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authormegamage <none@none>2009-02-26 16:29:55 -0600
committermegamage <none@none>2009-02-26 16:29:55 -0600
commitee6418d92a4cccbf63941016e7339ce557144287 (patch)
tree6e4cce4c8cfa8ae7c23506d313acd8703c786f3b /src/game/Creature.cpp
parentc16848a23c25124e87034fd57ded304593fe67f5 (diff)
*Update active object code.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index e2a9fab0998..23ae8229251 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1662,7 +1662,7 @@ void Creature::setDeathState(DeathState s)
{
SetUInt64Value (UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
SetUInt32Value(UNIT_NPC_FLAGS, 0);
- if(!isPet())
+ //if(!isPet())
setActive(false);
if(!isPet() && GetCreatureInfo()->SkinLootId)