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authormegamage <none@none>2009-04-29 00:26:07 -0500
committermegamage <none@none>2009-04-29 00:26:07 -0500
commitde11b9e901d1d1caa0634fad541f08f11c5781af (patch)
treee35503d08ef545e668b8d854da41e0ea6aba3b3b /src/game/Corpse.cpp
parent9dd4b8c98599b0bdccea7b9acb61cb4e7a35da8f (diff)
[7730] Some optimizantion and code style. Author: zhenya
--HG-- branch : trunk
Diffstat (limited to 'src/game/Corpse.cpp')
-rw-r--r--src/game/Corpse.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp
index d427d1e5943..3df7838cf60 100644
--- a/src/game/Corpse.cpp
+++ b/src/game/Corpse.cpp
@@ -111,7 +111,7 @@ void Corpse::SaveToDB()
<< GetOrientation() << ", "
<< GetZoneId() << ", "
<< GetMapId() << ", '";
- for(uint16 i = 0; i < m_valuesCount; i++ )
+ for(uint16 i = 0; i < m_valuesCount; ++i )
ss << GetUInt32Value(i) << " ";
ss << "',"
<< uint64(m_time) <<", "