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authorp0wer <none@none>2010-03-02 20:37:49 -0600
committerp0wer <none@none>2010-03-02 20:37:49 -0600
commit8ae9b396896cb692e85d1c55472e39cc92ea4dfa (patch)
treed46505b790bee44bca0901aaad85b4f15a0a994a /src/game/BattleGroundSA.cpp
parentf748ea34e383b6c2ed508b6c088f997e642b9712 (diff)
Add correct values for honor gain after SotA. Also, fix issues with compiling with the recent patch.
--HG-- branch : trunk
Diffstat (limited to 'src/game/BattleGroundSA.cpp')
-rw-r--r--src/game/BattleGroundSA.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp
index 782de247398..5be060cc356 100644
--- a/src/game/BattleGroundSA.cpp
+++ b/src/game/BattleGroundSA.cpp
@@ -43,14 +43,14 @@ BattleGroundSA::~BattleGroundSA()
void BattleGroundSA::Reset()
{
- TotalTime = 0;
- attackers = ( (urand(0,1)) ? TEAM_ALLIANCE : TEAM_HORDE);
- for(uint8 i = 0; i <= 5; i++)
+ TotalTime = 0;
+ attackers = ( (urand(0,1)) ? TEAM_ALLIANCE : TEAM_HORDE);
+ for(uint8 i = 0; i <= 5; i++)
{
- GateStatus[i] = BG_SA_GATE_OK;
+ GateStatus[i] = BG_SA_GATE_OK;
}
- ShipsStarted = false;
- status = BG_SA_WARMUP;
+ ShipsStarted = false;
+ status = BG_SA_WARMUP;
}
bool BattleGroundSA::SetupBattleGround()
@@ -673,15 +673,15 @@ void BattleGroundSA::ToggleTimer()
void BattleGroundSA::EndBattleGround(uint32 winner)
{
- //win reward
+ //honor reward for winning
if (winner == ALLIANCE)
- RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE);
+ RewardHonorToTeam(GetBonusHonorFromKill(BG_SA_HONOR_WIN), ALLIANCE);
else if (winner == HORDE)
- RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE);
+ RewardHonorToTeam(GetBonusHonorFromKill(BG_SA_HONOR_WIN), HORDE);
//complete map_end rewards (even if no team wins)
- RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE);
- RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE);
+ RewardHonorToTeam(GetBonusHonorFromKill(BG_SA_HONOR_END), ALLIANCE);
+ RewardHonorToTeam(GetBonusHonorFromKill(BG_SA_HONOR_END), HORDE);
BattleGround::EndBattleGround(winner);
}