diff options
author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/CombatAI.cpp | |
parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/game/CombatAI.cpp')
-rw-r--r-- | src/game/CombatAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CombatAI.cpp b/src/game/CombatAI.cpp index f1fe1423572..5dc54c46dfc 100644 --- a/src/game/CombatAI.cpp +++ b/src/game/CombatAI.cpp @@ -24,7 +24,7 @@ int AggressorAI::Permissible(const Creature *creature) { // have some hostile factions, it will be selected by IsHostileTo check at MoveInLineOfSight - if ( !creature->isCivilian() && !creature->IsNeutralToAll() ) + if (!creature->isCivilian() && !creature->IsNeutralToAll()) return PERMIT_BASE_PROACTIVE; return PERMIT_BASE_NO; |