diff options
author | megamage <none@none> | 2009-04-15 17:29:33 -0500 |
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committer | megamage <none@none> | 2009-04-15 17:29:33 -0500 |
commit | c5310844db5de639f4316d4d9eed9254d24009cb (patch) | |
tree | 464fecf3e0a586342056d5640964759814120101 /src/game/ChatHandler.cpp | |
parent | bf7b203e861f4c68d3d6a844d168552973ee7d5c (diff) |
[7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos
This is also fix triggering ReceiveEmote for EventAI broken at it move to core.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ChatHandler.cpp')
-rw-r--r-- | src/game/ChatHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp index ae282b05c1e..333f2290816 100644 --- a/src/game/ChatHandler.cpp +++ b/src/game/ChatHandler.cpp @@ -657,8 +657,8 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data ) GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit); //Send scripted event call - if (unit && unit->GetTypeId()==TYPEID_UNIT && Script) - Script->ReceiveEmote(GetPlayer(),(Creature*)unit,text_emote); + if (unit && unit->GetTypeId()==TYPEID_UNIT && ((Creature*)unit)->AI()) + ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(),text_emote); } void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data ) |