diff options
author | megamage <none@none> | 2009-04-29 00:31:03 -0500 |
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committer | megamage <none@none> | 2009-04-29 00:31:03 -0500 |
commit | 295b634ca691ff87e8451593e277211fcb02c929 (patch) | |
tree | 75fa8ebd556019305b031531e2fa9b3937e79553 /src/game/BattleGroundSA.cpp | |
parent | de11b9e901d1d1caa0634fad541f08f11c5781af (diff) |
[7731] Some code cleanups, warrning fixes. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/BattleGroundSA.cpp')
-rw-r--r-- | src/game/BattleGroundSA.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp index 5e6b02edfce..c52635a04c7 100644 --- a/src/game/BattleGroundSA.cpp +++ b/src/game/BattleGroundSA.cpp @@ -62,7 +62,7 @@ void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/) } -void BattleGroundSA::HandleAreaTrigger(Player *Source, uint32 Trigger) +void BattleGroundSA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/) { // this is wrong way to implement these things. On official it done by gameobject spell cast. if (GetStatus() != STATUS_IN_PROGRESS) |