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authormegamage <none@none>2009-02-13 20:07:49 -0600
committermegamage <none@none>2009-02-13 20:07:49 -0600
commit096030e6258d2c136eeae947246a36784abc2def (patch)
tree63b82e95384dce2bc156b40a72e076849d263854 /src/game/BattleGroundMgr.cpp
parent136e49f39f961c6a9dd97bb2c9a8188aa24fe0fe (diff)
[7275] getbattlegroundqueueidfromlevel returns now bg-specific queueids
before this commit, queueids were staticaly given for 9-19,20-29,30-39... but for instance alterac valley needs 51-60,61-70,71-80.. this patch allows this, if you change the minlevel in battleground_template you also could make 23-32,33-42.. levelranges not that we always use 10lvl-steps.. this is actually hardcoded.. Author: balrok --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundMgr.cpp')
-rw-r--r--src/game/BattleGroundMgr.cpp54
1 files changed, 21 insertions, 33 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index 4993e1bf3e2..966bcbcc176 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -144,7 +144,7 @@ void BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo * ginfo)
// add group to bg queue with the given leader and bg specifications
GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId BgTypeId, uint8 ArenaType, bool isRated, uint32 arenaRating, uint32 arenateamid)
{
- uint32 queue_id = leader->GetBattleGroundQueueIdFromLevel();
+ uint32 queue_id = leader->GetBattleGroundQueueIdFromLevel(BgTypeId);
// create new ginfo
// cannot use the method like in addplayer, because that could modify an in-queue group's stats
@@ -170,7 +170,7 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId
void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo)
{
- uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel();
+ uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(ginfo->BgTypeId);
//if player isn't in queue, he is added, if already is, then values are overwritten, no memory leak
PlayerQueueInfo& info = m_QueuedPlayers[queue_id][plr->GetGUID()];
@@ -191,34 +191,18 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
QueuedPlayersMap::iterator itr;
GroupQueueInfo * group;
QueuedGroupsList::iterator group_itr;
- bool IsSet = false;
- if(plr)
- {
- queue_id = plr->GetBattleGroundQueueIdFromLevel();
+ // mostly people with the highest levels are in battlegrounds, thats why
+ // we count from MAX_BATTLEGROUND_QUEUES to 0
+ for (queue_id = MAX_BATTLEGROUND_QUEUES-1; queue_id >= 0; queue_id--)
+ {
itr = m_QueuedPlayers[queue_id].find(guid);
if(itr != m_QueuedPlayers[queue_id].end())
- IsSet = true;
- }
-
- if(!IsSet)
- {
- // either player is offline, or he levelled up to another queue category
- // sLog.outError("Battleground: removing offline player from BG queue - this might not happen, but it should not cause crash");
- for (uint32 i = 0; i < MAX_BATTLEGROUND_QUEUES; i++)
- {
- itr = m_QueuedPlayers[i].find(guid);
- if(itr != m_QueuedPlayers[i].end())
- {
- queue_id = i;
- IsSet = true;
- break;
- }
- }
+ break;
}
// couldn't find the player in bg queue, return
- if(!IsSet)
+ if(itr == m_QueuedPlayers[queue_id].end())
{
sLog.outError("Battleground: couldn't find player to remove.");
return;
@@ -232,7 +216,8 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
break;
}
- // variables are set (what about leveling up when in queue????)
+ // variables are set (what about leveling up when in queue????
+ // iterate through all queue_ids this isn't bad for us)
// remove player from group
// if only player there, remove group
@@ -329,11 +314,11 @@ void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playe
if(!bg)
return;
- uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel();
+ uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(bg->GetTypeID());
char const* bgName = bg->GetName();
- uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id);
- uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id);
+ uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id, ginfo->BgTypeId);
+ uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id, ginfo->BgTypeId);
// replace hardcoded max level by player max level for nice output
if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
@@ -735,8 +720,8 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, uint32 queue_id, uin
if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
{
char const* bgName = bg2->GetName();
- uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id);
- uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id);
+ uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id, bgTypeId);
+ uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id, bgTypeId);
if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
q_max_level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level);
@@ -957,11 +942,12 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
return true;
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
+ BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId);
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
{
// check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems
- BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()];
+ BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel(bgTypeId)];
BattleGroundQueue::QueuedPlayersMap::const_iterator qItr = qpMap.find(m_PlayerGuid);
if (qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
{
@@ -997,8 +983,10 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
{
// check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems
- BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].find(m_PlayerGuid);
- if (qMapItr != sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
+ uint32 queue_id=plr->GetBattleGroundQueueIdFromLevel(bg->GetTypeID());
+ BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[queue_id];
+ BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = qpMap.find(m_PlayerGuid);
+ if (qMapItr != qpMap.end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
{
if (qMapItr->second.GroupInfo->IsRated)
{