diff options
| author | XTZGZoReX <none@none> | 2009-04-07 10:51:45 +0200 | 
|---|---|---|
| committer | XTZGZoReX <none@none> | 2009-04-07 10:51:45 +0200 | 
| commit | 2fe9fed7c71697af06b981e221ea54acb62abb6b (patch) | |
| tree | 6ef4315d9fd88d1a18b775c2ed0a56661df76d90 /src/game/Creature.cpp | |
| parent | 81e2f4ab89f48408479019a4dc017e638779f848 (diff) | |
* Tabs to spaces -- using: perl -p -i -e "s/\t/    /g" *
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
| -rw-r--r-- | src/game/Creature.cpp | 26 | 
1 files changed, 13 insertions, 13 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 837a45942ab..74ebe4406c8 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -623,14 +623,14 @@ bool Creature::AIM_Initialize(CreatureAI* ai)  void Creature::Motion_Initialize()  { -	if(!m_formation) -		i_motionMaster.Initialize(); -	else if(m_formation->getLeader() == this) -	{	 -		m_formation->FormationReset(false); -		i_motionMaster.Initialize(); -	} -	else if(m_formation->isFormed()) +    if(!m_formation) +        i_motionMaster.Initialize(); +    else if(m_formation->getLeader() == this) +    {     +        m_formation->FormationReset(false); +        i_motionMaster.Initialize(); +    } +    else if(m_formation->isFormed())          i_motionMaster.MoveIdle(MOTION_SLOT_IDLE); //wait the order of leader      else          i_motionMaster.Initialize(); @@ -1672,10 +1672,10 @@ void Creature::setDeathState(DeathState s)          Unit::setDeathState(CORPSE); -		//Dismiss group if is leader -		if(m_formation && m_formation->getLeader() == this) -			m_formation->FormationReset(true); -	} +        //Dismiss group if is leader +        if(m_formation && m_formation->getLeader() == this) +            m_formation->FormationReset(true); +    }      if(s == JUST_ALIVED)      {          //if(isPet()) @@ -1691,7 +1691,7 @@ void Creature::setDeathState(DeathState s)          SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));          LoadCreaturesAddon(true);          Motion_Initialize(); -	} +    }  }  bool Creature::FallGround()  | 
