diff options
author | _manuel_ <none@none> | 2010-01-08 14:40:55 -0300 |
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committer | _manuel_ <none@none> | 2010-01-08 14:40:55 -0300 |
commit | dcf4883b51e943f2b514166e278fe5fba94e663b (patch) | |
tree | a68683a728d032177a280870c882ac0cce17ac77 /src/game/CreatureEventAI.h | |
parent | d4228470e40befca19ff45ae1f1a550145b9beeb (diff) |
Implemented new event for EventAI, EVENT_T_RESET.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.h')
-rw-r--r-- | src/game/CreatureEventAI.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h index e51b74a9602..e3bab96d133 100644 --- a/src/game/CreatureEventAI.h +++ b/src/game/CreatureEventAI.h @@ -58,6 +58,7 @@ enum EventAI_Type EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2 EVENT_T_BUFFED = 23, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max EVENT_T_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max + EVENT_T_RESET = 35, // Is it called after combat, when the creature respawn and spawn. -- TRINITY ONLY EVENT_T_END, }; |