diff options
| author | Xanadu <none@none> | 2010-03-17 20:34:02 +0100 |
|---|---|---|
| committer | Xanadu <none@none> | 2010-03-17 20:34:02 +0100 |
| commit | 48d7ae707db2a4997663e368e8afe1ae853c7d18 (patch) | |
| tree | c92867a56535c7644884d4bbf1e9b9921082e172 /src/game/Corpse.cpp | |
| parent | a73b9b0f1ec557ac3fa4acf34f774996f4aa1369 (diff) | |
Fixed players not being able to resurrect after core crash.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Corpse.cpp')
| -rw-r--r-- | src/game/Corpse.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp index 5272c5209df..e3dd399a032 100644 --- a/src/game/Corpse.cpp +++ b/src/game/Corpse.cpp @@ -185,8 +185,6 @@ bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId) bool Corpse::LoadFromDB(uint32 guid, Field *fields) { - // 0 1 2 3 4 5 6 7 8 9 - //result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid); float positionX = fields[0].GetFloat(); float positionY = fields[1].GetFloat(); float positionZ = fields[2].GetFloat(); |
