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authorMachiavelli <none@none>2009-06-10 00:41:29 +0200
committerMachiavelli <none@none>2009-06-10 00:41:29 +0200
commitd065bbf410429371bbd4b3f60cfac02fec28a473 (patch)
treeea9d4191fe765c51a419db777b19252fda2b024d /src/game/Creature.cpp
parent0643c3df83c36ae7ab0196859e476395e42a4ba0 (diff)
* When checking if players are eligible for reward after killing a creature, check for minimum of 50% of 'cur_health' prior to combat rather than max health. Fixes Murmur loot issue.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 7f249b36fbd..b3e735aa2de 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -154,6 +154,7 @@ m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summo
m_unit_movement_flags = MOVEMENTFLAG_WALK_MODE;
DisableReputationGain = false;
ResetDamageByPlayers();
+ m_MinPlayerDamageReq = (uint32)(m_creature->GetHealth / m_creature->GetMaxHealth * 50);
}
Creature::~Creature()