diff options
| author | megamage <none@none> | 2008-12-19 16:05:13 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2008-12-19 16:05:13 -0600 |
| commit | 400f7b859693eef1043a75a18c369dd871ffb721 (patch) | |
| tree | 5f480c9380d4125a57cbeb4315ef22ad2ab32a71 /src/game/BattleGroundAV.cpp | |
| parent | cebaa3a703f36efeedc5fd786b6eacb7a93585c2 (diff) | |
*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundAV.cpp')
| -rw-r--r-- | src/game/BattleGroundAV.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp index 63511c87111..27cd169ffc3 100644 --- a/src/game/BattleGroundAV.cpp +++ b/src/game/BattleGroundAV.cpp @@ -280,7 +280,7 @@ Creature* BattleGroundAV::AddAVCreature(uint16 cinfoid, uint16 type ) data.spawndist = 5; } //else spawndist will be 15, so creatures move maximum=10 - creature->SetDefaultMovementType(RANDOM_MOTION_TYPE); + //creature->SetDefaultMovementType(RANDOM_MOTION_TYPE); creature->GetMotionMaster()->Initialize(); creature->setDeathState(JUST_DIED); creature->Respawn(); |
