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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/ConfusedMovementGenerator.cpp
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/ConfusedMovementGenerator.cpp')
-rw-r--r--src/game/ConfusedMovementGenerator.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp
index a1c95c5c2a0..43c6052d2d3 100644
--- a/src/game/ConfusedMovementGenerator.cpp
+++ b/src/game/ConfusedMovementGenerator.cpp
@@ -125,13 +125,13 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return true;
- if ( i_nextMoveTime.Passed() )
+ if (i_nextMoveTime.Passed())
{
// currently moving, update location
Traveller<T> traveller(unit);
- if ( i_destinationHolder.UpdateTraveller(traveller, diff))
+ if (i_destinationHolder.UpdateTraveller(traveller, diff))
{
- if ( i_destinationHolder.HasArrived())
+ if (i_destinationHolder.HasArrived())
{
// arrived, stop and wait a bit
unit.clearUnitState(UNIT_STAT_MOVE);
@@ -145,10 +145,10 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
{
// waiting for next move
i_nextMoveTime.Update(diff);
- if ( i_nextMoveTime.Passed() )
+ if (i_nextMoveTime.Passed())
{
// start moving
- assert( i_nextMove <= MAX_CONF_WAYPOINTS );
+ assert(i_nextMove <= MAX_CONF_WAYPOINTS);
const float x = i_waypoints[i_nextMove][0];
const float y = i_waypoints[i_nextMove][1];
const float z = i_waypoints[i_nextMove][2];