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-rw-r--r--sql/mangos.sql5
-rw-r--r--sql/updates/7393_01_mangos_game_event.sql4
-rw-r--r--src/game/AchievementMgr.cpp4
-rw-r--r--src/game/Creature.cpp2
-rw-r--r--src/game/GameEvent.cpp1615
-rw-r--r--src/game/GameEvent.h166
-rw-r--r--src/game/Level2.cpp28
-rw-r--r--src/game/Makefile.am4
-rw-r--r--src/game/ObjectMgr.cpp4
-rw-r--r--src/game/Player.cpp2
-rw-r--r--src/game/SharedDefines.h25
-rw-r--r--src/game/World.cpp2
-rw-r--r--src/shared/Database/DBCStores.cpp4
-rw-r--r--src/shared/Database/DBCStores.h1
-rw-r--r--src/shared/Database/DBCStructure.h34
-rw-r--r--src/shared/Database/DBCfmt.cpp1
-rw-r--r--src/shared/revision_nr.h2
-rw-r--r--win/VC71/game.vcproj4
-rw-r--r--win/VC80/game.vcproj4
-rw-r--r--win/VC90/game.vcproj4
20 files changed, 103 insertions, 1812 deletions
diff --git a/sql/mangos.sql b/sql/mangos.sql
index cd306f1f69c..d3af6bfbc7c 100644
--- a/sql/mangos.sql
+++ b/sql/mangos.sql
@@ -22,7 +22,11 @@
DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
+<<<<<<< HEAD:sql/mangos.sql
`required_7388_01_mangos_mangos_string` bit(1) default NULL
+=======
+ `required_7393_01_mangos_game_event` bit(1) default NULL
+>>>>>>> a19b2511e943073ffad0bf7c9bc0efad5614d6bf:sql/mangos.sql
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@@ -1071,6 +1075,7 @@ CREATE TABLE `game_event` (
`end_time` timestamp NOT NULL default '0000-00-00 00:00:00' COMMENT 'Absolute end date, the event will never start afler',
`occurence` bigint(20) unsigned NOT NULL default '86400' COMMENT 'Delay in hours between occurences of the event',
`length` bigint(20) unsigned NOT NULL default '43200' COMMENT 'Length in hours of the event',
+ `holiday` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Client side holiday id',
`description` varchar(255) default NULL COMMENT 'Description of the event displayed in console',
PRIMARY KEY (`entry`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
diff --git a/sql/updates/7393_01_mangos_game_event.sql b/sql/updates/7393_01_mangos_game_event.sql
new file mode 100644
index 00000000000..24e576462ed
--- /dev/null
+++ b/sql/updates/7393_01_mangos_game_event.sql
@@ -0,0 +1,4 @@
+ALTER TABLE db_version CHANGE COLUMN required_7390_01_mangos_areatrigger_teleport required_7393_01_mangos_game_event bit;
+
+ALTER TABLE game_event
+ ADD COLUMN holiday mediumint(8) unsigned NOT NULL default '0' COMMENT 'Client side holiday id' AFTER length;
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 0f61962ce1a..df209edf978 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -21,10 +21,10 @@
#include "Player.h"
#include "WorldPacket.h"
#include "Database/DBCEnums.h"
+#include "GameEventMgr.h"
#include "ObjectMgr.h"
#include "Guild.h"
#include "Database/DatabaseEnv.h"
-#include "GameEvent.h"
#include "World.h"
#include "SpellMgr.h"
#include "ArenaTeam.h"
@@ -607,7 +607,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED)
continue;
// TODO: hardcoding eventid is bad, it can differ from DB to DB - maye implement something using HolidayNames.dbc?
- if(!gameeventmgr.IsActiveEvent(26))
+ if(!IsHolidayActive(HOLIDAY_BREWFEST))
continue;
}
// miscvalue1 is the ingame fallheight*100 as stored in dbc
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index bfe8e752b94..0f1b0dd0efc 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -46,7 +46,7 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "OutdoorPvPMgr.h"
-#include "GameEvent.h"
+#include "GameEventMgr.h"
#include "PossessedAI.h"
#include "CreatureGroups.h"
// apply implementation of the singletons
diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp
deleted file mode 100644
index 278ddbf0cf9..00000000000
--- a/src/game/GameEvent.cpp
+++ /dev/null
@@ -1,1615 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "GameEvent.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "PoolHandler.h"
-#include "ProgressBar.h"
-#include "Language.h"
-#include "Log.h"
-#include "MapManager.h"
-#include "Policies/SingletonImp.h"
-#include "GossipDef.h"
-#include "Player.h"
-#include "BattleGroundMgr.h"
-
-INSTANTIATE_SINGLETON_1(GameEvent);
-
-bool GameEvent::CheckOneGameEvent(uint16 entry) const
-{
- time_t currenttime = time(NULL);
- // if the state is conditions or nextphase, then the event should be active
- if (mGameEvent[entry].state == GAMEEVENT_WORLD_CONDITIONS || mGameEvent[entry].state == GAMEEVENT_WORLD_NEXTPHASE)
- return true;
- // finished world events are inactive
- else if (mGameEvent[entry].state == GAMEEVENT_WORLD_FINISHED)
- return false;
- // if inactive world event, check the prerequisite events
- else if (mGameEvent[entry].state == GAMEEVENT_WORLD_INACTIVE)
- {
- for(std::set<uint16>::const_iterator itr = mGameEvent[entry].prerequisite_events.begin(); itr != mGameEvent[entry].prerequisite_events.end(); ++itr)
- {
- if( (mGameEvent[*itr].state != GAMEEVENT_WORLD_NEXTPHASE && mGameEvent[*itr].state != GAMEEVENT_WORLD_FINISHED) || // if prereq not in nextphase or finished state, then can't start this one
- mGameEvent[*itr].nextstart > currenttime) // if not in nextphase state for long enough, can't start this one
- return false;
- }
- // all prerequisite events are met
- // but if there are no prerequisites, this can be only activated through gm command
- return !(mGameEvent[entry].prerequisite_events.empty());
- }
- // Get the event information
- if( mGameEvent[entry].start < currenttime && currenttime < mGameEvent[entry].end &&
- ((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE)) < (mGameEvent[entry].length * MINUTE) )
- return true;
- else
- return false;
-}
-
-uint32 GameEvent::NextCheck(uint16 entry) const
-{
- time_t currenttime = time(NULL);
-
- // for NEXTPHASE state world events, return the delay to start the next event, so the followup event will be checked correctly
- if ((mGameEvent[entry].state == GAMEEVENT_WORLD_NEXTPHASE || mGameEvent[entry].state == GAMEEVENT_WORLD_FINISHED) && mGameEvent[entry].nextstart >= currenttime)
- return (mGameEvent[entry].nextstart - currenttime);
-
- // for CONDITIONS state world events, return the length of the wait period, so if the conditions are met, this check will be called again to set the timer as NEXTPHASE event
- if (mGameEvent[entry].state == GAMEEVENT_WORLD_CONDITIONS)
- return mGameEvent[entry].length ? mGameEvent[entry].length * 60 : max_ge_check_delay;
-
- // outdated event: we return max
- if (currenttime > mGameEvent[entry].end)
- return max_ge_check_delay;
-
- // never started event, we return delay before start
- if (mGameEvent[entry].start > currenttime)
- return (mGameEvent[entry].start - currenttime);
-
- uint32 delay;
- // in event, we return the end of it
- if ((((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * 60)) < (mGameEvent[entry].length * 60)))
- // we return the delay before it ends
- delay = (mGameEvent[entry].length * MINUTE) - ((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE));
- else // not in window, we return the delay before next start
- delay = (mGameEvent[entry].occurence * MINUTE) - ((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE));
- // In case the end is before next check
- if (mGameEvent[entry].end < time_t(currenttime + delay))
- return (mGameEvent[entry].end - currenttime);
- else
- return delay;
-}
-
-bool GameEvent::StartEvent( uint16 event_id, bool overwrite )
-{
- if(mGameEvent[event_id].state == GAMEEVENT_NORMAL)
- {
- AddActiveEvent(event_id);
- ApplyNewEvent(event_id);
- if(overwrite)
- {
- mGameEvent[event_id].start = time(NULL);
- if(mGameEvent[event_id].end <= mGameEvent[event_id].start)
- mGameEvent[event_id].end = mGameEvent[event_id].start+mGameEvent[event_id].length;
- }
- return false;
- }
- else
- {
- if( mGameEvent[event_id].state == GAMEEVENT_WORLD_INACTIVE )
- // set to conditions phase
- mGameEvent[event_id].state = GAMEEVENT_WORLD_CONDITIONS;
-
- // add to active events
- AddActiveEvent(event_id);
- // add spawns
- ApplyNewEvent(event_id);
-
- // check if can go to next state
- bool conditions_met = CheckOneGameEventConditions(event_id);
- // save to db
- SaveWorldEventStateToDB(event_id);
- // force game event update to set the update timer if conditions were met from a command
- // this update is needed to possibly start events dependent on the started one
- // or to scedule another update where the next event will be started
- if(overwrite && conditions_met)
- sWorld.ForceGameEventUpdate();
-
- return conditions_met;
- }
-}
-
-void GameEvent::StopEvent( uint16 event_id, bool overwrite )
-{
- bool serverwide_evt = mGameEvent[event_id].state != GAMEEVENT_NORMAL;
-
- RemoveActiveEvent(event_id);
- UnApplyEvent(event_id);
-
- if(overwrite && !serverwide_evt)
- {
- mGameEvent[event_id].start = time(NULL) - mGameEvent[event_id].length * MINUTE;
- if(mGameEvent[event_id].end <= mGameEvent[event_id].start)
- mGameEvent[event_id].end = mGameEvent[event_id].start+mGameEvent[event_id].length;
- }
- else if(serverwide_evt)
- {
- // if finished world event, then only gm command can stop it
- if(overwrite || mGameEvent[event_id].state != GAMEEVENT_WORLD_FINISHED)
- {
- // reset conditions
- mGameEvent[event_id].nextstart = 0;
- mGameEvent[event_id].state = GAMEEVENT_WORLD_INACTIVE;
- std::map<uint32 /*condition id*/, GameEventFinishCondition>::iterator itr;
- for(itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
- itr->second.done = 0;
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
- CharacterDatabase.PExecute("DELETE FROM game_event_condition_save WHERE event_id = '%u'",event_id);
- CharacterDatabase.CommitTransaction();
- }
- }
-}
-
-void GameEvent::LoadFromDB()
-{
- {
- QueryResult *result = WorldDatabase.Query("SELECT MAX(entry) FROM game_event");
- if( !result )
- {
- sLog.outString(">> Table game_event is empty.");
- sLog.outString();
- return;
- }
-
- Field *fields = result->Fetch();
-
- uint32 max_event_id = fields[0].GetUInt16();
- delete result;
-
- mGameEvent.resize(max_event_id+1);
- }
-
- QueryResult *result = WorldDatabase.Query("SELECT entry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,description,world_event FROM game_event");
- if( !result )
- {
- mGameEvent.clear();
- sLog.outString(">> Table game_event is empty!");
- sLog.outString();
- return;
- }
-
- uint32 count = 0;
-
- {
- barGoLink bar( result->GetRowCount() );
- do
- {
- ++count;
- Field *fields = result->Fetch();
-
- bar.step();
-
- uint16 event_id = fields[0].GetUInt16();
- if(event_id==0)
- {
- sLog.outErrorDb("`game_event` game event id (%i) is reserved and can't be used.",event_id);
- continue;
- }
-
- GameEventData& pGameEvent = mGameEvent[event_id];
- uint64 starttime = fields[1].GetUInt64();
- pGameEvent.start = time_t(starttime);
- uint64 endtime = fields[2].GetUInt64();
- pGameEvent.end = time_t(endtime);
- pGameEvent.occurence = fields[3].GetUInt32();
- pGameEvent.length = fields[4].GetUInt32();
- pGameEvent.description = fields[5].GetCppString();
- pGameEvent.state = (GameEventState)(fields[6].GetUInt8());
- pGameEvent.nextstart = 0;
-
- if(pGameEvent.length==0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check
- {
- sLog.outErrorDb("`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.",event_id);
- continue;
- }
-
- } while( result->NextRow() );
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u game events", count );
- }
-
- // load game event saves
- // 0 1 2
- result = CharacterDatabase.Query("SELECT event_id, state, UNIX_TIMESTAMP(next_start) FROM game_event_save");
-
- count = 0;
- if( !result )
- {
- barGoLink bar2(1);
- bar2.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u game event saves in game events", count );
- }
- else
- {
-
- barGoLink bar2( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar2.step();
-
- uint16 event_id = fields[0].GetUInt16();
-
- if(event_id >= mGameEvent.size())
- {
- sLog.outErrorDb("`game_event_save` game event id (%i) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- if(mGameEvent[event_id].state != GAMEEVENT_NORMAL)
- {
- mGameEvent[event_id].state = (GameEventState)(fields[1].GetUInt8());
- mGameEvent[event_id].nextstart = time_t(fields[2].GetUInt64());
- }
- else
- {
- sLog.outErrorDb("game_event_save includes event save for non-worldevent id %u",event_id);
- continue;
- }
-
- ++count;
-
- } while( result->NextRow() );
- sLog.outString();
- sLog.outString( ">> Loaded %u game event saves in game events", count );
- delete result;
- }
-
- // load game event links (prerequisites)
- result = WorldDatabase.Query("SELECT event_id, prerequisite_event FROM game_event_prerequisite");
- if( !result )
- {
- barGoLink bar2(1);
- bar2.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u game event prerequisites in game events", count );
- }
- else
- {
-
- barGoLink bar2( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar2.step();
-
- uint16 event_id = fields[0].GetUInt16();
-
- if(event_id >= mGameEvent.size())
- {
- sLog.outErrorDb("`game_event_prerequisite` game event id (%i) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
-
- if(mGameEvent[event_id].state != GAMEEVENT_NORMAL)
- {
- uint16 prerequisite_event = fields[1].GetUInt16();
- if(prerequisite_event >= mGameEvent.size())
- {
- sLog.outErrorDb("`game_event_prerequisite` game event prerequisite id (%i) is out of range compared to max event id in `game_event`",prerequisite_event);
- continue;
- }
- mGameEvent[event_id].prerequisite_events.insert(prerequisite_event);
- }
- else
- {
- sLog.outErrorDb("game_event_prerequisiste includes event entry for non-worldevent id %u",event_id);
- continue;
- }
-
- ++count;
-
- } while( result->NextRow() );
- sLog.outString();
- sLog.outString( ">> Loaded %u game event prerequisites in game events", count );
- delete result;
- }
-
- mGameEventCreatureGuids.resize(mGameEvent.size()*2-1);
- // 1 2
- result = WorldDatabase.Query("SELECT creature.guid, game_event_creature.event "
- "FROM creature JOIN game_event_creature ON creature.guid = game_event_creature.guid");
-
- count = 0;
- if( !result )
- {
- barGoLink bar(1);
- bar.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u creatures in game events", count );
- }
- else
- {
-
- barGoLink bar( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar.step();
-
- uint32 guid = fields[0].GetUInt32();
- int16 event_id = fields[1].GetInt16();
-
- int32 internal_event_id = mGameEvent.size() + event_id - 1;
-
- if(internal_event_id < 0 || internal_event_id >= mGameEventCreatureGuids.size())
- {
- sLog.outErrorDb("`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- ++count;
- GuidList& crelist = mGameEventCreatureGuids[internal_event_id];
- crelist.push_back(guid);
-
- } while( result->NextRow() );
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u creatures in game events", count );
- }
-
- mGameEventGameobjectGuids.resize(mGameEvent.size()*2-1);
- // 1 2
- result = WorldDatabase.Query("SELECT gameobject.guid, game_event_gameobject.event "
- "FROM gameobject JOIN game_event_gameobject ON gameobject.guid=game_event_gameobject.guid");
-
- count = 0;
- if( !result )
- {
- barGoLink bar(1);
- bar.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u gameobjects in game events", count );
- }
- else
- {
-
- barGoLink bar( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar.step();
-
- uint32 guid = fields[0].GetUInt32();
- int16 event_id = fields[1].GetInt16();
-
- int32 internal_event_id = mGameEvent.size() + event_id - 1;
-
- if(internal_event_id < 0 || internal_event_id >= mGameEventGameobjectGuids.size())
- {
- sLog.outErrorDb("`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- ++count;
- GuidList& golist = mGameEventGameobjectGuids[internal_event_id];
- golist.push_back(guid);
-
- } while( result->NextRow() );
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u gameobjects in game events", count );
- }
-
- mGameEventModelEquip.resize(mGameEvent.size());
- // 0 1 2
- result = WorldDatabase.Query("SELECT creature.guid, game_event_model_equip.event, game_event_model_equip.modelid,"
- // 3
- "game_event_model_equip.equipment_id "
- "FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
-
- count = 0;
- if( !result )
- {
- barGoLink bar(1);
- bar.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u model/equipment changes in game events", count );
- }
- else
- {
-
- barGoLink bar( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar.step();
- uint32 guid = fields[0].GetUInt32();
- uint16 event_id = fields[1].GetUInt16();
-
- if(event_id >= mGameEventModelEquip.size())
- {
- sLog.outErrorDb("`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- ++count;
- ModelEquipList& equiplist = mGameEventModelEquip[event_id];
- ModelEquip newModelEquipSet;
- newModelEquipSet.modelid = fields[2].GetUInt32();
- newModelEquipSet.equipment_id = fields[3].GetUInt32();
- newModelEquipSet.equipement_id_prev = 0;
- newModelEquipSet.modelid_prev = 0;
-
- if(newModelEquipSet.equipment_id > 0)
- {
- if(!objmgr.GetEquipmentInfo(newModelEquipSet.equipment_id))
- {
- sLog.outErrorDb("Table `game_event_model_equip` have creature (Guid: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", guid, newModelEquipSet.equipment_id);
- continue;
- }
- }
-
- equiplist.push_back(std::pair<uint32, ModelEquip>(guid, newModelEquipSet));
-
- } while( result->NextRow() );
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u model/equipment changes in game events", count );
- }
-
- mGameEventCreatureQuests.resize(mGameEvent.size());
- // 0 1 2
- result = WorldDatabase.Query("SELECT id, quest, event FROM game_event_creature_quest");
-
- count = 0;
- if( !result )
- {
- barGoLink bar(1);
- bar.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u quests additions in game events", count );
- }
- else
- {
-
- barGoLink bar( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar.step();
- uint32 id = fields[0].GetUInt32();
- uint32 quest = fields[1].GetUInt32();
- uint16 event_id = fields[2].GetUInt16();
-
- if(event_id >= mGameEventCreatureQuests.size())
- {
- sLog.outErrorDb("`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- ++count;
- QuestRelList& questlist = mGameEventCreatureQuests[event_id];
- questlist.push_back(QuestRelation(id, quest));
-
- } while( result->NextRow() );
- sLog.outString();
- sLog.outString( ">> Loaded %u quests additions in game events", count );
-
- delete result;
- }
-
- mGameEventGameObjectQuests.resize(mGameEvent.size());
- // 0 1 2
- result = WorldDatabase.Query("SELECT id, quest, event FROM game_event_gameobject_quest");
-
- count = 0;
- if( !result )
- {
- barGoLink bar3(1);
- bar3.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u go quests additions in game events", count );
- }
- else
- {
-
- barGoLink bar3( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar3.step();
- uint32 id = fields[0].GetUInt32();
- uint32 quest = fields[1].GetUInt32();
- uint16 event_id = fields[2].GetUInt16();
-
- if(event_id >= mGameEventGameObjectQuests.size())
- {
- sLog.outErrorDb("`game_event_gameobject_quest` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- ++count;
- QuestRelList& questlist = mGameEventGameObjectQuests[event_id];
- questlist.push_back(QuestRelation(id, quest));
-
- } while( result->NextRow() );
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u quests additions in game events", count );
- }
-
- // Load quest to (event,condition) mapping
- // 0 1 2 3
- result = WorldDatabase.Query("SELECT quest, event_id, condition_id, num FROM game_event_quest_condition");
-
- count = 0;
- if( !result )
- {
- barGoLink bar3(1);
- bar3.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u quest event conditions in game events", count );
- }
- else
- {
-
- barGoLink bar3( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar3.step();
- uint32 quest = fields[0].GetUInt32();
- uint16 event_id = fields[1].GetUInt16();
- uint32 condition = fields[2].GetUInt32();
- float num = fields[3].GetFloat();
-
- if(event_id >= mGameEvent.size())
- {
- sLog.outErrorDb("`game_event_quest_condition` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- ++count;
- mQuestToEventConditions[quest].event_id = event_id;
- mQuestToEventConditions[quest].condition = condition;
- mQuestToEventConditions[quest].num = num;
-
- } while( result->NextRow() );
- sLog.outString();
- sLog.outString( ">> Loaded %u quest event conditions in game events", count );
-
- delete result;
- }
-
- // load conditions of the events
- // 0 1 2 3 4
- result = WorldDatabase.Query("SELECT event_id, condition_id, req_num, max_world_state_field, done_world_state_field FROM game_event_condition");
-
- count = 0;
- if( !result )
- {
- barGoLink bar3(1);
- bar3.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u conditions in game events", count );
- }
- else
- {
-
- barGoLink bar3( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar3.step();
- uint16 event_id = fields[0].GetUInt16();
- uint32 condition = fields[1].GetUInt32();
-
- if(event_id >= mGameEvent.size())
- {
- sLog.outErrorDb("`game_event_condition` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- mGameEvent[event_id].conditions[condition].reqNum = fields[2].GetFloat();
- mGameEvent[event_id].conditions[condition].done = 0;
- mGameEvent[event_id].conditions[condition].max_world_state = fields[3].GetUInt32();
- mGameEvent[event_id].conditions[condition].done_world_state = fields[4].GetUInt32();
-
- ++count;
-
- } while( result->NextRow() );
- sLog.outString();
- sLog.outString( ">> Loaded %u conditions in game events", count );
-
- delete result;
- }
-
- // load condition saves
- // 0 1 2
- result = CharacterDatabase.Query("SELECT event_id, condition_id, done FROM game_event_condition_save");
-
- count = 0;
- if( !result )
- {
- barGoLink bar3(1);
- bar3.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u condition saves in game events", count );
- }
- else
- {
-
- barGoLink bar3( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar3.step();
- uint16 event_id = fields[0].GetUInt16();
- uint32 condition = fields[1].GetUInt32();
-
- if(event_id >= mGameEvent.size())
- {
- sLog.outErrorDb("`game_event_condition_save` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- std::map<uint32, GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.find(condition);
- if(itr != mGameEvent[event_id].conditions.end())
- {
- itr->second.done = fields[2].GetFloat();
- }
- else
- {
- sLog.outErrorDb("game_event_condition_save contains not present condition evt id %u cond id %u",event_id, condition);
- continue;
- }
-
- ++count;
-
- } while( result->NextRow() );
- sLog.outString();
- sLog.outString( ">> Loaded %u condition saves in game events", count );
-
- delete result;
- }
-
- mGameEventNPCFlags.resize(mGameEvent.size());
- // load game event npcflag
- // 0 1 2
- result = WorldDatabase.Query("SELECT guid, event_id, npcflag FROM game_event_npcflag");
-
- count = 0;
- if( !result )
- {
- barGoLink bar3(1);
- bar3.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u npcflags in game events", count );
- }
- else
- {
-
- barGoLink bar3( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar3.step();
- uint32 guid = fields[0].GetUInt32();
- uint16 event_id = fields[1].GetUInt16();
- uint32 npcflag = fields[2].GetUInt32();
-
- if(event_id >= mGameEvent.size())
- {
- sLog.outErrorDb("`game_event_npcflag` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- mGameEventNPCFlags[event_id].push_back(GuidNPCFlagPair(guid,npcflag));
-
- ++count;
-
- } while( result->NextRow() );
- sLog.outString();
- sLog.outString( ">> Loaded %u npcflags in game events", count );
-
- delete result;
- }
-
- mGameEventVendors.resize(mGameEvent.size());
- // 0 1 2 3 4 5
- result = WorldDatabase.Query("SELECT event, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor");
-
- count = 0;
- if( !result )
- {
- barGoLink bar3(1);
- bar3.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u vendor additions in game events", count );
- }
- else
- {
-
- barGoLink bar3( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar3.step();
- uint16 event_id = fields[0].GetUInt16();
-
- if(event_id >= mGameEventVendors.size())
- {
- sLog.outErrorDb("`game_event_npc_vendor` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- NPCVendorList& vendors = mGameEventVendors[event_id];
- NPCVendorEntry newEntry;
- uint32 guid = fields[1].GetUInt32();
- newEntry.item = fields[2].GetUInt32();
- newEntry.maxcount = fields[3].GetUInt32();
- newEntry.incrtime = fields[4].GetUInt32();
- newEntry.ExtendedCost = fields[5].GetUInt32();
- // get the event npc flag for checking if the npc will be vendor during the event or not
- uint32 event_npc_flag = 0;
- NPCFlagList& flist = mGameEventNPCFlags[event_id];
- for(NPCFlagList::const_iterator itr = flist.begin(); itr != flist.end(); ++itr)
- {
- if(itr->first == guid)
- {
- event_npc_flag = itr->second;
- break;
- }
- }
- // get creature entry
- newEntry.entry = 0;
-
- if( CreatureData const* data = objmgr.GetCreatureData(guid) )
- newEntry.entry = data->id;
-
- // check validity with event's npcflag
- if(!objmgr.IsVendorItemValid(newEntry.entry, newEntry.item, newEntry.maxcount, newEntry.incrtime, newEntry.ExtendedCost, NULL, NULL, event_npc_flag))
- continue;
- ++count;
- vendors.push_back(newEntry);
-
- } while( result->NextRow() );
- sLog.outString();
- sLog.outString( ">> Loaded %u vendor additions in game events", count );
-
- delete result;
- }
-
- // load game event npc gossip ids
- // 0 1 2
- result = WorldDatabase.Query("SELECT guid, event_id, textid FROM game_event_npc_gossip");
-
- count = 0;
- if( !result )
- {
- barGoLink bar3(1);
- bar3.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u npc gossip textids in game events", count );
- }
- else
- {
-
- barGoLink bar3( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar3.step();
- uint32 guid = fields[0].GetUInt32();
- uint16 event_id = fields[1].GetUInt16();
- uint32 textid = fields[2].GetUInt32();
-
- if(event_id >= mGameEvent.size())
- {
- sLog.outErrorDb("`game_event_npc_gossip` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- mNPCGossipIds[guid]=EventNPCGossipIdPair(event_id, textid);
-
- ++count;
-
- } while( result->NextRow() );
- sLog.outString();
- sLog.outString( ">> Loaded %u npc gossip textids in game events", count );
-
- delete result;
- }
-
- // set all flags to 0
- mGameEventBattleGroundHolidays.resize(mGameEvent.size(),0);
- // load game event battleground flags
- // 0 1
- result = WorldDatabase.Query("SELECT event, bgflag FROM game_event_battleground_holiday");
-
- count = 0;
- if( !result )
- {
- barGoLink bar3(1);
- bar3.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u battleground holidays in game events", count );
- }
- else
- {
-
- barGoLink bar3( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar3.step();
-
- uint16 event_id = fields[0].GetUInt16();
-
- if(event_id >= mGameEvent.size())
- {
- sLog.outErrorDb("`game_event_battleground_holiday` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- ++count;
-
- mGameEventBattleGroundHolidays[event_id] = fields[1].GetUInt32();
-
- } while( result->NextRow() );
- sLog.outString();
- sLog.outString( ">> Loaded %u battleground holidays in game events", count );
-
- delete result;
- }
-
- ////////////////////////
- // GameEventPool
- ////////////////////////
-
- mGameEventPoolIds.resize(mGameEvent.size()*2-1);
- // 1 2
- result = WorldDatabase.Query("SELECT pool_template.entry, game_event_pool.event "
- "FROM pool_template JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry");
-
- count = 0;
- if( !result )
- {
- barGoLink bar2(1);
- bar2.step();
-
- sLog.outString();
- sLog.outString(">> Loaded %u pools in game events", count );
- }
- else
- {
-
- barGoLink bar2( result->GetRowCount() );
- do
- {
- Field *fields = result->Fetch();
-
- bar2.step();
-
- uint32 entry = fields[0].GetUInt16();
- int16 event_id = fields[1].GetInt16();
-
- int32 internal_event_id = mGameEvent.size() + event_id - 1;
-
- if(internal_event_id < 0 || internal_event_id >= mGameEventPoolIds.size())
- {
- sLog.outErrorDb("`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`",event_id);
- continue;
- }
-
- if (!poolhandler.CheckPool(entry))
- {
- sLog.outErrorDb("Pool Id (%u) has all creatures or gameobjects with explicit chance sum <>100 and no equal chance defined. The pool system cannot pick one to spawn.", entry);
- continue;
- }
-
- ++count;
- IdList& poollist = mGameEventPoolIds[internal_event_id];
- poollist.push_back(entry);
-
- } while( result->NextRow() );
- sLog.outString();
- sLog.outString( ">> Loaded %u pools in game events", count );
- delete result;
- }
-}
-
-uint32 GameEvent::GetNPCFlag(Creature * cr)
-{
- uint32 mask = 0;
- uint32 guid = cr->GetDBTableGUIDLow();
-
- for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
- {
- for(NPCFlagList::iterator itr = mGameEventNPCFlags[*e_itr].begin();
- itr != mGameEventNPCFlags[*e_itr].end();
- ++ itr)
- if(itr->first == guid)
- mask |= itr->second;
- }
-
- return mask;
-}
-
-uint32 GameEvent::GetNpcTextId(uint32 guid)
-{
- GuidEventNpcGossipIdMap::iterator itr = mNPCGossipIds.find(guid);
- if(itr != mNPCGossipIds.end())
- if(IsActiveEvent(itr->second.first))
- return itr->second.second;
- return 0;
-}
-
-uint32 GameEvent::Initialize() // return the next event delay in ms
-{
- m_ActiveEvents.clear();
- uint32 delay = Update();
- sLog.outBasic("Game Event system initialized." );
- isSystemInit = true;
- return delay;
-}
-
-uint32 GameEvent::Update() // return the next event delay in ms
-{
- time_t currenttime = time(NULL);
- uint32 nextEventDelay = max_ge_check_delay; // 1 day
- uint32 calcDelay;
- std::set<uint16> activate, deactivate;
- for (uint16 itr = 1; itr < mGameEvent.size(); ++itr)
- {
- // must do the activating first, and after that the deactivating
- // so first queue it
- //sLog.outErrorDb("Checking event %u",itr);
- if (CheckOneGameEvent(itr))
- {
- // if the world event is in NEXTPHASE state, and the time has passed to finish this event, then do so
- if (mGameEvent[itr].state == GAMEEVENT_WORLD_NEXTPHASE && mGameEvent[itr].nextstart <= currenttime)
- {
- // set this event to finished, null the nextstart time
- mGameEvent[itr].state = GAMEEVENT_WORLD_FINISHED;
- mGameEvent[itr].nextstart = 0;
- // save the state of this gameevent
- SaveWorldEventStateToDB(itr);
- // queue for deactivation
- if(IsActiveEvent(itr))
- deactivate.insert(itr);
- // go to next event, this no longer needs an event update timer
- continue;
- }
- else if (mGameEvent[itr].state == GAMEEVENT_WORLD_CONDITIONS && CheckOneGameEventConditions(itr))
- // changed, save to DB the gameevent state, will be updated in next update cycle
- SaveWorldEventStateToDB(itr);
-
- //sLog.outDebug("GameEvent %u is active",itr->first);
- // queue for activation
- if (!IsActiveEvent(itr))
- activate.insert(itr);
- }
- else
- {
- //sLog.outDebug("GameEvent %u is not active",itr->first);
- if (IsActiveEvent(itr))
- deactivate.insert(itr);
- else
- {
- if (!isSystemInit)
- {
- int16 event_nid = (-1) * (itr);
- // spawn all negative ones for this event
- GameEventSpawn(event_nid);
- }
- }
- }
- calcDelay = NextCheck(itr);
- if (calcDelay < nextEventDelay)
- nextEventDelay = calcDelay;
- }
- // now activate the queue
- // a now activated event can contain a spawn of a to-be-deactivated one
- // following the activate - deactivate order, deactivating the first event later will leave the spawn in (wont disappear then reappear clientside)
- for(std::set<uint16>::iterator itr = activate.begin(); itr != activate.end(); ++itr)
- // start the event
- // returns true the started event completed
- // in that case, initiate next update in 1 second
- if(StartEvent(*itr))
- nextEventDelay = 0;
- for(std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
- StopEvent(*itr);
- sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1);
- return (nextEventDelay + 1) * IN_MILISECONDS; // Add 1 second to be sure event has started/stopped at next call
-}
-
-void GameEvent::UnApplyEvent(uint16 event_id)
-{
- sLog.outString("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
- // un-spawn positive event tagged objects
- GameEventUnspawn(event_id);
- // spawn negative event tagget objects
- int16 event_nid = (-1) * event_id;
- GameEventSpawn(event_nid);
- // restore equipment or model
- ChangeEquipOrModel(event_id, false);
- // Remove quests that are events only to non event npc
- UpdateEventQuests(event_id, false);
- // update npcflags in this event
- UpdateEventNPCFlags(event_id);
- // remove vendor items
- UpdateEventNPCVendor(event_id, false);
- // update bg holiday
- UpdateBattleGroundSettings();
-}
-
-void GameEvent::ApplyNewEvent(uint16 event_id)
-{
- switch(sWorld.getConfig(CONFIG_EVENT_ANNOUNCE))
- {
- case 0: // disable
- break;
- case 1: // announce events
- sWorld.SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str());
- break;
- }
-
- sLog.outString("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
-
- // spawn positive event tagget objects
- GameEventSpawn(event_id);
- // un-spawn negative event tagged objects
- int16 event_nid = (-1) * event_id;
- GameEventUnspawn(event_nid);
- // Change equipement or model
- ChangeEquipOrModel(event_id, true);
- // Add quests that are events only to non event npc
- UpdateEventQuests(event_id, true);
- // update npcflags in this event
- UpdateEventNPCFlags(event_id);
- // add vendor items
- UpdateEventNPCVendor(event_id, true);
- // update bg holiday
- UpdateBattleGroundSettings();
-}
-
-void GameEvent::UpdateEventNPCFlags(uint16 event_id)
-{
- // go through the creatures whose npcflags are changed in the event
- for(NPCFlagList::iterator itr = mGameEventNPCFlags[event_id].begin(); itr != mGameEventNPCFlags[event_id].end(); ++itr)
- {
- // get the creature data from the low guid to get the entry, to be able to find out the whole guid
- if( CreatureData const* data = objmgr.GetCreatureData(itr->first) )
- {
- Creature * cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first,data->id,HIGHGUID_UNIT));
- // if we found the creature, modify its npcflag
- if(cr)
- {
- uint32 npcflag = GetNPCFlag(cr);
- if(const CreatureInfo * ci = cr->GetCreatureInfo())
- npcflag |= ci->npcflag;
- cr->SetUInt32Value(UNIT_NPC_FLAGS,npcflag);
- // reset gossip options, since the flag change might have added / removed some
- cr->ResetGossipOptions();
- // update to world
- cr->SendUpdateObjectToAllExcept(NULL);
- }
- // if we didn't find it, then the npcflag will be updated when the creature is loaded
- }
- }
-}
-
-void GameEvent::UpdateBattleGroundSettings()
-{
- uint32 mask = 0;
- for(ActiveEvents::const_iterator itr = m_ActiveEvents.begin(); itr != m_ActiveEvents.end(); ++itr )
- mask |= mGameEventBattleGroundHolidays[*itr];
- sBattleGroundMgr.SetHolidayWeekends(mask);
-}
-
-void GameEvent::UpdateEventNPCVendor(uint16 event_id, bool activate)
-{
- for(NPCVendorList::iterator itr = mGameEventVendors[event_id].begin(); itr != mGameEventVendors[event_id].end(); ++itr)
- {
- if(activate)
- objmgr.AddVendorItem(itr->entry, itr->item, itr->maxcount, itr->incrtime, itr->ExtendedCost, false);
- else
- objmgr.RemoveVendorItem(itr->entry, itr->item, false);
- }
-}
-
-void GameEvent::GameEventSpawn(int16 event_id)
-{
- int32 internal_event_id = mGameEvent.size() + event_id - 1;
-
- if(internal_event_id < 0 || internal_event_id >= mGameEventCreatureGuids.size())
- {
- sLog.outError("GameEvent::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: %u)",internal_event_id,mGameEventCreatureGuids.size());
- return;
- }
-
- for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();itr != mGameEventCreatureGuids[internal_event_id].end();++itr)
- {
- // Add to correct cell
- CreatureData const* data = objmgr.GetCreatureData(*itr);
- if (data)
- {
- objmgr.AddCreatureToGrid(*itr, data);
-
- // Spawn if necessary (loaded grids only)
- Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid));
- // We use spawn coords to spawn
- if(!map->Instanceable() && !map->IsRemovalGrid(data->posX,data->posY))
- {
- Creature* pCreature = new Creature;
- //sLog.outDebug("Spawning creature %u",*itr);
- if (!pCreature->LoadFromDB(*itr, map))
- {
- delete pCreature;
- }
- else
- {
- map->Add(pCreature);
- }
- }
- }
- }
-
- if(internal_event_id < 0 || internal_event_id >= mGameEventGameobjectGuids.size())
- {
- sLog.outError("GameEvent::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: %u)",internal_event_id,mGameEventGameobjectGuids.size());
- return;
- }
-
- for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();itr != mGameEventGameobjectGuids[internal_event_id].end();++itr)
- {
- // Add to correct cell
- GameObjectData const* data = objmgr.GetGOData(*itr);
- if (data)
- {
- objmgr.AddGameobjectToGrid(*itr, data);
- // Spawn if necessary (loaded grids only)
- // this base map checked as non-instanced and then only existed
- Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid));
- // We use current coords to unspawn, not spawn coords since creature can have changed grid
- if(!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY))
- {
- GameObject* pGameobject = new GameObject;
- //sLog.outDebug("Spawning gameobject %u", *itr);
- if (!pGameobject->LoadFromDB(*itr, map))
- {
- delete pGameobject;
- }
- else
- {
- if(pGameobject->isSpawnedByDefault())
- map->Add(pGameobject);
- }
- }
- }
- }
-
- if(internal_event_id < 0 || internal_event_id >= mGameEventPoolIds.size())
- {
- sLog.outError("GameEvent::GameEventSpawn attempt access to out of range mGameEventPoolIds element %i (size: %u)",internal_event_id,mGameEventPoolIds.size());
- return;
- }
-
- for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin();itr != mGameEventPoolIds[internal_event_id].end();++itr)
- {
- poolhandler.SpawnPool(*itr);
- }
-}
-
-void GameEvent::GameEventUnspawn(int16 event_id)
-{
- int32 internal_event_id = mGameEvent.size() + event_id - 1;
-
- if(internal_event_id < 0 || internal_event_id >= mGameEventCreatureGuids.size())
- {
- sLog.outError("GameEvent::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: %u)",internal_event_id,mGameEventCreatureGuids.size());
- return;
- }
-
- for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();itr != mGameEventCreatureGuids[internal_event_id].end();++itr)
- {
- // check if it's needed by another event, if so, don't remove
- if( event_id > 0 && hasCreatureActiveEventExcept(*itr,event_id) )
- continue;
- // Remove the creature from grid
- if( CreatureData const* data = objmgr.GetCreatureData(*itr) )
- {
- objmgr.RemoveCreatureFromGrid(*itr, data);
-
- if( Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT), (Creature*)NULL) )
- {
- pCreature->CleanupsBeforeDelete();
- pCreature->AddObjectToRemoveList();
- }
- }
- }
-
- if(internal_event_id < 0 || internal_event_id >= mGameEventGameobjectGuids.size())
- {
- sLog.outError("GameEvent::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: %u)",internal_event_id,mGameEventGameobjectGuids.size());
- return;
- }
-
- for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();itr != mGameEventGameobjectGuids[internal_event_id].end();++itr)
- {
- // check if it's needed by another event, if so, don't remove
- if( event_id >0 && hasGameObjectActiveEventExcept(*itr,event_id) )
- continue;
- // Remove the gameobject from grid
- if(GameObjectData const* data = objmgr.GetGOData(*itr))
- {
- objmgr.RemoveGameobjectFromGrid(*itr, data);
-
- if( GameObject* pGameobject = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL) )
- pGameobject->AddObjectToRemoveList();
- }
- }
- if(internal_event_id < 0 || internal_event_id >= mGameEventPoolIds.size())
- {
- sLog.outError("GameEvent::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %i (size: %u)",internal_event_id,mGameEventPoolIds.size());
- return;
- }
-
- for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin();itr != mGameEventPoolIds[internal_event_id].end();++itr)
- {
- poolhandler.DespawnPool(*itr);
- }
-}
-
-void GameEvent::ChangeEquipOrModel(int16 event_id, bool activate)
-{
- for(ModelEquipList::iterator itr = mGameEventModelEquip[event_id].begin();itr != mGameEventModelEquip[event_id].end();++itr)
- {
- // Remove the creature from grid
- CreatureData const* data = objmgr.GetCreatureData(itr->first);
- if(!data)
- continue;
-
- // Update if spawned
- Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id,HIGHGUID_UNIT), (Creature*)NULL);
- if (pCreature)
- {
- if (activate)
- {
- itr->second.equipement_id_prev = pCreature->GetCurrentEquipmentId();
- itr->second.modelid_prev = pCreature->GetDisplayId();
- pCreature->LoadEquipment(itr->second.equipment_id, true);
- if (itr->second.modelid >0 && itr->second.modelid_prev != itr->second.modelid)
- {
- CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(itr->second.modelid);
- if (minfo)
- {
- pCreature->SetDisplayId(itr->second.modelid);
- pCreature->SetNativeDisplayId(itr->second.modelid);
- pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius);
- pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach );
- }
- }
- }
- else
- {
- pCreature->LoadEquipment(itr->second.equipement_id_prev, true);
- if (itr->second.modelid_prev >0 && itr->second.modelid_prev != itr->second.modelid)
- {
- CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(itr->second.modelid_prev);
- if (minfo)
- {
- pCreature->SetDisplayId(itr->second.modelid_prev);
- pCreature->SetNativeDisplayId(itr->second.modelid_prev);
- pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius);
- pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach );
- }
- }
- }
- }
- else // If not spawned
- {
- CreatureData const* data = objmgr.GetCreatureData(itr->first);
- if (data && activate)
- {
- CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(data->id);
- uint32 display_id = objmgr.ChooseDisplayId(0,cinfo,data);
- CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
- if (minfo)
- display_id = minfo->modelid;
- if (data->equipmentId == 0)
- itr->second.equipement_id_prev = cinfo->equipmentId;
- else if (data->equipmentId != -1)
- itr->second.equipement_id_prev = data->equipmentId;
- itr->second.modelid_prev = display_id;
- }
- }
- // now last step: put in data
- // just to have write access to it
- CreatureData& data2 = objmgr.NewOrExistCreatureData(itr->first);
- if (activate)
- {
- data2.displayid = itr->second.modelid;
- data2.equipmentId = itr->second.equipment_id;
- }
- else
- {
- data2.displayid = itr->second.modelid_prev;
- data2.equipmentId = itr->second.equipement_id_prev;
- }
- }
-}
-
-bool GameEvent::hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id)
-{
- for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
- {
- if((*e_itr) != event_id)
- for(QuestRelList::iterator itr = mGameEventCreatureQuests[*e_itr].begin();
- itr != mGameEventCreatureQuests[*e_itr].end();
- ++ itr)
- if(itr->second == quest_id)
- return true;
- }
- return false;
-}
-
-bool GameEvent::hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id)
-{
- for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
- {
- if((*e_itr) != event_id)
- for(QuestRelList::iterator itr = mGameEventGameObjectQuests[*e_itr].begin();
- itr != mGameEventGameObjectQuests[*e_itr].end();
- ++ itr)
- if(itr->second == quest_id)
- return true;
- }
- return false;
-}
-bool GameEvent::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event_id)
-{
- for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
- {
- if((*e_itr) != event_id)
- {
- int32 internal_event_id = mGameEvent.size() + (*e_itr) - 1;
- for(GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();
- itr != mGameEventCreatureGuids[internal_event_id].end();
- ++ itr)
- if(*itr == creature_id)
- return true;
- }
- }
- return false;
-}
-bool GameEvent::hasGameObjectActiveEventExcept(uint32 go_id, uint16 event_id)
-{
- for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr)
- {
- if((*e_itr) != event_id)
- {
- int32 internal_event_id = mGameEvent.size() + (*e_itr) - 1;
- for(GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();
- itr != mGameEventGameobjectGuids[internal_event_id].end();
- ++ itr)
- if(*itr == go_id)
- return true;
- }
- }
- return false;
-}
-
-void GameEvent::UpdateEventQuests(uint16 event_id, bool Activate)
-{
- QuestRelList::iterator itr;
- for (itr = mGameEventCreatureQuests[event_id].begin();itr != mGameEventCreatureQuests[event_id].end();++itr)
- {
- QuestRelations &CreatureQuestMap = objmgr.mCreatureQuestRelations;
- if (Activate) // Add the pair(id,quest) to the multimap
- CreatureQuestMap.insert(QuestRelations::value_type(itr->first, itr->second));
- else
- {
- if(!hasCreatureQuestActiveEventExcept(itr->second,event_id))
- {
- // Remove the pair(id,quest) from the multimap
- QuestRelations::iterator qitr = CreatureQuestMap.find(itr->first);
- if (qitr == CreatureQuestMap.end())
- continue;
- QuestRelations::iterator lastElement = CreatureQuestMap.upper_bound(itr->first);
- for ( ;qitr != lastElement;++qitr)
- {
- if (qitr->second == itr->second)
- {
- CreatureQuestMap.erase(qitr); // iterator is now no more valid
- break; // but we can exit loop since the element is found
- }
- }
- }
- }
- }
- for (itr = mGameEventGameObjectQuests[event_id].begin();itr != mGameEventGameObjectQuests[event_id].end();++itr)
- {
- QuestRelations &GameObjectQuestMap = objmgr.mGOQuestRelations;
- if (Activate) // Add the pair(id,quest) to the multimap
- GameObjectQuestMap.insert(QuestRelations::value_type(itr->first, itr->second));
- else
- {
- if(!hasGameObjectQuestActiveEventExcept(itr->second,event_id))
- {
- // Remove the pair(id,quest) from the multimap
- QuestRelations::iterator qitr = GameObjectQuestMap.find(itr->first);
- if (qitr == GameObjectQuestMap.end())
- continue;
- QuestRelations::iterator lastElement = GameObjectQuestMap.upper_bound(itr->first);
- for ( ;qitr != lastElement;++qitr)
- {
- if (qitr->second == itr->second)
- {
- GameObjectQuestMap.erase(qitr); // iterator is now no more valid
- break; // but we can exit loop since the element is found
- }
- }
- }
- }
- }}
-
-GameEvent::GameEvent()
-{
- isSystemInit = false;
-}
-
-void GameEvent::HandleQuestComplete(uint32 quest_id)
-{
- // translate the quest to event and condition
- QuestIdToEventConditionMap::iterator itr = mQuestToEventConditions.find(quest_id);
- // quest is registered
- if(itr != mQuestToEventConditions.end())
- {
- uint16 event_id = itr->second.event_id;
- uint32 condition = itr->second.condition;
- float num = itr->second.num;
-
- // the event is not active, so return, don't increase condition finishes
- if(!IsActiveEvent(event_id))
- return;
- // not in correct phase, return
- if(mGameEvent[event_id].state != GAMEEVENT_WORLD_CONDITIONS)
- return;
- std::map<uint32,GameEventFinishCondition>::iterator citr = mGameEvent[event_id].conditions.find(condition);
- // condition is registered
- if(citr != mGameEvent[event_id].conditions.end())
- {
- // increase the done count, only if less then the req
- if(citr->second.done < citr->second.reqNum)
- {
- citr->second.done += num;
- // check max limit
- if(citr->second.done > citr->second.reqNum)
- citr->second.done = citr->second.reqNum;
- // save the change to db
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("DELETE FROM game_event_condition_save WHERE event_id = '%u' AND condition_id = '%u'",event_id,condition);
- CharacterDatabase.PExecute("INSERT INTO game_event_condition_save (event_id, condition_id, done) VALUES (%u,%u,%f)",event_id,condition,citr->second.done);
- CharacterDatabase.CommitTransaction();
- // check if all conditions are met, if so, update the event state
- if(CheckOneGameEventConditions(event_id))
- {
- // changed, save to DB the gameevent state
- SaveWorldEventStateToDB(event_id);
- // force update events to set timer
- sWorld.ForceGameEventUpdate();
- }
- }
- }
- }
-}
-
-bool GameEvent::CheckOneGameEventConditions(uint16 event_id)
-{
- for(std::map<uint32,GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
- if(itr->second.done < itr->second.reqNum)
- // return false if a condition doesn't match
- return false;
- // set the phase
- mGameEvent[event_id].state = GAMEEVENT_WORLD_NEXTPHASE;
- // set the followup events' start time
- if(!mGameEvent[event_id].nextstart)
- {
- time_t currenttime = time(NULL);
- mGameEvent[event_id].nextstart = currenttime + mGameEvent[event_id].length * 60;
- }
- return true;
-}
-
-void GameEvent::SaveWorldEventStateToDB(uint16 event_id)
-{
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
- if(mGameEvent[event_id].nextstart)
- CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart));
- else
- CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state);
- CharacterDatabase.CommitTransaction();
-}
-
-void GameEvent::HandleWorldEventGossip(Player *plr, Creature *c)
-{
- // this function is used to send world state update before sending gossip menu
- // find the npc's gossip id (if set) in an active game event
- // if present, send the event's world states
- GuidEventNpcGossipIdMap::iterator itr = mNPCGossipIds.find(c->GetDBTableGUIDLow());
- if(itr != mNPCGossipIds.end())
- if(IsActiveEvent(itr->second.first))
- // send world state updates to the player about the progress
- SendWorldStateUpdate(plr, itr->second.first);
-}
-
-void GameEvent::SendWorldStateUpdate(Player * plr, uint16 event_id)
-{
- std::map<uint32,GameEventFinishCondition>::iterator itr;
- for(itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr)
- {
- if(itr->second.done_world_state)
- plr->SendUpdateWorldState(itr->second.done_world_state, (uint32)(itr->second.done));
- if(itr->second.max_world_state)
- plr->SendUpdateWorldState(itr->second.max_world_state, (uint32)(itr->second.reqNum));
- }
-}
-
diff --git a/src/game/GameEvent.h b/src/game/GameEvent.h
deleted file mode 100644
index 184f4934b5d..00000000000
--- a/src/game/GameEvent.h
+++ /dev/null
@@ -1,166 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITY_GAMEEVENT_H
-#define TRINITY_GAMEEVENT_H
-
-#include "Platform/Define.h"
-#include "Creature.h"
-#include "GameObject.h"
-
-#define max_ge_check_delay 86400 // 1 day in seconds
-
-enum GameEventState
-{
- GAMEEVENT_NORMAL = 0, // standard game events
- GAMEEVENT_WORLD_INACTIVE, // not yet started
- GAMEEVENT_WORLD_CONDITIONS, // condition matching phase
- GAMEEVENT_WORLD_NEXTPHASE, // conditions are met, now 'lenght' timer to start next event
- GAMEEVENT_WORLD_FINISHED // next events are started, unapply this one
-};
-
-struct GameEventFinishCondition
-{
- float reqNum; // required number // use float, since some events use percent
- float done; // done number
- uint32 max_world_state; // max resource count world state update id
- uint32 done_world_state; // done resource count world state update id
-};
-
-struct GameEventQuestToEventConditionNum
-{
- uint16 event_id;
- uint32 condition;
- float num;
-};
-
-struct GameEventData
-{
- GameEventData() : start(1),end(0),nextstart(0),occurence(0),length(0),state(GAMEEVENT_NORMAL) {}
- time_t start; // occurs after this time
- time_t end; // occurs before this time
- time_t nextstart; // after this time the follow-up events count this phase completed
- uint32 occurence; // time between end and start
- uint32 length; // length of the event (minutes) after finishing all conditions
- GameEventState state; // state of the game event, these are saved into the game_event table on change!
- std::map<uint32 /*condition id*/, GameEventFinishCondition> conditions; // conditions to finish
- std::set<uint16 /*gameevent id*/> prerequisite_events; // events that must be completed before starting this event
- std::string description;
-
- bool isValid() const { return ((length > 0) || (state > GAMEEVENT_NORMAL)); }
-};
-
-struct ModelEquip
-{
- uint32 modelid;
- uint32 equipment_id;
- uint32 modelid_prev;
- uint32 equipement_id_prev;
-};
-
-struct NPCVendorEntry
-{
- uint32 entry; // creature entry
- uint32 item; // item id
- uint32 maxcount; // 0 for infinite
- uint32 incrtime; // time for restore items amount if maxcount != 0
- uint32 ExtendedCost;
-};
-
-class Player;
-class GameEvent
-{
- public:
- GameEvent();
- ~GameEvent() {};
- typedef std::set<uint16> ActiveEvents;
- typedef std::vector<GameEventData> GameEventDataMap;
- ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; }
- GameEventDataMap const& GetEventMap() const { return mGameEvent; }
- bool CheckOneGameEvent(uint16 entry) const;
- uint32 NextCheck(uint16 entry) const;
- void LoadFromDB();
- uint32 Update();
- bool IsActiveEvent(uint16 event_id) { return ( m_ActiveEvents.find(event_id)!=m_ActiveEvents.end()); }
- uint32 Initialize();
- bool StartEvent(uint16 event_id, bool overwrite = false);
- void StopEvent(uint16 event_id, bool overwrite = false);
- void HandleQuestComplete(uint32 quest_id); // called on world event type quest completions
- void HandleWorldEventGossip(Player * plr, Creature * c);
- uint32 GetNPCFlag(Creature * cr);
- uint32 GetNpcTextId(uint32 guid);
- private:
- void SendWorldStateUpdate(Player * plr, uint16 event_id);
- void AddActiveEvent(uint16 event_id) { m_ActiveEvents.insert(event_id); }
- void RemoveActiveEvent(uint16 event_id) { m_ActiveEvents.erase(event_id); }
- void ApplyNewEvent(uint16 event_id);
- void UnApplyEvent(uint16 event_id);
- void GameEventSpawn(int16 event_id);
- void GameEventUnspawn(int16 event_id);
- void ChangeEquipOrModel(int16 event_id, bool activate);
- void UpdateEventQuests(uint16 event_id, bool Activate);
- void UpdateEventNPCFlags(uint16 event_id);
- void UpdateEventNPCVendor(uint16 event_id, bool activate);
- void UpdateBattleGroundSettings();
- bool CheckOneGameEventConditions(uint16 event_id);
- void SaveWorldEventStateToDB(uint16 event_id);
- bool hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id);
- bool hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id);
- bool hasCreatureActiveEventExcept(uint32 creature_guid, uint16 event_id);
- bool hasGameObjectActiveEventExcept(uint32 go_guid, uint16 event_id);
- protected:
- typedef std::list<uint32> GuidList;
- typedef std::list<uint16> IdList;
- typedef std::vector<GuidList> GameEventGuidMap;
- typedef std::vector<IdList> GameEventIdMap;
- typedef std::pair<uint32, ModelEquip> ModelEquipPair;
- typedef std::list<ModelEquipPair> ModelEquipList;
- typedef std::vector<ModelEquipList> GameEventModelEquipMap;
- typedef std::pair<uint32, uint32> QuestRelation;
- typedef std::list<QuestRelation> QuestRelList;
- typedef std::vector<QuestRelList> GameEventQuestMap;
- typedef std::list<NPCVendorEntry> NPCVendorList;
- typedef std::vector<NPCVendorList> GameEventNPCVendorMap;
- typedef std::map<uint32 /*quest id*/, GameEventQuestToEventConditionNum> QuestIdToEventConditionMap;
- typedef std::pair<uint32 /*guid*/, uint32 /*npcflag*/> GuidNPCFlagPair;
- typedef std::list<GuidNPCFlagPair> NPCFlagList;
- typedef std::vector<NPCFlagList> GameEventNPCFlagMap;
- typedef std::pair<uint16 /*event id*/, uint32 /*gossip id*/> EventNPCGossipIdPair;
- typedef std::map<uint32 /*guid*/, EventNPCGossipIdPair> GuidEventNpcGossipIdMap;
- typedef std::vector<uint32> GameEventBitmask;
- GameEventQuestMap mGameEventCreatureQuests;
- GameEventQuestMap mGameEventGameObjectQuests;
- GameEventNPCVendorMap mGameEventVendors;
- GameEventModelEquipMap mGameEventModelEquip;
- GameEventGuidMap mGameEventCreatureGuids;
- GameEventGuidMap mGameEventGameobjectGuids;
- GameEventIdMap mGameEventPoolIds;
- GameEventDataMap mGameEvent;
- GameEventBitmask mGameEventBattleGroundHolidays;
- QuestIdToEventConditionMap mQuestToEventConditions;
- GameEventNPCFlagMap mGameEventNPCFlags;
- GuidEventNpcGossipIdMap mNPCGossipIds;
- ActiveEvents m_ActiveEvents;
- bool isSystemInit;
-};
-
-#define gameeventmgr Trinity::Singleton<GameEvent>::Instance()
-#endif
-
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 93aca9307be..85b47e17da9 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -33,7 +33,7 @@
#include "MapManager.h"
#include "Language.h"
#include "World.h"
-#include "GameEvent.h"
+#include "GameEventMgr.h"
#include "SpellMgr.h"
#include "PoolHandler.h"
#include "AccountMgr.h"
@@ -164,7 +164,7 @@ bool ChatHandler::HandleTargetObjectCommand(const char* args)
{
Player* pl = m_session->GetPlayer();
QueryResult *result;
- GameEvent::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList();
+ GameEventMgr::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList();
if(*args)
{
int32 id = atoi((char*)args);
@@ -187,7 +187,7 @@ bool ChatHandler::HandleTargetObjectCommand(const char* args)
eventFilter << " AND (event IS NULL ";
bool initString = true;
- for (GameEvent::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
+ for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
{
if (initString)
{
@@ -3509,8 +3509,8 @@ bool ChatHandler::HandleLookupEventCommand(const char* args)
uint32 counter = 0;
- GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
- GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+ GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
for(uint32 id = 0; id < events.size(); ++id )
{
@@ -3543,12 +3543,12 @@ bool ChatHandler::HandleEventActiveListCommand(const char* args)
{
uint32 counter = 0;
- GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
- GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+ GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
char const* active = GetTrinityString(LANG_ACTIVE);
- for(GameEvent::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr )
+ for(GameEventMgr::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr )
{
uint32 event_id = *itr;
GameEventData const& eventData = events[event_id];
@@ -3579,7 +3579,7 @@ bool ChatHandler::HandleEventInfoCommand(const char* args)
uint32 event_id = atoi(cId);
- GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(event_id >=events.size())
{
@@ -3596,7 +3596,7 @@ bool ChatHandler::HandleEventInfoCommand(const char* args)
return false;
}
- GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+ GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
bool active = activeEvents.find(event_id) != activeEvents.end();
char const* activeStr = active ? GetTrinityString(LANG_ACTIVE) : "";
@@ -3628,7 +3628,7 @@ bool ChatHandler::HandleEventStartCommand(const char* args)
int32 event_id = atoi(cId);
- GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(event_id < 1 || event_id >=events.size())
{
@@ -3645,7 +3645,7 @@ bool ChatHandler::HandleEventStartCommand(const char* args)
return false;
}
- GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+ GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
if(activeEvents.find(event_id) != activeEvents.end())
{
PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id);
@@ -3669,7 +3669,7 @@ bool ChatHandler::HandleEventStopCommand(const char* args)
int32 event_id = atoi(cId);
- GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(event_id < 1 || event_id >=events.size())
{
@@ -3686,7 +3686,7 @@ bool ChatHandler::HandleEventStopCommand(const char* args)
return false;
}
- GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+ GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
if(activeEvents.find(event_id) == activeEvents.end())
{
diff --git a/src/game/Makefile.am b/src/game/Makefile.am
index 95a2428541d..8482a8874ce 100644
--- a/src/game/Makefile.am
+++ b/src/game/Makefile.am
@@ -115,8 +115,8 @@ libmangosgame_a_SOURCES = \
FleeingMovementGenerator.cpp \
FleeingMovementGenerator.h \
Formulas.h \
- GameEvent.cpp \
- GameEvent.h \
+ GameEventMgr.cpp \
+ GameEventMgr.h \
GameObject.cpp \
GameObject.h \
GlobalEvents.cpp \
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index b3fb36cfeea..91ead9fc09d 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -37,7 +37,7 @@
#include "Transports.h"
#include "ProgressBar.h"
#include "Language.h"
-#include "GameEvent.h"
+#include "GameEventMgr.h"
#include "Spell.h"
#include "Chat.h"
#include "AccountMgr.h"
@@ -6944,7 +6944,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
}
case CONDITION_ACTIVE_EVENT:
{
- GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(value1 >=events.size() || !events[value1].isValid())
{
sLog.outErrorDb("Active event condition requires existed event id (%u), skipped", value1);
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index e33c0775537..1fcfab152c3 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -63,7 +63,7 @@
#include "Database/DatabaseImpl.h"
#include "Spell.h"
#include "SocialMgr.h"
-#include "GameEvent.h"
+#include "GameEventMgr.h"
#include "AchievementMgr.h"
#include <cmath>
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index cc425083074..7bb3ef3111b 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -1672,6 +1672,31 @@ enum CreatureEliteType
CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
};
+// values based at Holidays.dbc
+enum HolidayIds
+{
+ HOLIDAY_FIREWORKS_SPECTACULAR = 62,
+ HOLIDAY_FEAST_OF_WINTER_VEIL = 141,
+ HOLIDAY_NOBLEGARDEN = 181,
+ HOLIDAY_CHILDRENS_WEEK = 201,
+ HOLIDAY_CALL_TO_ARMS_AV = 283,
+ HOLIDAY_CALL_TO_ARMS_WG = 284,
+ HOLIDAY_CALL_TO_ARMS_AB = 285,
+ HOLIDAY_FISHING_EXTRAVAGANZA = 301,
+ HOLIDAY_HARVEST_FESTIVAL = 321,
+ HOLIDAY_HALLOWS_END = 324,
+ HOLIDAY_LUNAR_FESTIVAL = 327,
+ HOLIDAY_LOVE_IS_IN_THE_AIR = 335,
+ HOLIDAY_FIRE_FESTIVAL = 341,
+ HOLIDAY_CALL_TO_ARMS_ES = 353,
+ HOLIDAY_BREWFEST = 372,
+ HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374,
+ HOLIDAY_DARKMOON_FAIRE_THUNDER = 375,
+ HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376,
+ HOLIDAY_CALL_TO_ARMS_SA = 400,
+ HOLIDAY_WOTLK_LAUNCH = 406
+};
+
// values based at QuestInfo.dbc
enum QuestTypes
{
diff --git a/src/game/World.cpp b/src/game/World.cpp
index c7a9ccf23eb..b1fdec28d69 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -56,7 +56,7 @@
#include "WaypointMovementGenerator.h"
#include "VMapFactory.h"
#include "GlobalEvents.h"
-#include "GameEvent.h"
+#include "GameEventMgr.h"
#include "PoolHandler.h"
#include "Database/DatabaseImpl.h"
#include "GridNotifiersImpl.h"
diff --git a/src/shared/Database/DBCStores.cpp b/src/shared/Database/DBCStores.cpp
index 515b17b495b..23a2b8e6cd5 100644
--- a/src/shared/Database/DBCStores.cpp
+++ b/src/shared/Database/DBCStores.cpp
@@ -77,6 +77,7 @@ DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore(GtOCTRegenHPfmt);
//DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently
DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore(GtRegenHPPerSptfmt);
DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt);
+DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt);
DBCStorage <ItemEntry> sItemStore(Itemfmt);
//DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt);
//DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore(ItemDisplayTemplateEntryfmt); -- not used currently
@@ -195,7 +196,7 @@ void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath+"dbc/";
- const uint32 DBCFilesCount = 72;
+ const uint32 DBCFilesCount = 73;
barGoLink bar( DBCFilesCount );
@@ -268,6 +269,7 @@ void LoadDBCStores(const std::string& dataPath)
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore, dbcPath,"gtOCTRegenMP.dbc"); -- not used currently
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore, dbcPath,"gtRegenHPPerSpt.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore, dbcPath,"gtRegenMPPerSpt.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sHolidaysStore, dbcPath,"Holidays.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore, dbcPath,"Item.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore, dbcPath,"ItemDisplayInfo.dbc"); -- not used currently
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore, dbcPath,"ItemCondExtCosts.dbc");
diff --git a/src/shared/Database/DBCStores.h b/src/shared/Database/DBCStores.h
index 6b5f5990eea..f915a613b71 100644
--- a/src/shared/Database/DBCStores.h
+++ b/src/shared/Database/DBCStores.h
@@ -169,6 +169,7 @@ extern DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore;
//extern DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore; -- not used currently
extern DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore;
extern DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore;
+extern DBCStorage <HolidaysEntry> sHolidaysStore;
extern DBCStorage <ItemEntry> sItemStore;
//extern DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore; -- not used currently
extern DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore;
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h
index 60411ae1583..8f2fa87e17f 100644
--- a/src/shared/Database/DBCStructure.h
+++ b/src/shared/Database/DBCStructure.h
@@ -861,6 +861,40 @@ struct GtRegenMPPerSptEntry
float ratio;
};
+/* no used
+struct HolidayDescriptionsEntry
+{
+ uint32 ID; // 0, this is NOT holiday id
+ //char* name[16] // 1-16 m_name_lang
+ // 17 name flags
+};
+*/
+
+/* no used
+struct HolidayNamesEntry
+{
+ uint32 ID; // 0, this is NOT holiday id
+ //char* name[16] // 1-16 m_name_lang
+ // 17 name flags
+};
+*/
+
+struct HolidaysEntry
+{
+ uint32 ID; // 0, holiday id
+ //uint32 unk1; // 1
+ //uint32 unk2; // 2
+ //uint32 unk3[8] // 3-10, empty fields
+ //uint32 unk11[13] // 11-23, some unknown data (bit strings?)
+ //uint32 unk11[13] // 24-36, some empty fields (continue prev?)
+ //uint32 unk11[12] // 37-48, counters?
+ //uint32 holidayNameId; // 49, id for HolidayNames.dbc
+ //uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc
+ //uint32 unk51; // 51
+ //uint32 unk52; // 52
+ //uint32 unk53; // 53
+};
+
struct ItemEntry
{
uint32 ID; // 0
diff --git a/src/shared/Database/DBCfmt.cpp b/src/shared/Database/DBCfmt.cpp
index 0420c2b9a85..62a69610ebd 100644
--- a/src/shared/Database/DBCfmt.cpp
+++ b/src/shared/Database/DBCfmt.cpp
@@ -55,6 +55,7 @@ const char GtOCTRegenHPfmt[]="f";
//const char GtOCTRegenMPfmt[]="f";
const char GtRegenHPPerSptfmt[]="f";
const char GtRegenMPPerSptfmt[]="f";
+const char Holidaysfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char Itemfmt[]="nixiiiii";
//const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
//const char ItemCondExtCostsEntryfmt[]="xiii";
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index ad8269a8f66..2f255c5e69b 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7392"
+ #define REVISION_NR "7393"
#endif // __REVISION_NR_H__
diff --git a/win/VC71/game.vcproj b/win/VC71/game.vcproj
index 285e6131ad5..33bd217679f 100644
--- a/win/VC71/game.vcproj
+++ b/win/VC71/game.vcproj
@@ -286,10 +286,10 @@
RelativePath="..\..\src\game\DuelHandler.cpp">
</File>
<File
- RelativePath="..\..\src\game\GameEvent.cpp">
+ RelativePath="..\..\src\game\GameEventMgr.cpp">
</File>
<File
- RelativePath="..\..\src\game\GameEvent.h">
+ RelativePath="..\..\src\game\GameEventMgr.h">
</File>
<File
RelativePath="..\..\src\game\GossipDef.cpp">
diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj
index 1ee88f81f81..b2e062bc590 100644
--- a/win/VC80/game.vcproj
+++ b/win/VC80/game.vcproj
@@ -552,11 +552,11 @@
>
</File>
<File
- RelativePath="..\..\src\game\GameEvent.cpp"
+ RelativePath="..\..\src\game\GameEventMgr.cpp"
>
</File>
<File
- RelativePath="..\..\src\game\GameEvent.h"
+ RelativePath="..\..\src\game\GameEventMgr.h"
>
</File>
<File
diff --git a/win/VC90/game.vcproj b/win/VC90/game.vcproj
index 4358b0ddd84..67a83eab825 100644
--- a/win/VC90/game.vcproj
+++ b/win/VC90/game.vcproj
@@ -541,11 +541,11 @@
>
</File>
<File
- RelativePath="..\..\src\game\GameEvent.cpp"
+ RelativePath="..\..\src\game\GameEventMgr.cpp"
>
</File>
<File
- RelativePath="..\..\src\game\GameEvent.h"
+ RelativePath="..\..\src\game\GameEventMgr.h"
>
</File>
<File