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authormaximius <none@none>2009-09-26 16:01:30 -0700
committermaximius <none@none>2009-09-26 16:01:30 -0700
commit7396b641ae82adcf5afd2591957ff944b7964203 (patch)
treeb6d54ca311e779ae4e77b569b9a367dc26a4938a /src/game/CreatureEventAIMgr.cpp
parentff3f556423bc90f8476c8b09bacb60cd621b2664 (diff)
*Gundrak: GO Handling & Slad Ran script by Tartalo
*Cleanup, and don't consider creatures to be in combat if they have no victim, or if their victim is a GM. --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAIMgr.cpp')
-rw-r--r--src/game/CreatureEventAIMgr.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
index 901ec541455..5325edff4a9 100644
--- a/src/game/CreatureEventAIMgr.cpp
+++ b/src/game/CreatureEventAIMgr.cpp
@@ -147,13 +147,14 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
//Add to map
m_CreatureEventAI_Summon_Map[i] = temp;
++Count;
- }while (result->NextRow());
+ } while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %u CreatureEventAI summon definitions", Count);
- }else
+ }
+ else
{
barGoLink bar(1);
bar.step();
@@ -728,7 +729,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
sLog.outString();
sLog.outString(">> Loaded %u CreatureEventAI scripts", Count);
- }else
+ }
+ else
{
barGoLink bar(1);
bar.step();