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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/BattleGroundHandler.cpp
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index f3b10bdf444..96af183b258 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -35,11 +35,11 @@
#include "Object.h"
#include "Opcodes.h"
-void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data )
+void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
- sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
+ sLog.outDebug("WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
@@ -63,14 +63,14 @@ void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data )
SendBattlegGroundList(guid, bgTypeId);
}
-void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgTypeId )
+void WorldSession::SendBattlegGroundList(uint64 guid, BattleGroundTypeId bgTypeId)
{
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId, 0);
- SendPacket( &data );
+ SendPacket(&data);
}
-void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
+void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
{
uint64 guid;
uint32 bgTypeId_;
@@ -92,7 +92,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
- sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
+ sLog.outDebug("WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
// can do this, since it's battleground, not arena
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0);
@@ -192,7 +192,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
sBattleGroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
-void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleBattleGroundPlayerPositionsOpcode(WorldPacket & /*recv_data*/)
{
// empty opcode
sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
@@ -201,7 +201,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
if (!bg) // can't be received if player not in battleground
return;
- switch( bg->GetTypeID() )
+ switch(bg->GetTypeID())
{
case BATTLEGROUND_WS:
{
@@ -260,9 +260,9 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
}
}
-void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recv_data*/)
{
- sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message");
+ sLog.outDebug("WORLD: Recvd MSG_PVP_LOG_DATA Message");
BattleGround *bg = _player->GetBattleGround();
if (!bg)
@@ -272,12 +272,12 @@ void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ )
sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg);
SendPacket(&data);
- sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message");
+ sLog.outDebug("WORLD: Sent MSG_PVP_LOG_DATA Message");
}
-void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data )
+void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recv_data)
{
- sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
+ sLog.outDebug("WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
uint32 bgTypeId;
recv_data >> bgTypeId; // id from DBC
@@ -297,12 +297,12 @@ void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data )
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundListPacket(&data, 0, _player, BattleGroundTypeId(bgTypeId), fromWhere);
- SendPacket( &data );
+ SendPacket(&data);
}
-void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
+void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data)
{
- sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
+ sLog.outDebug("WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
uint8 type; // arenatype if arena
uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
@@ -380,7 +380,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
}
uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
WorldPacket data;
- switch( action )
+ switch(action)
{
case 1: // port to battleground
if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
@@ -450,7 +450,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data)
{
- sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
+ sLog.outDebug("WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
recv_data.read_skip<uint8>(); // unk1
recv_data.read_skip<uint8>(); // unk2
@@ -466,10 +466,10 @@ void WorldSession::HandleLeaveBattlefieldOpcode(WorldPacket& recv_data)
_player->LeaveBattleground();
}
-void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/)
{
// empty opcode
- sLog.outDebug( "WORLD: Battleground status" );
+ sLog.outDebug("WORLD: Battleground status");
WorldPacket data;
// we must update all queues here
@@ -530,7 +530,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
}
}
-void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
+void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
@@ -551,7 +551,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
}
-void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
+void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
@@ -572,7 +572,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
}
-void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
+void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
//recv_data.hexlike();
@@ -740,7 +740,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
sBattleGroundMgr.ScheduleQueueUpdate(arenaRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
-void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data )
+void WorldSession::HandleReportPvPAFK(WorldPacket & recv_data)
{
uint64 playerGuid;
recv_data >> playerGuid;