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authormegamage <none@none>2009-04-29 00:31:03 -0500
committermegamage <none@none>2009-04-29 00:31:03 -0500
commit295b634ca691ff87e8451593e277211fcb02c929 (patch)
tree75fa8ebd556019305b031531e2fa9b3937e79553 /src/game/BattleGroundSA.cpp
parentde11b9e901d1d1caa0634fad541f08f11c5781af (diff)
[7731] Some code cleanups, warrning fixes. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundSA.cpp')
-rw-r--r--src/game/BattleGroundSA.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
index 5e6b02edfce..c52635a04c7 100644
--- a/src/game/BattleGroundSA.cpp
+++ b/src/game/BattleGroundSA.cpp
@@ -62,7 +62,7 @@ void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
}
-void BattleGroundSA::HandleAreaTrigger(Player *Source, uint32 Trigger)
+void BattleGroundSA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != STATUS_IN_PROGRESS)