diff options
author | n0n4m3 <none@none> | 2010-02-15 15:31:27 +0100 |
---|---|---|
committer | n0n4m3 <none@none> | 2010-02-15 15:31:27 +0100 |
commit | 3dd6fdedf739ac87fa9da9a294bdc9ffdca28441 (patch) | |
tree | ed560ee6b3d45e18487abf73d17475b6cac16101 /src/game/BattleGroundEY.cpp | |
parent | 535068d7401720e6f36410a4e953a94ac4da84ec (diff) |
Use PVPDificulty.dbc for bg/arena bracket selection (levels and difficulty). Rename BG/arena queue_id to bracket_id and related functions/etc. Author: VladimirMangos.
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundEY.cpp')
-rw-r--r-- | src/game/BattleGroundEY.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp index 624bf6aa801..e20ee99efc9 100644 --- a/src/game/BattleGroundEY.cpp +++ b/src/game/BattleGroundEY.cpp @@ -153,7 +153,7 @@ void BattleGroundEY::CheckSomeoneJoinedPoint() Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]); if (!plr) { - sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j])); + sLog.outError("BattleGroundEY:CheckSomeoneJoinedPoint: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j])); ++j; continue; } @@ -193,7 +193,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint() Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[i][j]); if (!plr) { - sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j])); + sLog.outError("BattleGroundEY:CheckSomeoneLeftPoint Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j])); //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]); m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j); |