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authormegamage <none@none>2009-05-28 18:43:57 -0500
committermegamage <none@none>2009-05-28 18:43:57 -0500
commit1288761fb704be6d3c24e8480a809f66200ddf04 (patch)
tree22c38f099195d31b39989a5e86e180cf233961bf /src/game/Creature.cpp
parent451471d438e234698a91f15d63b17df3ec3327f4 (diff)
[7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibility set ranged fire state. Author: VladimirMangos
Also related cleanup code in field cases and player Player::SetSheath. --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index aba48f985b7..6eecc3213fa 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -340,7 +340,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
m_regenHealth = GetCreatureInfo()->RegenHealth;
// creatures always have melee weapon ready if any
- SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
+ SetSheath(SHEATH_STATE_MELEE);
SelectLevel(GetCreatureInfo());
if (team == HORDE)