diff options
author | megamage <none@none> | 2009-03-05 19:02:08 -0600 |
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committer | megamage <none@none> | 2009-03-05 19:02:08 -0600 |
commit | 80cd30508252c7b3517bd7d3d0347c0bdeb88863 (patch) | |
tree | 193e4b79b56d1073d004f0966926407127d56929 /src/game/BattleGroundHandler.cpp | |
parent | b7363a72fe1ea9372fbe45e9b4d1b6b2c6710f62 (diff) |
[7383] Changed some comments in config file, changed default MaxRatingDifference from 100 to 150 in default config.
[7384] Removed some comments.
Fixed problem that queues doesn't invite new players to already running battlegrounds.
Some other fixes for announce system will be soon.
Author: Triply
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r-- | src/game/BattleGroundHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index a3a3631e72d..6824199bc1b 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -372,7 +372,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) BattleGroundQueueTypeId bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; // get the bg what we were invited to - bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId,type); + bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type); BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); if(itrPlayerStatus == qpMap.end()) |