diff options
| author | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
|---|---|---|
| committer | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
| commit | 0cc053ea4d42ce405a915857f75ee00f0f65666b (patch) | |
| tree | 7c25955ee5db618deee963f515ba061fbb1e1e8c /src/game/CreatureAISelector.cpp | |
| parent | f5dea61b66a616110cfc82ff640ec448b1efa702 (diff) | |
*Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAISelector.cpp')
| -rw-r--r-- | src/game/CreatureAISelector.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index 4c50a21cbcd..0794b9c551d 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -27,6 +27,7 @@ #include "Pet.h" #include "TemporarySummon.h" #include "CreatureAIFactory.h" +#include "ScriptMgr.h" INSTANTIATE_SINGLETON_1(CreatureAIRegistry); INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry); @@ -43,7 +44,7 @@ namespace FactorySelector //scriptname in db if(!ai_factory) - if(CreatureAI* scriptedAI = Script->GetAI(creature)) + if(CreatureAI* scriptedAI = sScriptMgr.GetAI(creature)) return scriptedAI; // AIname in db |
