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authormegamage <none@none>2009-04-27 18:43:39 -0500
committermegamage <none@none>2009-04-27 18:43:39 -0500
commit2b4e83d8fbd40f77033b9541fd3efc9979df1f44 (patch)
treee0fc6a723d5ef8972e1755218a671cee437cedce /src/game/CreatureEventAI.cpp
parent09af28301e646bf75b63113129996724550d7dd6 (diff)
[7717] Use more safe code in EventAI. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r--src/game/CreatureEventAI.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index a737a7a3205..a4d08b3dfed 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -41,10 +41,10 @@ int CreatureEventAI::Permissible(const Creature *creature)
CreatureEventAI::CreatureEventAI(Creature *c ) : CreatureAI(c)
{
- CreatureEventAI_Event_Map::iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature->GetEntry());
+ CreatureEventAI_Event_Map::const_iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature->GetEntry());
if (CreatureEvents != CreatureEAI_Mgr.GetCreatureEventAIMap().end())
{
- std::vector<CreatureEventAI_Event>::iterator i;
+ std::vector<CreatureEventAI_Event>::const_iterator i;
for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i)
{
@@ -679,9 +679,9 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
Creature* pCreature = NULL;
if (param3)
- pCreature = m_creature->SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3);
+ pCreature = m_creature->SummonCreature(param1, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3);
else
- pCreature = m_creature->SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
+ pCreature = m_creature->SummonCreature(param1, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
if (!pCreature)
{