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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/ConfusedMovementGenerator.cpp
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/ConfusedMovementGenerator.cpp')
-rw-r--r--src/game/ConfusedMovementGenerator.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp
index 51d0899e4d6..a1c95c5c2a0 100644
--- a/src/game/ConfusedMovementGenerator.cpp
+++ b/src/game/ConfusedMovementGenerator.cpp
@@ -119,19 +119,19 @@ template<class T>
bool
ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
{
- if(!&unit)
+ if (!&unit)
return true;
- if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
+ if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return true;
- if( i_nextMoveTime.Passed() )
+ if ( i_nextMoveTime.Passed() )
{
// currently moving, update location
Traveller<T> traveller(unit);
- if( i_destinationHolder.UpdateTraveller(traveller, diff))
+ if ( i_destinationHolder.UpdateTraveller(traveller, diff))
{
- if( i_destinationHolder.HasArrived())
+ if ( i_destinationHolder.HasArrived())
{
// arrived, stop and wait a bit
unit.clearUnitState(UNIT_STAT_MOVE);
@@ -145,7 +145,7 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
{
// waiting for next move
i_nextMoveTime.Update(diff);
- if( i_nextMoveTime.Passed() )
+ if ( i_nextMoveTime.Passed() )
{
// start moving
assert( i_nextMove <= MAX_CONF_WAYPOINTS );
@@ -165,7 +165,7 @@ ConfusedMovementGenerator<T>::Finalize(T &unit)
{
unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
unit.clearUnitState(UNIT_STAT_CONFUSED);
- if(unit.GetTypeId() == TYPEID_UNIT && unit.getVictim())
+ if (unit.GetTypeId() == TYPEID_UNIT && unit.getVictim())
unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID());
}