diff options
| author | megamage <none@none> | 2009-06-18 17:05:01 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-06-18 17:05:01 -0500 |
| commit | c4a8da0e32d43099c3bc3797aecc94070ab6a0d3 (patch) | |
| tree | d2ac4e929e36858a3fa8ad14d9254d2f034e3f3e /src/game/CreatureEventAIMgr.cpp | |
| parent | 2d7a579dab8141577cd4205450affbc45737a870 (diff) | |
[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI. Author: NoFantasy
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureEventAIMgr.cpp')
| -rw-r--r-- | src/game/CreatureEventAIMgr.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp index 643a5a3212a..38cc84177e4 100644 --- a/src/game/CreatureEventAIMgr.cpp +++ b/src/game/CreatureEventAIMgr.cpp @@ -666,6 +666,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() case ACTION_T_FLEE_FOR_ASSIST: //No Params case ACTION_T_DIE: //No Params case ACTION_T_ZONE_COMBAT_PULSE: //No Params + case ACTION_T_FORCE_DESPAWN: //No Params case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking) case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) case ACTION_T_RANGED_MOVEMENT: //Distance, Angle |
