diff options
Diffstat (limited to 'src/game/BattleGroundEY.cpp')
-rw-r--r-- | src/game/BattleGroundEY.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp index 624bf6aa801..e20ee99efc9 100644 --- a/src/game/BattleGroundEY.cpp +++ b/src/game/BattleGroundEY.cpp @@ -153,7 +153,7 @@ void BattleGroundEY::CheckSomeoneJoinedPoint() Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]); if (!plr) { - sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j])); + sLog.outError("BattleGroundEY:CheckSomeoneJoinedPoint: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j])); ++j; continue; } @@ -193,7 +193,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint() Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[i][j]); if (!plr) { - sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j])); + sLog.outError("BattleGroundEY:CheckSomeoneLeftPoint Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j])); //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]); m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j); |