aboutsummaryrefslogtreecommitdiff
path: root/src/game/BattleGroundRL.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-04-08 16:33:46 -0500
committermegamage <none@none>2009-04-08 16:33:46 -0500
commit1294bbac41501407ab7226a141c69846555dcb56 (patch)
treeccc9e4a6dee5a348a7f1325a7d95b741b479e2f1 /src/game/BattleGroundRL.cpp
parent3a21b3d758c83ccaffdd0fbc25c8259fe32203a8 (diff)
[7632] more "if"-condition related codestyle in battlegroundfiles Author: balrok,Triply
this time with this regex: sed -i 's/if *( *\(.*\) *)$/if (\1)/' BattleGround* --HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundRL.cpp')
-rw-r--r--src/game/BattleGroundRL.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp
index 0e764d3f4c7..033733aa61a 100644
--- a/src/game/BattleGroundRL.cpp
+++ b/src/game/BattleGroundRL.cpp
@@ -50,7 +50,7 @@ void BattleGroundRL::Update(uint32 diff)
{
BattleGround::Update(diff);
- /*if(GetStatus() == STATUS_IN_PROGRESS)
+ /*if (GetStatus() == STATUS_IN_PROGRESS)
{
// update something
}*/
@@ -85,7 +85,7 @@ void BattleGroundRL::AddPlayer(Player *plr)
void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
- if(GetStatus() == STATUS_WAIT_LEAVE)
+ if (GetStatus() == STATUS_WAIT_LEAVE)
return;
UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
@@ -96,10 +96,10 @@ void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
{
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
- if(!killer)
+ if (!killer)
{
sLog.outError("Killer player not found");
return;
@@ -122,7 +122,7 @@ bool BattleGroundRL::HandlePlayerUnderMap(Player *player)
void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
- if(GetStatus() != STATUS_IN_PROGRESS)
+ if (GetStatus() != STATUS_IN_PROGRESS)
return;
//uint32 SpellId = 0;
@@ -138,7 +138,7 @@ void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
break;
}
- //if(buff_guid)
+ //if (buff_guid)
// HandleTriggerBuff(buff_guid,Source);
}
@@ -158,7 +158,7 @@ void BattleGroundRL::Reset()
bool BattleGroundRL::SetupBattleGround()
{
// gates
- if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY)
+ if (!AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648, 1730.557, 31.60557, 1.684245, 0, 0, 0.7460582, 0.6658807, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971, 1632.719971, 36.730400, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)