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authorraczman <none@none>2009-01-15 22:01:47 -0500
committerraczman <none@none>2009-01-15 22:01:47 -0500
commit4ce857b400770023afb45ffdab09a3a1a5db83e0 (patch)
tree4a21c8c42089d8a1e78d9fad3ec06dd09241beb0 /src/game/BattleGroundAV.cpp
parenta48321f34805153d1dfe462e3950c63299ea4184 (diff)
Cleanup of log output
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundAV.cpp')
-rw-r--r--src/game/BattleGroundAV.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp
index 27cd169ffc3..6b892a0fa5d 100644
--- a/src/game/BattleGroundAV.cpp
+++ b/src/game/BattleGroundAV.cpp
@@ -125,7 +125,7 @@ void BattleGroundAV::HandleQuestComplete(uint32 questid, Player *player)
return;//maybe we should log this, cause this must be a cheater or a big bug
uint8 team = GetTeamIndexByTeamId(player->GetTeam());
//TODO add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor
- sLog.outError("BG_AV Quest %i completed",questid);
+ sLog.outDebug("BG_AV Quest %i completed",questid);
switch(questid)
{
case AV_QUEST_A_SCRAPS1: