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authormaximius <none@none>2009-10-17 16:20:24 -0700
committermaximius <none@none>2009-10-17 16:20:24 -0700
commit3f338cc1c328c7280957583b50598292cd8fb64b (patch)
treeca209c2cd024e3902b7844b3224bceff7c5bb570 /src/game/BattleGroundEY.cpp
parente585187b248f48b3c6e9247b49fa07c6565d65e5 (diff)
*Massive cleanup redux.
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundEY.cpp')
-rw-r--r--src/game/BattleGroundEY.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp
index 0c7ea66388b..55c745525dc 100644
--- a/src/game/BattleGroundEY.cpp
+++ b/src/game/BattleGroundEY.cpp
@@ -107,7 +107,7 @@ void BattleGroundEY::StartingEventCloseDoors()
SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
- for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
+ for (uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
SpawnBGObject(i, RESPAWN_ONE_DAY);
}
@@ -116,9 +116,9 @@ void BattleGroundEY::StartingEventOpenDoors()
SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY);
SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY);
- for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
+ for (uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
- for(uint32 i = 0; i < EY_POINTS_MAX; ++i)
+ for (uint32 i = 0; i < EY_POINTS_MAX; ++i)
{
//randomly spawn buff
uint8 buff = urand(0, 2);
@@ -182,7 +182,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
for (uint8 i = 0; i < 2*EY_POINTS_MAX; ++i)
m_CurrentPointPlayersCount[i] = 0;
GameObject *obj = NULL;
- for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
+ for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
obj = HashMapHolder<GameObject>::Find(m_BgObjects[BG_EY_OBJECT_TOWER_CAP_FEL_REALVER + i]);
if (obj)
@@ -220,7 +220,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
void BattleGroundEY::UpdatePointStatuses()
{
- for(uint8 point = 0; point < EY_POINTS_MAX; ++point)
+ for (uint8 point = 0; point < EY_POINTS_MAX; ++point)
{
if (m_PlayersNearPoint[point].empty())
continue;
@@ -350,7 +350,7 @@ void BattleGroundEY::RemovePlayer(Player *plr, uint64 guid)
// sometimes flag aura not removed :(
for (int j = EY_POINTS_MAX; j >= 0; --j)
{
- for(size_t i = 0; i < m_PlayersNearPoint[j].size(); ++i)
+ for (size_t i = 0; i < m_PlayersNearPoint[j].size(); ++i)
if (m_PlayersNearPoint[j][i] == guid)
m_PlayersNearPoint[j].erase(m_PlayersNearPoint[j].begin() + i);
}
@@ -532,7 +532,7 @@ void BattleGroundEY::Reset()
bool isBGWeekend = sBattleGroundMgr.IsBGWeekend(GetTypeID());
m_HonorTics = (isBGWeekend) ? BG_EY_EYWeekendHonorTicks : BG_EY_NotEYWeekendHonorTicks;
- for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
+ for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
m_PointOwnedByTeam[i] = EY_POINT_NO_OWNER;
m_PointState[i] = EY_POINT_STATE_UNCONTROLLED;
@@ -881,11 +881,10 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
float plr_y = player->GetPositionY();
float plr_z = player->GetPositionZ();
-
distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
nearestDistance = distance;
- for(uint8 i = 0; i < EY_POINTS_MAX; ++i)
+ for (uint8 i = 0; i < EY_POINTS_MAX; ++i)
{
if (m_PointOwnedByTeam[i]==player->GetTeam() && m_PointState[i]==EY_POINT_UNDER_CONTROL)
{
@@ -910,7 +909,7 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player)
bool BattleGroundEY::IsAllNodesConrolledByTeam(uint32 team) const
{
uint32 count = 0;
- for(int i = 0; i < EY_POINTS_MAX; ++i)
+ for (int i = 0; i < EY_POINTS_MAX; ++i)
if (m_PointOwnedByTeam[i] == team && m_PointState[i] == EY_POINT_UNDER_CONTROL)
++count;