTarget->isAlive() || pTarget->getFaction() == 14)
continue;
archaedas->CastSpell(pTarget, SPELL_AWAKEN_VAULT_WALKER, true);
pTarget->CastSpell(pTarget, SPELL_ARCHAEDAS_AWAKEN,true);
@@ -216,19 +216,19 @@ struct instance_uldaman : public ScriptedInstance
void SetData (uint32 type, uint32 data)
{
//error_log ("SetData: data = %d", data);
- if (data==0) OpenDoor (altarOfTheKeeperTempleDoor);
- if (data==0) OpenDoor (archaedasTempleDoor);
- if (data==3) OpenDoor (ancientVaultDoor);
- if (data==1) ActivateStoneKeepers();
- if (data==2) ActivateWallMinions();
- if (data==4) DeActivateMinions();
- if (data==5) RespawnMinions();
+ if (data == 0) OpenDoor (altarOfTheKeeperTempleDoor);
+ if (data == 0) OpenDoor (archaedasTempleDoor);
+ if (data == 3) OpenDoor (ancientVaultDoor);
+ if (data == 1) ActivateStoneKeepers();
+ if (data == 2) ActivateWallMinions();
+ if (data == 4) DeActivateMinions();
+ if (data == 5) RespawnMinions();
}
void SetData64 (uint32 type, uint64 data)
{
// Archaedas
- if (type==0)
+ if (type == 0)
{
ActivateArchaedas (data);
}
diff --git a/src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp b/src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp
index 2d374a63e50..15e7c080968 100644
--- a/src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp
+++ b/src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp
@@ -59,13 +59,13 @@ EndScriptData */
#define SOUND_INTRO 12090
//Spells:
-// ====== Troll Form
+//====== Troll Form
#define SPELL_WHIRLWIND 17207
#define SPELL_GRIEVOUS_THROW 43093 // remove debuff after full healed
-// ====== Bear Form
+//====== Bear Form
#define SPELL_CREEPING_PARALYSIS 43095 // should cast on the whole raid
#define SPELL_OVERPOWER 43456 // use after melee attack dodged
-// ====== Eagle Form
+//====== Eagle Form
#define SPELL_ENERGY_STORM 43983 // enemy area aura, trigger 42577
#define SPELL_ZAP_INFORM 42577
#define SPELL_ZAP_DAMAGE 43137 // 1250 damage
diff --git a/src/scripts/kalimdor/azshara.cpp b/src/scripts/kalimdor/azshara.cpp
index df6a67ed279..f4aba0d5b56 100644
--- a/src/scripts/kalimdor/azshara.cpp
+++ b/src/scripts/kalimdor/azshara.cpp
@@ -56,7 +56,7 @@ struct mobs_spitelashesAI : public ScriptedAI
if (!spellhit &&
Hitter->GetTypeId() == TYPEID_PLAYER &&
CAST_PLR(Hitter)->GetQuestStatus(9364) == QUEST_STATUS_INCOMPLETE &&
- (Spellkind->Id==118 || Spellkind->Id== 12824 || Spellkind->Id== 12825 || Spellkind->Id== 12826))
+ (Spellkind->Id == 118 || Spellkind->Id == 12824 || Spellkind->Id == 12825 || Spellkind->Id == 12826))
{
spellhit=true;
DoCast(m_creature, 29124); //become a sheep
diff --git a/src/scripts/kalimdor/azuremyst_isle.cpp b/src/scripts/kalimdor/azuremyst_isle.cpp
index 2cbf41ba4b1..30a48220eeb 100644
--- a/src/scripts/kalimdor/azuremyst_isle.cpp
+++ b/src/scripts/kalimdor/azuremyst_isle.cpp
@@ -490,7 +490,7 @@ struct npc_geezleAI : public ScriptedAI
for (std::list<Player*>::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- if ((*itr)->GetQuestStatus(QUEST_TREES_COMPANY)==QUEST_STATUS_INCOMPLETE
+ if ((*itr)->GetQuestStatus(QUEST_TREES_COMPANY) == QUEST_STATUS_INCOMPLETE
&&(*itr)->HasAura(SPELL_TREE_DISGUISE))
{
(*itr)->KilledMonsterCredit(MOB_SPARK,0);
diff --git a/src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp b/src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp
index d45e4e86166..a2a84a4cb55 100644
--- a/src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp
+++ b/src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp
@@ -171,7 +171,7 @@ struct instance_mount_hyjal : public ScriptedInstance
case DATA_AZGALOREVENT:
{
m_auiEncounter[3] = data;
- if (data==DONE)
+ if (data == DONE)
{
if (ArchiYell)break;
ArchiYell = true;
diff --git a/src/scripts/kalimdor/felwood.cpp b/src/scripts/kalimdor/felwood.cpp
index 786321d85da..8f1a77ef365 100644
--- a/src/scripts/kalimdor/felwood.cpp
+++ b/src/scripts/kalimdor/felwood.cpp
@@ -40,19 +40,19 @@ bool GossipHello_npcs_riverbreeze_and_silversky(Player* pPlayer, Creature* pCrea
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
- if (eCreature==9528)
+ if (eCreature == 9528)
{
if (pPlayer->GetQuestRewardStatus(4101))
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(2848, pCreature->GetGUID());
- } else if (pPlayer->GetTeam()==HORDE)
+ } else if (pPlayer->GetTeam() == HORDE)
pPlayer->SEND_GOSSIP_MENU(2845, pCreature->GetGUID());
else
pPlayer->SEND_GOSSIP_MENU(2844, pCreature->GetGUID());
}
- if (eCreature==9529)
+ if (eCreature == 9529)
{
if (pPlayer->GetQuestRewardStatus(4102))
{
@@ -69,7 +69,7 @@ bool GossipHello_npcs_riverbreeze_and_silversky(Player* pPlayer, Creature* pCrea
bool GossipSelect_npcs_riverbreeze_and_silversky(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (uiAction ==GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, 15120, false);
diff --git a/src/scripts/kalimdor/moonglade.cpp b/src/scripts/kalimdor/moonglade.cpp
index 62b4f4cb743..cb319f43a18 100644
--- a/src/scripts/kalimdor/moonglade.cpp
+++ b/src/scripts/kalimdor/moonglade.cpp
@@ -130,9 +130,9 @@ bool GossipSelect_npc_great_bear_spirit(Player* pPlayer, Creature* pCreature, ui
break;
case GOSSIP_ACTION_INFO_DEF + 3:
pPlayer->SEND_GOSSIP_MENU(4735, pCreature->GetGUID());
- if (pPlayer->GetQuestStatus(5929)==QUEST_STATUS_INCOMPLETE)
+ if (pPlayer->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE)
pPlayer->AreaExploredOrEventHappens(5929);
- if (pPlayer->GetQuestStatus(5930)==QUEST_STATUS_INCOMPLETE)
+ if (pPlayer->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
pPlayer->AreaExploredOrEventHappens(5930);
break;
}
diff --git a/src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp b/src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp
index 19d62fb8dc4..78591df0390 100644
--- a/src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp
+++ b/src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp
@@ -80,20 +80,20 @@ struct boss_ayamissAI : public ScriptedAI
return;
//If he is 70% start phase 2
- if (phase==1 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 70 && !m_creature->IsNonMeleeSpellCasted(false))
+ if (phase == 1 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 70 && !m_creature->IsNonMeleeSpellCasted(false))
{
phase=2;
}
//STINGERSPRAY_Timer (only in phase2)
- if (phase==2 && STINGERSPRAY_Timer <= diff)
+ if (phase == 2 && STINGERSPRAY_Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_STINGERSPRAY);
STINGERSPRAY_Timer = 30000;
} else STINGERSPRAY_Timer -= diff;
//POISONSTINGER_Timer (only in phase1)
- if (phase==1 && POISONSTINGER_Timer <= diff)
+ if (phase == 1 && POISONSTINGER_Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_POISONSTINGER);
POISONSTINGER_Timer = 30000;
diff --git a/src/scripts/kalimdor/silithus.cpp b/src/scripts/kalimdor/silithus.cpp
index a6e7a89c7b2..d9ae218c077 100644
--- a/src/scripts/kalimdor/silithus.cpp
+++ b/src/scripts/kalimdor/silithus.cpp
@@ -931,7 +931,7 @@ struct npc_anachronos_quest_triggerAI : public ScriptedAI
if (Spawn)
{
Spawn->LoadCreaturesAddon();
- if (Spawn->GetGUID()== 15423)
+ if (Spawn->GetGUID() == 15423)
Spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID,15427+rand()%4);
if (i >= 30) WaveCount = 1;
if (i >= 33) WaveCount = 2;
diff --git a/src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp b/src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp
index 5a73b25de8a..13692b77195 100644
--- a/src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp
+++ b/src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp
@@ -253,7 +253,7 @@ struct aqsentinelAI : public ScriptedAI
for (i = m_creature->getThreatManager().getThreatList().begin(); i != m_creature->getThreatManager().getThreatList().end(); ++i)
{
Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid());
- if (pUnit->getPowerType()==POWER_MANA)
+ if (pUnit->getPowerType() == POWER_MANA)
return pUnit;
}
return NULL;
diff --git a/src/scripts/kalimdor/winterspring.cpp b/src/scripts/kalimdor/winterspring.cpp
index e91acaf2912..522a3cc7d92 100644
--- a/src/scripts/kalimdor/winterspring.cpp
+++ b/src/scripts/kalimdor/winterspring.cpp
@@ -134,7 +134,7 @@ bool GossipHello_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature)
bool GossipSelect_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
- if (uiAction ==GOSSIP_ACTION_INFO_DEF+1)
+ if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, 16351, false);
diff --git a/src/scripts/northrend/borean_tundra.cpp b/src/scripts/northrend/borean_tundra.cpp
index bbebd070998..069eadaedf8 100644
--- a/src/scripts/northrend/borean_tundra.cpp
+++ b/src/scripts/northrend/borean_tundra.cpp
@@ -1845,7 +1845,7 @@ enum Mootoo_the_Younger_Entries
};
bool QuestAccept_npc_mootoo_the_younger(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
- if (quest->GetQuestId()==QUEST_ESCAPING_THE_MIST)
+ if (quest->GetQuestId() == QUEST_ESCAPING_THE_MIST)
{
switch (pPlayer->GetTeam())
{
@@ -1930,7 +1930,7 @@ enum Script_Texts_Bonker_Togglevolt
bool QuestAccept_npc_bonker_togglevolt(Player* pPlayer, Creature* pCreature, Quest const* quest)
{
- if (quest->GetQuestId()==QUEST_GET_ME_OUTA_HERE)
+ if (quest->GetQuestId() == QUEST_GET_ME_OUTA_HERE)
{
switch (pPlayer->GetTeam())
{
@@ -1967,7 +1967,7 @@ struct npc_bonker_togglevoltAI : public npc_escortAI
{
if (GetAttack() && UpdateVictim())
{
- if (Bonker_agro==0)
+ if (Bonker_agro == 0)
{
DoScriptText(SAY_bonker_1,m_creature);
Bonker_agro++;
diff --git a/src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp b/src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp
index 2f77a576650..0077add4755 100644
--- a/src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp
+++ b/src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp
@@ -131,11 +131,11 @@ struct boss_malygosAI : public ScriptedAI
if (victim == m_creature)
return;
- if (phase ==1)
+ if (phase == 1)
DoScriptText(RAND(SAY_PHASE1_SLAY_1,SAY_PHASE1_SLAY_2,SAY_PHASE1_SLAY_3), m_creature);
- if (phase ==2)
+ if (phase == 2)
DoScriptText(RAND(SAY_PHASE2_SLAY_1,SAY_PHASE2_SLAY_2,SAY_PHASE2_SLAY_3), m_creature);
- if (phase ==3)
+ if (phase == 3)
DoScriptText(RAND(SAY_PHASE3_SLAY_1,SAY_PHASE3_SLAY_2,SAY_PHASE3_SLAY_3), m_creature);
}
};
diff --git a/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp b/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp
index 9124b8dffc3..df14331a870 100644
--- a/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp
+++ b/src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp
@@ -274,7 +274,7 @@ struct mob_ravenous_furbolgAI : public ScriptedAI
m_creature->GetMotionMaster()->MoveTargetedHome();
if (pInstance)
- if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
+ if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof && pPalehoof->isAlive())
@@ -380,7 +380,7 @@ struct mob_frenzied_worgenAI : public ScriptedAI
m_creature->GetMotionMaster()->MoveTargetedHome();
if (pInstance)
- if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
+ if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof && pPalehoof->isAlive())
@@ -489,7 +489,7 @@ struct mob_ferocious_rhinoAI : public ScriptedAI
m_creature->GetMotionMaster()->MoveTargetedHome();
if (pInstance)
- if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
+ if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
{
Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
if (pPalehoof && pPalehoof->isAlive())
@@ -702,7 +702,7 @@ struct mob_palehoof_orbAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
- if (currentPhase==PHASE_NONE)
+ if (currentPhase == PHASE_NONE)
return;
if (SummonTimer<=diff)
diff --git a/src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp b/src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
index 9fc49e584cb..cd7823cd006 100644
--- a/src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
+++ b/src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
@@ -909,7 +909,7 @@ bool ItemUse_item_tainted_core(Player* pPlayer, Item* _Item, SpellCastTargets co
Vashj = (Unit::GetCreature((*pPlayer), pInstance->GetData64(DATA_LADYVASHJ)));
if (Vashj && CAST_AI(boss_lady_vashjAI, Vashj->AI())->Phase == 2)
{
- if (targets.getGOTarget() && targets.getGOTarget()->GetTypeId()==TYPEID_GAMEOBJECT)
+ if (targets.getGOTarget() && targets.getGOTarget()->GetTypeId() == TYPEID_GAMEOBJECT)
{
uint32 identifier;
uint8 channel_identifier;
diff --git a/src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp b/src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
index 48d7a207c71..51f3419c887 100644
--- a/src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
+++ b/src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
@@ -293,7 +293,7 @@ struct boss_vazruden_the_heraldAI : public ScriptedAI
void EnterCombat(Unit *who)
{
- if (phase==0)
+ if (phase == 0)
{
phase = 1;
check = 0;