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authorChaz Brown <iamparadox@netscape.net>2009-04-24 00:51:09 -0400
committerChaz Brown <iamparadox@netscape.net>2009-04-24 00:51:09 -0400
commitb14bb5b39ace6cd2098b6030945a6ed9b9fca935 (patch)
tree0421a963c7f09ba91343642cc055d0eac0f089f5 /src/game/CreatureEventAI.cpp
parent034a9be7236ae881bddb7d6e474c7a22653e50f1 (diff)
Change all SD2: to TSCR:
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r--src/game/CreatureEventAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 890c44ab0dc..804ee3670d3 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -994,7 +994,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
pObject = m_creature->SummonGameObject(param1, x, y, z, 0, 0, 0, 0, 0, param2);
if (!pObject)
{
- sLog.outErrorDb("SD2: EventAI failed to spawn object %u. Spawn event %d is on creature %d", param1, EventId, m_creature->GetEntry());
+ sLog.outErrorDb("TSCR: EventAI failed to spawn object %u. Spawn event %d is on creature %d", param1, EventId, m_creature->GetEntry());
}
}
break;