diff options
author | maximius <none@none> | 2009-09-26 12:41:46 -0700 |
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committer | maximius <none@none> | 2009-09-26 12:41:46 -0700 |
commit | 3416a6543d996aa0dda1f9cb5f9d4e4570a7fbb6 (patch) | |
tree | d948330a4cbd5657149416d9abca6de7803c9976 /src/game/Creature.cpp | |
parent | 59586af421a82f96bb5af93d9ecbec2aa73c5cee (diff) |
*Wintergrasp: Tenacity fixes by Spp
*Better Windows signal handling for services, by defacer
*Always hide triggers for players, by ogeraisi
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 03e88ed862a..f2b7669c59e 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -2000,6 +2000,10 @@ bool Creature::IsVisibleInGridForPlayer(Player const* pl) const if(pl->isGameMaster()) return true; + // Trigger shouldn't be visible for players + if(isTrigger()) + return false; + // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0 if(pl->isAlive() || pl->GetDeathTimer() > 0) { |