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authormegamage <none@none>2009-03-05 19:02:08 -0600
committermegamage <none@none>2009-03-05 19:02:08 -0600
commit80cd30508252c7b3517bd7d3d0347c0bdeb88863 (patch)
tree193e4b79b56d1073d004f0966926407127d56929 /src/game/BattleGroundHandler.cpp
parentb7363a72fe1ea9372fbe45e9b4d1b6b2c6710f62 (diff)
[7383] Changed some comments in config file, changed default MaxRatingDifference from 100 to 150 in default config.
[7384] Removed some comments. Fixed problem that queues doesn't invite new players to already running battlegrounds. Some other fixes for announce system will be soon. Author: Triply --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r--src/game/BattleGroundHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index a3a3631e72d..6824199bc1b 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -372,7 +372,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
BattleGroundQueueTypeId bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
// get the bg what we were invited to
- bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId,type);
+ bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type);
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
if(itrPlayerStatus == qpMap.end())