diff options
| author | maximius <none@none> | 2009-09-26 16:01:30 -0700 |
|---|---|---|
| committer | maximius <none@none> | 2009-09-26 16:01:30 -0700 |
| commit | 7396b641ae82adcf5afd2591957ff944b7964203 (patch) | |
| tree | b6d54ca311e779ae4e77b569b9a367dc26a4938a /src/game | |
| parent | ff3f556423bc90f8476c8b09bacb60cd621b2664 (diff) | |
*Gundrak: GO Handling & Slad Ran script by Tartalo
*Cleanup, and don't consider creatures to be in combat if they have no victim, or if their victim is a GM.
--HG--
branch : trunk
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/Creature.cpp | 3 | ||||
| -rw-r--r-- | src/game/CreatureEventAIMgr.cpp | 8 | ||||
| -rw-r--r-- | src/game/DynamicObject.cpp | 14 | ||||
| -rw-r--r-- | src/game/Level3.cpp | 55 | ||||
| -rw-r--r-- | src/game/Unit.cpp | 2 |
5 files changed, 42 insertions, 40 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index a7e5153e255..6f24dbe1631 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -544,7 +544,8 @@ void Creature::Update(uint32 diff) if(!isAlive()) break; - bool bNotInCombatOrIsPolymorphed = (!isInCombat() || IsPolymorphed()); + bool bNotInCombatOrIsPolymorphed = (!isInCombat() || IsPolymorphed() || !getVictim() || + getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->isGameMaster()); if(m_regenTimer > diff && !bNotInCombatOrIsPolymorphed) m_regenTimer -= diff; diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp index 901ec541455..5325edff4a9 100644 --- a/src/game/CreatureEventAIMgr.cpp +++ b/src/game/CreatureEventAIMgr.cpp @@ -147,13 +147,14 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Summons() //Add to map m_CreatureEventAI_Summon_Map[i] = temp; ++Count; - }while (result->NextRow()); + } while (result->NextRow()); delete result; sLog.outString(); sLog.outString(">> Loaded %u CreatureEventAI summon definitions", Count); - }else + } + else { barGoLink bar(1); bar.step(); @@ -728,7 +729,8 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() sLog.outString(); sLog.outString(">> Loaded %u CreatureEventAI scripts", Count); - }else + } + else { barGoLink bar(1); bar.step(); diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index 5dd4059e21c..e616dc2f809 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -113,7 +113,7 @@ void DynamicObject::Update(uint32 p_time) { // caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor Unit* caster = GetCaster(); - if(!caster) + if (!caster) { Delete(); return; @@ -126,17 +126,17 @@ void DynamicObject::Update(uint32 p_time) else deleteThis = true; - if(m_effMask) + if (m_effMask) { - if(m_updateTimer < p_time) + if (m_updateTimer < p_time) { Trinity::DynamicObjectUpdater notifier(*this,caster); VisitNearbyObject(GetRadius(), notifier); m_updateTimer = 500; // is this official-like? - }else m_updateTimer -= p_time; + } else m_updateTimer -= p_time; } - if(deleteThis) + if (deleteThis) { caster->RemoveDynObjectWithGUID(GetGUID()); Delete(); @@ -153,9 +153,9 @@ void DynamicObject::Delete() void DynamicObject::Delay(int32 delaytime) { m_aliveDuration -= delaytime; - for(AffectedSet::iterator iunit= m_affected.begin(); iunit != m_affected.end(); ++iunit) + for (AffectedSet::iterator iunit = m_affected.begin(); iunit != m_affected.end(); ++iunit) if (*iunit) - (*iunit)->DelayAura(m_spellId, GetCaster()->GetGUID() , delaytime); + (*iunit)->DelayAura(m_spellId, GetCaster()->GetGUID(), delaytime); } bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index b14710c5191..bd4208c9647 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -1393,7 +1393,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args) char* arg1 = strtok((char*)args, " "); char* arg2 = strtok(NULL, " "); - if(getSelectedPlayer() && arg1 && !arg2) + if (getSelectedPlayer() && arg1 && !arg2) { targetAccountId = getSelectedPlayer()->GetSession()->GetAccountId(); accmgr.GetName(targetAccountId, targetAccountName); @@ -1401,7 +1401,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args) gm = atoi(arg1); // Check for invalid specified GM level. - if ( (gm < SEC_PLAYER || gm > SEC_ADMINISTRATOR) ) + if (gm < SEC_PLAYER || gm > SEC_ADMINISTRATOR) { SendSysMessage(LANG_BAD_VALUE); SetSentErrorMessage(true); @@ -1410,7 +1410,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args) // Check if targets GM level and specified GM level is not higher than current gm level targetSecurity = targetPlayer->GetSession()->GetSecurity(); - if(targetSecurity >= m_session->GetSecurity() || gm >= m_session->GetSecurity() ) + if (targetSecurity >= m_session->GetSecurity() || gm >= m_session->GetSecurity()) { SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); SetSentErrorMessage(true); @@ -1418,24 +1418,23 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args) } // Decide which string to show - if(m_session->GetPlayer()!=targetPlayer) - { + if (m_session->GetPlayer() != targetPlayer) PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetAccountName.c_str(), gm); - }else{ + else PSendSysMessage(LANG_YOURS_SECURITY_CHANGED, m_session->GetPlayer()->GetName(), gm); - } loginDatabase.PExecute("UPDATE account SET gmlevel = '%d' WHERE id = '%u'", gm, targetAccountId); return true; - }else + } + else { // Check for second parameter - if(!arg2) + if (!arg2) return false; // Check for account targetAccountName = arg1; - if(!AccountMgr::normalizeString(targetAccountName)) + if (!AccountMgr::normalizeString(targetAccountName)) { PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,targetAccountName.c_str()); SetSentErrorMessage(true); @@ -1444,7 +1443,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args) // Check for invalid specified GM level. gm = atoi(arg2); - if ( (gm < SEC_PLAYER || gm > SEC_ADMINISTRATOR) ) + if (gm < SEC_PLAYER || gm > SEC_ADMINISTRATOR) { SendSysMessage(LANG_BAD_VALUE); SetSentErrorMessage(true); @@ -1458,7 +1457,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args) /// can set security level only for target with less security and to less security that we have /// This is also reject self apply in fact targetSecurity = accmgr.GetSecurity(targetAccountId); - if(targetSecurity >= plSecurity || gm >= plSecurity ) + if (targetSecurity >= plSecurity || gm >= plSecurity) { SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); SetSentErrorMessage(true); @@ -1486,7 +1485,7 @@ bool ChatHandler::HandleAccountSetPasswordCommand(const char* args) return false; std::string account_name = szAccount; - if(!AccountMgr::normalizeString(account_name)) + if (!AccountMgr::normalizeString(account_name)) { PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); SetSentErrorMessage(true); @@ -1503,7 +1502,7 @@ bool ChatHandler::HandleAccountSetPasswordCommand(const char* args) /// can set password only for target with less security /// This is also reject self apply in fact - if(HasLowerSecurityAccount (NULL,targetAccountId,true)) + if (HasLowerSecurityAccount (NULL,targetAccountId,true)) return false; if (strcmp(szPassword1,szPassword2)) @@ -1515,7 +1514,7 @@ bool ChatHandler::HandleAccountSetPasswordCommand(const char* args) AccountOpResult result = accmgr.ChangePassword(targetAccountId, szPassword1); - switch(result) + switch (result) { case AOR_OK: SendSysMessage(LANG_COMMAND_PASSWORD); @@ -1556,12 +1555,12 @@ bool ChatHandler::HandleSetSkillCommand(const char* args) { // number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r char* skill_p = extractKeyFromLink((char*)args,"Hskill"); - if(!skill_p) + if (!skill_p) return false; char *level_p = strtok (NULL, " "); - if( !level_p) + if (!level_p) return false; char *max_p = strtok (NULL, " "); @@ -1577,7 +1576,7 @@ bool ChatHandler::HandleSetSkillCommand(const char* args) int32 level = atol (level_p); Player * target = getSelectedPlayer(); - if(!target) + if (!target) { SendSysMessage(LANG_NO_CHAR_SELECTED); SetSentErrorMessage(true); @@ -1585,7 +1584,7 @@ bool ChatHandler::HandleSetSkillCommand(const char* args) } SkillLineEntry const* sl = sSkillLineStore.LookupEntry(skill); - if(!sl) + if (!sl) { PSendSysMessage(LANG_INVALID_SKILL_ID, skill); SetSentErrorMessage(true); @@ -1594,7 +1593,7 @@ bool ChatHandler::HandleSetSkillCommand(const char* args) std::string tNameLink = GetNameLink(target); - if(!target->GetSkillValue(skill)) + if (!target->GetSkillValue(skill)) { PSendSysMessage(LANG_SET_SKILL_ERROR, tNameLink.c_str(), skill, sl->name[0]); SetSentErrorMessage(true); @@ -1603,7 +1602,7 @@ bool ChatHandler::HandleSetSkillCommand(const char* args) int32 max = max_p ? atol (max_p) : target->GetPureMaxSkillValue(skill); - if( level <= 0 || level > max || max <= 0 ) + if (level <= 0 || level > max || max <= 0) return false; target->SetSkill(skill, level, max); @@ -1619,21 +1618,21 @@ bool ChatHandler::HandleUnLearnCommand(const char* args) // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r uint32 spell_id = extractSpellIdFromLink((char*)args); - if(!spell_id) + if (!spell_id) return false; char const* allStr = strtok(NULL," "); bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false; Player* target = getSelectedPlayer(); - if(!target) + if (!target) { SendSysMessage(LANG_NO_CHAR_SELECTED); SetSentErrorMessage(true); return false; } - if(allRanks) + if (allRanks) spell_id = spellmgr.GetFirstSpellInChain (spell_id); if (target->HasSpell(spell_id)) @@ -1641,7 +1640,7 @@ bool ChatHandler::HandleUnLearnCommand(const char* args) else SendSysMessage(LANG_FORGET_SPELL); - if(GetTalentSpellCost(spell_id)) + if (GetTalentSpellCost(spell_id)) target->SendTalentsInfoData(false); return true; @@ -1650,7 +1649,7 @@ bool ChatHandler::HandleUnLearnCommand(const char* args) bool ChatHandler::HandleCooldownCommand(const char* args) { Player* target = getSelectedPlayer(); - if(!target) + if (!target) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -1668,10 +1667,10 @@ bool ChatHandler::HandleCooldownCommand(const char* args) { // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form uint32 spell_id = extractSpellIdFromLink((char*)args); - if(!spell_id) + if (!spell_id) return false; - if(!sSpellStore.LookupEntry(spell_id)) + if (!sSpellStore.LookupEntry(spell_id)) { PSendSysMessage(LANG_UNKNOWN_SPELL, target==m_session->GetPlayer() ? GetMangosString(LANG_YOU) : tNameLink.c_str()); SetSentErrorMessage(true); diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 4ab2f05dc49..067d953e381 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -217,7 +217,7 @@ void Unit::Update( uint32 p_time ) { m_AurasCheck = 2000; _UpdateAura(); - }else + } else m_AurasCheck -= p_time;*/ // WARNING! Order of execution here is important, do not change. |
