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-rw-r--r--src/game/CombatAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CombatAI.cpp b/src/game/CombatAI.cpp
index f1fe1423572..5dc54c46dfc 100644
--- a/src/game/CombatAI.cpp
+++ b/src/game/CombatAI.cpp
@@ -24,7 +24,7 @@
int AggressorAI::Permissible(const Creature *creature)
{
// have some hostile factions, it will be selected by IsHostileTo check at MoveInLineOfSight
- if ( !creature->isCivilian() && !creature->IsNeutralToAll() )
+ if (!creature->isCivilian() && !creature->IsNeutralToAll())
return PERMIT_BASE_PROACTIVE;
return PERMIT_BASE_NO;