diff options
author | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
---|---|---|
committer | Rat <none@none> | 2010-01-19 11:36:05 +0100 |
commit | 0cc053ea4d42ce405a915857f75ee00f0f65666b (patch) | |
tree | 7c25955ee5db618deee963f515ba061fbb1e1e8c /src/game | |
parent | f5dea61b66a616110cfc82ff640ec448b1efa702 (diff) |
*Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
--HG--
branch : trunk
Diffstat (limited to 'src/game')
44 files changed, 5702 insertions, 158 deletions
diff --git a/src/game/CMakeLists.txt b/src/game/CMakeLists.txt index 96abf30a72c..9cf14e69ede 100644 --- a/src/game/CMakeLists.txt +++ b/src/game/CMakeLists.txt @@ -227,6 +227,26 @@ SET(game_STAT_SRCS ReputationMgr.h ScriptCalls.cpp ScriptCalls.h + ScriptedCreature.cpp + ScriptedCreature.h + ScriptedEscortAI.cpp + ScriptedEscortAI.h + ScriptedFollowerAI.cpp + ScriptedFollowerAI.h + ScriptedGossip.h + ScriptedGuardAI.cpp + ScriptedGuardAI.h + ScriptedInstance.h + ScriptedPch.cpp + ScriptedPch.h + ScriptedSimpleAI.cpp + ScriptedSimpleAI.h + ScriptLoader.cpp + ScriptLoader.h + ScriptMgr.cpp + ScriptMgr.h + ScriptSystem.cpp + ScriptSystem.h SharedDefines.h SkillHandler.cpp SpellAuraDefines.h @@ -303,5 +323,536 @@ SET(game_STAT_SRCS OutdoorPvPImpl.h ZoneScript.h ) + +if (DO_SCRIPTS) + LIST(APPEND game_STAT_SRCS + ../scripts/custom/on_events.cpp + ../scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp + ../scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp + ../scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp + ../scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp + ../scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp + ../scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp + ../scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp + ../scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp + ../scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp + ../scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp + ../scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp + ../scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h + ../scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp + ../scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp + ../scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp + ../scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp + ../scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp + ../scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp + ../scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp + ../scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp + ../scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp + ../scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp + ../scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp + ../scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp + ../scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp + ../scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp + ../scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp + ../scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp + ../scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp + ../scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp + ../scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp + ../scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp + ../scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp + ../scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp + ../scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp + ../scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp + ../scripts/eastern_kingdoms/deadmines/deadmines.h + ../scripts/eastern_kingdoms/deadmines/deadmines.cpp + ../scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp + ../scripts/eastern_kingdoms/gnomeregan/gnomeregan.h + ../scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp + ../scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp + ../scripts/eastern_kingdoms/karazhan/boss_curator.cpp + ../scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp + ../scripts/eastern_kingdoms/karazhan/boss_midnight.cpp + ../scripts/eastern_kingdoms/karazhan/boss_moroes.cpp + ../scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp + ../scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp + ../scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp + ../scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp + ../scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp + ../scripts/eastern_kingdoms/karazhan/bosses_opera.cpp + ../scripts/eastern_kingdoms/karazhan/karazhan.h + ../scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp + ../scripts/eastern_kingdoms/karazhan/karazhan.cpp + ../scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp + ../scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp + ../scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp + ../scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp + ../scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h + ../scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp + ../scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp + ../scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp + ../scripts/eastern_kingdoms/molten_core/boss_garr.cpp + ../scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp + ../scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp + ../scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp + ../scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp + ../scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp + ../scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp + ../scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp + ../scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp + ../scripts/eastern_kingdoms/molten_core/molten_core.h + ../scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp + ../scripts/eastern_kingdoms/molten_core/molten_core.cpp + ../scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp + ../scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp + ../scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp + ../scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp + ../scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp + ../scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp + ../scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp + ../scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp + ../scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp + ../scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp + ../scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp + ../scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp + ../scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp + ../scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp + ../scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp + ../scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h + ../scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp + ../scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp + ../scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp + ../scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp + ../scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp + ../scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp + ../scripts/eastern_kingdoms/scholomance/boss_kormok.cpp + ../scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp + ../scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp + ../scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp + ../scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp + ../scripts/eastern_kingdoms/scholomance/boss_vectus.cpp + ../scripts/eastern_kingdoms/scholomance/scholomance.h + ../scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp + ../scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h + ../scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp + ../scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp + ../scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp + ../scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp + ../scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp + ../scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp + ../scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp + ../scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp + ../scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp + ../scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp + ../scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp + ../scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp + ../scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp + ../scripts/eastern_kingdoms/stratholme/stratholme.h + ../scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp + ../scripts/eastern_kingdoms/stratholme/stratholme.cpp + ../scripts/eastern_kingdoms/sunken_temple/sunken_temple.h + ../scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp + ../scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp + ../scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp + ../scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp + ../scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp + ../scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp + ../scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp + ../scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp + ../scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp + ../scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h + ../scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp + ../scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp + ../scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp + ../scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp + ../scripts/eastern_kingdoms/uldaman/uldaman.cpp + ../scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp + ../scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp + ../scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp + ../scripts/eastern_kingdoms/zulaman/boss_janalai.cpp + ../scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp + ../scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp + ../scripts/eastern_kingdoms/zulaman/zulaman.h + ../scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp + ../scripts/eastern_kingdoms/zulaman/zulaman.cpp + ../scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp + ../scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp + ../scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp + ../scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp + ../scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp + ../scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp + ../scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp + ../scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp + ../scripts/eastern_kingdoms/zulgurub/boss_marli.cpp + ../scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp + ../scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp + ../scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp + ../scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp + ../scripts/eastern_kingdoms/zulgurub/zulgurub.h + ../scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp + ../scripts/eastern_kingdoms/alterac_mountains.cpp + ../scripts/eastern_kingdoms/arathi_highlands.cpp + ../scripts/eastern_kingdoms/blasted_lands.cpp + ../scripts/eastern_kingdoms/boss_kruul.cpp + ../scripts/eastern_kingdoms/burning_steppes.cpp + ../scripts/eastern_kingdoms/dun_morogh.cpp + ../scripts/eastern_kingdoms/duskwood.cpp + ../scripts/eastern_kingdoms/eastern_plaguelands.cpp + ../scripts/eastern_kingdoms/elwynn_forest.cpp + ../scripts/eastern_kingdoms/eversong_woods.cpp + ../scripts/eastern_kingdoms/ghostlands.cpp + ../scripts/eastern_kingdoms/hinterlands.cpp + ../scripts/eastern_kingdoms/ironforge.cpp + ../scripts/eastern_kingdoms/isle_of_queldanas.cpp + ../scripts/eastern_kingdoms/loch_modan.cpp + ../scripts/eastern_kingdoms/redridge_mountains.cpp + ../scripts/eastern_kingdoms/searing_gorge.cpp + ../scripts/eastern_kingdoms/silvermoon_city.cpp + ../scripts/eastern_kingdoms/silverpine_forest.cpp + ../scripts/eastern_kingdoms/stormwind_city.cpp + ../scripts/eastern_kingdoms/stranglethorn_vale.cpp + ../scripts/eastern_kingdoms/tirisfal_glades.cpp + ../scripts/eastern_kingdoms/undercity.cpp + ../scripts/eastern_kingdoms/western_plaguelands.cpp + ../scripts/eastern_kingdoms/westfall.cpp + ../scripts/eastern_kingdoms/wetlands.cpp + ../scripts/examples/example_creature.cpp + ../scripts/examples/example_escort.cpp + ../scripts/examples/example_gossip_codebox.cpp + ../scripts/examples/example_misc.cpp + ../scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp + ../scripts/kalimdor/blackfathom_depths/boss_kelris.cpp + ../scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp + ../scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp + ../scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp + ../scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h + ../scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp + ../scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp + ../scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp + ../scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp + ../scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp + ../scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp + ../scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h + ../scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h + ../scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp + ../scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp + ../scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp + ../scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp + ../scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp + ../scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp + ../scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp + ../scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp + ../scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp + ../scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp + ../scripts/kalimdor/caverns_of_time/hyjal/hyjal.h + ../scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp + ../scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp + ../scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h + ../scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp + ../scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h + ../scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp + ../scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp + ../scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp + ../scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp + ../scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h + ../scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp + ../scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp + ../scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp + ../scripts/kalimdor/maraudon/boss_landslide.cpp + ../scripts/kalimdor/maraudon/boss_noxxion.cpp + ../scripts/kalimdor/maraudon/boss_princess_theradras.cpp + ../scripts/kalimdor/onyxias_lair/boss_onyxia.cpp + ../scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp + ../scripts/kalimdor/razorfen_downs/razorfen_downs.cpp + ../scripts/kalimdor/razorfen_kraul/razorfen_kraul.h + ../scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp + ../scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp + ../scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp + ../scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp + ../scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp + ../scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp + ../scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp + ../scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp + ../scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h + ../scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp + ../scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp + ../scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp + ../scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp + ../scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp + ../scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp + ../scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp + ../scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp + ../scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp + ../scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp + ../scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h + ../scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp + ../scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp + ../scripts/kalimdor/wailing_caverns/wailing_caverns.h + ../scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp + ../scripts/kalimdor/wailing_caverns/wailing_caverns.cpp + ../scripts/kalimdor/zulfarrak/zulfarrak.cpp + ../scripts/kalimdor/ashenvale.cpp + ../scripts/kalimdor/azshara.cpp + ../scripts/kalimdor/azuremyst_isle.cpp + ../scripts/kalimdor/bloodmyst_isle.cpp + ../scripts/kalimdor/boss_azuregos.cpp + ../scripts/kalimdor/darkshore.cpp + ../scripts/kalimdor/desolace.cpp + ../scripts/kalimdor/dustwallow_marsh.cpp + ../scripts/kalimdor/felwood.cpp + ../scripts/kalimdor/feralas.cpp + ../scripts/kalimdor/moonglade.cpp + ../scripts/kalimdor/mulgore.cpp + ../scripts/kalimdor/orgrimmar.cpp + ../scripts/kalimdor/silithus.cpp + ../scripts/kalimdor/stonetalon_mountains.cpp + ../scripts/kalimdor/tanaris.cpp + ../scripts/kalimdor/teldrassil.cpp + ../scripts/kalimdor/the_barrens.cpp + ../scripts/kalimdor/thousand_needles.cpp + ../scripts/kalimdor/thunder_bluff.cpp + ../scripts/kalimdor/ungoro_crater.cpp + ../scripts/kalimdor/winterspring.cpp + ../scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp + ../scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp + ../scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp + ../scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp + ../scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h + ../scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp + ../scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp + ../scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp + ../scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp + ../scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp + ../scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp + ../scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h + ../scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp + ../scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp + ../scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp + ../scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp + ../scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp + ../scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h + ../scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp + ../scripts/northrend/draktharon_keep/boss_trollgore.cpp + ../scripts/northrend/draktharon_keep/boss_novos.cpp + ../scripts/northrend/draktharon_keep/boss_dred.cpp + ../scripts/northrend/draktharon_keep/boss_tharon_ja.cpp + ../scripts/northrend/draktharon_keep/drak_tharon_keep.h + ../scripts/northrend/gundrak/instance_gundrak.cpp + ../scripts/northrend/gundrak/boss_slad_ran.cpp + ../scripts/northrend/gundrak/boss_moorabi.cpp + ../scripts/northrend/gundrak/boss_drakkari_colossus.cpp + ../scripts/northrend/gundrak/boss_gal_darah.cpp + ../scripts/northrend/gundrak/boss_eck.cpp + ../scripts/northrend/gundrak/gundrak.h + ../scripts/northrend/naxxramas/boss_anubrekhan.cpp + ../scripts/northrend/naxxramas/boss_faerlina.cpp + ../scripts/northrend/naxxramas/boss_gluth.cpp + ../scripts/northrend/naxxramas/boss_gothik.cpp + ../scripts/northrend/naxxramas/boss_grobbulus.cpp + ../scripts/northrend/naxxramas/boss_heigan.cpp + ../scripts/northrend/naxxramas/boss_kelthuzad.cpp + ../scripts/northrend/naxxramas/boss_four_horsemen.cpp + ../scripts/northrend/naxxramas/boss_loatheb.cpp + ../scripts/northrend/naxxramas/boss_maexxna.cpp + ../scripts/northrend/naxxramas/boss_noth.cpp + ../scripts/northrend/naxxramas/boss_patchwerk.cpp + ../scripts/northrend/naxxramas/boss_razuvious.cpp + ../scripts/northrend/naxxramas/boss_sapphiron.cpp + ../scripts/northrend/naxxramas/boss_thaddius.cpp + ../scripts/northrend/naxxramas/naxxramas.h + ../scripts/northrend/naxxramas/instance_naxxramas.cpp + ../scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp + ../scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp + ../scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h + ../scripts/northrend/nexus/nexus/instance_nexus.cpp + ../scripts/northrend/nexus/nexus/boss_magus_telestra.cpp + ../scripts/northrend/nexus/nexus/boss_anomalus.cpp + ../scripts/northrend/nexus/nexus/boss_ormorok.cpp + ../scripts/northrend/nexus/nexus/boss_keristrasza.cpp + ../scripts/northrend/nexus/nexus/commander_stoutbeard.cpp + ../scripts/northrend/nexus/nexus/commander_kolurg.cpp + ../scripts/northrend/nexus/nexus/nexus.h + ../scripts/northrend/nexus/oculus/instance_oculus.cpp + ../scripts/northrend/nexus/oculus/boss_drakos.cpp + ../scripts/northrend/nexus/oculus/boss_urom.cpp + ../scripts/northrend/nexus/oculus/boss_varos.cpp + ../scripts/northrend/nexus/oculus/boss_eregos.cpp + ../scripts/northrend/nexus/oculus/oculus.h + ../scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp + ../scripts/northrend/obsidian_sanctum/boss_sartharion.cpp + ../scripts/northrend/obsidian_sanctum/obsidian_sanctum.h + ../scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp + ../scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp + ../scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp + ../scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp + ../scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h + ../scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp + ../scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp + ../scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp + ../scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp + ../scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp + ../scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp + ../scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h + ../scripts/northrend/ulduar/ulduar/boss_algalon.cpp + ../scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp + ../scripts/northrend/ulduar/ulduar/boss_auriaya.cpp + ../scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp + ../scripts/northrend/ulduar/ulduar/boss_freya.cpp + ../scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp + ../scripts/northrend/ulduar/ulduar/boss_hodir.cpp + ../scripts/northrend/ulduar/ulduar/boss_ignis.cpp + ../scripts/northrend/ulduar/ulduar/boss_kologarn.cpp + ../scripts/northrend/ulduar/ulduar/boss_mimiron.cpp + ../scripts/northrend/ulduar/ulduar/boss_razorscale.cpp + ../scripts/northrend/ulduar/ulduar/boss_thorim.cpp + ../scripts/northrend/ulduar/ulduar/boss_xt002.cpp + ../scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp + ../scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp + ../scripts/northrend/ulduar/ulduar/ulduar.h + ../scripts/northrend/ulduar/ulduar/instance_ulduar.cpp + ../scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp + ../scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp + ../scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp + ../scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp + ../scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h + ../scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp + ../scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp + ../scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp + ../scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp + ../scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp + ../scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp + ../scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h + ../scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp + ../scripts/northrend/vault_of_archavon/boss_archavon.cpp + ../scripts/northrend/vault_of_archavon/boss_emalon.cpp + ../scripts/northrend/vault_of_archavon/vault_of_archavon.h + ../scripts/northrend/violet_hold/instance_violet_hold.cpp + ../scripts/northrend/violet_hold/boss_cyanigosa.cpp + ../scripts/northrend/violet_hold/boss_erekem.cpp + ../scripts/northrend/violet_hold/boss_ichoron.cpp + ../scripts/northrend/violet_hold/boss_lavanthor.cpp + ../scripts/northrend/violet_hold/boss_moragg.cpp + ../scripts/northrend/violet_hold/boss_xevozz.cpp + ../scripts/northrend/violet_hold/boss_zuramat.cpp + ../scripts/northrend/violet_hold/violet_hold.h + ../scripts/northrend/violet_hold/violet_hold.cpp + ../scripts/northrend/dalaran.cpp + ../scripts/northrend/borean_tundra.cpp + ../scripts/northrend/dragonblight.cpp + ../scripts/northrend/grizzly_hills.cpp + ../scripts/northrend/howling_fjord.cpp + ../scripts/northrend/icecrown.cpp + ../scripts/northrend/sholazar_basin.cpp + ../scripts/northrend/storm_peaks.cpp + ../scripts/northrend/wintergrasp.cpp + ../scripts/northrend/zuldrak.cpp + ../scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp + ../scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp + ../scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp + ../scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp + ../scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp + ../scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp + ../scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h + ../scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp + ../scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp + ../scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp + ../scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp + ../scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp + ../scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h + ../scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp + ../scripts/outland/black_temple/black_temple.cpp + ../scripts/outland/black_temple/boss_bloodboil.cpp + ../scripts/outland/black_temple/boss_illidan.cpp + ../scripts/outland/black_temple/boss_mother_shahraz.cpp + ../scripts/outland/black_temple/boss_reliquary_of_souls.cpp + ../scripts/outland/black_temple/boss_shade_of_akama.cpp + ../scripts/outland/black_temple/boss_supremus.cpp + ../scripts/outland/black_temple/boss_teron_gorefiend.cpp + ../scripts/outland/black_temple/boss_warlord_najentus.cpp + ../scripts/outland/black_temple/black_temple.h + ../scripts/outland/black_temple/illidari_council.cpp + ../scripts/outland/black_temple/instance_black_temple.cpp + ../scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp + ../scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp + ../scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp + ../scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp + ../scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp + ../scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp + ../scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h + ../scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp + ../scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp + ../scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp + ../scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp + ../scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h + ../scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp + ../scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp + ../scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp + ../scripts/outland/gruuls_lair/boss_gruul.cpp + ../scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp + ../scripts/outland/gruuls_lair/gruuls_lair.h + ../scripts/outland/gruuls_lair/instance_gruuls_lair.cpp + ../scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp + ../scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp + ../scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp + ../scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp + ../scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h + ../scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp + ../scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp + ../scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp + ../scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h + ../scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp + ../scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp + ../scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h + ../scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp + ../scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp + ../scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp + ../scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h + ../scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp + ../scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp + ../scripts/outland/tempest_keep/arcatraz/arcatraz.cpp + ../scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp + ../scripts/outland/tempest_keep/arcatraz/arcatraz.h + ../scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp + ../scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp + ../scripts/outland/tempest_keep/botanica/boss_laj.cpp + ../scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp + ../scripts/outland/tempest_keep/the_eye/boss_alar.cpp + ../scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp + ../scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp + ../scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp + ../scripts/outland/tempest_keep/the_eye/the_eye.h + ../scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp + ../scripts/outland/tempest_keep/the_eye/the_eye.cpp + ../scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp + ../scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp + ../scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp + ../scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp + ../scripts/outland/tempest_keep/the_mechanar/mechanar.h + ../scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp + ../scripts/outland/blades_edge_mountains.cpp + ../scripts/outland/boss_doomlord_kazzak.cpp + ../scripts/outland/boss_doomwalker.cpp + ../scripts/outland/hellfire_peninsula.cpp + ../scripts/outland/nagrand.cpp + ../scripts/outland/netherstorm.cpp + ../scripts/outland/shadowmoon_valley.cpp + ../scripts/outland/shattrath_city.cpp + ../scripts/outland/terokkar_forest.cpp + ../scripts/outland/zangarmarsh.cpp + ../scripts/world/areatrigger_scripts.cpp + ../scripts/world/boss_emeriss.cpp + ../scripts/world/boss_lethon.cpp + ../scripts/world/boss_taerar.cpp + ../scripts/world/boss_ysondre.cpp + ../scripts/world/go_scripts.cpp + ../scripts/world/guards.cpp + ../scripts/world/item_scripts.cpp + ../scripts/world/mob_generic_creature.cpp + ../scripts/world/npc_innkeeper.cpp + ../scripts/world/npc_professions.cpp + ../scripts/world/npcs_special.cpp + ../scripts/world/npc_taxi.cpp + ) +endif (DO_SCRIPTS) + add_library(game STATIC ${game_STAT_SRCS}) ADD_DEPENDENCIES(game revision.h) diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 38308e512b6..4ecde2bf5c8 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -44,6 +44,7 @@ #include "Util.h" #include "ScriptCalls.h" #include "SpellId.h" +#include "ScriptMgr.h" class LoginQueryHolder : public SqlQueryHolder { @@ -817,8 +818,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) m_playerLoading = false; //Hook for OnLogin Event - Script->OnLogin(pCurrChar); - + sScriptMgr.OnLogin(pCurrChar); delete holder; } @@ -1381,45 +1381,45 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data) void WorldSession::HandleOnPVPKill(Player *killed) { - Script->OnPVPKill(GetPlayer(), killed); + sScriptMgr.OnPVPKill(GetPlayer(), killed); } bool WorldSession::HandleOnPlayerChat(const char *text) { - return Script->OnPlayerChat(GetPlayer(), text); + return sScriptMgr.OnPlayerChat(GetPlayer(), text); } uint32 WorldSession::HandleOnGetXP(uint32 amount) { - return Script->OnGetXP(GetPlayer(), amount); + return sScriptMgr.OnGetXP(GetPlayer(), amount); } int32 WorldSession::HandleOnGetMoney(int32 amount) { - return Script->OnGetMoney(GetPlayer(), amount); + return sScriptMgr.OnGetMoney(GetPlayer(), amount); } void WorldSession::HandleOnAreaChange(AreaTableEntry const *pArea) { - Script->OnAreaChange(GetPlayer(), pArea); + sScriptMgr.OnAreaChange(GetPlayer(), pArea); } bool WorldSession::HandleOnItemClick(Item *pItem) { - return Script->OnItemClick(GetPlayer(), pItem); + return sScriptMgr.OnItemClick(GetPlayer(), pItem); } bool WorldSession::HandleOnItemOpen(Item *pItem) { - return Script->OnItemOpen(GetPlayer(), pItem); + return sScriptMgr.OnItemOpen(GetPlayer(), pItem); } bool WorldSession::HandleOnGoClick(GameObject *pGameObject) { - return Script->OnGoClick(GetPlayer(), pGameObject); + return sScriptMgr.OnGoClick(GetPlayer(), pGameObject); } void WorldSession::HandleOnCreatureKill(Creature *pCreature) { - Script->OnCreatureKill(GetPlayer(), pCreature); + sScriptMgr.OnCreatureKill(GetPlayer(), pCreature); } diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 83e1629b664..6a2c82f378f 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -724,7 +724,6 @@ ChatCommand * ChatHandler::getCommandTable() { "pinfo", SEC_GAMEMASTER, true, &ChatHandler::HandlePInfoCommand, "", NULL }, { "respawn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleRespawnCommand, "", NULL }, { "send", SEC_MODERATOR, true, NULL, "", sendCommandTable }, - { "loadscripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLoadScriptsCommand, "", NULL }, { "mute", SEC_MODERATOR, true, &ChatHandler::HandleMuteCommand, "", NULL }, { "unmute", SEC_MODERATOR, true, &ChatHandler::HandleUnmuteCommand, "", NULL }, { "movegens", SEC_ADMINISTRATOR, false, &ChatHandler::HandleMovegensCommand, "", NULL }, diff --git a/src/game/Chat.h b/src/game/Chat.h index eabbd3bbf4d..e13f46782c4 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -495,8 +495,6 @@ class TRINITY_DLL_SPEC ChatHandler bool HandleWhispersCommand(const char* args); bool HandleModifyDrunkCommand(const char* args); - bool HandleLoadScriptsCommand(const char* args); - bool HandleGUIDCommand(const char* args); bool HandleItemMoveCommand(const char* args); bool HandleDeMorphCommand(const char* args); diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index 4c50a21cbcd..0794b9c551d 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -27,6 +27,7 @@ #include "Pet.h" #include "TemporarySummon.h" #include "CreatureAIFactory.h" +#include "ScriptMgr.h" INSTANTIATE_SINGLETON_1(CreatureAIRegistry); INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry); @@ -43,7 +44,7 @@ namespace FactorySelector //scriptname in db if(!ai_factory) - if(CreatureAI* scriptedAI = Script->GetAI(creature)) + if(CreatureAI* scriptedAI = sScriptMgr.GetAI(creature)) return scriptedAI; // AIname in db diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp index ff720872f6b..753ccc70746 100644 --- a/src/game/Debugcmds.cpp +++ b/src/game/Debugcmds.cpp @@ -38,6 +38,7 @@ #include "GridNotifiersImpl.h" #include "SpellMgr.h" #include "ScriptCalls.h" +#include "ScriptMgr.h" bool ChatHandler::HandleDebugSendSpellFailCommand(const char* args) { @@ -898,7 +899,7 @@ bool ChatHandler::HandleDebugItemExpireCommand(const char* args) return false; m_session->GetPlayer()->DestroyItem( i->GetBagSlot(),i->GetSlot(), true); - Script->ItemExpire(m_session->GetPlayer(),i->GetProto()); + sScriptMgr.ItemExpire(m_session->GetPlayer(),i->GetProto()); return true; } diff --git a/src/game/Item.cpp b/src/game/Item.cpp index 1f0cc3d12f6..7d6e1cd3021 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -26,6 +26,7 @@ #include "ItemEnchantmentMgr.h" #include "SpellMgr.h" #include "ScriptCalls.h" +#include "ScriptMgr.h" void AddItemsSetItem(Player*player,Item *item) { @@ -285,7 +286,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff) if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff) { - Script->ItemExpire(owner, GetProto()); + sScriptMgr.ItemExpire(owner, GetProto()); owner->DestroyItem(GetBagSlot(), GetSlot(), true); return; } diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 537fa590ec4..e2a290e7869 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -1383,14 +1383,6 @@ bool ChatHandler::HandleReloadMailLevelRewardCommand(const char* /*arg*/) return true; } -bool ChatHandler::HandleLoadScriptsCommand(const char *args) -{ - if(!LoadScriptingModule(args)) return true; - - sWorld.SendGMText(LANG_SCRIPTS_RELOADED); - return true; -} - bool ChatHandler::HandleReloadAuctionsCommand(const char *args) { ///- Reload dynamic data tables from the database diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 247bf7efafa..5e41fcb3c57 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -39,6 +39,7 @@ #include "Vehicle.h" #include "WaypointManager.h" #include "DBCEnums.h" +#include "ScriptMgr.h" #include "MapInstanced.h" #include "InstanceSaveMgr.h" @@ -2749,7 +2750,7 @@ void InstanceMap::CreateInstanceData(bool load) if (mInstance) { i_script_id = mInstance->script_id; - i_data = Script->CreateInstanceData(this); + i_data = sScriptMgr.CreateInstanceData(this); } if (!i_data) diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 4688c9c3bad..bb52ac3b52e 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -48,6 +48,7 @@ #include "Vehicle.h" #include "CreatureAI.h" #include "DBCEnums.h" +#include "ScriptMgr.h" void WorldSession::HandleRepopRequestOpcode( WorldPacket & recv_data ) { @@ -128,21 +129,21 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) { if(unit) { - if(!Script->GossipSelectWithCode( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()) ) + if(!sScriptMgr.GossipSelectWithCode( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()) ) _player->OnGossipSelect(unit, gossipListId, menuId); } else - Script->GOSelectWithCode( _player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()); + sScriptMgr.GOSelectWithCode( _player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()); } else { if(unit) { - if(!Script->GossipSelect( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)) ) + if(!sScriptMgr.GossipSelect( _player, unit, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)) ) _player->OnGossipSelect(unit, gossipListId, menuId); } else - Script->GOSelect( _player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)); + sScriptMgr.GOSelect( _player, go, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)); } } @@ -866,7 +867,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) } } - if(Script->scriptAreaTrigger(GetPlayer(), atEntry)) + if(sScriptMgr.AreaTrigger(GetPlayer(), atEntry)) return; uint32 quest_id = objmgr.GetQuestForAreaTrigger( Trigger_ID ); diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index a412f91b30c..f145456f2e4 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -37,6 +37,7 @@ #include "BattleGroundMgr.h" #include "BattleGround.h" #include "Guild.h" +#include "ScriptMgr.h" void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data ) { @@ -291,7 +292,7 @@ void WorldSession::HandleGossipHelloOpcode( WorldPacket & recv_data ) } } - if(!Script->GossipHello(_player, unit)) + if(!sScriptMgr.GossipHello(_player, unit)) { _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID()); _player->PrepareGossipMenu(unit, unit->GetCreatureInfo()->GossipMenuId); diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index f36ac9ca4c3..4df3508bfab 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -33,6 +33,7 @@ #include "Group.h" #include "BattleGround.h" #include "BattleGroundAV.h" +#include "ScriptMgr.h" void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data ) { @@ -56,7 +57,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data ) Creature* cr_questgiver=(Creature*)questgiver; if( !cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies { - questStatus = Script->NPCDialogStatus(_player, cr_questgiver); + questStatus = sScriptMgr.NPCDialogStatus(_player, cr_questgiver); if( questStatus > 6 ) questStatus = getDialogStatus(_player, cr_questgiver, defstatus); } @@ -66,7 +67,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data ) { sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)) ); GameObject* go_questgiver=(GameObject*)questgiver; - questStatus = Script->GODialogStatus(_player, go_questgiver); + questStatus = sScriptMgr.GODialogStatus(_player, go_questgiver); if( questStatus > 6 ) questStatus = getDialogStatus(_player, go_questgiver, defstatus); break; @@ -101,7 +102,7 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data ) // Stop the npc if moving pCreature->StopMoving(); - if(Script->GossipHello( _player, pCreature ) ) + if(sScriptMgr.GossipHello( _player, pCreature ) ) return; _player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId); @@ -188,12 +189,12 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) switch(pObject->GetTypeId()) { case TYPEID_UNIT: - Script->QuestAccept(_player, ((Creature*)pObject), qInfo ); + sScriptMgr.QuestAccept(_player, ((Creature*)pObject), qInfo ); break; case TYPEID_ITEM: case TYPEID_CONTAINER: { - Script->ItemQuestAccept(_player, ((Item*)pObject), qInfo ); + sScriptMgr.ItemQuestAccept(_player, ((Item*)pObject), qInfo ); // destroy not required for quest finish quest starting item bool destroyItem = true; @@ -212,7 +213,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) break; } case TYPEID_GAMEOBJECT: - Script->GOQuestAccept(_player, ((GameObject*)pObject), qInfo ); + sScriptMgr.GOQuestAccept(_player, ((GameObject*)pObject), qInfo ); break; } _player->PlayerTalkClass->CloseGossip(); @@ -297,7 +298,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data ) switch(pObject->GetTypeId()) { case TYPEID_UNIT: - if( !(Script->ChooseReward( _player, ((Creature*)pObject), pQuest, reward )) ) + if( !(sScriptMgr.ChooseReward( _player, ((Creature*)pObject), pQuest, reward )) ) { // Send next quest if(Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) ) @@ -305,7 +306,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data ) } break; case TYPEID_GAMEOBJECT: - if( !Script->GOChooseReward( _player, ((GameObject*)pObject), pQuest, reward ) ) + if( !sScriptMgr.GOChooseReward( _player, ((GameObject*)pObject), pQuest, reward ) ) { // Send next quest if(Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) ) @@ -661,7 +662,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket continue; if(!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) continue; - questStatus = Script->NPCDialogStatus(_player, questgiver); + questStatus = sScriptMgr.NPCDialogStatus(_player, questgiver); if( questStatus > 6 ) questStatus = getDialogStatus(_player, questgiver, defstatus); @@ -676,7 +677,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket continue; if(questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) continue; - questStatus = Script->GODialogStatus(_player, questgiver); + questStatus = sScriptMgr.GODialogStatus(_player, questgiver); if( questStatus > 6 ) questStatus = getDialogStatus(_player, questgiver, defstatus); diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp index 8b14999dd9d..cc698a02552 100644 --- a/src/game/ScriptCalls.cpp +++ b/src/game/ScriptCalls.cpp @@ -27,101 +27,12 @@ #include "ScriptCalls.h" #include "World.h" #include "Config/ConfigEnv.h" +#include "ScriptMgr.h" -ScriptsSet Script=NULL; - -void UnloadScriptingModule() -{ - if(Script) - { - //todo: some check if some func from script library is called right now - Script->ScriptsFree(); - TRINITY_CLOSE_LIBRARY(Script->hScriptsLib); - delete Script; - Script = NULL; - } -} - -bool LoadScriptingModule(char const* libName) +bool LoadScriptingModule() { - ScriptsSet testScript=new _ScriptSet; - - std::string name = strlen(libName) ? libName : TRINITY_SCRIPT_NAME; - name += TRINITY_SCRIPT_EXT; - - testScript->hScriptsLib=TRINITY_LOAD_LIBRARY(name.c_str()); - - if(!testScript->hScriptsLib ) - { - printf("Error loading Scripts Library %s !\n",name.c_str()); - delete testScript; - return false; - } - - if( !(testScript->ScriptsInit =(scriptCallScriptsInit )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsInit" )) - ||!(testScript->OnLogin =(scriptCallOnLogin )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnLogin" )) - ||!(testScript->OnLogout =(scriptCallOnLogout )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnLogout" )) - ||!(testScript->OnPVPKill =(scriptCallOnPVPKill )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnPVPKill" )) - ||!(testScript->OnLogin =(scriptCallOnLogin )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnLogin" )) - ||!(testScript->OnLogout =(scriptCallOnLogout )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnLogout" )) - ||!(testScript->OnPVPKill =(scriptCallOnPVPKill )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnPVPKill" )) - ||!(testScript->OnSpellCast =(scriptCallOnSpellCast )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnSpellCast" )) - ||!(testScript->OnGetXP =(scriptCallOnGetXP )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnGetXP" )) - ||!(testScript->OnGetMoney =(scriptCallOnGetMoney )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnGetMoney" )) - ||!(testScript->OnPlayerChat =(scriptCallOnPlayerChat )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnPlayerChat" )) - ||!(testScript->OnServerStartup =(scriptCallOnServerStartup )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnServerStartup" )) - ||!(testScript->OnServerShutdown =(scriptCallOnServerShutdown )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnServerShutdown" )) - ||!(testScript->OnAreaChange =(scriptCallOnAreaChange )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnAreaChange" )) - ||!(testScript->OnItemClick =(scriptCallOnItemClick )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnItemClick" )) - ||!(testScript->OnItemOpen =(scriptCallOnItemOpen )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnItemOpen" )) - ||!(testScript->OnGoClick =(scriptCallOnGoClick )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnGoClick" )) - ||!(testScript->OnCreatureKill =(scriptCallOnCreatureKill )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"OnCreatureKill" )) - ||!(testScript->ScriptsFree =(scriptCallScriptsFree )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsFree" )) - ||!(testScript->ScriptsVersion =(scriptCallScriptsVersion )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ScriptsVersion" )) - ||!(testScript->GossipHello =(scriptCallGossipHello )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipHello" )) - ||!(testScript->GOChooseReward =(scriptCallGOChooseReward )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOChooseReward" )) - ||!(testScript->QuestAccept =(scriptCallQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"QuestAccept" )) - ||!(testScript->GossipSelect =(scriptCallGossipSelect )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelect" )) - ||!(testScript->GossipSelectWithCode=(scriptCallGossipSelectWithCode)TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GossipSelectWithCode")) - ||!(testScript->GOSelect =(scriptCallGOSelect )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOSelect" )) - ||!(testScript->GOSelectWithCode =(scriptCallGOSelectWithCode )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOSelectWithCode" )) - ||!(testScript->QuestSelect =(scriptCallQuestSelect )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"QuestSelect" )) - ||!(testScript->QuestComplete =(scriptCallQuestComplete )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"QuestComplete" )) - ||!(testScript->NPCDialogStatus =(scriptCallNPCDialogStatus )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"NPCDialogStatus" )) - ||!(testScript->GODialogStatus =(scriptCallGODialogStatus )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GODialogStatus" )) - ||!(testScript->ChooseReward =(scriptCallChooseReward )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ChooseReward" )) - ||!(testScript->ItemHello =(scriptCallItemHello )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemHello" )) - ||!(testScript->GOHello =(scriptCallGOHello )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOHello" )) - ||!(testScript->scriptAreaTrigger =(scriptCallAreaTrigger )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"AreaTrigger" )) - ||!(testScript->ItemQuestAccept =(scriptCallItemQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemQuestAccept" )) - ||!(testScript->GOQuestAccept =(scriptCallGOQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept" )) - ||!(testScript->ItemUse =(scriptCallItemUse )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse" )) - ||!(testScript->ItemExpire =(scriptCallItemExpire )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemExpire" )) - ||!(testScript->EffectDummyGameObj =(scriptCallEffectDummyGameObj )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyGameObj" )) - ||!(testScript->EffectDummyCreature =(scriptCallEffectDummyCreature )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyCreature" )) - ||!(testScript->EffectDummyItem =(scriptCallEffectDummyItem )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyItem" )) - ||!(testScript->GetAI =(scriptCallGetAI )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GetAI" )) - ||!(testScript->CreateInstanceData =(scriptCallCreateInstanceData )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"CreateInstanceData" )) - ) - { - printf("Error loading Scripts Library %s !\n Library missing required functions.",name.c_str()); - TRINITY_CLOSE_LIBRARY(testScript->hScriptsLib); - delete testScript; - return false; - } - - sLog.outString(); - sLog.outString( ">>> Scripts Library %s was successfully loaded.\n", name.c_str() ); - - //heh we are still there :P we have a valid library - //we reload script - UnloadScriptingModule(); - - Script=testScript; - Script->ScriptsInit(sConfig.GetFilename().c_str()); - - sWorld.SetScriptsVersion(Script->ScriptsVersion()); - + sScriptMgr.ScriptsInit(); + sWorld.SetScriptsVersion(sScriptMgr.ScriptsVersion()); return true; } diff --git a/src/game/ScriptCalls.h b/src/game/ScriptCalls.h index 84c1413d500..6e39ca7f345 100644 --- a/src/game/ScriptCalls.h +++ b/src/game/ScriptCalls.h @@ -34,8 +34,7 @@ class SpellCastTargets; class Map; class InstanceData; -bool LoadScriptingModule(char const* libName = ""); -void UnloadScriptingModule(); +bool LoadScriptingModule(); //On Event Handlers typedef void(TRINITY_IMPORT * scriptCallOnLogin) (Player *pPlayer); @@ -130,6 +129,6 @@ typedef struct TRINITY_LIBRARY_HANDLE hScriptsLib; }_ScriptSet,*ScriptsSet; -extern ScriptsSet Script; +//extern ScriptsSet Script; #endif diff --git a/src/game/ScriptLoader.cpp b/src/game/ScriptLoader.cpp new file mode 100644 index 00000000000..e6b6626bed0 --- /dev/null +++ b/src/game/ScriptLoader.cpp @@ -0,0 +1,937 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#include "ScriptedPch.h" + +#ifdef WIN32 + #define DO_SCRIPTS +#endif + +#ifdef DO_SCRIPTS +//custom + +//examples +extern void AddSC_example_creature(); +extern void AddSC_example_escort(); +extern void AddSC_example_gossip_codebox(); +extern void AddSC_example_misc(); + +//world +extern void AddSC_areatrigger_scripts(); +extern void AddSC_boss_emeriss(); +extern void AddSC_boss_taerar(); +extern void AddSC_boss_ysondre(); +extern void AddSC_generic_creature(); +extern void AddSC_go_scripts(); +extern void AddSC_guards(); +extern void AddSC_item_scripts(); +extern void AddSC_npc_professions(); +extern void AddSC_npc_innkeeper(); +extern void AddSC_npcs_special(); +extern void AddSC_npc_taxi(); + +//eastern kingdoms +extern void AddSC_blackrock_depths(); //Blackrock Depths +extern void AddSC_boss_ambassador_flamelash(); +extern void AddSC_boss_anubshiah(); +extern void AddSC_boss_draganthaurissan(); +extern void AddSC_boss_general_angerforge(); +extern void AddSC_boss_gorosh_the_dervish(); +extern void AddSC_boss_grizzle(); +extern void AddSC_boss_high_interrogator_gerstahn(); +extern void AddSC_boss_magmus(); +extern void AddSC_boss_moira_bronzebeard(); +extern void AddSC_boss_tomb_of_seven(); +extern void AddSC_instance_blackrock_depths(); +extern void AddSC_boss_drakkisath(); //Blackrock Spire +extern void AddSC_boss_halycon(); +extern void AddSC_boss_highlordomokk(); +extern void AddSC_boss_mothersmolderweb(); +extern void AddSC_boss_overlordwyrmthalak(); +extern void AddSC_boss_shadowvosh(); +extern void AddSC_boss_thebeast(); +extern void AddSC_boss_warmastervoone(); +extern void AddSC_boss_quatermasterzigris(); +extern void AddSC_boss_pyroguard_emberseer(); +extern void AddSC_boss_gyth(); +extern void AddSC_boss_rend_blackhand(); +extern void AddSC_boss_razorgore(); //Blackwing lair +extern void AddSC_boss_vael(); +extern void AddSC_boss_broodlord(); +extern void AddSC_boss_firemaw(); +extern void AddSC_boss_ebonroc(); +extern void AddSC_boss_flamegor(); +extern void AddSC_boss_chromaggus(); +extern void AddSC_boss_nefarian(); +extern void AddSC_boss_victor_nefarius(); +extern void AddSC_boss_mr_smite(); +extern void AddSC_deadmines(); //Deadmines +extern void AddSC_instance_deadmines(); +extern void AddSC_gnomeregan(); //Gnomeregan +extern void AddSC_instance_gnomeregan(); +extern void AddSC_boss_attumen(); //Karazhan +extern void AddSC_boss_curator(); +extern void AddSC_boss_maiden_of_virtue(); +extern void AddSC_boss_shade_of_aran(); +extern void AddSC_boss_malchezaar(); +extern void AddSC_boss_terestian_illhoof(); +extern void AddSC_boss_moroes(); +extern void AddSC_bosses_opera(); +extern void AddSC_boss_netherspite(); +extern void AddSC_instance_karazhan(); +extern void AddSC_karazhan(); +extern void AddSC_boss_nightbane(); +extern void AddSC_boss_felblood_kaelthas(); // Magister's Terrace +extern void AddSC_boss_selin_fireheart(); +extern void AddSC_boss_vexallus(); +extern void AddSC_boss_priestess_delrissa(); +extern void AddSC_instance_magisters_terrace(); +extern void AddSC_magisters_terrace(); +extern void AddSC_boss_lucifron(); //Molten core +extern void AddSC_boss_magmadar(); +extern void AddSC_boss_gehennas(); +extern void AddSC_boss_garr(); +extern void AddSC_boss_baron_geddon(); +extern void AddSC_boss_shazzrah(); +extern void AddSC_boss_golemagg(); +extern void AddSC_boss_sulfuron(); +extern void AddSC_boss_majordomo(); +extern void AddSC_boss_ragnaros(); +extern void AddSC_instance_molten_core(); +extern void AddSC_molten_core(); +extern void AddSC_the_scarlet_enclave(); //Scarlet Enclave +extern void AddSC_the_scarlet_enclave_c1(); +extern void AddSC_the_scarlet_enclave_c2(); +extern void AddSC_the_scarlet_enclave_c5(); +extern void AddSC_boss_arcanist_doan(); //Scarlet Monastery +extern void AddSC_boss_azshir_the_sleepless(); +extern void AddSC_boss_bloodmage_thalnos(); +extern void AddSC_boss_headless_horseman(); +extern void AddSC_boss_herod(); +extern void AddSC_boss_high_inquisitor_fairbanks(); +extern void AddSC_boss_houndmaster_loksey(); +extern void AddSC_boss_interrogator_vishas(); +extern void AddSC_boss_scorn(); +extern void AddSC_instance_scarlet_monastery(); +extern void AddSC_boss_mograine_and_whitemane(); +extern void AddSC_boss_darkmaster_gandling(); //Scholomance +extern void AddSC_boss_death_knight_darkreaver(); +extern void AddSC_boss_theolenkrastinov(); +extern void AddSC_boss_illuciabarov(); +extern void AddSC_boss_instructormalicia(); +extern void AddSC_boss_jandicebarov(); +extern void AddSC_boss_kormok(); +extern void AddSC_boss_lordalexeibarov(); +extern void AddSC_boss_lorekeeperpolkelt(); +extern void AddSC_boss_rasfrost(); +extern void AddSC_boss_theravenian(); +extern void AddSC_boss_vectus(); +extern void AddSC_instance_scholomance(); +extern void AddSC_shadowfang_keep(); //Shadowfang keep +extern void AddSC_instance_shadowfang_keep(); +extern void AddSC_boss_magistrate_barthilas(); //Stratholme +extern void AddSC_boss_maleki_the_pallid(); +extern void AddSC_boss_nerubenkan(); +extern void AddSC_boss_cannon_master_willey(); +extern void AddSC_boss_baroness_anastari(); +extern void AddSC_boss_ramstein_the_gorger(); +extern void AddSC_boss_timmy_the_cruel(); +extern void AddSC_boss_postmaster_malown(); +extern void AddSC_boss_baron_rivendare(); +extern void AddSC_boss_dathrohan_balnazzar(); +extern void AddSC_boss_order_of_silver_hand(); +extern void AddSC_instance_stratholme(); +extern void AddSC_stratholme(); +extern void AddSC_sunken_temple(); // Sunken Temple +extern void AddSC_instance_sunken_temple(); +extern void AddSC_instance_sunwell_plateau(); //Sunwell Plateau +extern void AddSC_boss_kalecgos(); +extern void AddSC_boss_brutallus(); +extern void AddSC_boss_felmyst(); +extern void AddSC_boss_eredar_twins(); +extern void AddSC_boss_muru(); +extern void AddSC_boss_kiljaeden(); +extern void AddSC_sunwell_plateau(); +extern void AddSC_boss_archaedas(); //Uldaman +extern void AddSC_boss_ironaya(); +extern void AddSC_uldaman(); +extern void AddSC_instance_uldaman(); +extern void AddSC_boss_akilzon(); //Zul'Aman +extern void AddSC_boss_halazzi(); +extern void AddSC_boss_hex_lord_malacrass(); +extern void AddSC_boss_janalai(); +extern void AddSC_boss_nalorakk(); +extern void AddSC_boss_zuljin(); +extern void AddSC_instance_zulaman(); +extern void AddSC_zulaman(); +extern void AddSC_boss_jeklik(); //Zul'Gurub +extern void AddSC_boss_venoxis(); +extern void AddSC_boss_marli(); +extern void AddSC_boss_mandokir(); +extern void AddSC_boss_gahzranka(); +extern void AddSC_boss_thekal(); +extern void AddSC_boss_arlokk(); +extern void AddSC_boss_jindo(); +extern void AddSC_boss_hakkar(); +extern void AddSC_boss_grilek(); +extern void AddSC_boss_hazzarah(); +extern void AddSC_boss_renataki(); +extern void AddSC_boss_wushoolay(); +extern void AddSC_instance_zulgurub(); + +//extern void AddSC_alterac_mountains(); +extern void AddSC_arathi_highlands(); +extern void AddSC_blasted_lands(); +extern void AddSC_boss_kruul(); +extern void AddSC_burning_steppes(); +extern void AddSC_dun_morogh(); +extern void AddSC_duskwood(); +extern void AddSC_eastern_plaguelands(); +extern void AddSC_elwynn_forest(); +extern void AddSC_eversong_woods(); +extern void AddSC_ghostlands(); +extern void AddSC_hinterlands(); +extern void AddSC_ironforge(); +extern void AddSC_isle_of_queldanas(); +extern void AddSC_loch_modan(); +extern void AddSC_redridge_mountains(); +extern void AddSC_searing_gorge(); +extern void AddSC_silvermoon_city(); +extern void AddSC_silverpine_forest(); +extern void AddSC_stormwind_city(); +extern void AddSC_stranglethorn_vale(); +extern void AddSC_tirisfal_glades(); +extern void AddSC_undercity(); +extern void AddSC_western_plaguelands(); +extern void AddSC_westfall(); +extern void AddSC_wetlands(); + +//kalimdor +extern void AddSC_blackfathom_deeps(); //Blackfathom Depths +extern void AddSC_boss_gelihast(); +extern void AddSC_boss_kelris(); +extern void AddSC_boss_aku_mai(); +extern void AddSC_instance_blackfathom_deeps(); +extern void AddSC_hyjal(); //CoT Battle for Mt. Hyjal +extern void AddSC_boss_archimonde(); +extern void AddSC_instance_mount_hyjal(); +extern void AddSC_hyjal_trash(); +extern void AddSC_boss_rage_winterchill(); +extern void AddSC_boss_anetheron(); +extern void AddSC_boss_kazrogal(); +extern void AddSC_boss_azgalor(); +extern void AddSC_boss_captain_skarloc(); //CoT Old Hillsbrad +extern void AddSC_boss_epoch_hunter(); +extern void AddSC_boss_lieutenant_drake(); +extern void AddSC_instance_old_hillsbrad(); +extern void AddSC_old_hillsbrad(); +extern void AddSC_boss_aeonus(); //CoT The Dark Portal +extern void AddSC_boss_chrono_lord_deja(); +extern void AddSC_boss_temporus(); +extern void AddSC_dark_portal(); +extern void AddSC_instance_dark_portal(); +extern void AddSC_boss_celebras_the_cursed(); //Maraudon +extern void AddSC_boss_landslide(); +extern void AddSC_boss_noxxion(); +extern void AddSC_boss_ptheradras(); +extern void AddSC_boss_onyxia(); //Onyxia's Lair +extern void AddSC_boss_amnennar_the_coldbringer(); //Razorfen Downs +extern void AddSC_razorfen_downs(); +extern void AddSC_razorfen_kraul(); //Razorfen Kraul +extern void AddSC_boss_kurinnaxx(); //Ruins of ahn'qiraj +extern void AddSC_boss_rajaxx(); +extern void AddSC_boss_moam(); +extern void AddSC_boss_buru(); +extern void AddSC_boss_ayamiss(); +extern void AddSC_boss_ossirian(); +extern void AddSC_instance_ruins_of_ahnqiraj(); +extern void AddSC_boss_cthun(); //Temple of ahn'qiraj +extern void AddSC_boss_fankriss(); +extern void AddSC_boss_huhuran(); +extern void AddSC_bug_trio(); +extern void AddSC_boss_sartura(); +extern void AddSC_boss_skeram(); +extern void AddSC_boss_twinemperors(); +extern void AddSC_mob_anubisath_sentinel(); +extern void AddSC_instance_temple_of_ahnqiraj(); +extern void AddSC_wailing_caverns(); //Wailing caverns +extern void AddSC_instance_wailing_caverns(); +extern void AddSC_zulfarrak(); //Zul'Farrak + +extern void AddSC_ashenvale(); +extern void AddSC_azshara(); +extern void AddSC_azuremyst_isle(); +extern void AddSC_bloodmyst_isle(); +extern void AddSC_boss_azuregos(); +extern void AddSC_darkshore(); +extern void AddSC_desolace(); +extern void AddSC_dustwallow_marsh(); +extern void AddSC_felwood(); +extern void AddSC_feralas(); +extern void AddSC_moonglade(); +extern void AddSC_mulgore(); +extern void AddSC_orgrimmar(); +extern void AddSC_silithus(); +extern void AddSC_stonetalon_mountains(); +extern void AddSC_tanaris(); +extern void AddSC_teldrassil(); +extern void AddSC_the_barrens(); +extern void AddSC_thousand_needles(); +extern void AddSC_thunder_bluff(); +extern void AddSC_ungoro_crater(); +extern void AddSC_winterspring(); + +//northrend +extern void AddSC_boss_slad_ran(); +extern void AddSC_boss_moorabi(); +extern void AddSC_boss_drakkari_colossus(); +extern void AddSC_boss_gal_darah(); +extern void AddSC_boss_eck(); +extern void AddSC_instance_gundrak(); +extern void AddSC_boss_krik_thir(); //Azjol-Nerub +extern void AddSC_boss_hadronox(); +extern void AddSC_boss_anub_arak(); +extern void AddSC_instance_azjol_nerub(); +extern void AddSC_instance_ahnkahet(); //Azjol-Nerub Ahn'kahet +extern void AddSC_boss_amanitar(); +extern void AddSC_boss_taldaram(); +extern void AddSC_boss_jedoga_shadowseeker(); +extern void AddSC_boss_elder_nadox(); +extern void AddSC_boss_volazj(); +extern void AddSC_boss_argent_challenge(); //Trial of the Champion +extern void AddSC_boss_black_knight(); +extern void AddSC_boss_grand_champions(); +extern void AddSC_instance_trial_of_the_champion(); +extern void AddSC_trial_of_the_champion(); +extern void AddSC_boss_anubrekhan(); //Naxxramas +extern void AddSC_boss_maexxna(); +extern void AddSC_boss_patchwerk(); +extern void AddSC_boss_grobbulus(); +extern void AddSC_boss_razuvious(); +extern void AddSC_boss_kelthuzad(); +extern void AddSC_boss_loatheb(); +extern void AddSC_boss_noth(); +extern void AddSC_boss_gluth(); +extern void AddSC_boss_sapphiron(); +extern void AddSC_boss_four_horsemen(); +extern void AddSC_boss_faerlina(); +extern void AddSC_boss_heigan(); +extern void AddSC_boss_gothik(); +extern void AddSC_boss_thaddius(); +extern void AddSC_instance_naxxramas(); +extern void AddSC_boss_magus_telestra(); //The Nexus Nexus +extern void AddSC_boss_anomalus(); +extern void AddSC_boss_ormorok(); +extern void AddSC_boss_keristrasza(); +extern void AddSC_instance_nexus(); +extern void AddSC_boss_sartharion(); //Obsidian Sanctum +extern void AddSC_instance_obsidian_sanctum(); +extern void AddSC_boss_bjarngrim(); //Ulduar Halls of Lightning +extern void AddSC_boss_loken(); +extern void AddSC_boss_ionar(); +extern void AddSC_boss_volkhan(); +extern void AddSC_instance_halls_of_lightning(); +extern void AddSC_boss_maiden_of_grief(); //Ulduar Halls of Stone +extern void AddSC_boss_krystallus(); +extern void AddSC_boss_sjonnir(); +extern void AddSC_instance_halls_of_stone(); +extern void AddSC_halls_of_stone(); +extern void AddSC_boss_auriaya(); //Ulduar Ulduar +extern void AddSC_boss_flame_leviathan(); +extern void AddSC_boss_ignis(); +extern void AddSC_boss_razorscale(); +extern void AddSC_boss_xt002(); +extern void AddSC_boss_kologarn(); +extern void AddSC_boss_assembly_of_iron(); +extern void AddSC_ulduar_teleporter(); +extern void AddSC_instance_ulduar(); +extern void AddSC_boss_keleseth(); //Utgarde Keep +extern void AddSC_boss_skarvald_dalronn(); +extern void AddSC_boss_ingvar_the_plunderer(); +extern void AddSC_instance_utgarde_keep(); +extern void AddSC_boss_svala(); //Utgarde pinnacle +extern void AddSC_boss_palehoof(); +extern void AddSC_boss_skadi(); +extern void AddSC_boss_ymiron(); +extern void AddSC_instance_utgarde_pinnacle(); +extern void AddSC_utgarde_keep(); +extern void AddSC_boss_archavon(); //Vault of Archavon +extern void AddSC_boss_emalon(); +extern void AddSC_instance_archavon(); +extern void AddSC_boss_trollgore(); //Drak'Tharon Keep +extern void AddSC_boss_novos(); +extern void AddSC_boss_dred(); +extern void AddSC_boss_tharon_ja(); +extern void AddSC_instance_drak_tharon(); +extern void AddSC_boss_cyanigosa(); //Violet Hold +extern void AddSC_boss_erekem(); +extern void AddSC_boss_ichoron(); +extern void AddSC_boss_lavanthor(); +extern void AddSC_boss_moragg(); +extern void AddSC_boss_xevozz(); +extern void AddSC_boss_zuramat(); +extern void AddSC_instance_violet_hold(); +extern void AddSC_violet_hold(); + +extern void AddSC_dalaran(); +extern void AddSC_borean_tundra(); +extern void AddSC_dragonblight(); +extern void AddSC_grizzly_hills(); +extern void AddSC_howling_fjord(); +extern void AddSC_icecrown(); +extern void AddSC_sholazar_basin(); +extern void AddSC_storm_peaks(); +extern void AddSC_wintergrasp(); +extern void AddSC_zuldrak(); + +//outland +extern void AddSC_boss_exarch_maladaar(); //Auchindoun Auchenai Crypts +extern void AddSC_boss_shirrak_the_dead_watcher(); +extern void AddSC_boss_nexusprince_shaffar(); //Auchindoun Mana Tombs +extern void AddSC_boss_pandemonius(); +extern void AddSC_boss_darkweaver_syth(); //Auchindoun Sekketh Halls +extern void AddSC_boss_talon_king_ikiss(); +extern void AddSC_instance_sethekk_halls(); +extern void AddSC_instance_shadow_labyrinth(); //Auchindoun Shadow Labyrinth +extern void AddSC_boss_ambassador_hellmaw(); +extern void AddSC_boss_blackheart_the_inciter(); +extern void AddSC_boss_grandmaster_vorpil(); +extern void AddSC_boss_murmur(); +extern void AddSC_black_temple(); //Black Temple +extern void AddSC_boss_illidan(); +extern void AddSC_boss_shade_of_akama(); +extern void AddSC_boss_supremus(); +extern void AddSC_boss_gurtogg_bloodboil(); +extern void AddSC_boss_mother_shahraz(); +extern void AddSC_boss_reliquary_of_souls(); +extern void AddSC_boss_teron_gorefiend(); +extern void AddSC_boss_najentus(); +extern void AddSC_boss_illidari_council(); +extern void AddSC_instance_black_temple(); +extern void AddSC_boss_fathomlord_karathress(); //CR Serpent Shrine Cavern +extern void AddSC_boss_hydross_the_unstable(); +extern void AddSC_boss_lady_vashj(); +extern void AddSC_boss_leotheras_the_blind(); +extern void AddSC_boss_morogrim_tidewalker(); +extern void AddSC_instance_serpentshrine_cavern(); +extern void AddSC_boss_the_lurker_below(); +extern void AddSC_boss_hydromancer_thespia(); //CR Steam Vault +extern void AddSC_boss_mekgineer_steamrigger(); +extern void AddSC_boss_warlord_kalithresh(); +extern void AddSC_instance_steam_vault(); +extern void AddSC_boss_hungarfen(); //CR Underbog +extern void AddSC_boss_the_black_stalker(); +extern void AddSC_boss_gruul(); //Gruul's Lair +extern void AddSC_boss_high_king_maulgar(); +extern void AddSC_instance_gruuls_lair(); +extern void AddSC_boss_broggok(); //HC Blood Furnace +extern void AddSC_boss_kelidan_the_breaker(); +extern void AddSC_boss_the_maker(); +extern void AddSC_instance_blood_furnace(); +extern void AddSC_boss_magtheridon(); //HC Magtheridon's Lair +extern void AddSC_instance_magtheridons_lair(); +extern void AddSC_boss_grand_warlock_nethekurse(); //HC Shattered Halls +extern void AddSC_boss_warbringer_omrogg(); +extern void AddSC_boss_warchief_kargath_bladefist(); +extern void AddSC_instance_shattered_halls(); +extern void AddSC_boss_watchkeeper_gargolmar(); //HC Ramparts +extern void AddSC_boss_omor_the_unscarred(); +extern void AddSC_boss_vazruden_the_herald(); +extern void AddSC_instance_ramparts(); +extern void AddSC_arcatraz(); //TK Arcatraz +extern void AddSC_boss_harbinger_skyriss(); +extern void AddSC_instance_arcatraz(); +extern void AddSC_boss_high_botanist_freywinn(); //TK Botanica +extern void AddSC_boss_laj(); +extern void AddSC_boss_warp_splinter(); +extern void AddSC_boss_alar(); //TK The Eye +extern void AddSC_boss_kaelthas(); +extern void AddSC_boss_void_reaver(); +extern void AddSC_boss_high_astromancer_solarian(); +extern void AddSC_instance_the_eye(); +extern void AddSC_the_eye(); +extern void AddSC_boss_gatewatcher_iron_hand(); //TK The Mechanar +extern void AddSC_boss_nethermancer_sepethrea(); +extern void AddSC_boss_pathaleon_the_calculator(); +extern void AddSC_instance_mechanar(); + +extern void AddSC_blades_edge_mountains(); +extern void AddSC_boss_doomlordkazzak(); +extern void AddSC_boss_doomwalker(); +extern void AddSC_hellfire_peninsula(); +extern void AddSC_nagrand(); +extern void AddSC_netherstorm(); +extern void AddSC_shadowmoon_valley(); +extern void AddSC_shattrath_city(); +extern void AddSC_terokkar_forest(); +extern void AddSC_zangarmarsh(); +extern void AddSC_onevents(); + +#endif + +void AddScripts() +{ +#ifdef DO_SCRIPTS + + //custom + + //examples + AddSC_example_creature(); + AddSC_example_escort(); + AddSC_example_gossip_codebox(); + AddSC_example_misc(); + + //world + AddSC_areatrigger_scripts(); + AddSC_boss_emeriss(); + AddSC_boss_taerar(); + AddSC_boss_ysondre(); + AddSC_generic_creature(); + AddSC_go_scripts(); + AddSC_guards(); + AddSC_item_scripts(); + AddSC_npc_professions(); + AddSC_npc_innkeeper(); + AddSC_npcs_special(); + AddSC_npc_taxi(); + + //eastern kingdoms + AddSC_blackrock_depths(); //Blackrock Depths + AddSC_boss_ambassador_flamelash(); + AddSC_boss_anubshiah(); + AddSC_boss_draganthaurissan(); + AddSC_boss_general_angerforge(); + AddSC_boss_gorosh_the_dervish(); + AddSC_boss_grizzle(); + AddSC_boss_high_interrogator_gerstahn(); + AddSC_boss_magmus(); + AddSC_boss_moira_bronzebeard(); + AddSC_boss_tomb_of_seven(); + AddSC_instance_blackrock_depths(); + AddSC_boss_drakkisath(); //Blackrock Spire + AddSC_boss_halycon(); + AddSC_boss_highlordomokk(); + AddSC_boss_mothersmolderweb(); + AddSC_boss_overlordwyrmthalak(); + AddSC_boss_shadowvosh(); + AddSC_boss_thebeast(); + AddSC_boss_warmastervoone(); + AddSC_boss_quatermasterzigris(); + AddSC_boss_pyroguard_emberseer(); + AddSC_boss_gyth(); + AddSC_boss_rend_blackhand(); + AddSC_boss_razorgore(); //Blackwing lair + AddSC_boss_vael(); + AddSC_boss_broodlord(); + AddSC_boss_firemaw(); + AddSC_boss_ebonroc(); + AddSC_boss_flamegor(); + AddSC_boss_chromaggus(); + AddSC_boss_nefarian(); + AddSC_boss_victor_nefarius(); + AddSC_boss_mr_smite(); + AddSC_deadmines(); //Deadmines + AddSC_instance_deadmines(); + AddSC_gnomeregan(); //Gnomeregan + AddSC_instance_gnomeregan(); + AddSC_boss_attumen(); //Karazhan + AddSC_boss_curator(); + AddSC_boss_maiden_of_virtue(); + AddSC_boss_shade_of_aran(); + AddSC_boss_malchezaar(); + AddSC_boss_terestian_illhoof(); + AddSC_boss_moroes(); + AddSC_bosses_opera(); + AddSC_boss_netherspite(); + AddSC_instance_karazhan(); + AddSC_karazhan(); + AddSC_boss_nightbane(); + AddSC_boss_felblood_kaelthas(); // Magister's Terrace + AddSC_boss_selin_fireheart(); + AddSC_boss_vexallus(); + AddSC_boss_priestess_delrissa(); + AddSC_instance_magisters_terrace(); + AddSC_magisters_terrace(); + AddSC_boss_lucifron(); //Molten core + AddSC_boss_magmadar(); + AddSC_boss_gehennas(); + AddSC_boss_garr(); + AddSC_boss_baron_geddon(); + AddSC_boss_shazzrah(); + AddSC_boss_golemagg(); + AddSC_boss_sulfuron(); + AddSC_boss_majordomo(); + AddSC_boss_ragnaros(); + AddSC_instance_molten_core(); + AddSC_molten_core(); + AddSC_the_scarlet_enclave(); //Scarlet Enclave + AddSC_the_scarlet_enclave_c1(); + AddSC_the_scarlet_enclave_c2(); + AddSC_the_scarlet_enclave_c5(); + AddSC_boss_arcanist_doan(); //Scarlet Monastery + AddSC_boss_azshir_the_sleepless(); + AddSC_boss_bloodmage_thalnos(); + AddSC_boss_headless_horseman(); + AddSC_boss_herod(); + AddSC_boss_high_inquisitor_fairbanks(); + AddSC_boss_houndmaster_loksey(); + AddSC_boss_interrogator_vishas(); + AddSC_boss_scorn(); + AddSC_instance_scarlet_monastery(); + AddSC_boss_mograine_and_whitemane(); + AddSC_boss_darkmaster_gandling(); //Scholomance + AddSC_boss_death_knight_darkreaver(); + AddSC_boss_theolenkrastinov(); + AddSC_boss_illuciabarov(); + AddSC_boss_instructormalicia(); + AddSC_boss_jandicebarov(); + AddSC_boss_kormok(); + AddSC_boss_lordalexeibarov(); + AddSC_boss_lorekeeperpolkelt(); + AddSC_boss_rasfrost(); + AddSC_boss_theravenian(); + AddSC_boss_vectus(); + AddSC_instance_scholomance(); + AddSC_shadowfang_keep(); //Shadowfang keep + AddSC_instance_shadowfang_keep(); + AddSC_boss_magistrate_barthilas(); //Stratholme + AddSC_boss_maleki_the_pallid(); + AddSC_boss_nerubenkan(); + AddSC_boss_cannon_master_willey(); + AddSC_boss_baroness_anastari(); + AddSC_boss_ramstein_the_gorger(); + AddSC_boss_timmy_the_cruel(); + AddSC_boss_postmaster_malown(); + AddSC_boss_baron_rivendare(); + AddSC_boss_dathrohan_balnazzar(); + AddSC_boss_order_of_silver_hand(); + AddSC_instance_stratholme(); + AddSC_stratholme(); + AddSC_sunken_temple(); // Sunken Temple + AddSC_instance_sunken_temple(); + AddSC_instance_sunwell_plateau(); //Sunwell Plateau + AddSC_boss_kalecgos(); + AddSC_boss_brutallus(); + AddSC_boss_felmyst(); + AddSC_boss_eredar_twins(); + AddSC_boss_muru(); + AddSC_boss_kiljaeden(); + AddSC_sunwell_plateau(); + AddSC_boss_archaedas(); //Uldaman + AddSC_boss_ironaya(); + AddSC_uldaman(); + AddSC_instance_uldaman(); + AddSC_boss_akilzon(); //Zul'Aman + AddSC_boss_halazzi(); + AddSC_boss_hex_lord_malacrass(); + AddSC_boss_janalai(); + AddSC_boss_nalorakk(); + AddSC_boss_zuljin(); + AddSC_instance_zulaman(); + AddSC_zulaman(); + AddSC_boss_jeklik(); //Zul'Gurub + AddSC_boss_venoxis(); + AddSC_boss_marli(); + AddSC_boss_mandokir(); + AddSC_boss_gahzranka(); + AddSC_boss_thekal(); + AddSC_boss_arlokk(); + AddSC_boss_jindo(); + AddSC_boss_hakkar(); + AddSC_boss_grilek(); + AddSC_boss_hazzarah(); + AddSC_boss_renataki(); + AddSC_boss_wushoolay(); + AddSC_instance_zulgurub(); + + //AddSC_alterac_mountains(); + AddSC_arathi_highlands(); + AddSC_blasted_lands(); + AddSC_boss_kruul(); + AddSC_burning_steppes(); + AddSC_dun_morogh(); + AddSC_duskwood(); + AddSC_eastern_plaguelands(); + AddSC_elwynn_forest(); + AddSC_eversong_woods(); + AddSC_ghostlands(); + AddSC_hinterlands(); + AddSC_ironforge(); + AddSC_isle_of_queldanas(); + AddSC_loch_modan(); + AddSC_redridge_mountains(); + AddSC_searing_gorge(); + AddSC_silvermoon_city(); + AddSC_silverpine_forest(); + AddSC_stormwind_city(); + AddSC_stranglethorn_vale(); + AddSC_tirisfal_glades(); + AddSC_undercity(); + AddSC_western_plaguelands(); + AddSC_westfall(); + AddSC_wetlands(); + + //kalimdor + AddSC_blackfathom_deeps(); //Blackfathom Depths + AddSC_boss_gelihast(); + AddSC_boss_kelris(); + AddSC_boss_aku_mai(); + AddSC_instance_blackfathom_deeps(); + AddSC_hyjal(); //CoT Battle for Mt. Hyjal + AddSC_boss_archimonde(); + AddSC_instance_mount_hyjal(); + AddSC_hyjal_trash(); + AddSC_boss_rage_winterchill(); + AddSC_boss_anetheron(); + AddSC_boss_kazrogal(); + AddSC_boss_azgalor(); + AddSC_boss_captain_skarloc(); //CoT Old Hillsbrad + AddSC_boss_epoch_hunter(); + AddSC_boss_lieutenant_drake(); + AddSC_instance_old_hillsbrad(); + AddSC_old_hillsbrad(); + AddSC_boss_aeonus(); //CoT The Dark Portal + AddSC_boss_chrono_lord_deja(); + AddSC_boss_temporus(); + AddSC_dark_portal(); + AddSC_instance_dark_portal(); + AddSC_boss_celebras_the_cursed(); //Maraudon + AddSC_boss_landslide(); + AddSC_boss_noxxion(); + AddSC_boss_ptheradras(); + AddSC_boss_onyxia(); //Onyxia's Lair + AddSC_boss_amnennar_the_coldbringer(); //Razorfen Downs + AddSC_razorfen_downs(); + AddSC_razorfen_kraul(); //Razorfen Kraul + AddSC_boss_kurinnaxx(); //Ruins of ahn'qiraj + AddSC_boss_rajaxx(); + AddSC_boss_moam(); + AddSC_boss_buru(); + AddSC_boss_ayamiss(); + AddSC_boss_ossirian(); + AddSC_instance_ruins_of_ahnqiraj(); + AddSC_boss_cthun(); //Temple of ahn'qiraj + AddSC_boss_fankriss(); + AddSC_boss_huhuran(); + AddSC_bug_trio(); + AddSC_boss_sartura(); + AddSC_boss_skeram(); + AddSC_boss_twinemperors(); + AddSC_mob_anubisath_sentinel(); + AddSC_instance_temple_of_ahnqiraj(); + AddSC_wailing_caverns(); //Wailing caverns + AddSC_instance_wailing_caverns(); + AddSC_zulfarrak(); //Zul'Farrak + + AddSC_ashenvale(); + AddSC_azshara(); + AddSC_azuremyst_isle(); + AddSC_bloodmyst_isle(); + AddSC_boss_azuregos(); + AddSC_darkshore(); + AddSC_desolace(); + AddSC_dustwallow_marsh(); + AddSC_felwood(); + AddSC_feralas(); + AddSC_moonglade(); + AddSC_mulgore(); + AddSC_orgrimmar(); + AddSC_silithus(); + AddSC_stonetalon_mountains(); + AddSC_tanaris(); + AddSC_teldrassil(); + AddSC_the_barrens(); + AddSC_thousand_needles(); + AddSC_thunder_bluff(); + AddSC_ungoro_crater(); + AddSC_winterspring(); + + //northrend + AddSC_boss_slad_ran(); //Gundrak + AddSC_boss_moorabi(); + AddSC_boss_drakkari_colossus(); + AddSC_boss_gal_darah(); + AddSC_boss_eck(); + AddSC_instance_gundrak(); + AddSC_boss_amanitar(); + AddSC_boss_taldaram(); //Azjol-Nerub Ahn'kahet + AddSC_boss_elder_nadox(); + AddSC_boss_jedoga_shadowseeker(); + AddSC_boss_volazj(); + AddSC_instance_ahnkahet(); + AddSC_boss_argent_challenge(); //Trial of the Champion + AddSC_boss_black_knight(); + AddSC_boss_grand_champions(); + AddSC_instance_trial_of_the_champion(); + AddSC_trial_of_the_champion(); + AddSC_boss_krik_thir(); //Azjol-Nerub Azjol-Nerub + AddSC_boss_hadronox(); + AddSC_boss_anub_arak(); + AddSC_instance_azjol_nerub(); + AddSC_boss_anubrekhan(); //Naxxramas + AddSC_boss_maexxna(); + AddSC_boss_patchwerk(); + AddSC_boss_grobbulus(); + AddSC_boss_razuvious(); + AddSC_boss_kelthuzad(); + AddSC_boss_loatheb(); + AddSC_boss_noth(); + AddSC_boss_gluth(); + AddSC_boss_sapphiron(); + AddSC_boss_four_horsemen(); + AddSC_boss_faerlina(); + AddSC_boss_heigan(); + AddSC_boss_gothik(); + AddSC_boss_thaddius(); + AddSC_instance_naxxramas(); + AddSC_boss_magus_telestra(); //The Nexus Nexus + AddSC_boss_anomalus(); + AddSC_boss_ormorok(); + AddSC_boss_keristrasza(); + AddSC_instance_nexus(); + AddSC_boss_sartharion(); //Obsidian Sanctum + AddSC_instance_obsidian_sanctum(); + AddSC_boss_bjarngrim(); //Ulduar Halls of Lightning + AddSC_boss_loken(); + AddSC_boss_ionar(); + AddSC_boss_volkhan(); + AddSC_instance_halls_of_lightning(); + AddSC_boss_maiden_of_grief(); //Ulduar Halls of Stone + AddSC_boss_krystallus(); + AddSC_boss_sjonnir(); + AddSC_instance_halls_of_stone(); + AddSC_halls_of_stone(); + AddSC_boss_auriaya(); //Ulduar Ulduar + AddSC_boss_flame_leviathan(); + AddSC_boss_ignis(); + AddSC_boss_razorscale(); + AddSC_boss_xt002(); + AddSC_boss_assembly_of_iron(); + AddSC_boss_kologarn(); + AddSC_ulduar_teleporter(); + AddSC_instance_ulduar(); + AddSC_boss_keleseth(); //Utgarde Keep + AddSC_boss_skarvald_dalronn(); + AddSC_boss_ingvar_the_plunderer(); + AddSC_instance_utgarde_keep(); + AddSC_boss_svala(); //Utgarde pinnacle + AddSC_boss_palehoof(); + AddSC_boss_skadi(); + AddSC_boss_ymiron(); + AddSC_instance_utgarde_pinnacle(); + AddSC_utgarde_keep(); + AddSC_boss_archavon(); //Vault of Archavon + AddSC_boss_emalon(); + AddSC_instance_archavon(); + AddSC_boss_trollgore(); //Drak'Tharon Keep + AddSC_boss_novos(); + AddSC_boss_dred(); + AddSC_boss_tharon_ja(); + AddSC_instance_drak_tharon(); + AddSC_boss_cyanigosa(); //Violet Hold + AddSC_boss_erekem(); + AddSC_boss_ichoron(); + AddSC_boss_lavanthor(); + AddSC_boss_moragg(); + AddSC_boss_xevozz(); + AddSC_boss_zuramat(); + AddSC_instance_violet_hold(); + AddSC_violet_hold(); + + AddSC_dalaran(); + AddSC_borean_tundra(); + AddSC_dragonblight(); + AddSC_grizzly_hills(); + AddSC_howling_fjord(); + AddSC_icecrown(); + AddSC_sholazar_basin(); + AddSC_storm_peaks(); + AddSC_wintergrasp(); + AddSC_zuldrak(); + + //outland + AddSC_boss_exarch_maladaar(); //Auchindoun Auchenai Crypts + AddSC_boss_shirrak_the_dead_watcher(); + AddSC_boss_nexusprince_shaffar(); //Auchindoun Mana Tombs + AddSC_boss_pandemonius(); + AddSC_boss_darkweaver_syth(); //Auchindoun Sekketh Halls + AddSC_boss_talon_king_ikiss(); + AddSC_instance_sethekk_halls(); + AddSC_instance_shadow_labyrinth(); //Auchindoun Shadow Labyrinth + AddSC_boss_ambassador_hellmaw(); + AddSC_boss_blackheart_the_inciter(); + AddSC_boss_grandmaster_vorpil(); + AddSC_boss_murmur(); + AddSC_black_temple(); //Black Temple + AddSC_boss_illidan(); + AddSC_boss_shade_of_akama(); + AddSC_boss_supremus(); + AddSC_boss_gurtogg_bloodboil(); + AddSC_boss_mother_shahraz(); + AddSC_boss_reliquary_of_souls(); + AddSC_boss_teron_gorefiend(); + AddSC_boss_najentus(); + AddSC_boss_illidari_council(); + AddSC_instance_black_temple(); + AddSC_boss_fathomlord_karathress(); //CR Serpent Shrine Cavern + AddSC_boss_hydross_the_unstable(); + AddSC_boss_lady_vashj(); + AddSC_boss_leotheras_the_blind(); + AddSC_boss_morogrim_tidewalker(); + AddSC_instance_serpentshrine_cavern(); + AddSC_boss_the_lurker_below(); + AddSC_boss_hydromancer_thespia(); //CR Steam Vault + AddSC_boss_mekgineer_steamrigger(); + AddSC_boss_warlord_kalithresh(); + AddSC_instance_steam_vault(); + AddSC_boss_hungarfen(); //CR Underbog + AddSC_boss_the_black_stalker(); + AddSC_boss_gruul(); //Gruul's Lair + AddSC_boss_high_king_maulgar(); + AddSC_instance_gruuls_lair(); + AddSC_boss_broggok(); //HC Blood Furnace + AddSC_boss_kelidan_the_breaker(); + AddSC_boss_the_maker(); + AddSC_instance_blood_furnace(); + AddSC_boss_magtheridon(); //HC Magtheridon's Lair + AddSC_instance_magtheridons_lair(); + AddSC_boss_grand_warlock_nethekurse(); //HC Shattered Halls + AddSC_boss_warbringer_omrogg(); + AddSC_boss_warchief_kargath_bladefist(); + AddSC_instance_shattered_halls(); + AddSC_boss_watchkeeper_gargolmar(); //HC Ramparts + AddSC_boss_omor_the_unscarred(); + AddSC_boss_vazruden_the_herald(); + AddSC_instance_ramparts(); + AddSC_arcatraz(); //TK Arcatraz + AddSC_boss_harbinger_skyriss(); + AddSC_instance_arcatraz(); + AddSC_boss_high_botanist_freywinn(); //TK Botanica + AddSC_boss_laj(); + AddSC_boss_warp_splinter(); + AddSC_boss_alar(); //TK The Eye + AddSC_boss_kaelthas(); + AddSC_boss_void_reaver(); + AddSC_boss_high_astromancer_solarian(); + AddSC_instance_the_eye(); + AddSC_the_eye(); + AddSC_boss_gatewatcher_iron_hand(); //TK The Mechanar + AddSC_boss_nethermancer_sepethrea(); + AddSC_boss_pathaleon_the_calculator(); + AddSC_instance_mechanar(); + + AddSC_blades_edge_mountains(); + AddSC_boss_doomlordkazzak(); + AddSC_boss_doomwalker(); + AddSC_hellfire_peninsula(); + AddSC_nagrand(); + AddSC_netherstorm(); + AddSC_shadowmoon_valley(); + AddSC_shattrath_city(); + AddSC_terokkar_forest(); + AddSC_zangarmarsh(); + AddSC_onevents(); + +#endif +} diff --git a/src/game/ScriptLoader.h b/src/game/ScriptLoader.h new file mode 100644 index 00000000000..57fb7d821f1 --- /dev/null +++ b/src/game/ScriptLoader.h @@ -0,0 +1,10 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_SCRIPTLOADER_H +#define SC_SCRIPTLOADER_H + +void AddScripts(); + +#endif diff --git a/src/game/ScriptMgr.cpp b/src/game/ScriptMgr.cpp new file mode 100644 index 00000000000..44c08f03086 --- /dev/null +++ b/src/game/ScriptMgr.cpp @@ -0,0 +1,618 @@ +/* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/> + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#include "ScriptedPch.h" +#include "Config/Config.h" +#include "Database/DatabaseEnv.h" +#include "DBCStores.h" +#include "ObjectMgr.h" +#include "ProgressBar.h" +#include "ScriptLoader.h" +#include "ScriptSystem.h" +#include "Policies/SingletonImp.h" + +#define _FULLVERSION "TrinityScript" + +INSTANTIATE_SINGLETON_1(ScriptMgr); + +//#ifndef _TRINITY_SCRIPT_CONFIG +//# define _TRINITY_SCRIPT_CONFIG "trinitycore.conf" +//#endif _TRINITY_SCRIPT_CONFIG + +int num_sc_scripts; +Script *m_scripts[MAX_SCRIPTS]; + +Config TScriptConfig; + +void FillSpellSummary(); +void LoadOverridenSQLData(); +void LoadOverridenDBCData(); + +void ScriptMgr::LoadDatabase() +{ + //Get db string from file + std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", ""); + + if (dbstring.empty()) + { + error_log("TSCR: Missing world database info from configuration file. Load database aborted."); + return; + } + + //Initialize connection to DB + if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str())) + { + outstring_log("TSCR: TrinityScript database initialized successfully."); + outstring_log(""); + + pSystemMgr.LoadVersion(); + pSystemMgr.LoadScriptTexts(); + pSystemMgr.LoadScriptTextsCustom(); + pSystemMgr.LoadScriptWaypoints(); + } + else + { + error_log("TSCR: Unable to connect to database at %s. Load database aborted.", dbstring.c_str()); + return; + } + + TScriptDB.HaltDelayThread(); + +} + +struct TSpellSummary { + uint8 Targets; // set of enum SelectTarget + uint8 Effects; // set of enum SelectEffect +}extern *SpellSummary; + +ScriptMgr::ScriptMgr() +{ + +} +ScriptMgr::~ScriptMgr() +{ + +} + +void ScriptMgr::ScriptsInit(char const* cfg_file) +{ + //Trinity Script startup + outstring_log(" _____ _ _ _ ____ _ _"); + outstring_log("|_ _| __(_)_ __ (_) |_ _ _/ ___| ___ _ __(_)_ __ | |_ "); + outstring_log(" | || '__| | '_ \\| | __| | | \\___ \\ / __| \'__| | \'_ \\| __|"); + outstring_log(" | || | | | | | | | |_| |_| |___) | (__| | | | |_) | |_ "); + outstring_log(" |_||_| |_|_| |_|_|\\__|\\__, |____/ \\___|_| |_| .__/ \\__|"); + outstring_log(" |___/ |_| "); + outstring_log("Trinity Script initializing %s", _FULLVERSION); + outstring_log(""); + + //Get configuration file + if (!TScriptConfig.SetSource(cfg_file)) + error_log("TSCR: Unable to open configuration file. Database will be unaccessible. Configuration values will use default."); + else + outstring_log("TSCR: Using configuration file %s",cfg_file); + + outstring_log(""); + + //Load database (must be called after SD2Config.SetSource). + LoadDatabase(); + + outstring_log("TSCR: Loading C++ scripts"); + barGoLink bar(1); + bar.step(); + outstring_log(""); + + for (uint16 i =0; i<MAX_SCRIPTS; ++i) + m_scripts[i]=NULL; + + FillSpellSummary(); + + AddScripts(); + + outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts); + + outstring_log(">> Load Overriden SQL Data."); + LoadOverridenSQLData(); + outstring_log(">> Load Overriden DBC Data."); + LoadOverridenDBCData(); +} + +//********************************* +//*** Functions used globally *** + +std::string ScriptMgr:: GetConfigValueStr(char const* option) +{ + //Get db string from file + std::string dbstring = TScriptConfig.GetStringDefault(option, ""); + + if (dbstring.empty()) + { + error_log("TSCR: %s is not a valid option.", option); + return "error"; + } + return dbstring; +} + +int32 ScriptMgr::GetConfigValueInt32(char const* option) +{ + //Get db int from file + int32 dbint = TScriptConfig.GetIntDefault(option, 0); + + return dbint; +} + +float ScriptMgr::GetConfigValueFloat(char const* option) +{ + //Get db int from file + float dbfloat = TScriptConfig.GetFloatDefault(option, 0); + + return dbfloat; +} + +void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) +{ + if (!pSource) + { + error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry); + return; + } + + if (iTextEntry >= 0) + { + error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); + return; + } + + const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry); + + if (!pData) + { + error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); + return; + } + + debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote); + + if(pData->uiSoundId) + { + if(GetSoundEntriesStore()->LookupEntry(pData->uiSoundId)) + { + pSource->SendPlaySound(pData->uiSoundId, false); + } + else + error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId); + } + + if(pData->uiEmote) + { + if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER) + ((Unit*)pSource)->HandleEmoteCommand(pData->uiEmote); + else + error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId()); + } + + switch(pData->uiType) + { + case CHAT_TYPE_SAY: + pSource->MonsterSay(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + break; + case CHAT_TYPE_YELL: + pSource->MonsterYell(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + break; + case CHAT_TYPE_TEXT_EMOTE: + pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0); + break; + case CHAT_TYPE_BOSS_EMOTE: + pSource->MonsterTextEmote(iTextEntry, pTarget ? pTarget->GetGUID() : 0, true); + break; + case CHAT_TYPE_WHISPER: + { + if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) + pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID()); + else + error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); + } + break; + case CHAT_TYPE_BOSS_WHISPER: + { + if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER) + pSource->MonsterWhisper(iTextEntry, pTarget->GetGUID(), true); + else + error_log("TSCR: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", iTextEntry); + } + break; + case CHAT_TYPE_ZONE_YELL: + pSource->MonsterYellToZone(iTextEntry, pData->uiLanguage, pTarget ? pTarget->GetGUID() : 0); + break; + } +} + +//********************************* +//*** Functions used internally *** + +void Script::RegisterSelf() +{ + int id = GetScriptId(Name.c_str()); + if(id) + { + m_scripts[id] = this; + ++num_sc_scripts; + } + else if(Name.find("example") == std::string::npos) + { + error_db_log("CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str()); + delete this; + } +} + +//******************************** +//*** Functions to be Exported *** + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnLogin(Player *pPlayer) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnLogin) return; + tmpscript->pOnLogin(pPlayer); +} + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnLogout(Player *pPlayer) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnLogout) return; + tmpscript->pOnLogout(pPlayer); +} + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnPVPKill(Player *killer, Player *killed) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnPVPKill) return; + tmpscript->pOnPVPKill(killer, killed); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnSpellCast) return true; + return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell); +} + +//TRINITY_DLL_EXPORT +uint32 ScriptMgr::OnGetXP(Player *pPlayer, uint32 amount) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnGetXP) return amount; + return tmpscript->pOnGetXP(pPlayer,amount); +} + +//TRINITY_DLL_EXPORT +uint32 ScriptMgr::OnGetMoney(Player *pPlayer, int32 amount) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnGetMoney) return amount; + return tmpscript->pOnGetMoney(pPlayer,amount); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::OnPlayerChat(Player *pPlayer, const char *text) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnPlayerChat) return true; + return tmpscript->pOnPlayerChat(pPlayer,text); +} + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnServerStartup() +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnServerStartup) return; + tmpscript->pOnServerStartup(); +} + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnServerShutdown() +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnServerShutdown) return; + tmpscript->pOnServerShutdown(); +} + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnAreaChange) return; + tmpscript->pOnAreaChange(pPlayer, pArea); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::OnItemClick (Player *pPlayer, Item *pItem) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnItemClick) return true; + return tmpscript->pOnItemClick(pPlayer,pItem); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::OnItemOpen (Player *pPlayer, Item *pItem) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnItemOpen) return true; + return tmpscript->pOnItemOpen(pPlayer,pItem); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::OnGoClick (Player *pPlayer, GameObject *pGameObject) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnGoClick) return true; + return tmpscript->pOnGoClick(pPlayer,pGameObject); +} + +//TRINITY_DLL_EXPORT +void ScriptMgr::OnCreatureKill (Player *pPlayer, Creature *pCreature) +{ + Script *tmpscript = m_scripts[GetScriptId("scripted_on_events")]; + if (!tmpscript || !tmpscript->pOnCreatureKill) return; + tmpscript->pOnCreatureKill(pPlayer,pCreature); +} + +//TRINITY_DLL_EXPORT +char const* ScriptMgr::ScriptsVersion() +{ + return "Integrated Trinity Scripts"; +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GossipHello (Player * pPlayer, Creature* pCreature) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pGossipHello) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGossipHello(pPlayer, pCreature); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); + + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pGossipSelect) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) +{ + debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction); + + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction) +{ + if(!pGO) + return false; + debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); + + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if(!tmpscript || !tmpscript->pGOSelect) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode) +{ + if(!pGO) + return false; + debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction); + + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if(!tmpscript || !tmpscript->pGOSelectWithCode) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pQuestAccept) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pQuestSelect) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pQuestComplete) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pChooseReward) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt); +} + +//TRINITY_DLL_EXPORT +uint32 ScriptMgr::NPCDialogStatus(Player* pPlayer, Creature* pCreature) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pNPCDialogStatus(pPlayer, pCreature); +} + +//TRINITY_DLL_EXPORT +uint32 ScriptMgr::GODialogStatus(Player* pPlayer, GameObject* pGO) +{ + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGODialogStatus) return 100; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGODialogStatus(pPlayer, pGO); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; + if (!tmpscript || !tmpscript->pItemHello) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pItemHello(pPlayer, pItem, pQuest); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; + if (!tmpscript || !tmpscript->pItemQuestAccept) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GOHello(Player* pPlayer, GameObject* pGO) +{ + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGOHello) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOHello(pPlayer, pGO); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest) +{ + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGOQuestAccept) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt) +{ + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pGOChooseReward) return false; + + pPlayer->PlayerTalkClass->ClearMenus(); + return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::AreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry) +{ + Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)]; + if (!tmpscript || !tmpscript->pAreaTrigger) return false; + + return tmpscript->pAreaTrigger(pPlayer, atEntry); +} + +//TRINITY_DLL_EXPORT +CreatureAI* ScriptMgr::GetAI(Creature* pCreature) +{ + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; + if (!tmpscript || !tmpscript->GetAI) return NULL; + + return tmpscript->GetAI(pCreature); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets) +{ + Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; + if (!tmpscript || !tmpscript->pItemUse) return false; + + return tmpscript->pItemUse(pPlayer, pItem, targets); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto) +{ + Script *tmpscript = m_scripts[pItemProto->ScriptId]; + if (!tmpscript || !tmpscript->pItemExpire) return true; + + return tmpscript->pItemExpire(pPlayer, pItemProto); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget) +{ + Script *tmpscript = m_scripts[crTarget->GetScriptId()]; + + if (!tmpscript || !tmpscript->pEffectDummyCreature) return false; + + return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget) +{ + Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId]; + + if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false; + + return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget); +} + +//TRINITY_DLL_EXPORT +bool ScriptMgr::EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget) +{ + Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId]; + + if (!tmpscript || !tmpscript->pEffectDummyItem) return false; + + return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget); +} + +//TRINITY_DLL_EXPORT +InstanceData* ScriptMgr::CreateInstanceData(Map *map) +{ + if (!map->IsDungeon()) return NULL; + + Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()]; + if (!tmpscript || !tmpscript->GetInstanceData) return NULL; + + return tmpscript->GetInstanceData(map); +} + diff --git a/src/game/ScriptMgr.h b/src/game/ScriptMgr.h new file mode 100644 index 00000000000..b902c3884c9 --- /dev/null +++ b/src/game/ScriptMgr.h @@ -0,0 +1,176 @@ +/* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_SCRIPTMGR_H +#define SC_SCRIPTMGR_H + +#include "Common.h" +#include "Platform/CompilerDefs.h" +#include "DBCStructure.h" + +#ifndef _TRINITY_SCRIPT_CONFIG +# define _TRINITY_SCRIPT_CONFIG "trinitycore.conf" +#endif _TRINITY_SCRIPT_CONFIG + +class Player; +class Creature; +class CreatureAI; +class InstanceData; +class Quest; +class Item; +class GameObject; +class SpellCastTargets; +class Map; +class Unit; +class WorldObject; +struct ItemPrototype; + +#define MAX_SCRIPTS 5000 //72 bytes each (approx 351kb) +#define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid) +#define DEFAULT_TEXT "<Trinity Script Text Entry Missing!>" + +struct Script +{ + Script() : + pOnLogin(NULL), pOnLogout(NULL), pOnPVPKill(NULL), pOnSpellCast(NULL), pOnGetXP(NULL), + pOnGetMoney(NULL), pOnPlayerChat(NULL), pOnServerStartup(NULL), pOnServerShutdown(NULL), + pOnAreaChange(NULL), pOnItemClick(NULL), pOnItemOpen(NULL), pOnGoClick(NULL), pOnCreatureKill(NULL), + pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL), + pGOSelect(NULL), pGOSelectWithCode(NULL), + pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), + pChooseReward(NULL), pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), + pGOQuestAccept(NULL), pGOChooseReward(NULL),pItemUse(NULL), pItemExpire(NULL), + pEffectDummyCreature(NULL), pEffectDummyGameObj(NULL), pEffectDummyItem(NULL), + GetAI(NULL), GetInstanceData(NULL) + {} + + std::string Name; + + //Methods to be scripted + void (*pOnLogin )(Player*); + void (*pOnLogout )(Player*); + void (*pOnPVPKill )(Player*, Player*); + bool (*pOnSpellCast )(Unit*, Item*, GameObject*, uint32, SpellEntry const*); + uint32 (*pOnGetXP )(Player*, uint32); + int32 (*pOnGetMoney )(Player*, int32); + bool (*pOnPlayerChat )(Player*, const char*); + void (*pOnServerStartup )(); + void (*pOnServerShutdown )(); + void (*pOnAreaChange )(Player*, AreaTableEntry const*); + bool (*pOnItemClick )(Player*, Item*); + bool (*pOnItemOpen )(Player*, Item*); + bool (*pOnGoClick )(Player*, GameObject*); + void (*pOnCreatureKill )(Player*, Creature*); + bool (*pGossipHello )(Player*, Creature*); + bool (*pQuestAccept )(Player*, Creature*, Quest const* ); + bool (*pGossipSelect )(Player*, Creature*, uint32 , uint32 ); + bool (*pGossipSelectWithCode)(Player*, Creature*, uint32 , uint32 , const char* ); + bool (*pGOSelect )(Player*, GameObject*, uint32 , uint32 ); + bool (*pGOSelectWithCode )(Player*, GameObject*, uint32 , uint32 , const char* ); + bool (*pQuestSelect )(Player*, Creature*, Quest const* ); + bool (*pQuestComplete )(Player*, Creature*, Quest const* ); + uint32 (*pNPCDialogStatus )(Player*, Creature* ); + uint32 (*pGODialogStatus )(Player*, GameObject * _GO ); + bool (*pChooseReward )(Player*, Creature*, Quest const*, uint32 ); + bool (*pItemHello )(Player*, Item*, Quest const* ); + bool (*pGOHello )(Player*, GameObject* ); + bool (*pAreaTrigger )(Player*, AreaTriggerEntry const* ); + bool (*pItemQuestAccept )(Player*, Item *, Quest const* ); + bool (*pGOQuestAccept )(Player*, GameObject*, Quest const* ); + bool (*pGOChooseReward )(Player*, GameObject*, Quest const*, uint32 ); + bool (*pItemUse )(Player*, Item*, SpellCastTargets const& ); + bool (*pItemExpire )(Player*, ItemPrototype const *); + bool (*pEffectDummyCreature )(Unit*, uint32, uint32, Creature* ); + bool (*pEffectDummyGameObj )(Unit*, uint32, uint32, GameObject* ); + bool (*pEffectDummyItem )(Unit*, uint32, uint32, Item* ); + + CreatureAI* (*GetAI)(Creature*); + InstanceData* (*GetInstanceData)(Map*); + + void RegisterSelf(); +}; + +class ScriptMgr +{ + public: + ScriptMgr(); + ~ScriptMgr(); + + void ScriptsInit(char const* cfg_file = _TRINITY_SCRIPT_CONFIG); + void LoadDatabase(); + char const* ScriptsVersion(); + + std::string GetConfigValueStr(char const* option); + int32 GetConfigValueInt32(char const* option); + float GetConfigValueFloat(char const* option); + + //event handlers + void OnLogin(Player *pPlayer); + void OnLogout(Player *pPlayer); + void OnPVPKill(Player *killer, Player *killed); + bool OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell); + uint32 OnGetXP(Player *pPlayer, uint32 amount); + uint32 OnGetMoney(Player *pPlayer, int32 amount); + bool OnPlayerChat(Player *pPlayer, const char *text); + void OnServerStartup(); + void OnServerShutdown(); + void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea); + bool OnItemClick (Player *pPlayer, Item *pItem); + bool OnItemOpen (Player *pPlayer, Item *pItem); + bool OnGoClick (Player *pPlayer, GameObject *pGameObject); + void OnCreatureKill (Player *pPlayer, Creature *pCreature); + bool GossipHello (Player * pPlayer, Creature* pCreature); + bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction); + bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode); + bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction); + bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode); + bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest); + bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest); + bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest); + bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt); + uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature); + uint32 GODialogStatus(Player* pPlayer, GameObject* pGO); + bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest); + bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest); + bool GOHello(Player* pPlayer, GameObject* pGO); + bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest); + bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt); + bool AreaTrigger(Player* pPlayer,AreaTriggerEntry const* atEntry); + CreatureAI* GetAI(Creature* pCreature); + bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets); + bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto); + bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget); + bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget); + bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget); + InstanceData* CreateInstanceData(Map *map); +}; + +//Config file accessors +//std::string GetConfigValueStr(char const* option); +//int32 GetConfigValueInt32(char const* option); +//float GetConfigValueFloat(char const* option); + +//Generic scripting text function +void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL); + +#if COMPILER == COMPILER_GNU +#define FUNC_PTR(name,callconvention,returntype,parameters) typedef returntype(*name)parameters __attribute__ ((callconvention)); +#else +#define FUNC_PTR(name, callconvention, returntype, parameters) typedef returntype(callconvention *name)parameters; +#endif +/* +#ifdef WIN32 + #define TRINITY_DLL_EXPORT extern "C" __declspec(dllexport) +#elif defined( __GNUC__ ) +#define TRINITY_DLL_EXPORT extern "C" +#else +#define TRINITY_DLL_EXPORT extern "C" export +#endif +*/ +#define sScriptMgr Trinity::Singleton<ScriptMgr>::Instance() +#endif + diff --git a/src/game/ScriptSystem.cpp b/src/game/ScriptSystem.cpp new file mode 100644 index 00000000000..c973cfb1634 --- /dev/null +++ b/src/game/ScriptSystem.cpp @@ -0,0 +1,258 @@ +/* + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * Thanks to the original authors: MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "ScriptedPch.h" +#include "ScriptSystem.h" +#include "ProgressBar.h" +#include "ObjectMgr.h" +#include "Database/DatabaseEnv.h" + +DatabaseType TScriptDB; + +SystemMgr::SystemMgr() +{ +} + +SystemMgr& SystemMgr::Instance() +{ + static SystemMgr pSysMgr; + return pSysMgr; +} + +void SystemMgr::LoadVersion() +{ + //Get Version information + QueryResult* pResult = TScriptDB.PQuery("SELECT script_version FROM version LIMIT 1"); + + if (pResult) + { + Field* pFields = pResult->Fetch(); + + outstring_log("TSCR: Database version is: %s", pFields[0].GetString()); + outstring_log(""); + delete pResult; + } + else + { + error_log("TSCR: Missing `version`.`script_version` information."); + outstring_log(""); + } +} + +void SystemMgr::LoadScriptTexts() +{ + outstring_log("TSCR: Loading Script Texts..."); + LoadTrinityStrings(TScriptDB,"script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2)); + + QueryResult* pResult = TScriptDB.PQuery("SELECT entry, sound, type, language, emote FROM script_texts"); + + outstring_log("TSCR: Loading Script Texts additional data..."); + + if (pResult) + { + barGoLink bar(pResult->GetRowCount()); + uint32 uiCount = 0; + + do + { + bar.step(); + Field* pFields = pResult->Fetch(); + StringTextData pTemp; + + int32 iId = pFields[0].GetInt32(); + pTemp.uiSoundId = pFields[1].GetUInt32(); + pTemp.uiType = pFields[2].GetUInt32(); + pTemp.uiLanguage = pFields[3].GetUInt32(); + pTemp.uiEmote = pFields[4].GetUInt32(); + + if (iId >= 0) + { + error_db_log("TSCR: Entry %i in table `script_texts` is not a negative value.", iId); + continue; + } + + if (iId > TEXT_SOURCE_RANGE || iId <= TEXT_SOURCE_RANGE*2) + { + error_db_log("TSCR: Entry %i in table `script_texts` is out of accepted entry range for table.", iId); + continue; + } + + if (pTemp.uiSoundId) + { + if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId)) + error_db_log("TSCR: Entry %i in table `script_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId); + } + + if (!GetLanguageDescByID(pTemp.uiLanguage)) + error_db_log("TSCR: Entry %i in table `script_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage); + + if (pTemp.uiType > CHAT_TYPE_ZONE_YELL) + error_db_log("TSCR: Entry %i in table `script_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType); + + m_mTextDataMap[iId] = pTemp; + ++uiCount; + } while (pResult->NextRow()); + delete pResult; + + outstring_log(""); + outstring_log(">> Loaded %u additional Script Texts data.", uiCount); + } + else + { + barGoLink bar(1); + bar.step(); + outstring_log(""); + outstring_log(">> Loaded 0 additional Script Texts data. DB table `script_texts` is empty."); + } +} + +void SystemMgr::LoadScriptTextsCustom() +{ + outstring_log("TSCR: Loading Custom Texts..."); + LoadTrinityStrings(TScriptDB,"custom_texts",TEXT_SOURCE_RANGE*2,1+(TEXT_SOURCE_RANGE*3)); + + QueryResult* pResult = TScriptDB.PQuery("SELECT entry, sound, type, language, emote FROM custom_texts"); + + outstring_log("TSCR: Loading Custom Texts additional data..."); + + if (pResult) + { + barGoLink bar(pResult->GetRowCount()); + uint32 uiCount = 0; + + do + { + bar.step(); + Field* pFields = pResult->Fetch(); + StringTextData pTemp; + + int32 iId = pFields[0].GetInt32(); + pTemp.uiSoundId = pFields[1].GetUInt32(); + pTemp.uiType = pFields[2].GetUInt32(); + pTemp.uiLanguage = pFields[3].GetUInt32(); + pTemp.uiEmote = pFields[4].GetUInt32(); + + if (iId >= 0) + { + error_db_log("TSCR: Entry %i in table `custom_texts` is not a negative value.", iId); + continue; + } + + if (iId > TEXT_SOURCE_RANGE*2 || iId <= TEXT_SOURCE_RANGE*3) + { + error_db_log("TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.", iId); + continue; + } + + if (pTemp.uiSoundId) + { + if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId)) + error_db_log("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId); + } + + if (!GetLanguageDescByID(pTemp.uiLanguage)) + error_db_log("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage); + + if (pTemp.uiType > CHAT_TYPE_ZONE_YELL) + error_db_log("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType); + + m_mTextDataMap[iId] = pTemp; + ++uiCount; + } while (pResult->NextRow()); + delete pResult; + + outstring_log(""); + outstring_log(">> Loaded %u additional Custom Texts data.", uiCount); + } + else + { + barGoLink bar(1); + bar.step(); + outstring_log(""); + outstring_log(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty."); + } +} + +void SystemMgr::LoadScriptWaypoints() +{ + // Drop Existing Waypoint list + m_mPointMoveMap.clear(); + + uint64 uiCreatureCount = 0; + + // Load Waypoints + QueryResult* pResult = TScriptDB.PQuery("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry"); + if (pResult) + { + uiCreatureCount = pResult->GetRowCount(); + delete pResult; + } + + outstring_log("TSCR: Loading Script Waypoints for %u creature(s)...", uiCreatureCount); + + pResult = TScriptDB.PQuery("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid"); + + if (pResult) + { + barGoLink bar(pResult->GetRowCount()); + uint32 uiNodeCount = 0; + + do + { + bar.step(); + Field* pFields = pResult->Fetch(); + ScriptPointMove pTemp; + + pTemp.uiCreatureEntry = pFields[0].GetUInt32(); + uint32 uiEntry = pTemp.uiCreatureEntry; + pTemp.uiPointId = pFields[1].GetUInt32(); + pTemp.fX = pFields[2].GetFloat(); + pTemp.fY = pFields[3].GetFloat(); + pTemp.fZ = pFields[4].GetFloat(); + pTemp.uiWaitTime = pFields[5].GetUInt32(); + + CreatureInfo const* pCInfo = GetCreatureTemplateStore(pTemp.uiCreatureEntry); + + if (!pCInfo) + { + error_db_log("TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", pTemp.uiCreatureEntry); + continue; + } + + if (!pCInfo->ScriptID) + error_db_log("TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.uiCreatureEntry); + + m_mPointMoveMap[uiEntry].push_back(pTemp); + ++uiNodeCount; + } while (pResult->NextRow()); + + delete pResult; + + outstring_log(""); + outstring_log(">> Loaded %u Script Waypoint nodes.", uiNodeCount); + } + else + { + barGoLink bar(1); + bar.step(); + outstring_log(""); + outstring_log(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty."); + } +} diff --git a/src/game/ScriptSystem.h b/src/game/ScriptSystem.h new file mode 100644 index 00000000000..479f856514a --- /dev/null +++ b/src/game/ScriptSystem.h @@ -0,0 +1,102 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_SYSTEM_H +#define SC_SYSTEM_H + +extern DatabaseType TScriptDB; + +#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available + +//TODO: find better namings and definitions. +//N=Neutral, A=Alliance, H=Horde. +//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition) +//ACTIVE or PASSIVE = Hostility to environment surroundings. +enum eEscortFaction +{ + FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10, + FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33, + FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113, + + FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231, + FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232, + FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250, + + FACTION_ESCORT_N_FRIEND_PASSIVE = 290, + FACTION_ESCORT_N_FRIEND_ACTIVE = 495, + + FACTION_ESCORT_A_PASSIVE = 774, + FACTION_ESCORT_H_PASSIVE = 775, + + FACTION_ESCORT_N_ACTIVE = 1986, + FACTION_ESCORT_H_ACTIVE = 2046 +}; + +struct ScriptPointMove +{ + uint32 uiCreatureEntry; + uint32 uiPointId; + float fX; + float fY; + float fZ; + uint32 uiWaitTime; +}; + +struct StringTextData +{ + uint32 uiSoundId; + uint8 uiType; + uint32 uiLanguage; + uint32 uiEmote; +}; + +#define pSystemMgr SystemMgr::Instance() + +class SystemMgr +{ + public: + SystemMgr(); + ~SystemMgr() {} + + static SystemMgr& Instance(); + + //Maps and lists + typedef UNORDERED_MAP<int32, StringTextData> TextDataMap; + typedef UNORDERED_MAP<uint32, std::vector<ScriptPointMove> > PointMoveMap; + + //Database + void LoadVersion(); + void LoadScriptTexts(); + void LoadScriptTextsCustom(); + void LoadScriptWaypoints(); + + //Retrive from storage + StringTextData const* GetTextData(int32 uiTextId) const + { + TextDataMap::const_iterator itr = m_mTextDataMap.find(uiTextId); + + if (itr == m_mTextDataMap.end()) + return NULL; + + return &itr->second; + } + + std::vector<ScriptPointMove> const &GetPointMoveList(uint32 uiCreatureEntry) const + { + static std::vector<ScriptPointMove> vEmpty; + + PointMoveMap::const_iterator itr = m_mPointMoveMap.find(uiCreatureEntry); + + if (itr == m_mPointMoveMap.end()) + return vEmpty; + + return itr->second; + } + + protected: + TextDataMap m_mTextDataMap; //additional data for text strings + PointMoveMap m_mPointMoveMap; //coordinates for waypoints +}; + +#endif diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp new file mode 100644 index 00000000000..fd267ecebc5 --- /dev/null +++ b/src/game/ScriptedCreature.cpp @@ -0,0 +1,772 @@ +/* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#include "ScriptedPch.h" +#include "Item.h" +#include "Spell.h" +#include "ObjectMgr.h" +#include "TemporarySummon.h" + +// Spell summary for ScriptedAI::SelectSpell +struct TSpellSummary +{ + uint8 Targets; // set of enum SelectTarget + uint8 Effects; // set of enum SelectEffect +} *SpellSummary; + +void SummonList::DoZoneInCombat(uint32 entry) +{ + for (iterator i = begin(); i != end();) + { + Creature *summon = Unit::GetCreature(*m_creature, *i); + ++i; + if(summon && summon->IsAIEnabled + && (!entry || summon->GetEntry() == entry)) + summon->AI()->DoZoneInCombat(); + } +} + +void SummonList::DoAction(uint32 entry, uint32 info) +{ + for (iterator i = begin(); i != end();) + { + Creature *summon = Unit::GetCreature(*m_creature, *i); + ++i; + if(summon && summon->IsAIEnabled + && (!entry || summon->GetEntry() == entry)) + summon->AI()->DoAction(info); + } +} + +void SummonList::DespawnEntry(uint32 entry) +{ + for (iterator i = begin(); i != end();) + { + Creature *summon = Unit::GetCreature(*m_creature, *i); + if(!summon) + erase(i++); + else if(summon->GetEntry() == entry) + { + erase(i++); + summon->setDeathState(JUST_DIED); + summon->RemoveCorpse(); + } + else + ++i; + } +} + +void SummonList::DespawnAll() +{ + while(!empty()) + { + Creature *summon = Unit::GetCreature(*m_creature, *begin()); + if(!summon) + erase(begin()); + else + { + erase(begin()); + if(summon->isSummon()) + { + summon->DestroyForNearbyPlayers(); + CAST_SUM(summon)->UnSummon(); + } + else + summon->DisappearAndDie(); + } + } +} + +ScriptedAI::ScriptedAI(Creature* pCreature) : CreatureAI(pCreature), + m_creature(pCreature), + IsFleeing(false), + m_bCombatMovement(true), + m_uiEvadeCheckCooldown(2500) +{ + m_heroicMode = m_creature->GetMap()->IsHeroic(); + m_difficulty = Difficulty(m_creature->GetMap()->GetSpawnMode()); +} + +void ScriptedAI::AttackStartNoMove(Unit* pWho) +{ + if (!pWho) + return; + + if(m_creature->Attack(pWho, false)) + DoStartNoMovement(pWho); +} + +void ScriptedAI::UpdateAI(const uint32 uiDiff) +{ + //Check if we have a current target + if (!UpdateVictim()) + return; + + if (m_creature->isAttackReady()) + { + //If we are within range melee the target + if (m_creature->IsWithinMeleeRange(m_creature->getVictim())) + { + m_creature->AttackerStateUpdate(m_creature->getVictim()); + m_creature->resetAttackTimer(); + } + } +} + +void ScriptedAI::DoStartMovement(Unit* pVictim, float fDistance, float fAngle) +{ + if (pVictim) + m_creature->GetMotionMaster()->MoveChase(pVictim, fDistance, fAngle); +} + +void ScriptedAI::DoStartNoMovement(Unit* pVictim) +{ + if (!pVictim) + return; + + m_creature->GetMotionMaster()->MoveIdle(); +} + +void ScriptedAI::DoStopAttack() +{ + if (m_creature->getVictim()) + m_creature->AttackStop(); +} + +void ScriptedAI::DoCastSpell(Unit* pTarget, SpellEntry const* pSpellInfo, bool bTriggered) +{ + if (!pTarget || m_creature->IsNonMeleeSpellCasted(false)) + return; + + m_creature->StopMoving(); + m_creature->CastSpell(pTarget, pSpellInfo, bTriggered); +} + +void ScriptedAI::DoPlaySoundToSet(WorldObject* pSource, uint32 uiSoundId) +{ + if (!pSource) + return; + + if (!GetSoundEntriesStore()->LookupEntry(uiSoundId)) + { + error_log("TSCR: Invalid soundId %u used in DoPlaySoundToSet (Source: TypeId %u, GUID %u)", uiSoundId, pSource->GetTypeId(), pSource->GetGUIDLow()); + return; + } + + pSource->PlayDirectSound(uiSoundId); +} + +Creature* ScriptedAI::DoSpawnCreature(uint32 uiId, float fX, float fY, float fZ, float fAngle, uint32 uiType, uint32 uiDespawntime) +{ + return m_creature->SummonCreature(uiId, m_creature->GetPositionX()+fX, m_creature->GetPositionY()+fY, m_creature->GetPositionZ()+fZ, fAngle, (TempSummonType)uiType, uiDespawntime); +} + +Unit* ScriptedAI::SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition) +{ + //ThreatList m_threatlist; + std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList(); + std::list<HostilReference*>::iterator itr = threatlist.begin(); + std::list<HostilReference*>::reverse_iterator ritr = threatlist.rbegin(); + + if (uiPosition >= threatlist.size() || !threatlist.size()) + return NULL; + + switch (pTarget) + { + case SELECT_TARGET_RANDOM: + advance (itr , uiPosition + (rand() % (threatlist.size() - uiPosition ) )); + return Unit::GetUnit((*m_creature),(*itr)->getUnitGuid()); + break; + + case SELECT_TARGET_TOPAGGRO: + advance (itr , uiPosition); + return Unit::GetUnit((*m_creature),(*itr)->getUnitGuid()); + break; + + case SELECT_TARGET_BOTTOMAGGRO: + advance (ritr , uiPosition); + return Unit::GetUnit((*m_creature),(*ritr)->getUnitGuid()); + break; + } + + return NULL; +} + +SpellEntry const* ScriptedAI::SelectSpell(Unit* pTarget, int32 uiSchool, int32 uiMechanic, SelectTargetType selectTargets, uint32 uiPowerCostMin, uint32 uiPowerCostMax, float fRangeMin, float fRangeMax, SelectEffect selectEffects) +{ + //No target so we can't cast + if (!pTarget) + return false; + + //Silenced so we can't cast + if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) + return false; + + //Using the extended script system we first create a list of viable spells + SpellEntry const* apSpell[CREATURE_MAX_SPELLS]; + memset(apSpell, 0, sizeof(SpellEntry*)*CREATURE_MAX_SPELLS); + + uint32 uiSpellCount = 0; + + SpellEntry const* pTempSpell; + SpellRangeEntry const* pTempRange; + + //Check if each spell is viable(set it to null if not) + for (uint32 i = 0; i < CREATURE_MAX_SPELLS; i++) + { + pTempSpell = GetSpellStore()->LookupEntry(m_creature->m_spells[i]); + + //This spell doesn't exist + if (!pTempSpell) + continue; + + // Targets and Effects checked first as most used restrictions + //Check the spell targets if specified + if (selectTargets && !(SpellSummary[m_creature->m_spells[i]].Targets & (1 << (selectTargets-1)))) + continue; + + //Check the type of spell if we are looking for a specific spell type + if (selectEffects && !(SpellSummary[m_creature->m_spells[i]].Effects & (1 << (selectEffects-1)))) + continue; + + //Check for school if specified + if (uiSchool >= 0 && pTempSpell->SchoolMask & uiSchool) + continue; + + //Check for spell mechanic if specified + if (uiMechanic >= 0 && pTempSpell->Mechanic != uiMechanic) + continue; + + //Make sure that the spell uses the requested amount of power + if (uiPowerCostMin && pTempSpell->manaCost < uiPowerCostMin) + continue; + + if (uiPowerCostMax && pTempSpell->manaCost > uiPowerCostMax) + continue; + + //Continue if we don't have the mana to actually cast this spell + if (pTempSpell->manaCost > m_creature->GetPower((Powers)pTempSpell->powerType)) + continue; + + //Get the Range + pTempRange = GetSpellRangeStore()->LookupEntry(pTempSpell->rangeIndex); + + //Spell has invalid range store so we can't use it + if (!pTempRange) + continue; + + //Check if the spell meets our range requirements + if (fRangeMin && m_creature->GetSpellMinRangeForTarget(pTarget, pTempRange) < fRangeMin) + continue; + if (fRangeMax && m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange) > fRangeMax) + continue; + + //Check if our target is in range + if (m_creature->IsWithinDistInMap(pTarget, m_creature->GetSpellMinRangeForTarget(pTarget, pTempRange)) || !m_creature->IsWithinDistInMap(pTarget, m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange))) + continue; + + //All good so lets add it to the spell list + apSpell[uiSpellCount] = pTempSpell; + ++uiSpellCount; + } + + //We got our usable spells so now lets randomly pick one + if (!uiSpellCount) + return NULL; + + return apSpell[rand()%uiSpellCount]; +} + +bool ScriptedAI::CanCast(Unit* pTarget, SpellEntry const* pSpell, bool bTriggered) +{ + //No target so we can't cast + if (!pTarget || !pSpell) + return false; + + //Silenced so we can't cast + if (!bTriggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) + return false; + + //Check for power + if (!bTriggered && me->GetPower((Powers)pSpell->powerType) < pSpell->manaCost) + return false; + + SpellRangeEntry const* pTempRange = GetSpellRangeStore()->LookupEntry(pSpell->rangeIndex); + + //Spell has invalid range store so we can't use it + if (!pTempRange) + return false; + + //Unit is out of range of this spell + if (me->IsInRange(pTarget, m_creature->GetSpellMinRangeForTarget(pTarget, pTempRange), m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange))) + return false; + + return true; +} + +void FillSpellSummary() +{ + SpellSummary = new TSpellSummary[GetSpellStore()->GetNumRows()]; + + SpellEntry const* pTempSpell; + + for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) + { + SpellSummary[i].Effects = 0; + SpellSummary[i].Targets = 0; + + pTempSpell = GetSpellStore()->LookupEntry(i); + //This spell doesn't exist + if (!pTempSpell) + continue; + + for (uint32 j = 0; j < 3; ++j) + { + //Spell targets self + if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ) + SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1); + + //Spell targets a single enemy + if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY || + pTempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY ) + SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1); + + //Spell targets AoE at enemy + if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC || + pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST || + pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER || + pTempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY ) + SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1); + + //Spell targets an enemy + if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY || + pTempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY || + pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC || + pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST || + pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER || + pTempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY ) + SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1); + + //Spell targets a single friend(or self) + if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER || + pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ALLY || + pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY ) + SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1); + + //Spell targets aoe friends + if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_CASTER || + pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_TARGET || + pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER) + SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1); + + //Spell targets any friend(or self) + if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER || + pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ALLY || + pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY || + pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_CASTER || + pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_TARGET || + pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER) + SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1); + + //Make sure that this spell includes a damage effect + if (pTempSpell->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || + pTempSpell->Effect[j] == SPELL_EFFECT_INSTAKILL || + pTempSpell->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE || + pTempSpell->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ) + SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE-1); + + //Make sure that this spell includes a healing effect (or an apply aura with a periodic heal) + if (pTempSpell->Effect[j] == SPELL_EFFECT_HEAL || + pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH || + pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL || + (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j]== 8 )) + SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1); + + //Make sure that this spell applies an aura + if (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA ) + SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA-1); + } + } +} + +void ScriptedAI::DoResetThreat() +{ + if (!m_creature->CanHaveThreatList() || m_creature->getThreatManager().isThreatListEmpty()) + { + error_log("TSCR: DoResetThreat called for creature that either cannot have threat list or has empty threat list (m_creature entry = %d)", m_creature->GetEntry()); + return; + } + + std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList(); + + for (std::list<HostilReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) + { + Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid()); + + if(pUnit && DoGetThreat(pUnit)) + DoModifyThreatPercent(pUnit, -100); + } +} + +float ScriptedAI::DoGetThreat(Unit* pUnit) +{ + if(!pUnit) return 0.0f; + return m_creature->getThreatManager().getThreat(pUnit); +} + +void ScriptedAI::DoModifyThreatPercent(Unit* pUnit, int32 pct) +{ + if(!pUnit) return; + m_creature->getThreatManager().modifyThreatPercent(pUnit, pct); +} + +void ScriptedAI::DoTeleportTo(float fX, float fY, float fZ, uint32 uiTime) +{ + m_creature->Relocate(fX, fY, fZ); + m_creature->SendMonsterMove(fX, fY, fZ, uiTime); +} + +void ScriptedAI::DoTeleportTo(const float fPos[4]) +{ + me->NearTeleportTo(fPos[0], fPos[1], fPos[2], fPos[3]); +} + +void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float fX, float fY, float fZ, float fO) +{ + if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER) + { + if(pUnit) + error_log("TSCR: Creature %u (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: %u) to x: %f y:%f z: %f o: %f. Aborted.", m_creature->GetGUID(), m_creature->GetEntry(), pUnit->GetTypeId(), pUnit->GetGUID(), fX, fY, fZ, fO); + return; + } + + CAST_PLR(pUnit)->TeleportTo(pUnit->GetMapId(), fX, fY, fZ, fO, TELE_TO_NOT_LEAVE_COMBAT); +} + +void ScriptedAI::DoTeleportAll(float fX, float fY, float fZ, float fO) +{ + Map *map = m_creature->GetMap(); + if (!map->IsDungeon()) + return; + + Map::PlayerList const &PlayerList = map->GetPlayers(); + for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + if (Player* i_pl = i->getSource()) + if (i_pl->isAlive()) + i_pl->TeleportTo(m_creature->GetMapId(), fX, fY, fZ, fO, TELE_TO_NOT_LEAVE_COMBAT); +} + +Unit* ScriptedAI::DoSelectLowestHpFriendly(float fRange, uint32 uiMinHPDiff) +{ + Unit* pUnit = NULL; + Trinity::MostHPMissingInRange u_check(m_creature, fRange, uiMinHPDiff); + Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(m_creature, pUnit, u_check); + m_creature->VisitNearbyObject(fRange, searcher); + + return pUnit; +} + +std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float fRange) +{ + std::list<Creature*> pList; + Trinity::FriendlyCCedInRange u_check(m_creature, fRange); + Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(m_creature, pList, u_check); + m_creature->VisitNearbyObject(fRange, searcher); + return pList; +} + +std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float fRange, uint32 uiSpellid) +{ + std::list<Creature*> pList; + Trinity::FriendlyMissingBuffInRange u_check(m_creature, fRange, uiSpellid); + Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(m_creature, pList, u_check); + m_creature->VisitNearbyObject(fRange, searcher); + return pList; +} + +Player* ScriptedAI::GetPlayerAtMinimumRange(float fMinimumRange) +{ + Player* pPlayer = NULL; + + CellPair pair(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); + Cell cell(pair); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + Trinity::PlayerAtMinimumRangeAway check(m_creature, fMinimumRange); + Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway> searcher(m_creature, pPlayer, check); + TypeContainerVisitor<Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway>, GridTypeMapContainer> visitor(searcher); + + CellLock<GridReadGuard> cell_lock(cell, pair); + cell_lock->Visit(cell_lock, visitor, *(m_creature->GetMap())); + + return pPlayer; +} + +void ScriptedAI::SetEquipmentSlots(bool bLoadDefault, int32 uiMainHand, int32 uiOffHand, int32 uiRanged) +{ + if (bLoadDefault) + { + if (CreatureInfo const* pInfo = GetCreatureTemplateStore(m_creature->GetEntry())) + m_creature->LoadEquipment(pInfo->equipmentId,true); + + return; + } + + if (uiMainHand >= 0) + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(uiMainHand)); + + if (uiOffHand >= 0) + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(uiOffHand)); + + if (uiRanged >= 0) + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, uint32(uiRanged)); +} + +void ScriptedAI::SetCombatMovement(bool bCombatMove) +{ + m_bCombatMovement = bCombatMove; +} + +enum eNPCs +{ + NPC_BROODLORD = 12017, + NPC_VOID_REAVER = 19516, + NPC_JAN_ALAI = 23578, + NPC_SARTHARION = 28860 +}; + +// Hacklike storage used for misc creatures that are expected to evade of outside of a certain area. +// It is assumed the information is found elswehere and can be handled by mangos. So far no luck finding such information/way to extract it. +bool ScriptedAI::EnterEvadeIfOutOfCombatArea(const uint32 uiDiff) +{ + if (m_uiEvadeCheckCooldown <= uiDiff) + m_uiEvadeCheckCooldown = 2500; + else + { + m_uiEvadeCheckCooldown -= uiDiff; + return false; + } + + if (m_creature->IsInEvadeMode() || !m_creature->getVictim()) + return false; + + float fX = m_creature->GetPositionX(); + float fY = m_creature->GetPositionY(); + float fZ = m_creature->GetPositionZ(); + + switch(m_creature->GetEntry()) + { + case NPC_BROODLORD: // broodlord (not move down stairs) + if (fZ > 448.60f) + return false; + break; + case NPC_VOID_REAVER: // void reaver (calculate from center of room) + if (m_creature->GetDistance2d(432.59f, 371.93f) < 105.0f) + return false; + break; + case NPC_JAN_ALAI: // jan'alai (calculate by Z) + if (fZ > 12.0f) + return false; + break; + case NPC_SARTHARION: // sartharion (calculate box) + if (fX > 3218.86f && fX < 3275.69f && fY < 572.40f && fY > 484.68f) + return false; + break; + default: + error_log("TSCR: EnterEvadeIfOutOfCombatArea used for creature entry %u, but does not have any definition.", m_creature->GetEntry()); + return false; + } + + EnterEvadeMode(); + return true; +} + +void Scripted_NoMovementAI::AttackStart(Unit* pWho) +{ + if (!pWho) + return; + + if (m_creature->Attack(pWho, true)) + { + DoStartNoMovement(pWho); + } +} + +BossAI::BossAI(Creature *c, uint32 id) : ScriptedAI(c) +, bossId(id), summons(me), instance(c->GetInstanceData()) +, boundary(instance ? instance->GetBossBoundary(id) : NULL) +{ +} + +void BossAI::_Reset() +{ + if(!me->isAlive()) + return; + + events.Reset(); + summons.DespawnAll(); + if(instance) + instance->SetBossState(bossId, NOT_STARTED); +} + +void BossAI::_JustDied() +{ + events.Reset(); + summons.DespawnAll(); + if(instance) + { + instance->SetBossState(bossId, DONE); + instance->SaveToDB(); + } +} + +void BossAI::_EnterCombat() +{ + me->setActive(true); + DoZoneInCombat(); + if(instance) + instance->SetBossState(bossId, IN_PROGRESS); +} + +void BossAI::TeleportCheaters() +{ + float x, y, z; + me->GetPosition(x, y, z); + std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList(); + for (std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr != m_threatlist.end(); ++itr) + if((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && !CheckBoundary((*itr)->getTarget())) + (*itr)->getTarget()->NearTeleportTo(x, y, z, 0); +} + +bool BossAI::CheckBoundary(Unit *who) +{ + if (!boundary || !who) + return true; + + for (BossBoundaryMap::const_iterator itr = boundary->begin(); itr != boundary->end(); ++itr) + { + switch (itr->first) + { + case BOUNDARY_N: + if (me->GetPositionX() > itr->second) + return false; + break; + case BOUNDARY_S: + if (me->GetPositionX() < itr->second) + return false; + break; + case BOUNDARY_E: + if (me->GetPositionY() < itr->second) + return false; + break; + case BOUNDARY_W: + if (me->GetPositionY() > itr->second) + return false; + break; + case BOUNDARY_NW: + if (me->GetPositionX() + me->GetPositionY() > itr->second) + return false; + break; + case BOUNDARY_SE: + if (me->GetPositionX() + me->GetPositionY() < itr->second) + return false; + break; + case BOUNDARY_NE: + if (me->GetPositionX() - me->GetPositionY() > itr->second) + return false; + break; + case BOUNDARY_SW: + if (me->GetPositionX() - me->GetPositionY() < itr->second) + return false; + break; + } + } + + return true; +} + +void BossAI::JustSummoned(Creature *summon) +{ + summons.Summon(summon); + if(me->isInCombat()) + DoZoneInCombat(summon); +} + +void BossAI::SummonedCreatureDespawn(Creature *summon) +{ + summons.Despawn(summon); +} + +#define GOBJECT(x) (const_cast<GameObjectInfo*>(GetGameObjectInfo(x))) + +void LoadOverridenSQLData() +{ + GameObjectInfo *goInfo; + + // Sunwell Plateau : Kalecgos : Spectral Rift + if(goInfo = GOBJECT(187055)) + if(goInfo->type == GAMEOBJECT_TYPE_GOOBER) + goInfo->goober.lockId = 57; // need LOCKTYPE_QUICK_OPEN + + // Naxxramas : Sapphiron Birth + if(goInfo = GOBJECT(181356)) + if(goInfo->type == GAMEOBJECT_TYPE_TRAP) + goInfo->trap.radius = 50; +} + +void LoadOverridenDBCData() +{ + SpellEntry *spellInfo; + for (uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) + { + spellInfo = GET_SPELL(i); + if(!spellInfo) + continue; + + switch(i) + { + // Black Temple : Illidan : Parasitic Shadowfiend Passive + case 41013: + spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends + break; + // Naxxramas : Gothik : Inform Inf range + case 27892: + case 27928: + case 27935: + case 27915: + case 27931: + case 27937: + spellInfo->rangeIndex = 13; + break; + // Ulduar : Flame Leviathan : Pursued + case 62374: + spellInfo->MaxAffectedTargets = 1; + spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_AREA_ENTRY_SRC; + spellInfo->EffectImplicitTargetB[1] = TARGET_UNIT_AREA_ENTRY_SRC; + break; + } + } +} + +// SD2 grid searchers. +Creature *GetClosestCreatureWithEntry(WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange, bool bAlive) +{ + return pSource->FindNearestCreature(uiEntry, fMaxSearchRange, bAlive); +} +GameObject *GetClosestGameObjectWithEntry(WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange) +{ + return pSource->FindNearestGameObject(uiEntry, fMaxSearchRange); +} +void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange) +{ + return pSource->GetCreatureListWithEntryInGrid(lList, uiEntry, fMaxSearchRange); +} +void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange) +{ + return pSource->GetGameObjectListWithEntryInGrid(lList, uiEntry, fMaxSearchRange); +} diff --git a/src/game/ScriptedCreature.h b/src/game/ScriptedCreature.h new file mode 100644 index 00000000000..ac6cc4fcba5 --- /dev/null +++ b/src/game/ScriptedCreature.h @@ -0,0 +1,290 @@ +/* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_CREATURE_H +#define SC_CREATURE_H + +#include "Creature.h" +#include "CreatureAI.h" +#include "CreatureAIImpl.h" +#include "InstanceData.h" + +#define SCRIPT_CAST_TYPE dynamic_cast +//#define SCRIPT_CAST_TYPE static_cast + +#define CAST_PLR(a) (SCRIPT_CAST_TYPE<Player*>(a)) +#define CAST_CRE(a) (SCRIPT_CAST_TYPE<Creature*>(a)) +#define CAST_SUM(a) (SCRIPT_CAST_TYPE<TempSummon*>(a)) +#define CAST_PET(a) (SCRIPT_CAST_TYPE<Pet*>(a)) +#define CAST_AI(a,b) (SCRIPT_CAST_TYPE<a*>(b)) + +#define GET_SPELL(a) (const_cast<SpellEntry*>(GetSpellStore()->LookupEntry(a))) + +class ScriptedInstance; + +class SummonList : public std::list<uint64> +{ + public: + explicit SummonList(Creature* creature) : m_creature(creature) {} + void Summon(Creature *summon) { push_back(summon->GetGUID()); } + void Despawn(Creature *summon) { remove(summon->GetGUID()); } + void DespawnEntry(uint32 entry); + void DespawnAll(); + void DoAction(uint32 entry, uint32 info); + void DoZoneInCombat(uint32 entry = 0); + private: + Creature *m_creature; +}; + +struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI +{ + explicit ScriptedAI(Creature* pCreature); + virtual ~ScriptedAI() {} + + //************* + //CreatureAI Functions + //************* + + void AttackStartNoMove(Unit *pTarget); + + // Called at any Damage from any attacker (before damage apply) + void DamageTaken(Unit* pDone_by, uint32& uiDamage) {} + + //Called at World update tick + void UpdateAI(const uint32); + + //Called at creature death + void JustDied(Unit* who){} + + //Called at creature killing another unit + void KilledUnit(Unit* who){} + + // Called when the creature summon successfully other creature + void JustSummoned(Creature* ) {} + + // Called when a summoned creature is despawned + void SummonedCreatureDespawn(Creature*) {} + + // Called when hit by a spell + void SpellHit(Unit* caster, const SpellEntry *spell) {} + + // Called when spell hits a target + void SpellHitTarget(Unit *pTarget, const SpellEntry *spell) {} + + //Called at waypoint reached or PointMovement end + void MovementInform(uint32 type, uint32 id){} + + // Called when AI is temporarily replaced or put back when possess is applied or removed + void OnPossess(bool apply) {} + + //************* + // Variables + //************* + + //Pointer to creature we are manipulating + Creature* m_creature; + + //For fleeing + bool IsFleeing; + + //************* + //Pure virtual functions + //************* + + //Called at creature reset either by death or evade + void Reset() {} + + //Called at creature aggro either by MoveInLOS or Attack Start + void EnterCombat(Unit* who) {} + + //************* + //AI Helper Functions + //************* + + //Start movement toward victim + void DoStartMovement(Unit* pVictim, float fDistance = 0, float fAngle = 0); + + //Start no movement on victim + void DoStartNoMovement(Unit* pVictim); + + //Stop attack of current victim + void DoStopAttack(); + + //Cast spell by spell info + void DoCastSpell(Unit* pTarget, SpellEntry const* pSpellInfo, bool bTriggered = false); + + //Plays a sound to all nearby players + void DoPlaySoundToSet(WorldObject* pSource, uint32 sound); + + //Drops all threat to 0%. Does not remove players from the threat list + void DoResetThreat(); + + float DoGetThreat(Unit* u); + void DoModifyThreatPercent(Unit* pUnit, int32 pct); + + void DoTeleportTo(float fX, float fY, float fZ, uint32 uiTime = 0); + void DoTeleportTo(const float pos[4]); + + void DoAction(const int32 param) {} + + //Teleports a player without dropping threat (only teleports to same map) + void DoTeleportPlayer(Unit* pUnit, float fX, float fY, float fZ, float fO); + void DoTeleportAll(float fX, float fY, float fZ, float fO); + + //Returns friendly unit with the most amount of hp missing from max hp + Unit* DoSelectLowestHpFriendly(float fRange, uint32 uiMinHPDiff = 1); + + //Returns a list of friendly CC'd units within range + std::list<Creature*> DoFindFriendlyCC(float fRange); + + //Returns a list of all friendly units missing a specific buff within range + std::list<Creature*> DoFindFriendlyMissingBuff(float fRange, uint32 uiSpellId); + + //Return a player with at least minimumRange from m_creature + Player* GetPlayerAtMinimumRange(float fMinimumRange); + + //Spawns a creature relative to m_creature + Creature* DoSpawnCreature(uint32 uiId, float fX, float fY, float fZ, float fAngle, uint32 uiType, uint32 uiDespawntime); + + //Selects a unit from the creature's current aggro list + Unit* SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition); + + bool HealthBelowPct(uint32 pct) const { return me->GetHealth() * 100 < m_creature->GetMaxHealth() * pct; } + + //Returns spells that meet the specified criteria from the creatures spell list + SpellEntry const* SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect); + + //Checks if you can cast the specified spell + bool CanCast(Unit* pTarget, SpellEntry const* pSpell, bool bTriggered = false); + + void SetEquipmentSlots(bool bLoadDefault, int32 uiMainHand = EQUIP_NO_CHANGE, int32 uiOffHand = EQUIP_NO_CHANGE, int32 uiRanged = EQUIP_NO_CHANGE); + + //Generally used to control if MoveChase() is to be used or not in AttackStart(). Some creatures does not chase victims + void SetCombatMovement(bool CombatMove); + bool IsCombatMovement() { return m_bCombatMovement; } + + bool EnterEvadeIfOutOfCombatArea(const uint32 uiDiff); + + // return true for heroic mode. i.e. + // - for dungeon in mode 10-heroic, + // - for raid in mode 10-Heroic + // - for raid in mode 25-heroic + // DO NOT USE to check raid in mode 25-normal. + bool IsHeroic() { return m_heroicMode; } + + // return the dungeon or raid difficulty + Difficulty getDifficulty() { return m_difficulty; } + + template<class T> inline + const T& DUNGEON_MODE(const T& normal5, const T& heroic10) + { + switch(m_difficulty) + { + case DUNGEON_DIFFICULTY_NORMAL: + return normal5; + case DUNGEON_DIFFICULTY_HEROIC: + return heroic10; + } + + return heroic10; + } + + template<class T> inline + const T& RAID_MODE(const T& normal10, const T& normal25) + { + switch(m_difficulty) + { + case RAID_DIFFICULTY_10MAN_NORMAL: + return normal10; + case RAID_DIFFICULTY_25MAN_NORMAL: + return normal25; + } + + return normal25; + } + + template<class T> inline + const T& RAID_MODE(const T& normal10, const T& normal25, const T& heroic10, const T& heroic25) + { + switch(m_difficulty) + { + case RAID_DIFFICULTY_10MAN_NORMAL: + return normal10; + case RAID_DIFFICULTY_25MAN_NORMAL: + return normal25; + case RAID_DIFFICULTY_10MAN_HEROIC: + return heroic10; + case RAID_DIFFICULTY_25MAN_HEROIC: + return heroic25; + } + + return heroic25; + } + + private: + bool m_bCombatMovement; + uint32 m_uiEvadeCheckCooldown; + + bool m_heroicMode; + Difficulty m_difficulty; +}; + +struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI +{ + Scripted_NoMovementAI(Creature* creature) : ScriptedAI(creature) {} + virtual ~Scripted_NoMovementAI() {} + + //Called at each attack of m_creature by any victim + void AttackStart(Unit* who); +}; + +struct TRINITY_DLL_DECL BossAI : public ScriptedAI +{ + BossAI(Creature *c, uint32 id); + virtual ~BossAI() {} + + const uint32 bossId; + EventMap events; + SummonList summons; + InstanceData * const instance; + const BossBoundaryMap * const boundary; + + void JustSummoned(Creature *summon); + void SummonedCreatureDespawn(Creature *summon); + + void UpdateAI(const uint32 diff) = 0; + + void Reset() { _Reset(); } + void EnterCombat(Unit *who) { _EnterCombat(); } + void JustDied(Unit *killer) { _JustDied(); } + void JustReachedHome() { me->setActive(false); } + + protected: + void _Reset(); + void _EnterCombat(); + void _JustDied(); + void _JustReachedHome() { me->setActive(false); } + + bool CheckInRoom() + { + if(CheckBoundary(me)) + return true; + EnterEvadeMode(); + return false; + } + bool CheckBoundary(Unit *who); + void TeleportCheaters(); +}; + +// SD2 grid searchers. +Creature *GetClosestCreatureWithEntry(WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange, bool bAlive = true); +GameObject *GetClosestGameObjectWithEntry(WorldObject *pSource, uint32 uiEntry, float fMaxSearchRange); +void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, WorldObject* pSource, uint32 uiEntry, float fMaxSearchRange); +void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, WorldObject* pSource, uint32 uiEntry, float fMaxSearchRange); + +#endif + diff --git a/src/game/ScriptedEscortAI.cpp b/src/game/ScriptedEscortAI.cpp new file mode 100644 index 00000000000..ae94dd3eea3 --- /dev/null +++ b/src/game/ScriptedEscortAI.cpp @@ -0,0 +1,506 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +/* ScriptData +SDName: Npc_EscortAI +SD%Complete: 100 +SDComment: +SDCategory: Npc +EndScriptData */ + +#include "ScriptedPch.h" +#include "ScriptedEscortAI.h" + +enum ePoints +{ + POINT_LAST_POINT = 0xFFFFFF, + POINT_HOME = 0xFFFFFE +}; + +npc_escortAI::npc_escortAI(Creature* pCreature) : ScriptedAI(pCreature), + m_uiPlayerGUID(0), + MaxPlayerDistance(DEFAULT_MAX_PLAYER_DISTANCE), + m_uiPlayerCheckTimer(1000), + m_uiWPWaitTimer(2500), + m_uiEscortState(STATE_ESCORT_NONE), + m_bIsActiveAttacker(true), + m_bIsRunning(false), + DespawnAtEnd(true), + DespawnAtFar(true), + m_pQuestForEscort(NULL), + m_bCanInstantRespawn(false), + m_bCanReturnToStart(false), + ScriptWP(false) +{} + +void npc_escortAI::AttackStart(Unit* pWho) +{ + if (!pWho) + return; + + if (m_creature->Attack(pWho, true)) + { + if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) + m_creature->GetMotionMaster()->MovementExpired(); + + if (IsCombatMovement()) + m_creature->GetMotionMaster()->MoveChase(pWho); + } +} + +//see followerAI +bool npc_escortAI::AssistPlayerInCombat(Unit* pWho) +{ + if (!pWho || !pWho->getVictim()) + return false; + + //experimental (unknown) flag not present + if (!(m_creature->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_UNK13)) + return false; + + //not a player + if (!pWho->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) + return false; + + //never attack friendly + if (m_creature->IsFriendlyTo(pWho)) + return false; + + //too far away and no free sight? + if (m_creature->IsWithinDistInMap(pWho, GetMaxPlayerDistance()) && m_creature->IsWithinLOSInMap(pWho)) + { + //already fighting someone? + if (!m_creature->getVictim()) + { + AttackStart(pWho); + return true; + } + else + { + pWho->SetInCombatWith(m_creature); + m_creature->AddThreat(pWho, 0.0f); + return true; + } + } + + return false; +} + +void npc_escortAI::MoveInLineOfSight(Unit* pWho) +{ + if (!m_creature->hasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(m_creature)) + { + if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombat(pWho)) + return; + + if (!m_creature->canFly() && m_creature->GetDistanceZ(pWho) > CREATURE_Z_ATTACK_RANGE) + return; + + if (m_creature->IsHostileTo(pWho)) + { + float fAttackRadius = m_creature->GetAttackDistance(pWho); + if (m_creature->IsWithinDistInMap(pWho, fAttackRadius) && m_creature->IsWithinLOSInMap(pWho)) + { + if (!m_creature->getVictim()) + { + pWho->RemoveAurasDueToSpell(SPELL_AURA_MOD_STEALTH); + AttackStart(pWho); + } + else if (m_creature->GetMap()->IsDungeon()) + { + pWho->SetInCombatWith(m_creature); + m_creature->AddThreat(pWho, 0.0f); + } + } + } + } +} + +void npc_escortAI::JustDied(Unit* pKiller) +{ + if (!HasEscortState(STATE_ESCORT_ESCORTING) || !m_uiPlayerGUID || !m_pQuestForEscort) + return; + + if (Player* pPlayer = GetPlayerForEscort()) + { + if (Group* pGroup = pPlayer->GetGroup()) + { + for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) + { + if (Player* pMember = pRef->getSource()) + { + if (pMember->GetQuestStatus(m_pQuestForEscort->GetQuestId()) == QUEST_STATUS_INCOMPLETE) + pMember->FailQuest(m_pQuestForEscort->GetQuestId()); + } + } + } + else + { + if (pPlayer->GetQuestStatus(m_pQuestForEscort->GetQuestId()) == QUEST_STATUS_INCOMPLETE) + pPlayer->FailQuest(m_pQuestForEscort->GetQuestId()); + } + } +} + +void npc_escortAI::JustRespawned() +{ + m_uiEscortState = STATE_ESCORT_NONE; + + if (!IsCombatMovement()) + SetCombatMovement(true); + + //add a small delay before going to first waypoint, normal in near all cases + m_uiWPWaitTimer = 2500; + + if (m_creature->getFaction() != m_creature->GetCreatureInfo()->faction_A) + me->RestoreFaction(); + + Reset(); +} + +void npc_escortAI::ReturnToLastPoint() +{ + float x, y, z, o; + m_creature->GetHomePosition(x, y, z, o); + m_creature->GetMotionMaster()->MovePoint(POINT_LAST_POINT, x, y, z); +} + +void npc_escortAI::EnterEvadeMode() +{ + m_creature->RemoveAllAuras(); + m_creature->DeleteThreatList(); + m_creature->CombatStop(true); + m_creature->SetLootRecipient(NULL); + + if (HasEscortState(STATE_ESCORT_ESCORTING)) + { + AddEscortState(STATE_ESCORT_RETURNING); + ReturnToLastPoint(); + debug_log("TSCR: EscortAI has left combat and is now returning to last point"); + } + else + { + m_creature->GetMotionMaster()->MoveTargetedHome(); + Reset(); + } +} + +bool npc_escortAI::IsPlayerOrGroupInRange() +{ + if (Player* pPlayer = GetPlayerForEscort()) + { + if (Group* pGroup = pPlayer->GetGroup()) + { + for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) + { + Player* pMember = pRef->getSource(); + + if (pMember && m_creature->IsWithinDistInMap(pMember, GetMaxPlayerDistance())) + { + return true; + break; + } + } + } + else + { + if (m_creature->IsWithinDistInMap(pPlayer, GetMaxPlayerDistance())) + return true; + } + } + return false; +} + +void npc_escortAI::UpdateAI(const uint32 uiDiff) +{ + //Waypoint Updating + if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_creature->getVictim() && m_uiWPWaitTimer && !HasEscortState(STATE_ESCORT_RETURNING)) + { + if (m_uiWPWaitTimer <= uiDiff) + { + //End of the line + if (CurrentWP == WaypointList.end()) + { + if (DespawnAtEnd) + { + debug_log("TSCR: EscortAI reached end of waypoints"); + + if (m_bCanReturnToStart) + { + float fRetX, fRetY, fRetZ; + m_creature->GetRespawnCoord(fRetX, fRetY, fRetZ); + + m_creature->GetMotionMaster()->MovePoint(POINT_HOME, fRetX, fRetY, fRetZ); + + m_uiWPWaitTimer = 0; + + debug_log("TSCR: EscortAI are returning home to spawn location: %u, %f, %f, %f", POINT_HOME, fRetX, fRetY, fRetZ); + return; + } + + if (m_bCanInstantRespawn) + { + m_creature->setDeathState(JUST_DIED); + m_creature->Respawn(); + } + else + m_creature->ForcedDespawn(); + + return; + } + else + { + debug_log("TSCR: EscortAI reached end of waypoints with Despawn off"); + + return; + } + } + + if (!HasEscortState(STATE_ESCORT_PAUSED)) + { + m_creature->GetMotionMaster()->MovePoint(CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z); + debug_log("TSCR: EscortAI start waypoint %u (%f, %f, %f).", CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z); + + WaypointStart(CurrentWP->id); + + m_uiWPWaitTimer = 0; + } + } + else + m_uiWPWaitTimer -= uiDiff; + } + + //Check if player or any member of his group is within range + if (HasEscortState(STATE_ESCORT_ESCORTING) && m_uiPlayerGUID && !m_creature->getVictim() && !HasEscortState(STATE_ESCORT_RETURNING)) + { + if (m_uiPlayerCheckTimer <= uiDiff) + { + if (DespawnAtFar && !IsPlayerOrGroupInRange()) + { + debug_log("TSCR: EscortAI failed because player/group was to far away or not found"); + + if (m_bCanInstantRespawn) + { + m_creature->setDeathState(JUST_DIED); + m_creature->Respawn(); + } + else + m_creature->ForcedDespawn(); + + return; + } + + m_uiPlayerCheckTimer = 1000; + } + else + m_uiPlayerCheckTimer -= uiDiff; + } + + UpdateEscortAI(uiDiff); +} + +void npc_escortAI::UpdateEscortAI(const uint32 uiDiff) +{ + if (!UpdateVictim()) + return; + + DoMeleeAttackIfReady(); +} + +void npc_escortAI::MovementInform(uint32 uiMoveType, uint32 uiPointId) +{ + if (uiMoveType != POINT_MOTION_TYPE || !HasEscortState(STATE_ESCORT_ESCORTING)) + return; + + //Combat start position reached, continue waypoint movement + if (uiPointId == POINT_LAST_POINT) + { + debug_log("TSCR: EscortAI has returned to original position before combat"); + + if (m_bIsRunning && m_creature->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) + m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + else if (!m_bIsRunning && !m_creature->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) + m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + + RemoveEscortState(STATE_ESCORT_RETURNING); + + if (!m_uiWPWaitTimer) + m_uiWPWaitTimer = 1; + } + else if (uiPointId == POINT_HOME) + { + debug_log("TSCR: EscortAI has returned to original home location and will continue from beginning of waypoint list."); + + CurrentWP = WaypointList.begin(); + m_uiWPWaitTimer = 1; + } + else + { + //Make sure that we are still on the right waypoint + if (CurrentWP->id != uiPointId) + { + error_log("TSCR ERROR: EscortAI reached waypoint out of order %u, expected %u", uiPointId, CurrentWP->id); + return; + } + + debug_log("TSCR: EscortAI Waypoint %u reached", CurrentWP->id); + + //Call WP function + WaypointReached(CurrentWP->id); + + m_uiWPWaitTimer = CurrentWP->WaitTimeMs + 1; + + ++CurrentWP; + } +} + +/* +void npc_escortAI::OnPossess(bool apply) +{ + // We got possessed in the middle of being escorted, store the point + // where we left off to come back to when possess is removed + if (HasEscortState(STATE_ESCORT_ESCORTING)) + { + if (apply) + m_creature->GetPosition(LastPos.x, LastPos.y, LastPos.z); + else + { + Returning = true; + m_creature->GetMotionMaster()->MovementExpired(); + m_creature->GetMotionMaster()->MovePoint(WP_LAST_POINT, LastPos.x, LastPos.y, LastPos.z); + } + } +} +*/ + +void npc_escortAI::AddWaypoint(uint32 id, float x, float y, float z, uint32 WaitTimeMs) +{ + Escort_Waypoint t(id, x, y, z, WaitTimeMs); + + WaypointList.push_back(t); + + // i think SD2 no longer uses this function + ScriptWP = true; + /*PointMovement wp; + wp.m_uiCreatureEntry = me->GetEntry(); + wp.m_uiPointId = id; + wp.m_fX = x; + wp.m_fY = y; + wp.m_fZ = z; + wp.m_uiWaitTime = WaitTimeMs; + PointMovementMap[wp.m_uiCreatureEntry].push_back(wp);*/ +} + +void npc_escortAI::FillPointMovementListForCreature() +{ + std::vector<ScriptPointMove> const &pPointsEntries = pSystemMgr.GetPointMoveList(m_creature->GetEntry()); + + if (pPointsEntries.empty()) + return; + + std::vector<ScriptPointMove>::const_iterator itr; + + for (itr = pPointsEntries.begin(); itr != pPointsEntries.end(); ++itr) + { + Escort_Waypoint pPoint(itr->uiPointId, itr->fX, itr->fY, itr->fZ, itr->uiWaitTime); + WaypointList.push_back(pPoint); + } +} + +void npc_escortAI::SetRun(bool bRun) +{ + if (bRun) + { + if (!m_bIsRunning) + m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + else + debug_log("TSCR: EscortAI attempt to set run mode, but is already running."); + } + else + { + if (m_bIsRunning) + m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + else + debug_log("TSCR: EscortAI attempt to set walk mode, but is already walking."); + } + m_bIsRunning = bRun; +} + +//TODO: get rid of this many variables passed in function. +void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID, const Quest* pQuest, bool bInstantRespawn, bool bCanLoopPath) +{ + if (m_creature->getVictim()) + { + error_log("TSCR ERROR: EscortAI attempt to Start while in combat."); + return; + } + + if (HasEscortState(STATE_ESCORT_ESCORTING)) + { + error_log("TSCR: EscortAI attempt to Start while already escorting."); + return; + } + + if(!ScriptWP) // sd2 never adds wp in script, but tc does + { + + if (!WaypointList.empty()) + WaypointList.clear(); + + FillPointMovementListForCreature(); + + } + + if (WaypointList.empty()) + { + error_db_log("TSCR: EscortAI Start with 0 waypoints (possible missing entry in script_waypoint. Quest: %u).", pQuest ? pQuest->GetQuestId() : 0); + return; + } + + //set variables + m_bIsActiveAttacker = bIsActiveAttacker; + m_bIsRunning = bRun; + + m_uiPlayerGUID = uiPlayerGUID; + m_pQuestForEscort = pQuest; + + m_bCanInstantRespawn = bInstantRespawn; + m_bCanReturnToStart = bCanLoopPath; + + if (m_bCanReturnToStart && m_bCanInstantRespawn) + debug_log("TSCR: EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn."); + + if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) + { + m_creature->GetMotionMaster()->MovementExpired(); + m_creature->GetMotionMaster()->MoveIdle(); + debug_log("TSCR: EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle."); + } + + //disable npcflags + m_creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); + + debug_log("TSCR: EscortAI started with %u waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = %u", WaypointList.size(), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID); + + CurrentWP = WaypointList.begin(); + + //Set initial speed + if (m_bIsRunning) + m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + else + m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + + AddEscortState(STATE_ESCORT_ESCORTING); +} + +void npc_escortAI::SetEscortPaused(bool bPaused) +{ + if (!HasEscortState(STATE_ESCORT_ESCORTING)) + return; + + if (bPaused) + AddEscortState(STATE_ESCORT_PAUSED); + else + RemoveEscortState(STATE_ESCORT_PAUSED); +} diff --git a/src/game/ScriptedEscortAI.h b/src/game/ScriptedEscortAI.h new file mode 100644 index 00000000000..bdb3a5ac011 --- /dev/null +++ b/src/game/ScriptedEscortAI.h @@ -0,0 +1,116 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_ESCORTAI_H +#define SC_ESCORTAI_H + +#include "ScriptSystem.h" + +#define DEFAULT_MAX_PLAYER_DISTANCE 50 + +struct Escort_Waypoint +{ + Escort_Waypoint(uint32 _id, float _x, float _y, float _z, uint32 _w) + { + id = _id; + x = _x; + y = _y; + z = _z; + WaitTimeMs = _w; + } + + uint32 id; + float x; + float y; + float z; + uint32 WaitTimeMs; +}; + +enum eEscortState +{ + STATE_ESCORT_NONE = 0x000, //nothing in progress + STATE_ESCORT_ESCORTING = 0x001, //escort are in progress + STATE_ESCORT_RETURNING = 0x002, //escort is returning after being in combat + STATE_ESCORT_PAUSED = 0x004 //will not proceed with waypoints before state is removed +}; + +struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI +{ + public: + explicit npc_escortAI(Creature* pCreature); + ~npc_escortAI() {} + + // CreatureAI functions + void AttackStart(Unit* who); + + void MoveInLineOfSight(Unit* who); + + void JustDied(Unit*); + + void JustRespawned(); + + void ReturnToLastPoint(); + + void EnterEvadeMode(); + + void UpdateAI(const uint32); //the "internal" update, calls UpdateEscortAI() + virtual void UpdateEscortAI(const uint32); //used when it's needed to add code in update (abilities, scripted events, etc) + + void MovementInform(uint32, uint32); + + // EscortAI functions + void AddWaypoint(uint32 id, float x, float y, float z, uint32 WaitTimeMs = 0); + + virtual void WaypointReached(uint32 uiPointId) = 0; + virtual void WaypointStart(uint32 uiPointId) {} + + void Start(bool bIsActiveAttacker = true, bool bRun = false, uint64 uiPlayerGUID = 0, const Quest* pQuest = NULL, bool bInstantRespawn = false, bool bCanLoopPath = false); + + void SetRun(bool bRun = true); + void SetEscortPaused(bool uPaused); + + bool HasEscortState(uint32 uiEscortState) { return (m_uiEscortState & uiEscortState); } + virtual bool IsEscorted() { return (m_uiEscortState & STATE_ESCORT_ESCORTING); } + + void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; } + float GetMaxPlayerDistance() { return MaxPlayerDistance; } + + void SetDespawnAtEnd(bool despawn) { DespawnAtEnd = despawn; } + void SetDespawnAtFar(bool despawn) { DespawnAtFar = despawn; } + bool GetAttack() { return m_bIsActiveAttacker; }//used in EnterEvadeMode override + void SetCanAttack(bool attack) { m_bIsActiveAttacker = attack; } + uint64 GetEventStarterGUID() { return m_uiPlayerGUID; } + + protected: + Player* GetPlayerForEscort() { return (Player*)Unit::GetUnit(*m_creature, m_uiPlayerGUID); } + + private: + bool AssistPlayerInCombat(Unit* pWho); + bool IsPlayerOrGroupInRange(); + void FillPointMovementListForCreature(); + + void AddEscortState(uint32 uiEscortState) { m_uiEscortState |= uiEscortState; } + void RemoveEscortState(uint32 uiEscortState) { m_uiEscortState &= ~uiEscortState; } + + uint64 m_uiPlayerGUID; + uint32 m_uiWPWaitTimer; + uint32 m_uiPlayerCheckTimer; + uint32 m_uiEscortState; + float MaxPlayerDistance; + + const Quest* m_pQuestForEscort; //generally passed in Start() when regular escort script. + + std::list<Escort_Waypoint> WaypointList; + std::list<Escort_Waypoint>::iterator CurrentWP; + + bool m_bIsActiveAttacker; //obsolete, determined by faction. + bool m_bIsRunning; //all creatures are walking by default (has flag MOVEMENTFLAG_WALK) + bool m_bCanInstantRespawn; //if creature should respawn instantly after escort over (if not, database respawntime are used) + bool m_bCanReturnToStart; //if creature can walk same path (loop) without despawn. Not for regular escort quests. + bool DespawnAtEnd; + bool DespawnAtFar; + bool ScriptWP; +}; +#endif + diff --git a/src/game/ScriptedFollowerAI.cpp b/src/game/ScriptedFollowerAI.cpp new file mode 100644 index 00000000000..b47f534556f --- /dev/null +++ b/src/game/ScriptedFollowerAI.cpp @@ -0,0 +1,387 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +/* ScriptData +SDName: FollowerAI +SD%Complete: 50 +SDComment: This AI is under development +SDCategory: Npc +EndScriptData */ + +#include "ScriptedPch.h" +#include "ScriptedFollowerAI.h" + +const float MAX_PLAYER_DISTANCE = 100.0f; + +enum ePoints +{ + POINT_COMBAT_START = 0xFFFFFF +}; + +FollowerAI::FollowerAI(Creature* pCreature) : ScriptedAI(pCreature), + m_uiLeaderGUID(0), + m_pQuestForFollow(NULL), + m_uiUpdateFollowTimer(2500), + m_uiFollowState(STATE_FOLLOW_NONE) +{} + +void FollowerAI::AttackStart(Unit* pWho) +{ + if (!pWho) + return; + + if (m_creature->Attack(pWho, true)) + { + m_creature->AddThreat(pWho, 0.0f); + m_creature->SetInCombatWith(pWho); + pWho->SetInCombatWith(m_creature); + + if (m_creature->hasUnitState(UNIT_STAT_FOLLOW)) + m_creature->clearUnitState(UNIT_STAT_FOLLOW); + + if (IsCombatMovement()) + m_creature->GetMotionMaster()->MoveChase(pWho); + } +} + +//This part provides assistance to a player that are attacked by pWho, even if out of normal aggro range +//It will cause m_creature to attack pWho that are attacking _any_ player (which has been confirmed may happen also on offi) +//The flag (type_flag) is unconfirmed, but used here for further research and is a good candidate. +bool FollowerAI::AssistPlayerInCombat(Unit* pWho) +{ + if (!pWho || !pWho->getVictim()) + return false; + + //experimental (unknown) flag not present + if (!(m_creature->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_UNK13)) + return false; + + //not a player + if (!pWho->getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()) + return false; + + //never attack friendly + if (m_creature->IsFriendlyTo(pWho)) + return false; + + //too far away and no free sight? + if (m_creature->IsWithinDistInMap(pWho, MAX_PLAYER_DISTANCE) && m_creature->IsWithinLOSInMap(pWho)) + { + //already fighting someone? + if (!m_creature->getVictim()) + { + AttackStart(pWho); + return true; + } + else + { + pWho->SetInCombatWith(m_creature); + m_creature->AddThreat(pWho, 0.0f); + return true; + } + } + + return false; +} + +void FollowerAI::MoveInLineOfSight(Unit* pWho) +{ + if (!m_creature->hasUnitState(UNIT_STAT_STUNNED) && pWho->isTargetableForAttack() && pWho->isInAccessiblePlaceFor(m_creature)) + { + if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(pWho)) + return; + + if (!m_creature->canFly() && m_creature->GetDistanceZ(pWho) > CREATURE_Z_ATTACK_RANGE) + return; + + if (m_creature->IsHostileTo(pWho)) + { + float fAttackRadius = m_creature->GetAttackDistance(pWho); + if (m_creature->IsWithinDistInMap(pWho, fAttackRadius) && m_creature->IsWithinLOSInMap(pWho)) + { + if (!m_creature->getVictim()) + { + pWho->RemoveAurasDueToSpell(SPELL_AURA_MOD_STEALTH); + AttackStart(pWho); + } + else if (m_creature->GetMap()->IsDungeon()) + { + pWho->SetInCombatWith(m_creature); + m_creature->AddThreat(pWho, 0.0f); + } + } + } + } +} + +void FollowerAI::JustDied(Unit* pKiller) +{ + if (!HasFollowState(STATE_FOLLOW_INPROGRESS) || !m_uiLeaderGUID || !m_pQuestForFollow) + return; + + //TODO: need a better check for quests with time limit. + if (Player* pPlayer = GetLeaderForFollower()) + { + if (Group* pGroup = pPlayer->GetGroup()) + { + for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) + { + if (Player* pMember = pRef->getSource()) + { + if (pMember->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE) + pMember->FailQuest(m_pQuestForFollow->GetQuestId()); + } + } + } + else + { + if (pPlayer->GetQuestStatus(m_pQuestForFollow->GetQuestId()) == QUEST_STATUS_INCOMPLETE) + pPlayer->FailQuest(m_pQuestForFollow->GetQuestId()); + } + } +} + +void FollowerAI::JustRespawned() +{ + m_uiFollowState = STATE_FOLLOW_NONE; + + if (!IsCombatMovement()) + SetCombatMovement(true); + + if (m_creature->getFaction() != m_creature->GetCreatureInfo()->faction_A) + m_creature->setFaction(m_creature->GetCreatureInfo()->faction_A); + + Reset(); +} + +void FollowerAI::EnterEvadeMode() +{ + m_creature->RemoveAllAuras(); + m_creature->DeleteThreatList(); + m_creature->CombatStop(true); + m_creature->SetLootRecipient(NULL); + + if (HasFollowState(STATE_FOLLOW_INPROGRESS)) + { + debug_log("TSCR: FollowerAI left combat, returning to CombatStartPosition."); + + if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) + { + float fPosX, fPosY, fPosZ; + m_creature->GetPosition(fPosX, fPosY, fPosZ); + m_creature->GetMotionMaster()->MovePoint(POINT_COMBAT_START, fPosX, fPosY, fPosZ); + } + } + else + { + if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) + m_creature->GetMotionMaster()->MoveTargetedHome(); + } + + Reset(); +} + +void FollowerAI::UpdateAI(const uint32 uiDiff) +{ + if (HasFollowState(STATE_FOLLOW_INPROGRESS) && !m_creature->getVictim()) + { + if (m_uiUpdateFollowTimer <= uiDiff) + { + if (HasFollowState(STATE_FOLLOW_COMPLETE) && !HasFollowState(STATE_FOLLOW_POSTEVENT)) + { + debug_log("TSCR: FollowerAI is set completed, despawns."); + m_creature->ForcedDespawn(); + return; + } + + bool bIsMaxRangeExceeded = true; + + if (Player* pPlayer = GetLeaderForFollower()) + { + if (HasFollowState(STATE_FOLLOW_RETURNING)) + { + debug_log("TSCR: FollowerAI is returning to leader."); + + RemoveFollowState(STATE_FOLLOW_RETURNING); + m_creature->GetMotionMaster()->MoveFollow(pPlayer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + return; + } + + if (Group* pGroup = pPlayer->GetGroup()) + { + for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) + { + Player* pMember = pRef->getSource(); + + if (pMember && m_creature->IsWithinDistInMap(pMember, MAX_PLAYER_DISTANCE)) + { + bIsMaxRangeExceeded = false; + break; + } + } + } + else + { + if (m_creature->IsWithinDistInMap(pPlayer, MAX_PLAYER_DISTANCE)) + bIsMaxRangeExceeded = false; + } + } + + if (bIsMaxRangeExceeded) + { + debug_log("TSCR: FollowerAI failed because player/group was to far away or not found"); + m_creature->ForcedDespawn(); + return; + } + + m_uiUpdateFollowTimer = 1000; + } + else + m_uiUpdateFollowTimer -= uiDiff; + } + + UpdateFollowerAI(uiDiff); +} + +void FollowerAI::UpdateFollowerAI(const uint32 uiDiff) +{ + if (!UpdateVictim()) + return; + + DoMeleeAttackIfReady(); +} + +void FollowerAI::MovementInform(uint32 uiMotionType, uint32 uiPointId) +{ + if (uiMotionType != POINT_MOTION_TYPE || !HasFollowState(STATE_FOLLOW_INPROGRESS)) + return; + + if (uiPointId == POINT_COMBAT_START) + { + if (GetLeaderForFollower()) + { + if (!HasFollowState(STATE_FOLLOW_PAUSED)) + AddFollowState(STATE_FOLLOW_RETURNING); + } + else + m_creature->ForcedDespawn(); + } +} + +void FollowerAI::StartFollow(Player* pLeader, uint32 uiFactionForFollower, const Quest* pQuest) +{ + if (m_creature->getVictim()) + { + debug_log("TSCR: FollowerAI attempt to StartFollow while in combat."); + return; + } + + if (HasFollowState(STATE_FOLLOW_INPROGRESS)) + { + error_log("TSCR: FollowerAI attempt to StartFollow while already following."); + return; + } + + //set variables + m_uiLeaderGUID = pLeader->GetGUID(); + + if (uiFactionForFollower) + m_creature->setFaction(uiFactionForFollower); + + m_pQuestForFollow = pQuest; + + if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) + { + m_creature->GetMotionMaster()->Clear(); + m_creature->GetMotionMaster()->MoveIdle(); + debug_log("TSCR: FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle."); + } + + m_creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); + + AddFollowState(STATE_FOLLOW_INPROGRESS); + + m_creature->GetMotionMaster()->MoveFollow(pLeader, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + + debug_log("TSCR: FollowerAI start follow %s (GUID %u)", pLeader->GetName(), m_uiLeaderGUID); +} + +Player* FollowerAI::GetLeaderForFollower() +{ + if (Player* pLeader = Unit::GetPlayer(m_uiLeaderGUID)) + { + if (pLeader->isAlive()) + return pLeader; + else + { + if (Group* pGroup = pLeader->GetGroup()) + { + for (GroupReference* pRef = pGroup->GetFirstMember(); pRef != NULL; pRef = pRef->next()) + { + Player* pMember = pRef->getSource(); + + if (pMember && pMember->isAlive() && m_creature->IsWithinDistInMap(pMember, MAX_PLAYER_DISTANCE)) + { + debug_log("TSCR: FollowerAI GetLeader changed and returned new leader."); + m_uiLeaderGUID = pMember->GetGUID(); + return pMember; + break; + } + } + } + } + } + + debug_log("TSCR: FollowerAI GetLeader can not find suitable leader."); + return NULL; +} + +void FollowerAI::SetFollowComplete(bool bWithEndEvent) +{ + if (m_creature->hasUnitState(UNIT_STAT_FOLLOW)) + { + m_creature->clearUnitState(UNIT_STAT_FOLLOW); + + m_creature->StopMoving(); + m_creature->GetMotionMaster()->Clear(); + m_creature->GetMotionMaster()->MoveIdle(); + } + + if (bWithEndEvent) + AddFollowState(STATE_FOLLOW_POSTEVENT); + else + { + if (HasFollowState(STATE_FOLLOW_POSTEVENT)) + RemoveFollowState(STATE_FOLLOW_POSTEVENT); + } + + AddFollowState(STATE_FOLLOW_COMPLETE); +} + +void FollowerAI::SetFollowPaused(bool bPaused) +{ + if (!HasFollowState(STATE_FOLLOW_INPROGRESS) || HasFollowState(STATE_FOLLOW_COMPLETE)) + return; + + if (bPaused) + { + AddFollowState(STATE_FOLLOW_PAUSED); + + if (m_creature->hasUnitState(UNIT_STAT_FOLLOW)) + { + m_creature->clearUnitState(UNIT_STAT_FOLLOW); + + m_creature->StopMoving(); + m_creature->GetMotionMaster()->Clear(); + m_creature->GetMotionMaster()->MoveIdle(); + } + } + else + { + RemoveFollowState(STATE_FOLLOW_PAUSED); + + if (Player* pLeader = GetLeaderForFollower()) + m_creature->GetMotionMaster()->MoveFollow(pLeader, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + } +} diff --git a/src/game/ScriptedFollowerAI.h b/src/game/ScriptedFollowerAI.h new file mode 100644 index 00000000000..3ec47ee663a --- /dev/null +++ b/src/game/ScriptedFollowerAI.h @@ -0,0 +1,67 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_FOLLOWERAI_H +#define SC_FOLLOWERAI_H + +#include "ScriptSystem.h" + +enum eFollowState +{ + STATE_FOLLOW_NONE = 0x000, + STATE_FOLLOW_INPROGRESS = 0x001, //must always have this state for any follow + STATE_FOLLOW_RETURNING = 0x002, //when returning to combat start after being in combat + STATE_FOLLOW_PAUSED = 0x004, //disables following + STATE_FOLLOW_COMPLETE = 0x008, //follow is completed and may end + STATE_FOLLOW_PREEVENT = 0x010, //not implemented (allow pre event to run, before follow is initiated) + STATE_FOLLOW_POSTEVENT = 0x020 //can be set at complete and allow post event to run +}; + +class TRINITY_DLL_DECL FollowerAI : public ScriptedAI +{ + public: + explicit FollowerAI(Creature* pCreature); + ~FollowerAI() {} + + //virtual void WaypointReached(uint32 uiPointId) = 0; + + void MovementInform(uint32 uiMotionType, uint32 uiPointId); + + void AttackStart(Unit*); + + void MoveInLineOfSight(Unit*); + + void EnterEvadeMode(); + + void JustDied(Unit*); + + void JustRespawned(); + + void UpdateAI(const uint32); //the "internal" update, calls UpdateFollowerAI() + virtual void UpdateFollowerAI(const uint32); //used when it's needed to add code in update (abilities, scripted events, etc) + + void StartFollow(Player* pPlayer, uint32 uiFactionForFollower = 0, const Quest* pQuest = NULL); + + void SetFollowPaused(bool bPaused); //if special event require follow mode to hold/resume during the follow + void SetFollowComplete(bool bWithEndEvent = false); + + bool HasFollowState(uint32 uiFollowState) { return (m_uiFollowState & uiFollowState); } + + protected: + Player* GetLeaderForFollower(); + + private: + void AddFollowState(uint32 uiFollowState) { m_uiFollowState |= uiFollowState; } + void RemoveFollowState(uint32 uiFollowState) { m_uiFollowState &= ~uiFollowState; } + + bool AssistPlayerInCombat(Unit* pWho); + + uint64 m_uiLeaderGUID; + uint32 m_uiUpdateFollowTimer; + uint32 m_uiFollowState; + + const Quest* m_pQuestForFollow; //normally we have a quest +}; + +#endif diff --git a/src/game/ScriptedGossip.h b/src/game/ScriptedGossip.h new file mode 100644 index 00000000000..5c8ded7d579 --- /dev/null +++ b/src/game/ScriptedGossip.h @@ -0,0 +1,191 @@ +/* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_GOSSIP_H +#define SC_GOSSIP_H + +#include "Player.h" +#include "GossipDef.h" +#include "QuestDef.h" + +// Gossip Item Text +#define GOSSIP_TEXT_BROWSE_GOODS "I'd like to browse your goods." +#define GOSSIP_TEXT_TRAIN "Train me!" + +#define GOSSIP_TEXT_BANK "The bank" +#define GOSSIP_TEXT_IRONFORGE_BANK "The bank of Ironforge" +#define GOSSIP_TEXT_STORMWIND_BANK "The bank of Stormwind" +#define GOSSIP_TEXT_WINDRIDER "The wind rider master" +#define GOSSIP_TEXT_GRYPHON "The gryphon master" +#define GOSSIP_TEXT_BATHANDLER "The bat handler" +#define GOSSIP_TEXT_HIPPOGRYPH "The hippogryph master" +#define GOSSIP_TEXT_ZEPPLINMASTER "The zeppelin master" +#define GOSSIP_TEXT_DEEPRUNTRAM "The Deeprun Tram" +#define GOSSIP_TEXT_FERRY "The Rut'theran Ferry" +#define GOSSIP_TEXT_FLIGHTMASTER "The flight master" +#define GOSSIP_TEXT_AUCTIONHOUSE "The auction house" +#define GOSSIP_TEXT_GUILDMASTER "The guild master" +#define GOSSIP_TEXT_INN "The inn" +#define GOSSIP_TEXT_MAILBOX "The mailbox" +#define GOSSIP_TEXT_STABLEMASTER "The stable master" +#define GOSSIP_TEXT_WEAPONMASTER "The weapon master" +#define GOSSIP_TEXT_OFFICERS "The officers' lounge" +#define GOSSIP_TEXT_BATTLEMASTER "The battlemaster" +#define GOSSIP_TEXT_BARBER "Barber" +#define GOSSIP_TEXT_CLASSTRAINER "A class trainer" +#define GOSSIP_TEXT_PROFTRAINER "A profession trainer" +#define GOSSIP_TEXT_LEXICON "Lexicon of Power" + +#define GOSSIP_TEXT_ALTERACVALLEY "Alterac Valley" +#define GOSSIP_TEXT_ARATHIBASIN "Arathi Basin" +#define GOSSIP_TEXT_WARSONGULCH "Warsong Gulch" +#define GOSSIP_TEXT_ARENA "Arena" +#define GOSSIP_TEXT_EYEOFTHESTORM "Eye of The Storm" +#define GOSSIP_TEXT_STRANDOFANCIENT "Strand of the Ancients" + +#define GOSSIP_TEXT_DEATH_KNIGHT "Death Knight" +#define GOSSIP_TEXT_DRUID "Druid" +#define GOSSIP_TEXT_HUNTER "Hunter" +#define GOSSIP_TEXT_PRIEST "Priest" +#define GOSSIP_TEXT_ROGUE "Rogue" +#define GOSSIP_TEXT_WARRIOR "Warrior" +#define GOSSIP_TEXT_PALADIN "Paladin" +#define GOSSIP_TEXT_SHAMAN "Shaman" +#define GOSSIP_TEXT_MAGE "Mage" +#define GOSSIP_TEXT_WARLOCK "Warlock" + +#define GOSSIP_TEXT_ALCHEMY "Alchemy" +#define GOSSIP_TEXT_BLACKSMITHING "Blacksmithing" +#define GOSSIP_TEXT_COOKING "Cooking" +#define GOSSIP_TEXT_ENCHANTING "Enchanting" +#define GOSSIP_TEXT_ENGINEERING "Engineering" +#define GOSSIP_TEXT_FIRSTAID "First Aid" +#define GOSSIP_TEXT_HERBALISM "Herbalism" +#define GOSSIP_TEXT_INSCRIPTION "Inscription" +#define GOSSIP_TEXT_JEWELCRAFTING "Jewelcrafting" +#define GOSSIP_TEXT_LEATHERWORKING "Leatherworking" +#define GOSSIP_TEXT_TAILORING "Tailoring" +#define GOSSIP_TEXT_MINING "Mining" +#define GOSSIP_TEXT_FISHING "Fishing" +#define GOSSIP_TEXT_SKINNING "Skinning" + +enum eTradeskill +{ +// Skill defines + TRADESKILL_ALCHEMY = 1, + TRADESKILL_BLACKSMITHING = 2, + TRADESKILL_COOKING = 3, + TRADESKILL_ENCHANTING = 4, + TRADESKILL_ENGINEERING = 5, + TRADESKILL_FIRSTAID = 6, + TRADESKILL_HERBALISM = 7, + TRADESKILL_LEATHERWORKING = 8, + TRADESKILL_POISONS = 9, + TRADESKILL_TAILORING = 10, + TRADESKILL_MINING = 11, + TRADESKILL_FISHING = 12, + TRADESKILL_SKINNING = 13, + TRADESKILL_JEWLCRAFTING = 14, + TRADESKILL_INSCRIPTION = 15, + + TRADESKILL_LEVEL_NONE = 0, + TRADESKILL_LEVEL_APPRENTICE = 1, + TRADESKILL_LEVEL_JOURNEYMAN = 2, + TRADESKILL_LEVEL_EXPERT = 3, + TRADESKILL_LEVEL_ARTISAN = 4, + TRADESKILL_LEVEL_MASTER = 5, + TRADESKILL_LEVEL_GRAND_MASTER = 6, + +// Gossip defines + GOSSIP_ACTION_TRADE = 1, + GOSSIP_ACTION_TRAIN = 2, + GOSSIP_ACTION_TAXI = 3, + GOSSIP_ACTION_GUILD = 4, + GOSSIP_ACTION_BATTLE = 5, + GOSSIP_ACTION_BANK = 6, + GOSSIP_ACTION_INN = 7, + GOSSIP_ACTION_HEAL = 8, + GOSSIP_ACTION_TABARD = 9, + GOSSIP_ACTION_AUCTION = 10, + GOSSIP_ACTION_INN_INFO = 11, + GOSSIP_ACTION_UNLEARN = 12, + GOSSIP_ACTION_INFO_DEF = 1000, + + GOSSIP_SENDER_MAIN = 1, + GOSSIP_SENDER_INN_INFO = 2, + GOSSIP_SENDER_INFO = 3, + GOSSIP_SENDER_SEC_PROFTRAIN = 4, + GOSSIP_SENDER_SEC_CLASSTRAIN = 5, + GOSSIP_SENDER_SEC_BATTLEINFO = 6, + GOSSIP_SENDER_SEC_BANK = 7, + GOSSIP_SENDER_SEC_INN = 8, + GOSSIP_SENDER_SEC_MAILBOX = 9, + GOSSIP_SENDER_SEC_STABLEMASTER = 10 +}; + +extern uint32 GetSkillLevel(Player *player,uint32 skill); + +// Defined fuctions to use with player. + +// This fuction add's a menu item, +// a - Icon Id +// b - Text +// c - Sender(this is to identify the current Menu with this item) +// d - Action (identifys this Menu Item) +// e - Text to be displayed in pop up box +// f - Money value in pop up box +#define ADD_GOSSIP_ITEM(a,b,c,d) PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,"",0) +#define ADD_GOSSIP_ITEM_EXTENDED(a,b,c,d,e,f,g) PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,e,f,g) + +// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64) +#define SEND_GOSSIP_MENU(a,b) PlayerTalkClass->SendGossipMenu(a,b) + +// This fuction shows POI(point of interest) to client. +// a - position X +// b - position Y +// c - Icon Id +// d - Flags +// e - Data +// f - Location Name +#define SEND_POI(a,b,c,d,e,f) PlayerTalkClass->SendPointOfInterest(a,b,c,d,e,f) + +// Closes the Menu +#define CLOSE_GOSSIP_MENU() PlayerTalkClass->CloseGossip() + +// Fuction to tell to client the details +// a - quest object +// b - npc guid(uint64) +// c - Activate accept(bool) +#define SEND_QUEST_DETAILS(a,b,c) PlayerTalkClass->SendQuestDetails(a,b,c) + +// Fuction to tell to client the requested items to complete quest +// a - quest object +// b - npc guid(uint64) +// c - Iscompletable(bool) +// d - close at cancel(bool) - in case single incomplite ques +#define SEND_REQUESTEDITEMS(a,b,c,d) PlayerTalkClass->SendRequestedItems(a,b,c,d) + +// Fuctions to send NPC lists, a - is always the npc guid(uint64) +#define SEND_VENDORLIST(a) GetSession()->SendListInventory(a) +#define SEND_TRAINERLIST(a) GetSession()->SendTrainerList(a) +#define SEND_BANKERLIST(a) GetSession()->SendShowBank(a) +#define SEND_TABARDLIST(a) GetSession()->SendTabardVendorActivate(a) +#define SEND_AUCTIONLIST(a) GetSession()->SendAuctionHello(a) +#define SEND_TAXILIST(a) GetSession()->SendTaxiStatus(a) + +// Ressurect's the player if is dead. +#define SEND_SPRESURRECT() GetSession()->SendSpiritResurrect() + +// Get the player's honor rank. +#define GET_HONORRANK() GetHonorRank() +// ----------------------------------- + +// defined fuctions to use with Creature + +#define QUEST_DIALOG_STATUS(a,b,c) GetSession()->getDialogStatus(a,b,c) +#endif + diff --git a/src/game/ScriptedGuardAI.cpp b/src/game/ScriptedGuardAI.cpp new file mode 100644 index 00000000000..32f2882d6f4 --- /dev/null +++ b/src/game/ScriptedGuardAI.cpp @@ -0,0 +1,194 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Guard_AI +SD%Complete: 90 +SDComment: +SDCategory: Guards +EndScriptData */ + +#include "ScriptedPch.h" +#include "ScriptedGuardAI.h" + +// **** This script is for use within every single guard to save coding time **** + +#define GENERIC_CREATURE_COOLDOWN 5000 + +#define SAY_GUARD_SIL_AGGRO1 -1070001 +#define SAY_GUARD_SIL_AGGRO2 -1070002 +#define SAY_GUARD_SIL_AGGRO3 -1070003 + +guardAI::guardAI(Creature* pCreature) : ScriptedAI(pCreature), + GlobalCooldown(0), + BuffTimer(0) +{} + +void guardAI::Reset() +{ + GlobalCooldown = 0; + BuffTimer = 0; //Rebuff as soon as we can +} + +void guardAI::EnterCombat(Unit *who) +{ + if (m_creature->GetEntry() == 15184) + DoScriptText(RAND(SAY_GUARD_SIL_AGGRO1,SAY_GUARD_SIL_AGGRO2,SAY_GUARD_SIL_AGGRO3), m_creature, who); + + if (SpellEntry const *spell = m_creature->reachWithSpellAttack(who)) + DoCastSpell(who, spell); +} + +void guardAI::JustDied(Unit *Killer) +{ + //Send Zone Under Attack message to the LocalDefense and WorldDefense Channels + if (Player* pKiller = Killer->GetCharmerOrOwnerPlayerOrPlayerItself()) + m_creature->SendZoneUnderAttackMessage(pKiller); +} + +void guardAI::UpdateAI(const uint32 diff) +{ + //Always decrease our global cooldown first + if (GlobalCooldown > diff) + GlobalCooldown -= diff; + else GlobalCooldown = 0; + + //Buff timer (only buff when we are alive and not in combat + if (m_creature->isAlive() && !m_creature->isInCombat()) + if (BuffTimer <= diff) + { + //Find a spell that targets friendly and applies an aura (these are generally buffs) + SpellEntry const *info = SelectSpell(m_creature, -1, -1, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA); + + if (info && !GlobalCooldown) + { + //Cast the buff spell + DoCastSpell(m_creature, info); + + //Set our global cooldown + GlobalCooldown = GENERIC_CREATURE_COOLDOWN; + + //Set our timer to 10 minutes before rebuff + BuffTimer = 600000; + } //Try again in 30 seconds + else BuffTimer = 30000; + } else BuffTimer -= diff; + + //Return since we have no target + if (!UpdateVictim()) + return; + + // Make sure our attack is ready and we arn't currently casting + if (m_creature->isAttackReady() && !m_creature->IsNonMeleeSpellCasted(false)) + { + //If we are within range melee the target + if (m_creature->IsWithinMeleeRange(m_creature->getVictim())) + { + bool Healing = false; + SpellEntry const *info = NULL; + + //Select a healing spell if less than 30% hp + if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30) + info = SelectSpell(m_creature, -1, -1, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING); + + //No healing spell available, select a hostile spell + if (info) Healing = true; + else info = SelectSpell(m_creature->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE); + + //20% chance to replace our white hit with a spell + if (info && rand() % 5 == 0 && !GlobalCooldown) + { + //Cast the spell + if (Healing)DoCastSpell(m_creature, info); + else DoCastSpell(m_creature->getVictim(), info); + + //Set our global cooldown + GlobalCooldown = GENERIC_CREATURE_COOLDOWN; + } + else m_creature->AttackerStateUpdate(m_creature->getVictim()); + + m_creature->resetAttackTimer(); + } + } + else + { + //Only run this code if we arn't already casting + if (!m_creature->IsNonMeleeSpellCasted(false)) + { + bool Healing = false; + SpellEntry const *info = NULL; + + //Select a healing spell if less than 30% hp ONLY 33% of the time + if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30 && rand() % 3 == 0) + info = SelectSpell(m_creature, -1, -1, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING); + + //No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE) + if (info) Healing = true; + else info = SelectSpell(m_creature->getVictim(), -1, -1, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE); + + //Found a spell, check if we arn't on cooldown + if (info && !GlobalCooldown) + { + //If we are currently moving stop us and set the movement generator + if ((*m_creature).GetMotionMaster()->GetCurrentMovementGeneratorType()!=IDLE_MOTION_TYPE) + { + (*m_creature).GetMotionMaster()->Clear(false); + (*m_creature).GetMotionMaster()->MoveIdle(); + } + + //Cast spell + if (Healing) DoCastSpell(m_creature,info); + else DoCastSpell(m_creature->getVictim(),info); + + //Set our global cooldown + GlobalCooldown = GENERIC_CREATURE_COOLDOWN; + + } //If no spells available and we arn't moving run to target + else if ((*m_creature).GetMotionMaster()->GetCurrentMovementGeneratorType()!=TARGETED_MOTION_TYPE) + { + //Cancel our current spell and then mutate new movement generator + m_creature->InterruptNonMeleeSpells(false); + (*m_creature).GetMotionMaster()->Clear(false); + (*m_creature).GetMotionMaster()->MoveChase(m_creature->getVictim()); + } + } + } +} + +void guardAI::DoReplyToTextEmote(uint32 em) +{ + switch(em) + { + case TEXTEMOTE_KISS: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_BOW); break; + case TEXTEMOTE_WAVE: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break; + case TEXTEMOTE_SALUTE: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); break; + case TEXTEMOTE_SHY: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_FLEX); break; + case TEXTEMOTE_RUDE: + case TEXTEMOTE_CHICKEN: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_POINT); break; + } +} + +void guardAI_orgrimmar::ReceiveEmote(Player* pPlayer, uint32 text_emote) +{ + if (pPlayer->GetTeam()==HORDE) + DoReplyToTextEmote(text_emote); +} + +void guardAI_stormwind::ReceiveEmote(Player* pPlayer, uint32 text_emote) +{ + if (pPlayer->GetTeam() == ALLIANCE) + DoReplyToTextEmote(text_emote); +} diff --git a/src/game/ScriptedGuardAI.h b/src/game/ScriptedGuardAI.h new file mode 100644 index 00000000000..a7fff32e3ab --- /dev/null +++ b/src/game/ScriptedGuardAI.h @@ -0,0 +1,45 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_GUARDAI_H +#define SC_GUARDAI_H + +#define GENERIC_CREATURE_COOLDOWN 5000 + +struct TRINITY_DLL_DECL guardAI : public ScriptedAI +{ + public: + explicit guardAI(Creature* pCreature); + ~guardAI() {} + + uint32 GlobalCooldown; //This variable acts like the global cooldown that players have (1.5 seconds) + uint32 BuffTimer; //This variable keeps track of buffs + + void Reset(); + + void EnterCombat(Unit *who); + + void JustDied(Unit *Killer); + + void UpdateAI(const uint32 diff); + + //common used for guards in main cities + void DoReplyToTextEmote(uint32 em); +}; + +struct TRINITY_DLL_DECL guardAI_orgrimmar : public guardAI +{ + guardAI_orgrimmar(Creature *c) : guardAI(c) {} + + void ReceiveEmote(Player *player, uint32 text_emote); +}; + +struct TRINITY_DLL_DECL guardAI_stormwind : public guardAI +{ + guardAI_stormwind(Creature *c) : guardAI(c) {} + + void ReceiveEmote(Player *player, uint32 text_emote); +}; +#endif + diff --git a/src/game/ScriptedInstance.h b/src/game/ScriptedInstance.h new file mode 100644 index 00000000000..25593e05300 --- /dev/null +++ b/src/game/ScriptedInstance.h @@ -0,0 +1,20 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_INSTANCE_H +#define SC_INSTANCE_H + +#include "InstanceData.h" +#include "Map.h" + +#define OUT_SAVE_INST_DATA debug_log("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#define OUT_SAVE_INST_DATA_COMPLETE debug_log("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#define OUT_LOAD_INST_DATA(a) debug_log("TSCR: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a) +#define OUT_LOAD_INST_DATA_COMPLETE debug_log("TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.",instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) +#define OUT_LOAD_INST_DATA_FAIL error_log("TSCR: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).",instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) + +#define ScriptedInstance InstanceData + +#endif + diff --git a/src/game/ScriptedPch.cpp b/src/game/ScriptedPch.cpp new file mode 100644 index 00000000000..a80690d05da --- /dev/null +++ b/src/game/ScriptedPch.cpp @@ -0,0 +1,6 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#include "ScriptedPch.h" + diff --git a/src/game/ScriptedPch.h b/src/game/ScriptedPch.h new file mode 100644 index 00000000000..bd725ded213 --- /dev/null +++ b/src/game/ScriptedPch.h @@ -0,0 +1,37 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_PRECOMPILED_H +#define SC_PRECOMPILED_H + +#include "ScriptMgr.h" +#include "Cell.h" +#include "CellImpl.h" +#include "GameEventMgr.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "Unit.h" +#include "GameObject.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" +#include "ScriptedInstance.h" +#include "CombatAI.h" +#include "PassiveAI.h" +#include "Chat.h" +#include "DBCStructure.h" +#include "DBCStores.h" + +#ifdef WIN32 +#include <windows.h> +/*BOOL APIENTRY DllMain( HANDLE hModule, +DWORD ul_reason_for_call, +LPVOID lpReserved +) +{ + return true; +}*/ +#endif + +#endif + diff --git a/src/game/ScriptedSimpleAI.cpp b/src/game/ScriptedSimpleAI.cpp new file mode 100644 index 00000000000..805cd0e866b --- /dev/null +++ b/src/game/ScriptedSimpleAI.cpp @@ -0,0 +1,278 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +/* ScriptData +SDName: SimpleAI +SD%Complete: 100 +SDComment: Base Class for SimpleAI creatures +SDCategory: Creatures +EndScriptData */ + +#include "ScriptedPch.h" +#include "ScriptedSimpleAI.h" + +SimpleAI::SimpleAI(Creature *c) : ScriptedAI(c) +{ + //Clear all data + Aggro_TextId[0] = 0; + Aggro_TextId[1] = 0; + Aggro_TextId[2] = 0; + Aggro_Sound[0] = 0; + Aggro_Sound[1] = 0; + Aggro_Sound[2] = 0; + + Death_TextId[0] = 0; + Death_TextId[1] = 0; + Death_TextId[2] = 0; + Death_Sound[0] = 0; + Death_Sound[1] = 0; + Death_Sound[2] = 0; + Death_Spell = 0; + Death_Target_Type = 0; + + Kill_TextId[0] = 0; + Kill_TextId[1] = 0; + Kill_TextId[2] = 0; + Kill_Sound[0] = 0; + Kill_Sound[1] = 0; + Kill_Sound[2] = 0; + Kill_Spell = 0; + Kill_Target_Type = 0; + + memset(Spell,0,sizeof(Spell)); + + EnterEvadeMode(); +} + +void SimpleAI::Reset() +{ +} + +void SimpleAI::EnterCombat(Unit *who) +{ + //Reset cast timers + if (Spell[0].First_Cast >= 0) + Spell_Timer[0] = Spell[0].First_Cast; + else Spell_Timer[0] = 1000; + if (Spell[1].First_Cast >= 0) + Spell_Timer[1] = Spell[1].First_Cast; + else Spell_Timer[1] = 1000; + if (Spell[2].First_Cast >= 0) + Spell_Timer[2] = Spell[2].First_Cast; + else Spell_Timer[2] = 1000; + if (Spell[3].First_Cast >= 0) + Spell_Timer[3] = Spell[3].First_Cast; + else Spell_Timer[3] = 1000; + if (Spell[4].First_Cast >= 0) + Spell_Timer[4] = Spell[4].First_Cast; + else Spell_Timer[4] = 1000; + if (Spell[5].First_Cast >= 0) + Spell_Timer[5] = Spell[5].First_Cast; + else Spell_Timer[5] = 1000; + if (Spell[6].First_Cast >= 0) + Spell_Timer[6] = Spell[6].First_Cast; + else Spell_Timer[6] = 1000; + if (Spell[7].First_Cast >= 0) + Spell_Timer[7] = Spell[7].First_Cast; + else Spell_Timer[7] = 1000; + if (Spell[8].First_Cast >= 0) + Spell_Timer[8] = Spell[8].First_Cast; + else Spell_Timer[8] = 1000; + if (Spell[9].First_Cast >= 0) + Spell_Timer[9] = Spell[9].First_Cast; + else Spell_Timer[9] = 1000; + + uint8 random_text = urand(0,2); + + //Random text + if (Aggro_TextId[random_text]) + DoScriptText(Aggro_TextId[random_text], m_creature, who); + + //Random sound + if (Aggro_Sound[random_text]) + DoPlaySoundToSet(m_creature, Aggro_Sound[random_text]); +} + +void SimpleAI::KilledUnit(Unit *victim) +{ + uint8 random_text = urand(0,2); + + //Random yell + if (Kill_TextId[random_text]) + DoScriptText(Kill_TextId[random_text], m_creature, victim); + + //Random sound + if (Kill_Sound[random_text]) + DoPlaySoundToSet(m_creature, Kill_Sound[random_text]); + + if (!Kill_Spell) + return; + + Unit *pTarget = NULL; + + switch (Kill_Target_Type) + { + case CAST_SELF: + pTarget = m_creature; + break; + case CAST_HOSTILE_TARGET: + pTarget = m_creature->getVictim(); + break; + case CAST_HOSTILE_SECOND_AGGRO: + pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO,1); + break; + case CAST_HOSTILE_LAST_AGGRO: + pTarget = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0); + break; + case CAST_HOSTILE_RANDOM: + pTarget = SelectUnit(SELECT_TARGET_RANDOM,0); + break; + case CAST_KILLEDUNIT_VICTIM: + pTarget = victim; + break; + } + + //Target is ok, cast a spell on it + if (pTarget) + DoCast(pTarget, Kill_Spell); +} + +void SimpleAI::DamageTaken(Unit *killer, uint32 &damage) +{ + //Return if damage taken won't kill us + if (m_creature->GetHealth() > damage) + return; + + uint8 random_text = urand(0,2); + + //Random yell + if (Death_TextId[random_text]) + DoScriptText(Death_TextId[random_text], m_creature, killer); + + //Random sound + if (Death_Sound[random_text]) + DoPlaySoundToSet(m_creature, Death_Sound[random_text]); + + if (!Death_Spell) + return; + + Unit *pTarget = NULL; + + switch (Death_Target_Type) + { + case CAST_SELF: + pTarget = m_creature; + break; + case CAST_HOSTILE_TARGET: + pTarget = m_creature->getVictim(); + break; + case CAST_HOSTILE_SECOND_AGGRO: + pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO,1); + break; + case CAST_HOSTILE_LAST_AGGRO: + pTarget = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0); + break; + case CAST_HOSTILE_RANDOM: + pTarget = SelectUnit(SELECT_TARGET_RANDOM,0); + break; + case CAST_JUSTDIED_KILLER: + pTarget = killer; + break; + } + + //Target is ok, cast a spell on it + if (pTarget) + DoCast(pTarget, Death_Spell); +} + +void SimpleAI::UpdateAI(const uint32 diff) +{ + //Return since we have no target + if (!UpdateVictim()) + return; + + //Spells + for (uint32 i = 0; i < 10; ++i) + { + //Spell not valid + if (!Spell[i].Enabled || !Spell[i].Spell_Id) + continue; + + if (Spell_Timer[i] <= diff) + { + //Check if this is a percentage based + if (Spell[i].First_Cast < 0 && Spell[i].First_Cast > -100 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() > -Spell[i].First_Cast) + continue; + + //Check Current spell + if (!(Spell[i].InterruptPreviousCast && m_creature->IsNonMeleeSpellCasted(false))) + { + Unit *pTarget = NULL; + + switch (Spell[i].Cast_Target_Type) + { + case CAST_SELF: + pTarget = m_creature; + break; + case CAST_HOSTILE_TARGET: + pTarget = m_creature->getVictim(); + break; + case CAST_HOSTILE_SECOND_AGGRO: + pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO,1); + break; + case CAST_HOSTILE_LAST_AGGRO: + pTarget = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,0); + break; + case CAST_HOSTILE_RANDOM: + pTarget = SelectUnit(SELECT_TARGET_RANDOM,0); + break; + } + + //Target is ok, cast a spell on it and then do our random yell + if (pTarget) + { + if (m_creature->IsNonMeleeSpellCasted(false)) + m_creature->InterruptNonMeleeSpells(false); + + DoCast(pTarget, Spell[i].Spell_Id); + + //Yell and sound use the same number so that you can make + //the Creature yell with the correct sound effect attached + uint8 random_text = urand(0,2); + + //Random yell + if (Spell[i].TextId[random_text]) + DoScriptText(Spell[i].TextId[random_text], m_creature, pTarget); + + //Random sound + if (Spell[i].Text_Sound[random_text]) + DoPlaySoundToSet(m_creature, Spell[i].Text_Sound[random_text]); + } + + } + + //Spell will cast agian when the cooldown is up + if (Spell[i].CooldownRandomAddition) + Spell_Timer[i] = Spell[i].Cooldown + (rand() % Spell[i].CooldownRandomAddition); + else Spell_Timer[i] = Spell[i].Cooldown; + + } else Spell_Timer[i] -= diff; + + } + + DoMeleeAttackIfReady(); +} + diff --git a/src/game/ScriptedSimpleAI.h b/src/game/ScriptedSimpleAI.h new file mode 100644 index 00000000000..3a2e8a9341a --- /dev/null +++ b/src/game/ScriptedSimpleAI.h @@ -0,0 +1,71 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_SIMPLEAI_H +#define SC_SIMPLEAI_H + +enum CastTarget +{ + CAST_SELF = 0, //Self cast + CAST_HOSTILE_TARGET, //Our current target (ie: highest aggro) + CAST_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks) + CAST_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for) + CAST_HOSTILE_RANDOM, //Just any random target on our threat list + CAST_FRIENDLY_RANDOM, //NOT YET IMPLEMENTED + + //Special cases + CAST_KILLEDUNIT_VICTIM, //Only works within KilledUnit function + CAST_JUSTDIED_KILLER, //Only works within JustDied function +}; + +struct TRINITY_DLL_DECL SimpleAI : public ScriptedAI +{ + SimpleAI(Creature *c);// : ScriptedAI(c); + + void Reset(); + + void EnterCombat(Unit *who); + + void KilledUnit(Unit *victim); + + void DamageTaken(Unit *killer, uint32 &damage); + + void UpdateAI(const uint32 diff); + +public: + + int32 Aggro_TextId[3]; + uint32 Aggro_Sound[3]; + + int32 Death_TextId[3]; + uint32 Death_Sound[3]; + uint32 Death_Spell; + uint32 Death_Target_Type; + + int32 Kill_TextId[3]; + uint32 Kill_Sound[3]; + uint32 Kill_Spell; + uint32 Kill_Target_Type; + + struct SimpleAI_Spell + { + uint32 Spell_Id; //Spell ID to cast + int32 First_Cast; //Delay for first cast + uint32 Cooldown; //Cooldown between casts + uint32 CooldownRandomAddition; //Random addition to cooldown (in range from 0 - CooldownRandomAddition) + uint32 Cast_Target_Type; //Target type (note that certain spells may ignore this) + bool InterruptPreviousCast; //Interrupt a previous cast if this spell needs to be cast + bool Enabled; //Spell enabled or disabled (default: false) + + //3 texts to many? + int32 TextId[3]; + uint32 Text_Sound[3]; + }Spell[10]; + +protected: + uint32 Spell_Timer[10]; +}; + +#endif + diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index c5836a6b466..f723cdeb297 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -52,6 +52,7 @@ #include "ScriptCalls.h" #include "SpellAuraEffects.h" #include "SpellId.h" +#include "ScriptMgr.h" #define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS) @@ -4297,7 +4298,7 @@ void Spell::HandleThreatSpells(uint32 spellId) void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i) { - if (!Script->OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo)) + if (!sScriptMgr.OnSpellCast(pUnitTarget,pItemTarget,pGOTarget,i,m_spellInfo)) return; //effect has been handled, skip it @@ -4467,7 +4468,7 @@ SpellCastResult Spell::CheckCast(bool strict) { if (target->GetTypeId() == TYPEID_PLAYER) return SPELL_FAILED_BAD_TARGETS; - else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0) + else if ((target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD) == 0) return SPELL_FAILED_TARGET_NO_POCKETS; } diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp index b3eaed41dde..ef13b9901bc 100644 --- a/src/game/SpellAuraEffects.cpp +++ b/src/game/SpellAuraEffects.cpp @@ -38,6 +38,7 @@ #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" +#include "ScriptMgr.h" class Aura; // @@ -2189,7 +2190,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const triggerTarget = target; //for druid dispel poison target->CastSpell(triggerTarget, triggeredSpellInfo, true, 0, this, GetCasterGUID()); } - else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target)) + else if(target->GetTypeId()!=TYPEID_UNIT || !sScriptMgr.EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target)) sLog.outError("AuraEffect::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex()); } @@ -6007,13 +6008,13 @@ void AuraEffect::HandleAuraModFaction(AuraApplication const * aurApp, uint8 mode if(apply) { target->setFaction(GetMiscValue()); - if(target->GetTypeId()==TYPEID_PLAYER) + if(target->GetTypeId()==TYPEID_PLAYER) target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); } else { target->RestoreFaction(); - if(target->GetTypeId()==TYPEID_PLAYER) + if(target->GetTypeId()==TYPEID_PLAYER) target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); } } diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 76f2af18c50..efe742087c6 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -63,6 +63,7 @@ #include "SkillDiscovery.h" #include "Formulas.h" #include "Vehicle.h" +#include "ScriptMgr.h" pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= { @@ -2145,11 +2146,11 @@ void Spell::EffectDummy(uint32 i) // Script based implementation. Must be used only for not good for implementation in core spell effects // So called only for not proccessed cases if(gameObjTarget) - Script->EffectDummyGameObj(m_caster, m_spellInfo->Id, i, gameObjTarget); + sScriptMgr.EffectDummyGameObj(m_caster, m_spellInfo->Id, i, gameObjTarget); else if(unitTarget && unitTarget->GetTypeId() == TYPEID_UNIT) - Script->EffectDummyCreature(m_caster, m_spellInfo->Id, i, (Creature*)unitTarget); + sScriptMgr.EffectDummyCreature(m_caster, m_spellInfo->Id, i, (Creature*)unitTarget); else if(itemTarget) - Script->EffectDummyItem(m_caster, m_spellInfo->Id, i, itemTarget); + sScriptMgr.EffectDummyItem(m_caster, m_spellInfo->Id, i, itemTarget); } void Spell::EffectTriggerSpellWithValue(uint32 i) @@ -3254,7 +3255,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype) if (gameObjTarget) { - if (Script->GOHello(player, gameObjTarget)) + if (sScriptMgr.GOHello(player, gameObjTarget)) return; switch (gameObjTarget->GetGoType()) diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index 7b54cf04770..ff9852fe7de 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -32,6 +32,7 @@ #include "TemporarySummon.h" #include "SpellAuras.h" #include "CreatureAI.h" +#include "ScriptMgr.h" void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) { @@ -146,7 +147,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) } //Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state. - if(!Script->ItemUse(pUser,pItem,targets)) + if(!sScriptMgr.ItemUse(pUser,pItem,targets)) { // no script or script not process request by self pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex); @@ -257,7 +258,7 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data ) if(!obj) return; - if (Script->GOHello(_player, obj)) + if (sScriptMgr.GOHello(_player, obj)) return; obj->Use(_player); diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index da9adc00d2c..7e098c57bfc 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -3563,8 +3563,8 @@ void SpellMgr::LoadSpellCustomAttr() count++; break; case SPELL_EFFECT_PICKPOCKET: - mSpellCustomAttr[i] |= SPELL_ATTR_CU_PICKPOCKET; - break; + mSpellCustomAttr[i] |= SPELL_ATTR_CU_PICKPOCKET; + break; case SPELL_EFFECT_TRIGGER_SPELL: if (IsPositionTarget(spellInfo->EffectImplicitTargetA[j]) || spellInfo->Targets & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION)) diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index 82d2a499440..e6d053311a1 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -827,7 +827,7 @@ inline bool IsProfessionSkill(uint32 skill) #define SPELL_ATTR_CU_LINK_HIT 0x00000800 #define SPELL_ATTR_CU_LINK_AURA 0x00001000 #define SPELL_ATTR_CU_LINK_REMOVE 0x00002000 -#define SPELL_ATTR_CU_PICKPOCKET 0x00004000 +#define SPELL_ATTR_CU_PICKPOCKET 0x00004000 #define SPELL_ATTR_CU_EXCLUDE_SELF 0x00008000 #define SPELL_ATTR_CU_NEGATIVE_EFF0 0x00010000 #define SPELL_ATTR_CU_NEGATIVE_EFF1 0x00020000 diff --git a/src/game/World.cpp b/src/game/World.cpp index 2eb16e69bca..1fabf5969c4 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -68,6 +68,7 @@ #include "CreatureGroups.h" #include "Transports.h" #include "ProgressBar.h" +#include "ScriptMgr.h" INSTANTIATE_SINGLETON_1(World); @@ -1680,9 +1681,7 @@ void World::SetInitialWorldSettings() sLog.SetLogDB(false); sLog.SetLogDBLater(false); } - - Script->OnServerStartup(); - + sScriptMgr.OnServerStartup(); sLog.outString("WORLD: World initialized"); } @@ -2298,7 +2297,7 @@ void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode) ShutdownMsg(true); } - Script->OnServerShutdown(); + sScriptMgr.OnServerShutdown(); } /// Display a shutdown message to the user(s) diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index 2ab07a4d992..3dfbdf7994d 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -42,6 +42,7 @@ #include "SocialMgr.h" #include "zlib/zlib.h" #include "ScriptCalls.h" +#include "ScriptMgr.h" /// WorldSession constructor WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale) : @@ -457,7 +458,7 @@ void WorldSession::LogoutPlayer(bool Save) } //Hook for OnLogout Event - Script->OnLogout(_player); + sScriptMgr.OnLogout(_player); m_playerLogout = false; m_playerSave = false; diff --git a/src/game/pchdef.cpp b/src/game/pchdef.cpp index cbe8e8ad8aa..e588392689e 100644 --- a/src/game/pchdef.cpp +++ b/src/game/pchdef.cpp @@ -1 +1 @@ -//#include "pchdef.h"
\ No newline at end of file +#include "pchdef.h"
\ No newline at end of file diff --git a/src/game/pchdef.h b/src/game/pchdef.h index 7252e980e7d..cd1ea4a418a 100644 --- a/src/game/pchdef.h +++ b/src/game/pchdef.h @@ -10,3 +10,5 @@ #include "Opcodes.h" #include "SharedDefines.h" #include "ObjectMgr.h" + +#include "ScriptedPch.h"
\ No newline at end of file |