diff options
| author | Brian <runningnak3d@gmail.com> | 2010-04-01 12:56:26 -0600 |
|---|---|---|
| committer | Brian <runningnak3d@gmail.com> | 2010-04-01 12:56:26 -0600 |
| commit | 0b38c48ec9cbed0702d9fa3c3708b6b85db36382 (patch) | |
| tree | 2e1a7f7118576bee962811f4d22c34d08b9734ef /src/game/ConfusedMovementGenerator.cpp | |
| parent | ed40fed97133ac9aeaf6e8188a3b7f9be18a521b (diff) | |
* To make the game easier, we have decided to remove all movement from NPCs
* If we get the positive response we are expecting, we will remove spells
* next.
* Just imagine, finally being able to get that T10 gear you wanted!
* Thanks to Nayre for the idea
* Thanks to Machiavelli and Trazom for help implementing
--HG--
branch : trunk
Diffstat (limited to 'src/game/ConfusedMovementGenerator.cpp')
| -rw-r--r-- | src/game/ConfusedMovementGenerator.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index 6a3d754219d..51d0899e4d6 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -178,3 +178,4 @@ template void ConfusedMovementGenerator<Creature>::Reset(Creature &creature); template bool ConfusedMovementGenerator<Player>::Update(Player &player, const uint32 &diff); template bool ConfusedMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff); + |
