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author | megamage <none@none> | 2009-04-24 11:51:44 -0500 |
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committer | megamage <none@none> | 2009-04-24 11:51:44 -0500 |
commit | d407325b77de282ce591dc0d07d08384bc5ccad9 (patch) | |
tree | 61af8d5475dff93aa5376b40a24fed31d0d80d49 /src/game/CreatureEventAI.cpp | |
parent | d0939b46b31ada48479308cfd29281212bb5074e (diff) |
[7709] Cleanups in AI()->AttackedBy use. Author: VladimirMangos
* Remove redundent AI()->AttackedBy call at melee cast in state update (called in cast)
* Move attacks state update call after first attack instead after all extra attack state updates.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
0 files changed, 0 insertions, 0 deletions