aboutsummaryrefslogtreecommitdiff
path: root/src/game/CreatureEventAI.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-04-19 18:24:40 -0500
committermegamage <none@none>2009-04-19 18:24:40 -0500
commitd159e84325fd5544d7e5155726883aeeb4640d15 (patch)
tree0aa3bf8834cc667a0951553400d17654bcaa028e /src/game/CreatureEventAI.cpp
parentf9befe1d3db1769c9cfeb6898504c95ca58c2316 (diff)
[7689] Batter EventAI loading checks and fix one from possible crash cases. Author: NoFantasy
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r--src/game/CreatureEventAI.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index bcd3500cb68..2cc5d4f14cc 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -900,10 +900,11 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u
else
{
//if not available, use pActionInvoker
- Unit* pTarget = GetTargetByType(param2, pActionInvoker);
-
- if (Player* pPlayer = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself())
- pPlayer->RewardPlayerAndGroupAtEvent(param1, m_creature);
+ if (Unit* pTarget = GetTargetByType(param2, pActionInvoker))
+ {
+ if (Player* pPlayer = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself())
+ pPlayer->RewardPlayerAndGroupAtEvent(param1, m_creature);
+ }
}
}
break;