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authormegamage <none@none>2009-03-06 19:36:47 -0600
committermegamage <none@none>2009-03-06 19:36:47 -0600
commit417c7c83196aba0c4afdefd75c3edaba91337a88 (patch)
treed60caffa5c8a0094e8cf7e860c9341f14d007a85 /src/game/Creature.cpp
parent0d53225fdc2b30f1ced3d840d05da6cfbb9a4059 (diff)
[7393] Implement access to client side holiday ids. Author: VladimirMangos
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence * `game_event` now have new `holiday` field for store client side holiday id associated with game event * Added new enum HolidayIds with existed at this moment holiday ids. * New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check. --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index bfe8e752b94..0f1b0dd0efc 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -46,7 +46,7 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "OutdoorPvPMgr.h"
-#include "GameEvent.h"
+#include "GameEventMgr.h"
#include "PossessedAI.h"
#include "CreatureGroups.h"
// apply implementation of the singletons