diff options
| author | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
|---|---|---|
| committer | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
| commit | 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch) | |
| tree | be5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/Corpse.cpp | |
| parent | 7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff) | |
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Corpse.cpp')
| -rw-r--r-- | src/game/Corpse.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp index 1edb478872f..2a8eb0f6795 100644 --- a/src/game/Corpse.cpp +++ b/src/game/Corpse.cpp @@ -27,6 +27,7 @@ #include "Opcodes.h" #include "GossipDef.h" #include "World.h" +#include "TimeMgr.h" Corpse::Corpse(CorpseType type) : WorldObject() , m_type(type) @@ -38,7 +39,7 @@ Corpse::Corpse(CorpseType type) : WorldObject() m_valuesCount = CORPSE_END; - m_time = time(NULL); + m_time = sGameTime.GetGameTime(); lootForBody = false; |
