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path: root/src/game/BattleGroundEY.cpp
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Diffstat (limited to 'src/game/BattleGroundEY.cpp')
-rw-r--r--src/game/BattleGroundEY.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp
index 7e6063a09d2..385ec3d9bc1 100644
--- a/src/game/BattleGroundEY.cpp
+++ b/src/game/BattleGroundEY.cpp
@@ -152,7 +152,7 @@ void BattleGroundEY::CheckSomeoneJoinedPoint()
Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
if (!plr)
{
- sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[EY_POINTS_MAX][j]);
+ sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j]));
++j;
continue;
}
@@ -192,7 +192,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint()
Player *plr = objmgr.GetPlayer(m_PlayersNearPoint[i][j]);
if (!plr)
{
- sLog.outError("BattleGroundEY: Player " I64FMTD " not found!", m_PlayersNearPoint[i][j]);
+ sLog.outError("BattleGroundEY: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j]));
//move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);