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authormegamage <none@none>2009-06-13 09:40:44 -0500
committermegamage <none@none>2009-06-13 09:40:44 -0500
commit67a356767df4fa84a01b741d4e48235297144540 (patch)
tree82dfdf3f5026b1c395e1e93c481b810054b3fd8d /src/game/CreatureEventAI.cpp
parentee9c12b48041884267c483ec1d5a197a9d9729ab (diff)
[7995] Check display id correctness for creature and gameobjects. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r--src/game/CreatureEventAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 3eb3a75c874..0e1c6c02319 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -386,8 +386,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
if (CreatureInfo const* ci = GetCreatureTemplateStore(action.morph.creatureId))
{
//use default display
- if (ci->Modelid_A1)
- m_creature->SetDisplayId(ci->Modelid_A1);
+ if (ci->DisplayID_A)
+ m_creature->SetDisplayId(ci->DisplayID_A);
}
}
//if no param1, then use value from param2 (modelId)