diff options
author | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
commit | d19e12708001fbef2308be0e8cb5375a2ac7af48 (patch) | |
tree | 09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/ConfusedMovementGenerator.cpp | |
parent | 2e127f7a30706dc1d40c65de22ff02851732da24 (diff) |
Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/ConfusedMovementGenerator.cpp')
-rw-r--r-- | src/game/ConfusedMovementGenerator.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index 51d0899e4d6..a1c95c5c2a0 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -119,19 +119,19 @@ template<class T> bool ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) { - if(!&unit) + if (!&unit) return true; - if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) + if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) return true; - if( i_nextMoveTime.Passed() ) + if ( i_nextMoveTime.Passed() ) { // currently moving, update location Traveller<T> traveller(unit); - if( i_destinationHolder.UpdateTraveller(traveller, diff)) + if ( i_destinationHolder.UpdateTraveller(traveller, diff)) { - if( i_destinationHolder.HasArrived()) + if ( i_destinationHolder.HasArrived()) { // arrived, stop and wait a bit unit.clearUnitState(UNIT_STAT_MOVE); @@ -145,7 +145,7 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) { // waiting for next move i_nextMoveTime.Update(diff); - if( i_nextMoveTime.Passed() ) + if ( i_nextMoveTime.Passed() ) { // start moving assert( i_nextMove <= MAX_CONF_WAYPOINTS ); @@ -165,7 +165,7 @@ ConfusedMovementGenerator<T>::Finalize(T &unit) { unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); unit.clearUnitState(UNIT_STAT_CONFUSED); - if(unit.GetTypeId() == TYPEID_UNIT && unit.getVictim()) + if (unit.GetTypeId() == TYPEID_UNIT && unit.getVictim()) unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID()); } |