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authormegamage <none@none>2009-06-18 17:05:01 -0500
committermegamage <none@none>2009-06-18 17:05:01 -0500
commitc4a8da0e32d43099c3bc3797aecc94070ab6a0d3 (patch)
treed2ac4e929e36858a3fa8ad14d9254d2f034e3f3e /src/game/CreatureEventAIMgr.cpp
parent2d7a579dab8141577cd4205450affbc45737a870 (diff)
[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI. Author: NoFantasy
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAIMgr.cpp')
-rw-r--r--src/game/CreatureEventAIMgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
index 643a5a3212a..38cc84177e4 100644
--- a/src/game/CreatureEventAIMgr.cpp
+++ b/src/game/CreatureEventAIMgr.cpp
@@ -666,6 +666,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case ACTION_T_FLEE_FOR_ASSIST: //No Params
case ACTION_T_DIE: //No Params
case ACTION_T_ZONE_COMBAT_PULSE: //No Params
+ case ACTION_T_FORCE_DESPAWN: //No Params
case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
case ACTION_T_RANGED_MOVEMENT: //Distance, Angle