diff options
author | raczman <none@none> | 2009-01-15 22:01:47 -0500 |
---|---|---|
committer | raczman <none@none> | 2009-01-15 22:01:47 -0500 |
commit | 4ce857b400770023afb45ffdab09a3a1a5db83e0 (patch) | |
tree | 4a21c8c42089d8a1e78d9fad3ec06dd09241beb0 /src | |
parent | a48321f34805153d1dfe462e3950c63299ea4184 (diff) |
Cleanup of log output
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/BattleGroundAV.cpp | 2 | ||||
-rw-r--r-- | src/game/CharacterHandler.cpp | 4 | ||||
-rw-r--r-- | src/game/GameEvent.cpp | 2 | ||||
-rw-r--r-- | src/game/Item.cpp | 8 | ||||
-rw-r--r-- | src/game/NPCHandler.cpp | 4 | ||||
-rw-r--r-- | src/game/Pet.cpp | 4 | ||||
-rw-r--r-- | src/game/Unit.cpp | 6 | ||||
-rw-r--r-- | src/game/World.cpp | 4 | ||||
-rw-r--r-- | src/game/WorldSocket.cpp | 2 | ||||
-rw-r--r-- | src/trinitycore/Master.cpp | 8 |
10 files changed, 22 insertions, 22 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp index 27cd169ffc3..6b892a0fa5d 100644 --- a/src/game/BattleGroundAV.cpp +++ b/src/game/BattleGroundAV.cpp @@ -125,7 +125,7 @@ void BattleGroundAV::HandleQuestComplete(uint32 questid, Player *player) return;//maybe we should log this, cause this must be a cheater or a big bug uint8 team = GetTeamIndexByTeamId(player->GetTeam()); //TODO add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor - sLog.outError("BG_AV Quest %i completed",questid); + sLog.outDebug("BG_AV Quest %i completed",questid); switch(questid) { case AV_QUEST_A_SCRAPS1: diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 170f425022c..ccc6594a72c 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -389,7 +389,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) SendPacket( &data ); std::string IP_str = GetRemoteAddress(); - sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str()); + sLog.outDetail("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str()); sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str()); } @@ -439,7 +439,7 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data ) return; std::string IP_str = GetRemoteAddress(); - sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); + sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); if(sLog.IsOutCharDump()) // optimize GetPlayerDump call diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp index 17084dd3ebf..9ceed9024c4 100644 --- a/src/game/GameEvent.cpp +++ b/src/game/GameEvent.cpp @@ -1016,7 +1016,7 @@ uint32 GameEvent::Update() // return the next e nextEventDelay = 0; for(std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr) StopEvent(*itr); - sLog.outBasic("Next game event check in %u seconds.", nextEventDelay + 1); + sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1); return (nextEventDelay + 1) * 1000; // Add 1 second to be sure event has started/stopped at next call } diff --git a/src/game/Item.cpp b/src/game/Item.cpp index 0c264a76d8b..b0c2109a5b5 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -641,14 +641,14 @@ void Item::AddToUpdateQueueOf(Player *player) player = GetOwner(); if (!player) { - sLog.outError("Item::AddToUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID())); + sLog.outDebug("Item::AddToUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID())); return; } } if (player->GetGUID() != GetOwnerGUID()) { - sLog.outError("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); + sLog.outDebug("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); return; } @@ -667,14 +667,14 @@ void Item::RemoveFromUpdateQueueOf(Player *player) player = GetOwner(); if (!player) { - sLog.outError("Item::RemoveFromUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID())); + sLog.outDebug("Item::RemoveFromUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID())); return; } } if (player->GetGUID() != GetOwnerGUID()) { - sLog.outError("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); + sLog.outDebug("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow()); return; } diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index 6bb916d9fe0..edf58fd762e 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -322,9 +322,9 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) { // recheck CHECK_PACKET_SIZE(recv_data,8+4+1); - sLog.outBasic("reading string"); + sLog.outDebug("reading string"); recv_data >> code; - sLog.outBasic("string read: %s", code.c_str()); + sLog.outDebug("string read: %s", code.c_str()); } Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_NONE); diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index fe532428251..cafebf45f3f 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -927,10 +927,10 @@ bool Pet::CreateBaseAtCreature(Creature* creature) } uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET); - sLog.outBasic("SetInstanceID()"); + sLog.outDebug("SetInstanceID()"); SetInstanceId(creature->GetInstanceId()); - sLog.outBasic("Create pet"); + sLog.outDebug("Create pet"); uint32 pet_number = objmgr.GeneratePetNumber(); if(!Create(guid, creature->GetMap(), creature->GetEntry(), pet_number)) return false; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c828aa30129..900c7526fad 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -457,9 +457,9 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z, float combat_reach = GetCombatReach(); if(combat_reach < 0.1) // sometimes bugged for players { - sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach); - if(GetTypeId() == TYPEID_UNIT) - sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry()); + //sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach); + // if(GetTypeId() == TYPEID_UNIT) + // sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry()); combat_reach = DEFAULT_COMBAT_REACH; } uint32 attacker_number = getAttackers().size(); diff --git a/src/game/World.cpp b/src/game/World.cpp index 99ca7c185f8..80f995834a9 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1308,7 +1308,7 @@ void World::SetInitialWorldSettings() exit(1); ///- Initialize game time and timers - sLog.outString( "DEBUG:: Initialize game time and timers" ); + sLog.outDebug( "DEBUG:: Initialize game time and timers" ); m_gameTime = time(NULL); m_startTime=m_gameTime; @@ -1453,7 +1453,7 @@ void World::Update(time_t diff) { if(m_updateTimeSum > m_configs[CONFIG_INTERVAL_LOG_UPDATE]) { - sLog.outString("Update time diff: %u. Players online: %u.", m_updateTimeSum / m_updateTimeCount, GetActiveSessionCount()); + sLog.outBasic("Update time diff: %u. Players online: %u.", m_updateTimeSum / m_updateTimeCount, GetActiveSessionCount()); m_updateTimeSum = m_updateTime; m_updateTimeCount = 1; } diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp index 847fd2e8384..2551f1d07da 100644 --- a/src/game/WorldSocket.cpp +++ b/src/game/WorldSocket.cpp @@ -830,7 +830,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket) SendPacket (packet); - sLog.outBasic ("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough"); + sLog.outDetail ("WorldSocket::HandleAuthSession: User tries to login but his security level is not enough"); return -1; } diff --git a/src/trinitycore/Master.cpp b/src/trinitycore/Master.cpp index c1484fede8e..ed526f497c3 100644 --- a/src/trinitycore/Master.cpp +++ b/src/trinitycore/Master.cpp @@ -1,4 +1,4 @@ -/* +/* * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> * * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> @@ -408,7 +408,7 @@ bool Master::_StartDB() sLog.outError("Database not specified in configuration file"); return false; } - sLog.outString("World Database: %s", dbstring.c_str()); + sLog.outDetail("World Database: %s", dbstring.c_str()); ///- Initialise the world database if(!WorldDatabase.Initialize(dbstring.c_str())) @@ -422,7 +422,7 @@ bool Master::_StartDB() sLog.outError("Character Database not specified in configuration file"); return false; } - sLog.outString("Character Database: %s", dbstring.c_str()); + sLog.outDetail("Character Database: %s", dbstring.c_str()); ///- Initialise the Character database if(!CharacterDatabase.Initialize(dbstring.c_str())) @@ -439,7 +439,7 @@ bool Master::_StartDB() } ///- Initialise the login database - sLog.outString("Login Database: %s", dbstring.c_str() ); + sLog.outDetail("Login Database: %s", dbstring.c_str() ); if(!LoginDatabase.Initialize(dbstring.c_str())) { sLog.outError("Cannot connect to login database %s",dbstring.c_str()); |