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authormegamage <none@none>2009-05-23 20:40:14 -0500
committermegamage <none@none>2009-05-23 20:40:14 -0500
commit278089303093545c131a58089099335ec6dc7c61 (patch)
tree58f73b56551e7f837902523c095062583354dfa4 /src/game/Creature.cpp
parent7ef7f7fa82f88d0549c1d103bb1ab3f466bc4bf1 (diff)
*Fix a bug that player can change to an occupied seat on vehicle.
*Load full creature data for vehicles. --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 4ba8e66fc9f..3c90f4b3b62 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1434,7 +1434,10 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 team, const
}
m_originalEntry = Entry;
- Object::_Create(guidlow, Entry, HIGHGUID_UNIT);
+ if(isVehicle())
+ Object::_Create(guidlow, Entry, HIGHGUID_VEHICLE);
+ else
+ Object::_Create(guidlow, Entry, HIGHGUID_UNIT);
if(!UpdateEntry(Entry, team, data))
return false;