diff options
| author | XTZGZoReX <none@none> | 2010-01-23 22:24:41 +0100 |
|---|---|---|
| committer | XTZGZoReX <none@none> | 2010-01-23 22:24:41 +0100 |
| commit | 9f00ca3eb884399479009ae5d5a1224c047d0650 (patch) | |
| tree | 1ba2681bb2ca1c7e4ad9b4334f1b725d222b44ed /src/game/ChatHandler.cpp | |
| parent | fe07518bafe3f0a52630ce09ee5742453f2f6801 (diff) | |
* Remove CellLock class and all cell-level thread locking.
** It was wasting CPU power as cell-level locking is not needed.
** Our multithreading is on map-level, not cell-level.
** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
** Some minor cleanup in Cell::Visit/Map::Visit.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ChatHandler.cpp')
| -rw-r--r-- | src/game/ChatHandler.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp index 42c4b0b019f..4d2636afa02 100644 --- a/src/game/ChatHandler.cpp +++ b/src/game/ChatHandler.cpp @@ -673,8 +673,7 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data ) Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > emote_do(emote_builder); Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),emote_do); TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > >, WorldTypeMapContainer > message(emote_worker); - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); + cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit); |
