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authorRat <none@none>2010-03-17 23:16:35 +0100
committerRat <none@none>2010-03-17 23:16:35 +0100
commit4f948651df9eed9771014ad1c36fb748a36f0ee5 (patch)
tree98e5ba13878f36d52ac8f80a9b97f76d7dec1c21 /src/game/BattleGroundHandler.cpp
parentbef85de621610bef37aa5922136a1bbc05aed858 (diff)
*Fix possible exploits with flying paths. by QAston
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index a9ba41c682f..4a97ca0d0f7 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -399,7 +399,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
if (_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
- _player->m_taxi.ClearTaxiDestinations();
+ _player->CleanupAfterTaxiFlight();
}
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());