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authorXanadu <none@none>2010-03-17 20:34:02 +0100
committerXanadu <none@none>2010-03-17 20:34:02 +0100
commit48d7ae707db2a4997663e368e8afe1ae853c7d18 (patch)
treec92867a56535c7644884d4bbf1e9b9921082e172 /src/game/Corpse.cpp
parenta73b9b0f1ec557ac3fa4acf34f774996f4aa1369 (diff)
Fixed players not being able to resurrect after core crash.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Corpse.cpp')
-rw-r--r--src/game/Corpse.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp
index 5272c5209df..e3dd399a032 100644
--- a/src/game/Corpse.cpp
+++ b/src/game/Corpse.cpp
@@ -185,8 +185,6 @@ bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId)
bool Corpse::LoadFromDB(uint32 guid, Field *fields)
{
- // 0 1 2 3 4 5 6 7 8 9
- //result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
float positionX = fields[0].GetFloat();
float positionY = fields[1].GetFloat();
float positionZ = fields[2].GetFloat();