diff options
author | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
commit | e585187b248f48b3c6e9247b49fa07c6565d65e5 (patch) | |
tree | 637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/BattleGroundHandler.cpp | |
parent | 26b5e033ffde3d161382fc9addbfa99738379641 (diff) |
*Backed out changeset 3be01fb200a5
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundHandler.cpp')
-rw-r--r-- | src/game/BattleGroundHandler.cpp | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index 1e685ec1f3a..3e7c453e300 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -17,11 +17,13 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Common.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "WorldPacket.h" #include "WorldSession.h" + #include "ArenaTeam.h" #include "BattleGroundMgr.h" #include "BattleGroundWS.h" @@ -32,33 +34,42 @@ #include "Player.h" #include "Object.h" #include "Opcodes.h" + void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data ) { uint64 guid; recv_data >> guid; sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid))); + Creature *unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; + if(!unit->isBattleMaster()) // it's not battlemaster return; + // Stop the npc if moving unit->StopMoving(); + BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(unit->GetEntry()); + if (!_player->GetBGAccessByLevel(bgTypeId)) { // temp, must be gossip message... SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR); return; } + SendBattlegGroundList(guid, bgTypeId); } + void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgTypeId ) { WorldPacket data; sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId, 0); SendPacket( &data ); } + void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) { uint64 guid; @@ -67,31 +78,40 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) uint8 joinAsGroup; bool isPremade = false; Group * grp; + recv_data >> guid; // battlemaster guid recv_data >> bgTypeId_; // battleground type id (DBC id) recv_data >> instanceId; // instance id, 0 if First Available selected recv_data >> joinAsGroup; // join as group + if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow()); return; } + BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_); + sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid))); + // can do this, since it's battleground, not arena BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0); + // ignore if player is already in BG if (_player->InBattleGround()) return; + // get bg instance or bg template if instance not found BattleGround *bg = NULL; if (instanceId) bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId); + if (!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId))) { sLog.outError("Battleground: no available bg / template found"); return; } + // check queueing conditions if (!joinAsGroup) { @@ -126,6 +146,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) } } // if we're here, then the conditions to join a bg are met. We can proceed in joining. + // _player->GetGroup() was already checked, grp is already initialized GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, isPremade, 0); uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); @@ -136,7 +157,9 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) { Player *member = itr->getSource(); if(!member) continue; // this should never happen + uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue + WorldPacket data; // send status packet (in queue) sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType); @@ -152,10 +175,12 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) { // already checked if queueSlot is valid, now just get it uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId); + WorldPacket data; // send status packet (in queue) sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType); SendPacket(&data); + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo); sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); } @@ -163,25 +188,31 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) if (!ginfo->IsInvitedToBGInstanceGUID) sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } + void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ ) { // empty opcode sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message"); + BattleGround *bg = _player->GetBattleGround(); if(!bg) // can't be received if player not in battleground return; + switch( bg->GetTypeID() ) { case BATTLEGROUND_WS: { uint32 count1 = 0; //always constant zero? uint32 count2 = 0; //count of next fields + Player *ali_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGUID()); if (ali_plr) ++count2; + Player *horde_plr = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagPickerGUID()); if (horde_plr) ++count2; + WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2)); data << count1; // alliance flag holders count - obsolete, now always 0 /*for(uint8 i = 0; i < count1; ++i) @@ -203,6 +234,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv data << (float)horde_plr->GetPositionX(); data << (float)horde_plr->GetPositionY(); } + SendPacket(&data); } break; @@ -224,44 +256,57 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv break; } } + void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message"); + BattleGround *bg = _player->GetBattleGround(); if (!bg) return; + WorldPacket data; sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg); SendPacket(&data); + sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message"); } + void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data ) { sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); + uint32 bgTypeId; recv_data >> bgTypeId; // id from DBC + uint8 fromWhere; recv_data >> fromWhere; // 0 - battlemaster, 1 - UI + BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); if (!bl) { sLog.outError("Battleground: invalid bgtype received."); return; } + WorldPacket data; sBattleGroundMgr.BuildBattleGroundListPacket(&data, 0, _player, BattleGroundTypeId(bgTypeId), fromWhere); SendPacket( &data ); } + void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) { sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); + uint8 type; // arenatype if arena uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1 uint32 instanceId; uint32 bgTypeId_; // type id from dbc uint16 unk; // 0x1F90 constant? uint8 action; // enter battle 0x1, leave queue 0x0 + recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action; + if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { sLog.outError("Battleground: invalid bgtype (%u) received.", bgTypeId_); @@ -282,10 +327,12 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) // if the player is not in queue, continue or no group information - this should never happen if (itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo) continue; + BattleGround * bg = NULL; // get possibly needed data from groupinfo uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; uint8 status = 0; + if (!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID) { // not invited to bg, get template @@ -298,9 +345,11 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId); status = STATUS_WAIT_JOIN; } + // if bg not found, then continue, don't invite if already in the instance if (!bg || (_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID())) continue; + // re - invite player with proper data WorldPacket data; sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype); @@ -309,6 +358,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) } return; } + //get GroupQueueInfo from BattleGroundQueue BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_); BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type); @@ -319,6 +369,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) sLog.outError("Battleground: itrplayerstatus not found."); return; } + instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID; // if action == 1, then instanceId is required if (!instanceId && action == 1) @@ -326,7 +377,9 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) sLog.outError("Battleground: instance not found."); return; } + BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId, bgTypeId); + // bg template might and must be used in case of leaving queue, when instance is not created yet if (!bg && action == 0) bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); @@ -335,6 +388,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) sLog.outError("Battleground: bg_template not found for type id %u.", bgTypeId); return; } + if (_player->InBattleGroundQueue()) { //we must use temporary variables, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function! @@ -343,6 +397,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) uint32 isRated = itrPlayerStatus->second.GroupInfo->IsRated; uint32 rating = itrPlayerStatus->second.GroupInfo->ArenaTeamRating; uint32 opponentsRating = itrPlayerStatus->second.GroupInfo->OpponentsTeamRating; + //some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it if (action == 1 && arenaType == 0) { @@ -370,7 +425,9 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) case 1: // port to battleground if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId)) return; // cheating? + _player->SetBattleGroundEntryPoint(); + // resurrect the player if (!_player->isAlive()) { @@ -382,7 +439,9 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) { _player->GetMotionMaster()->MovementExpired(); _player->CleanupAfterTaxiFlight(); + } + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType()); _player->GetSession()->SendPacket(&data); // remove battleground queue status from BGmgr @@ -391,6 +450,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) // also this is required to prevent stuck at old battleground after SetBattleGroundId set to new if (BattleGround *currentBg = _player->GetBattleGround()) currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true); + // set the destination instance id _player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId); // set the destination team @@ -431,26 +491,34 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data ) } } } + void WorldSession::HandleLeaveBattlefieldOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message"); + //uint8 unk1, unk2; //uint32 bgTypeId; // id from DBC //uint16 unk3; + //recv_data >> unk1 >> unk2 >> bgTypeId >> unk3; - no used currently + //if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? but not important in this case // return; + // not allow leave battleground in combat if (_player->isInCombat()) if (BattleGround* bg = _player->GetBattleGround()) if (bg->GetStatus() != STATUS_WAIT_LEAVE) return; + _player->LeaveBattleground(); } + void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) { // empty opcode sLog.outDebug( "WORLD: Battleground status" ); + WorldPacket data; // we must update all queues here BattleGround *bg = NULL; @@ -503,56 +571,76 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) } } } + void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data ) { sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); + BattleGround *bg = _player->GetBattleGround(); if (!bg) return; + uint64 guid; recv_data >> guid; + Creature *unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; + if(!unit->isSpiritService()) // it's not spirit service return; + sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, guid); } + void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data ) { sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); + BattleGround *bg = _player->GetBattleGround(); if (!bg) return; + uint64 guid; recv_data >> guid; + Creature *unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; + if(!unit->isSpiritService()) // it's not spirit service return; + bg->AddPlayerToResurrectQueue(guid, _player->GetGUID()); } + void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) { sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA"); //recv_data.hexlike(); + uint64 guid; // arena Battlemaster guid uint8 arenaslot; // 2v2, 3v3 or 5v5 uint8 asGroup; // asGroup uint8 isRated; // isRated Group * grp; + recv_data >> guid >> arenaslot >> asGroup >> isRated; + // ignore if we already in BG or BG queue if (_player->InBattleGround()) return; + Creature *unit = GetPlayer()->GetMap()->GetCreature(guid); if (!unit) return; + if(!unit->isBattleMaster()) // it's not battle master return; + uint8 arenatype = 0; uint32 arenaRating = 0; + switch(arenaslot) { case 0: @@ -568,6 +656,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) sLog.outError("Unknown arena slot %u at HandleBattlemasterJoinArena()", arenaslot); return; } + //check existance BattleGround* bg = NULL; if (!(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA))) @@ -575,8 +664,10 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) sLog.outError("Battleground: template bg (all arenas) not found"); return; } + BattleGroundTypeId bgTypeId = bg->GetTypeID(); BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype); + // check queueing conditions if (!asGroup) { @@ -601,7 +692,9 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) return; } } + uint32 ateamId = 0; + if (isRated) { ateamId = _player->GetArenaTeamId(arenaslot); @@ -620,15 +713,19 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); + // calc avg personal rating avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaslot*6) + 5); } + if (arenatype) avg_pers_rating /= arenatype; + // if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating if (avg_pers_rating + 150 < arenaRating) arenaRating = avg_pers_rating; } + GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId); uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); if (asGroup) @@ -641,11 +738,14 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) } else bg->SetRated(false); + for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); if(!member) continue; + uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue + WorldPacket data; // send status packet (in queue) sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype); @@ -662,6 +762,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) else { uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId); + WorldPacket data; // send status packet (in queue) sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype); @@ -671,19 +772,24 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data ) } sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating); } + void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data ) { uint64 playerGuid; recv_data >> playerGuid; Player *reportedPlayer = objmgr.GetPlayer(playerGuid); + if (!reportedPlayer) { sLog.outDebug("WorldSession::HandleReportPvPAFK: player not found"); return; } + sLog.outDebug("WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName()); + reportedPlayer->ReportedAfkBy(_player); } + void WorldSession::SendBattleGroundOrArenaJoinError(uint8 err) { WorldPacket data; |