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authormegamage <none@none>2009-04-15 17:29:33 -0500
committermegamage <none@none>2009-04-15 17:29:33 -0500
commitc5310844db5de639f4316d4d9eed9254d24009cb (patch)
tree464fecf3e0a586342056d5640964759814120101 /src/game/ChatHandler.cpp
parentbf7b203e861f4c68d3d6a844d168552973ee7d5c (diff)
[7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos
This is also fix triggering ReceiveEmote for EventAI broken at it move to core. --HG-- branch : trunk
Diffstat (limited to 'src/game/ChatHandler.cpp')
-rw-r--r--src/game/ChatHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp
index ae282b05c1e..333f2290816 100644
--- a/src/game/ChatHandler.cpp
+++ b/src/game/ChatHandler.cpp
@@ -657,8 +657,8 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
//Send scripted event call
- if (unit && unit->GetTypeId()==TYPEID_UNIT && Script)
- Script->ReceiveEmote(GetPlayer(),(Creature*)unit,text_emote);
+ if (unit && unit->GetTypeId()==TYPEID_UNIT && ((Creature*)unit)->AI())
+ ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(),text_emote);
}
void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data )