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author_manuel_ <none@none>2010-01-08 14:40:55 -0300
committer_manuel_ <none@none>2010-01-08 14:40:55 -0300
commitdcf4883b51e943f2b514166e278fe5fba94e663b (patch)
treea68683a728d032177a280870c882ac0cce17ac77 /src/game/CreatureEventAI.h
parentd4228470e40befca19ff45ae1f1a550145b9beeb (diff)
Implemented new event for EventAI, EVENT_T_RESET.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.h')
-rw-r--r--src/game/CreatureEventAI.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h
index e51b74a9602..e3bab96d133 100644
--- a/src/game/CreatureEventAI.h
+++ b/src/game/CreatureEventAI.h
@@ -58,6 +58,7 @@ enum EventAI_Type
EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
EVENT_T_BUFFED = 23, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
EVENT_T_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
+ EVENT_T_RESET = 35, // Is it called after combat, when the creature respawn and spawn. -- TRINITY ONLY
EVENT_T_END,
};