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authormaximius <none@none>2009-09-26 12:41:46 -0700
committermaximius <none@none>2009-09-26 12:41:46 -0700
commit3416a6543d996aa0dda1f9cb5f9d4e4570a7fbb6 (patch)
treed948330a4cbd5657149416d9abca6de7803c9976 /src/game/Creature.cpp
parent59586af421a82f96bb5af93d9ecbec2aa73c5cee (diff)
*Wintergrasp: Tenacity fixes by Spp
*Better Windows signal handling for services, by defacer *Always hide triggers for players, by ogeraisi --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 03e88ed862a..f2b7669c59e 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -2000,6 +2000,10 @@ bool Creature::IsVisibleInGridForPlayer(Player const* pl) const
if(pl->isGameMaster())
return true;
+ // Trigger shouldn't be visible for players
+ if(isTrigger())
+ return false;
+
// Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
if(pl->isAlive() || pl->GetDeathTimer() > 0)
{