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authormegamage <none@none>2008-11-25 17:58:06 -0600
committermegamage <none@none>2008-11-25 17:58:06 -0600
commit99cf79bdf7db602d213210b60bbd37a708e45e88 (patch)
tree148eb00e7ced98f7ecd822ec030353030c39dfa5 /src/game/Creature.cpp
parentf6ea784eda445794bf99ba2b9f97012ea4009f59 (diff)
*Do not let Steady shot pause autoshot timer.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 9daab97da38..623b13f9dd2 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1885,7 +1885,7 @@ Unit* Creature::SelectNearestTarget(float dist) const
return target;
}
-void Creature::CallAssistence()
+void Creature::CallAssistance()
{
if( !m_AlreadyCallAssistance && getVictim() && !isPet() && !isCharmed())
{