diff options
author | megamage <none@none> | 2009-05-31 16:15:12 -0500 |
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committer | megamage <none@none> | 2009-05-31 16:15:12 -0500 |
commit | f92e8315cf9af3268545dad6c440614a13d06207 (patch) | |
tree | b1f3979f62aed7df1c4d57d0346be046c3482098 /src/game/BattleGroundEY.cpp | |
parent | a36d4fc7aefe9fff8def7bf9ffd6185a8291eb06 (diff) |
[7918] Improve portability in work with uint64 string format specifiers and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundEY.cpp')
-rw-r--r-- | src/game/BattleGroundEY.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp index 7e6063a09d2..385ec3d9bc1 100644 --- a/src/game/BattleGroundEY.cpp +++ b/src/game/BattleGroundEY.cpp @@ -152,7 +152,7 @@ void BattleGroundEY::CheckSomeoneJoinedPoint() Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]); if (!plr) { - sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[EY_POINTS_MAX][j]); + sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j])); ++j; continue; } @@ -192,7 +192,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint() Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[i][j]); if (!plr) { - sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[i][j]); + sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j])); //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]); m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j); |